Translation file for: The Duelist Genesis (TDGS-JP) Document version 1.3, last update 4/24/2008 Created by Spikes and Baron http://www.dmcomet.net (c)4/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.3 - Add errata to [Mental Master] v1.2 - Fix some name and text v1.1 - Finish file and rarity chart (add 009/058, confirm all card #s) - Change name of some cards v1.0 - Initial Version (some text may still be off - 2 cards left) ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Star Dust Dragon (040) Ultra/Ultimate Rare (5): Nitro Warrior (039) Star Dust Dragon (040) Red Demon's Dragon (041) Goyou Guardian (042) Mental Sphere Demon (044) Super Rare (9): Nitro Synchro (002) Bolt Hedgehog (003) Big Piece Golem (008) Dark Sprocketer (009) Montage Dragon (014) Multi Piece Golem (038) Synchro Cancel (049) Angel Lift (064) Guard Block (065) Rare (18): Shield Warrior (005) Mid Piece Golem (007) Whopper Dragon (013) Mental Master (016) Cabalist (017) Psycho Walld (021) Destructor (023) Twin Barrel Dragon (029) Yamato-no-Kami (035) Fighting Spirits (045) Domino (046) Junk Attack (047) Psychic Impulse (052) Evolving Mankind (060) Stargate (067) Synchron Reflect (068) Psycho Charge (070) Intercept (076) Normal Rare (4): Dark Assassin (033) Summon Limit - Power Filter - (058) Den of Needle Worm (079) Overspec (080) ----------------------------------------------------- TDGS-JP001 Oneshot Booster Earth/Machine/1/0/0 At the turn when you successfully summoned a monster, this card can be special summon from hand. Release this card, destroy an opponent's monster that had battled with your monster during this turn. TDGS-JP002 Nitro Synchro Fire/Machine - Tuner/2/300/100 When this card is sent to Graveyard when used for Synchro summoned of a [Nitro] Synchro monster, draw a card from your deck. Super Rare TDGS-JP003 Bolt Hedgehog Earth/Beast/2/800/800 When there is a face-up Tuner monster on your field, you can special summon this card from your Graveyard. When this card special summoned by this effect leaves the field, remove it from the game. Super Rare TDGS-JP004 Dead Guardna Dark/Warrior/4/0/1900 When a face-up monster on your field is chosen as target of attack, you can change the target to this card. When this card is destroyed and sent to Graveyard as result of battle, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase. TDGS-JP005 Shield Warrior Earth/Warrior/3/800/1600 During Battle Damage Calculation, you can remove this card from your Graveyard from the game. The monster(s) on your field would not be destroy at that battle. Rare TDGS-JP006 Small Piece Golem Earth/Rock/3/1100/0 When [Big Piece Golem] is face-up on your field and this card is Summoned, Reversed Summoned, or Special Summoned this card, you can special summon a [Mid Piece Golem] from your deck. Negate the effect of the monster special summoned by this effect. TDGS-JP007 Mid Piece Golem Earth/Rock/4/1600/0 When [Big Piece Golem] is face-up on your field and this card is Summoned, Reversed Summoned, or Special Summoned this card, you can special summon a [Small Piece Golem] from your deck. Negate the effect of the monster special summoned by this effect. Rare TDGS-JP008 Big Piece Golem Earth/Rock/5/2100/0 When there is a monster on opponent's field and no monster on your field, you can Normal Summoned this card without Release. Super Rare TDGS-JP009 Dark Sprocketer Dark/Demon - Tuner/1/400/0 When this card is sent to Graveyard when used for Synchro summoned of a Dark attribute Synchro monster, you can destroy a face-up Magic/Trap card on the field. Super Rare TDGS-JP010 Dark Resonator Dark/Demon - Tuner/3/1300/300 Once per turn this card is not destroy as result of battle. TDGS-JP011 Double Protector Earth/Warrior/4/700/1600 When this card is destroyed and sent to Graveyard as result of battle, half the attack strength of a face-up monster on opponent's field until End Phase. TDGS-JP012 Jute Knight Earth/Warrior - Tuner/2/700/900 Once per turn you can change a monster in face-up attack mode on opponent's field to face-up defense mode. TDGS-JP013 Whopper Dragon Wind/Dragon/5/1800/1800 When this card is destroyed and sent to Graveyard by attack of opponent's monster, treat this card as an Equip card and equipped it onto that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped monster destroyed, you can special summon this card to your field. Rare TDGS-JP014 Montage Dragon Earth/Dragon/8/?