Yu-Gi-Oh Official Card Game Boosters Card Ruling File - The Lost Millennium (TLM-JP) Created by Baron, last updated 3/9 File version 1.3 (c)Copyright Spikes & Baron Duel Monster Comet 2005, all rights reserved. http://dmcomet.vzz.net/ ---------------------------------------------------------------------------- HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com ----------------------------------------------------------------------------- UPDATE HISTORY: v1.3 - Add more rulings to 007, 041, 055 v1.2 - Add more rulings v1.1 - Add more rulings to 034 v1.0 - Initial Version ============================================================================= ** If you want translations of effect text of the cards, please check http://dmcomet.tripod.com/tlm.txt ============================================================================= TLM-JP005 Hane Kuriboh - This card's effect does NOT protect monsters like [Emissary of Harmony]/[Holy Life Barrier] - "Destroy" means no matter it is from battle or card effect ------------------------------------------------- TLM-JP006 Antique Gear Golem - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. ------------------------------------------------- TLM-JP007 Antique Gear Beast - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. - This card negate any monster effects that would activate during Damage Step and beyond. ------------------------------------------------- TLM-JP008 Antique Gear Soldier - No Magic/Trap cards AT ALL can be play by your opponent when this card attack during Battle Phase, no matter it trigger at battle or plain "anytime activation" cards. ------------------------------------------------- TLM-JP009 Millenium Scorpion - If this card would be turn face-down or temporary remove from the game, the stats would return to 2000/1800 after this card would be turn back face-up. ------------------------------------------------- TLM-JP010 Ultimate Insect LV7 - The continuous effect of this card applies continuously (if it can activate) as long as: a. This card is face-up on the field b. This card is not sent to Graveyard - Even if [Ultimate Insect LV5] is not special summon by the effect of [Ultimate Insect LV3], this card can still be special summon via the effect of [UI LV5] [Ultimate Insect LV7] v. [Level Up!] - [Level Up!] can be use to bring out [Ultimate Insect LV5] by sacrificing this card - This card's effect would not be activate if this card is special summon via [Level Up!] no matter if it sacrifice [UI LV5] -------------------------------------- TLM-JP011 Lost Guardian - This card cannot be search from your deck via effects that talk about "Defense Strength" since ? means nothing (it's NOT over or less than any number). Even if the effect said the "original defense strength", the strength would be still treated as ? until this card would be on the field. -------------------------------------- TLM-JP012 Hieracosphinx Currently no rulings available. -------------------------------------- TLM-JP013 Criosphinx - Your opponent get to choose which card to discard if this card's effect would be activate. -------------------------------------- TLM-JP014 Moai Reflect Cannon Currently no rulings available. -------------------------------------- TLM-JP015 Megarock Dragon - You must remove at least 1 Rock sub-type monster from Graveyard to special summon this card. - This card cannot be search from your deck via effects that talk about "Attack/Defense Strength" since ? means nothing (it's NOT over or less than any number). -------------------------------------- TLM-JP016 Dummy Golem - If this card would be destroy in battle, the Reverse effect of this card would not be activate at all since you MUST switch control of "THIS CARD" and other one. -------------------------------------- TLM-JP017 Grave Oyja Currently no rulings available. -------------------------------------- TLM-JP018 Mine Golem Currently no rulings available. -------------------------------------- TLM-JP019 Monk Fighter - This card's effect do NOT protect this card itself from being destroy in battle. -------------------------------------- TLM-JP020 Master Monk - This card cannot be summon in ANY OTHER way other than sacrifice a [Monk Fighter], or, no [Early Burial]/[Cry of Living Dead], etc. -------------------------------------- TLM-JP021 Guardian Statue Currently no rulings available. -------------------------------------- TLM-JP022 Medusa Worm Currently no rulings available. -------------------------------------- TLM-JP023 Survivor of Another Dimension - This card effect would be activate no matter this card is remove from the game by cost, effect, or whatever, as long as this card is remove from game from the field, the effect would activate. -------------------------------------- TLM-JP024 Middle Shield Guarder Currently no rulings available.. -------------------------------------- TLM-JP025 White Ninja Currently no rulings available. -------------------------------------- TLM-JP026 Earth Spirit User - Aos, TLM-JP027 Water Spirit User - Eria, TLM-JP028 Fire Spirit User - Heater, TLM-JP029 Wind Spirit User - Wynn - If all of this cards would be turn back face-down, the control of the monster "steal" from opponent would go back to opponent. - If all of this cards would be remove from the field in anyway, the control of the monster "steal" would go back to opponent. -------------------------------------- TLM-JP030 Battery Men - Three Single Type Currently no ruling available. -------------------------------------- TLM-JP031 Death Wombat - "Card Effect" means any type of card, no matter it's continuous, active, or triggered effects by monster, Magic, or Trap. As long as it's "damage" other than battle damages, it would be