Translation file for: Starter Deck 2009 (YSD4-JP) Document version 1.0, last update 3/23/2009 Created by Spikes and Baron http://www.dmcomet.net (c)3/2009 S&B Duel Monster Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Road Warrior (041) Super Rare (2): Road Synchron (006) Powered Tuner (007) Common (40): All others. ------------------------------------------------------ YSD4-JP001 Gogiga Gagagigo Water/Reptile/8/2950/2800 Normal Monster YSD4-JP002 Sabersaurus Earth/Dino/4/1900/500 Normal Monster YSD4-JP003 Cybertech Wyvern Wind/Machine/5/2500/1600 Normal Monster YSD4-JP004 X-Saber Anabelera Earth/Warrior/4/1800/1100 Normal Monster YSD4-JP005 Dragon Dwelling in Cave Wind/Dragon/4/1300/2000 Normal Monster YSD4-JP006 Road Synchron Light/Machine - Tuner/4/1600/800 When this card is Synchro material of monster outside of [Road Warrior], treat this card's level lower by 2. When this card attacks, during the end of that Damage Step increase this card's level by 1 until End Phase. Super Rare YSD4-JP007 Powered Tuner Water/Dragon/4/1400/1000 Increase this card's attack strength by number of face-up Tuners on the field x500. Super Rare YSD4-JP008 Goblin Assault Team Earth/Warrior/4/2300/0 When this card attacks, at the end of Battle PHase change it to defense mode, and until the End Phase of your next turn its mode cannot be changed. YSD4-JP009 Penguin Soldier Water/Aqua/2/750/500 Reverse: You can return up to 2 monsters on the field to owner's hand. YSD4-JP010 Sasuke Samurai Wind/Warrior/2/500/800 When this card attacks monster in face-down defense mode, destroy that monster while in face-down defense mode without going into Damage Calculations. YSD4-JP011 Death Koala Dark/Beast/3/1100/1800 Reverse: Deal 400 Points damage to opponent's Life for each card in opponent's hand. YSD4-JP012 Saber Beetle Earth/Insect/6/2400/600 When this card attacks monster in defense mode, and the attack strength is higher than that defense strength, deal Battle damages to opponent's life equals to the difference. YSD4-JP013 Bolt Hedgehog Earth/Beast/2/800/800 When there is a face-up Tuner monster on your field, you can special summon this card from your Graveyard. When this card special summoned by this effect leaves the field, remove it from the game. YSD4-JP014 Junk Synchron Dark/Warrior - Tuner/3/1300/500 When this card is successfully Summoned, special summon a monster with level 2 or less from your Graveyard in face-up defense mode. Negate the effect of the monster special summoned by this effect. YSD4-JP015 Speed Warrior Wind/Warrior/2/900/300 This monster's effect can only be activate on the turn its successfully summoned. You can double the attack strength of this monster during Battle Phase. YSD4-JP016 Skeangel Light/Angel/2/900/900 Reverse: Draw a card from your deck. YSD4-JP017 Roadrunner Earth/Bird/1/300/300 This card cannot be destroy as result of battle by monster with attack strength of 1900 or more. YSD4-JP018 Magna Drago Fire/Dragon - Tuner/2/1400/600 When this card does battle damages to opponent, increase this card's attack strength by 200. YSD4-JP019 X - Saber Airbellun Earth/Beast - Tuner/3/1600/300 When this card does battle damages to opponent by direct attack, randomly discard a card from opponent's hand. YSD4-JP020 X - Saber Garahad Earth/Warrior/4/1800/800 When this card attacks an opponent's monster, increase this card's attack strength by 300 during Damage Step. When this card is chosen as target of attack, by releasing a [Saber] monster on your field negate that attack. YSD4-JP021 Willpower of Weaklings Magic - Continuous When you have 0 cards in hand, and when a monster on your field with level 2 or less is destroyed and sent to Graveyard by battle with an opponent's monster, draw 2 cards from your deck. YSD4-JP022 Charge Magic - Quickplay Increase the attack strength of a monster on the field by 700 until End Phase. YSD4-JP023 Hurricane Return all Magic and Trap cards on the field to owner's