/0 This card cannot be normal summoned. This card cannot be special summoned outside of by sending 3 monster cards from hand to Graveyard. This card's attack strength is equal to the total level of the monsters sent to Graveyard for this card's special summon x 300. Super Rare TDGS-JP015 Gorogoru Earth/Rock/3/1350/1600 Change the opponent's monster battles with this card to face-down defense mode at the end of Damage Step. TDGS-JP016 Mental Master Light/Psychic - Tuner/1/100/200 Pay 800 lifepoint, and release a Psychic type monster except [Mental Master] on your field to activate. Special Summon a Psychic type monster with level 4 or less from deck to your field in face-up attack mode. Rare (NOTE: This card was errata'd so it cannot sacrifice itself for the effect to activate) TDGS-JP017 Cabalist Earth/Psychic/1/100/100 When this card is destroyed and sent to Graveyard as result of Battle, you can pay 800 Life Points to add a Psychic type monster from your deck into hand. Rare TDGS-JP018 Clevonce Dark/Psychic - Tuner/2/1200/400 When this card is chosen as target of attack, pay 800 Life Points to negate the attack of that monster. TDGS-JP019 Mental Protector Light/Psychic/3/0/2200 The controller of this card pays 500 Life Points during each of his/her Standby Phase. If you cannot pay 500 Life Points destroy this card. When this card is face-up on the field, non-Psychic type monsters with attack strength of 2000 or less cannot attack. TDGS-JP020 Psycho Commander Earth/Psychic - Tuner/3/1400/800 When Psychic type monster on your field battles, pay life in multiples of 100 (maximum 500) to activate. Decrease the attack and defense strength of an opponent monster battling by life paid until End Phase of this turn. TDGS-JP021 Psycho Walld Earth/Psychic/4/1900/1200 Pay 800 Life Points to activate. A face-up Psychic type monster on your field and attack 2 times in a Battle Phase. During the turn this effect is activated, this card cannot attack. Rare TDGS-JP022 Teleki Attacker Earth/Psychic/4/1700/700 When Psychic Type monster is destroyed, pay 500 Life Points to destroy this card instead. TDGS-JP023 Destructor Earth/Psychic/4/1600/400 Pay 1000 Life Points to destroy a set Magic/Trap card on opponent's field. At End Phase, when there is not another Psychic type monster on your field destroy this card. Rare TDGS-JP024 Gladial Beast Equite Wind/Bird/4/1600/1200 When this card is successfully special summoned by the effect of [Gladial Beat] monster, choose a [Gladial Beast] card in your Graveyard and add it to your hand. When this card battles you can return this card to the deck at the end of Battle Phase, then special summon a [Gladial Beast] monster outside of [Gladial Beast Equite] from the deck to your field. TDGS-JP025 Lightlord Priest - Janice Light/Spellcaster/4/300/2100 During End Phase when effect of [Lightlord] card would send card(s) to Graveyard, deal 500 damages to opponent, and you gain 500 Life Points. TDGS-JP026 Dark Spirit User - Darku Dark/Spellcaster/3/500/1500 Reverse: When this card is face-up on the field, gain control of a Dark Attribute monster on opponent's field. TDGS-JP027 Mechausa Earth/Machine/2/800/100 When this card is destroyed as result of Battle and sent to Graveyard, you can special summon a [Mechausa] from your deck onto your field in face-down defense mode. When this card is reversed, choose a card on the field, and deal 500 damages to that controller. TDGS-JP028 Oyster Meister Water/Fish/3/1600/200 When this card is destroyed except as result of Battle and sent to Graveyard, special summon a [Oyster Token] (Water/Fish/1/0/0) to your field. TDGS-JP029 Twin Barrel Dragon Dark/Machine/4/1700/200 When this card is successfully summoned, reverse summoned, or special summoned, choose a card on opponent's field to activate. Flip 2 Coins, if the result is 2 Heads, destroy the chosen card. Rare TDGS-JP030 Izanagi Wind/Angel/6/2200/1000 This card can be special summon by removing a Spirit monster from hand. When this card is face-up on your field, the effect of Spirit monsters on your field that would return it to hand would not activate. TDGS-JP031 Kunoichi Warrior Wind/Warrior/4/1800/1000 When the control of this face-up card is switched, the controller of this card randomly discards a card from his/her hand. TDGS-JP032 Avatar of Pharaoh Earth/Undead/3/400/600 When this card is sent to Graveyard when used for Synchro Summon of a Synchro monster, you can choose an Undead type monster with level 4 or less from your Graveyard and special summon it to your field. TDGS-JP033 Dark Assassin Dark/Demon/4/1600/400 According to number of Dark attribute