negate, or, turn to 0. -------------------------------------- TLM-JP032 Wight King - "Original Attack" means if effect talk about "original attack", it would become whatever attack strength this card get from the effect - This card cannot be special summon via any type of effect that talk about attack strength, since it is treated as "unknown". -------------------------------------- TLM-JP033 Wicked God - Reshef - You can choose both face-up and face-down monster on opponent's field to control via this card's effect - Even if this card is destroy during a turn that this card had activate it's effect of "stealing", the control of the monster "stole" would still be turn back to opponent at the end of turn. -------------------------------------- TLM-JP034 Elemental Master - Dryad - This card's Main-Type is treated as everything except Dark (or, this card have 5 Main-types at ONCE) - This card's effect would be activate even if it is not on the field. In other words, you may search this card from deck for effects that "search for a Fire main-type monster...", this card works in Graveyard for [Salvage] (307) and like, and this card could even be remove from the game when summoning [Gigante] (306), etc. [Elemental Master - Dryad] v. [Wind-Wood Fire Mountain/Furan Kizen] [Furan Kizen] can be activate if this card is face-up on the field since it do not specify anything about "one each" -------------------------------------- TLM-JP035 E-Hero Flame Wing Man - This card cannot be special summon in any other way other than Fusion Summon. -------------------------------------- TLM-JP036 E-Hero Thunder Giant - This card cannot be special summon in any other way other than Fusion Summon. - The attack strength of the destroyed monster would be determine at the time you choose to activate the effect. -------------------------------------- TLM-JP037 Treasure Gifts from Heaven [TGfH] v. [DDVD]/[DDVM] If [DDVD] is in use when you use this card, and if the card you draw would be discard, you continue to draw as long as until you have two cards in your hand (or in other words, "until two cards" does NOT means draw 2 cards...) [TGfH] v. [Spirit Mirror] Since the "remove all cards from field/hand" is a COST, [Spirit Mirror] would not shift the cost to opponent (or, YOU remove the cards, but your OPPONENT would get to draw until he/she have 2 cards in his/her hand) -------------------------------------- TLM-JP038 Brainwash - Brain Control - - Even if your opponent would turn the card you chose to control face-down from face-up, this card's effect would still be activate. -------------------------------------- TLM-JP039 The Succession of Strengths - "PUT a monster" does NOT means "Sacrifice" or "Destroy" -------------------------------------- TLM-JP040 Double Attack Currently no rulings. -------------------------------------- TLM-JP041 Battery Charger - This card cannot be activate if there's not a monster in your Graveyard with [Battery Man] in its name. -------------------------------------- TLM-JP042 God Hand Smash - This card's activation requirement is determine when you declare to activate this card, or, even if just say [Monk Fighter] would be destroy in chain of this card, this card's effect would still be activate. - Even if you summon the 3 monsters named in the card after this card is activate, they would also get the effect. -------------------------------------- TLM-JP043 Prayer of Dryad Currently no rulings. ------------------------------------- TLM-JP044 Ritual of Wicked God Currently no rulings. -------------------------------------- TLM-JP045 Legendary Black Belt Currently no rulings. -------------------------------------- TLM-JP046 Nitro Unit - This card can be equipped to both of yours and your opponent's monster. -------------------------------------- TLM-JP047 Wiggling Shadow Currently no rulings. -------------------------------------- TLM-JP048 Iron Wall Formation - This card can be activate at anytime as long as you have a monster of your choice as the target of this card (or, even if you do not have 2 or more monsters on the field, this card can still be activate, just that the effect is not active.) -------------------------------------- TLM-JP049 Hero Signal - "Destroyed" does not limit to battle. - This card can only be activate if you have a [E-Hero] monster in your hand or deck. -------------------------------------- TLM-JP050 Pikeru's Heart Reading Technique Currently no rulings. -------------------------------------- TLM-JP051 Rock Explosion Currently no rulings. -------------------------------------- TLM-JP052 Kozaaki's Self Exploding Device Currently no rulings. -------------------------------------- TLM-JP053 Fusion Fail - The Fusion materials would not be summon back if the Fusion monster is destroy. -------------------------------------- TLM-JP054 Level Changing Laboratory - The level of the monster would be treated as its "original level" until the end of turn if that monster is chosen for this card's effect and it would be change. -------------------------------------- TLM-JP055 Rock Throwing Attack - If you do not have any more Rock sub-type monsters in your deck, this card cannot be activate. -------------------------------------- TLM-JP056 Invitation from Graveyard Currently no rulings. -------------------------------------- TLM-JP057 Token Thanking Meat Harvest Currently no rulings. -------------------------------------- TLM-JP058 Magic Ending Declaration, TLM-JP059 Royal Collapse Currently no rulings. -------------------------------------- TLM-JP060 Arrogant Wrestler - This card only affect ONE card and the card that this card target when this card is activate - If that monster would be destroy...this card effect is just gone (??)