hand. YSD4-JP024 Tribute to the Dead Magic - Normal Discard a card, choose a monster on the field to activate. Destroy the chosen monster. YSD4-JP025 Warrior's Revival Magic - Normal Choose a Warrior type monster from your Graveyard and add it to hand. YSD4-JP026 Emergency Ration Magic - Quickplay Send any number of Magic/Trap cards on your field outside of this card to your Graveyard to activate. For each card sent to Graveyard, you gain 1000 Life Points. YSD4-JP027 Forced Transfer Magic - Normal BOth players choose a monster on their own field, and switch the control of those monsters. Those monsters cannnot change its mode during this turn. YSD4-JP028 Twister Magic - Quickplay Pay 500 life points. Destroy a face-up Magic/Trap card on the field. YSD4-JP029 Synchro Cancel Magic - Normal Return a face-up Synchro monster on the field to Extra Deck. Afterward, if the set of monsters used to Synchro Summoned the monster returned to Extra Deck is in your Graveyard, you can special summon that set to your field. YSD4-JP030 Evolving Mankind Magic - Equipment When your Life Points is lower than opponent's, the original attack strength of the equipped monster becomes 2400. When your Life Points is higher than opponent's, the original attack strength of the equipped monster becomes 1000. YSD4-JP031 Midnight Inferno Magic - Normal Deal 800 damages to opponent's Life. YSD4-JP032 Synchro Hero Magic - Equipment Increase the level of the equipped monster by 1, and the attack strength by 500. YSD4-JP033 Gatom's Emergency Order Trap - Normal When there is face-up [X-Saber] monster on the field, choose 2 [X-Saber] monsters in your or your opponent's Graveyard to activate. Special summon the 2 chosen monsters to your field. YSD4-JP034 Sand Tornado Trap - Normal Destroy a Magic/Trap card on opponent's field. Afterward, you can set a Magic/Trap card from your hand. YSD4-JP035 Magic Drain Trap - Counter Can be activated when opponent activates a Magic card. Opponent can discard a Magic card from his/her hand to negate this card's effect. If not discarded, negate and destroy that opponent's Magic card. YSD4-JP036 Thunder Break Trap - NOrmal Discard a card from hand, choose a card on the field to activate. Destroy the chosen card. YSD4-JP037 Limit Rebirth Trap - Continuous Choose a monster in your Graveyard with attack strength of 1000 or less, and special summon it in attack mode. When that monster is change to defense mode, destroy that monster and this card. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. YSD4-JP038 Scrap Iron Scarecrow Trap - Normal Can be activate when opponent monster declare attack. Negate an attack of an opponent monster. After activation this card is not send to Graveyard, but set it instead. YSD4-JP039 Miniaturize Trap - Continuous Choose a face-up monster on the field that have the original attack strength 1000 or more to activate. Decrease the level of the chosen monster by 1, and decrease the attack strength by 1000 When that monster leaves the field, destroy this card. YSD4-JP040 Claymore Mine Trap - Normal Can be activated when opponent's monster declares attack. Destroy the monster in face-up attack mode on opponent's field with the highest attack strength. YSD4-JP041 Road Warrior Light/Warrior - Synchro/8/3000/1500 [Road Synchron] + 2 or more non-Tuner monsters Once per turn, you can special summon a Warrior or Machine type monster with level 2 or less form your deck. Ultra Rare YSD4-JP042 Junk Synchron Dark/Warrior - Tuner/3/1300/500 When this card is successfully Summoned, special summon a monster with level 2 or less from your Graveyard in face-up defense mode. Negate the effect of the monster special summoned by this effect. YSD4-JP043 X - Saber Urbellum Earth/Warrior - Synchro/7/2200/1300 Tuner + 1 or more non-Tuner monster When opponent have 4 or more cards in hand, when this card does battle damages to opponent's life, randomly put a card in opponent's hand to top of deck. END.