monsters in your Graveyard, this card gains the following effect. - 1 or less: Decrease this card's attack strength by 400. - 2 to 4: Increase this card's attack strength by 400. - 5 or more: When this card is sent to Graveyard, destroy all face-down monsters on opponent's field. Normal Rare TDGS-JP034 Kinkabyou Dark/Beast - Spirit/1/400/200 This card cannot be special summoned. Return this card to owner's hand at End Phase of the turn it's summoned or reversed. When this card is summoned or is reversed, special summon a level 1 monster from your Graveyard. When this card leaves the field, remove the monster special summoned by this effect from the game. TDGS-JP035 Yamato-no-Kami Dark/Warrior - Spirit/6/2200/1200 This card cannot be Normal Summoned. This card cannot be special summoned outside of by removing a Spirit monster from your Graveyard from the game. Return this card to hand the turn it was special summoned. When this card battles and destroyed a monster, you can destroy a Magic/Trap card on opponent's field. Rare TDGS-JP036 Quiet Insect Earth/Insect/2/300/700 Send this card from your hand to Graveyard, decrease the level of a monster on your field by 1 until End Phase. TDGS-JP037 Noisy Insect Earth/Insect/2/700/300 Send this card from your hand to Graveyard, increase the level of a monster on your field by 1 until End Phase. TDGS-JP038 Multi Piece Golem Earth/Rock - Fusion/7/2600/1300 [Big Piece Golem] + [Mid Piece Golem] At the end of Battle Phase where this card battled you can return this card to Extra Deck. Also, if the Fusion material monster set that is used to Fusion Summon this card that was returned to Extra deck is in your Graveyard, you can special summon that set onto your field. Super Rare TDGS-JP039 Nitro Warrior Fire/Warrior - Synchro/7/2800/1800 [Nitro Synchron] + 1 or more non-Tuner monster(s) When you activated Magic card this turn, increase this card's attack strength by 1000 only once during Damage Calculation of that turn. When this card attacks and destroy an opponent's moinster, you can change a monster in face-up defense mode on opponent's field to attack mode and this attack that monster continuously. Ultra/Ultimate Rare TDGS-JP040 Star Dust Dragon Wind/Dragon - Synchro/8/2500/2000 Tuner + 1 or more non-Tuner monster(s) When effect of Magic, Trap, and effect monster that "destroy card(s) on the field" is activate, you can release this card to negate that activate and destroy it. At End Phase of the turn this effect was applied, you can special summon this card that is in your Graveyard due to released by activation of the effect to your field. Ultra/Ultimate/Holographic Rare TDGS-JP041 Red Demon's Dragon Dark/Dragon - Synchro/8/3000/2000 Tuner + 1 or more non-Tuner monster(s) When this card attacks monster in defense mode on opponent's field, after Damage Calculation destroy all monsters on opponent's field that is in defense mode. At your End Phase when this card is face-up in the field, destroy all monsters on your field that did not declare attack this turn outside of this card. Ultra/Ultimate Rare TDGS-JP042 Goyou Guardian Earth/Warrior - Synchro/6/2800/2000 Tuner + 1 or more non-Tuner monster(s) When this card destroyed an opponent's monster and sent it to Graveyard by battle, you can special summon that monster to your field in face-down defense mode. Ultra/Ultimate Rare TDGS-JP043 Magical Android Light/Psychic - Synchro/5/2400/1700 Tuner + 1 or more non-Tuner monster(s) During your End Phase, recover your Life Points equal to number of Psychic type monster face-up on your field x600. TDGS-JP044 Mental Sphere Demon Dark/Psychic - Synchro/8/2700/2300 Tuner + 1 or more non-Tuner monster(s) When this card destroyed a monster as result of battle and it's sent to Graveyard, recover your Life Points equal to the original attack strength of the destroyed monster. When a Magic/Trap card that targets a Psychic Type monster is activate, you can pay 1000 Life Points to negate the activation and destroy it. Ultra/Ultimate Rare TDGS-JP045 Fighting Spirits Magic - Equipment Increase the attack strength of the equipped monster by 300 for each monster on opponent's field. When the equipped monster is destroyed by battle, you can destroy this card instead. Rare TDGS-JP046 Domino Magic - Continuous When a monster on opponent's field is destroyed and sent to Graveyard as result of battle, you can send a monster on your field to Graveyard, destroy a monster on opponent's field. Rare TDGS-JP047 Junk Attack Magic - Equipment When the equipped monster destroyed a monster and sent it to Graveyard by battle, deal damages to opponent's Life Points equal to half of the attack strength of the destroyed monster. Rare TDGS-JP048 Easy Tuning Magic - Quickplay Remove a Tuner monster from your Graveyard from the game to activate. Increase the attack strength of a face-up monster on your field by the attack strength of the removed Tuner monster. TDGS-JP049 Synchro Cancel Magic - Normal Return a face-up Synchro monster on the field to Extra Deck. Afterward, if the set of monsters used to Synchro Summoned the monster returned to Extra Deck is in your Graveyard, you can special summon that set to your field. Super Rare TDGS-JP050 Lightning Tune Magic - Normal Choose a face-up level 4 Light Attribute monster on your field to activate. When the chosen monster is face-up on the field it is treated as a Tuner monster. TDGS-JP051 Psychic Break Magic - Continuous When a Psychic type monster is successfully summoned, by paying 500 Life Points increase that monster's level by 1 and attack strength by 300. TDGS-JP052 Psychic Impulse Magic - Normal Release a Psychic type monster on your field to activate. Opponent shuffle the hand back to deck. Afterward, he/she draw 3 cards. Rare TDGS-JP053 Emergency Teleport Magic - Quickplay Special Summon a Psychic Type monster with level 3 or less from your hand or deck. Remove from game the monster special summoned by this effect at End of this turn. TDGS-JP054 Kusanagi-no-Tsurugi Magic - Equipment Can only be equipped on a Spirit monster. When the equipped monster attack monster in defense mode and the attack strength is higher than the defense strength, deal Battle damages to opponent equal to the difference. When this card is destroyed as result of the equipped monster return to hand, return this card to hand. TDGS-JP055 Yasaka-no-Magatama Magic - Equipment Can only be equipped on a Spirit monster. When the equipped monster destroyed an opponent's monster and sent it to Graveyard as result of battle, recover your Life Points equal to the original attack strength of the destroyed monster. When this card is destroyed as result of the equipped monster return to hand, return this card to hand. TDGS-JP056 Yata-no-Kagami Magic - Equipment Can only be equipped on a Spirit monster. During End Phase, the effect that returns the equipped monster to hand is not activated. When the equipped monster is destroyed as result of Battle, destroy this card instead. TDGS-JP057 Gear Town Magic - Field You can use 1 less Release than required for the Summoning of [Antique Gear] monster. When this card is destroyed and sent to Graveyard, you can special summon an [Antique Gear] monster from your hand, deck, or Graveyard. TDGS-JP058 Summon Limit - Power Filter - Magic - Continuous Both players cannot special summon monster(s) with attack strength of 1000 or less. Normal Rare TDGS-JP059 Lightlord Rapier Magic - Equipment Can only be equipped on [Lightlord] monster. Increase the attack strength of the equipped monster by 700. When this card is send from deck to Graveyard, you can equip this card to a [Lightlord] monster on your field. TDGS-JP060 Evolving Mankind Magic - Equipment When your Life Points is lower than opponent's, the original attack strength of the equipped monster becomes 2400. When your Life Points is higher than opponent's, the original attack strength of the equipped monster becomes 1000. Rare TDGS-JP061 Battery Cycle Magic - Normal Choose 2 Thunder type monsters with attack strength of 1500 or less from your Graveyard and add them to your hand. TDGS-JP062 Book of Total Solar Eclipse Magic - Quickplay Change all face-up monsters to face-down defense mode. At End Phase of this turn turn all face-down monsters on opponent's field to face-up defense mode, and opponent draw that number of cards. TDGS-JP063 Equip Shoot Trap - Normal Can only be activated during Battle Phase. Choose an equip card equipped on a face-up monster in attack mode on your field and a monster on opponent's field that is in face-up attack mode, then equip the chosen equipped card to the chosen opponent's monster. Afterward, your monster that was equipped with the equip card and the chosen opponent's monsters battled with Damage Calculation apply. TDGS-JP064 Angel Lift Trap - Continuous Choose a monster with level 2 or less in your Graveyard, and special summon it in attack mode. When this card is no longer on the field, destroy that monster. When that monster leaves the field destroy this card. Super Rare TDGS-JP065 Guard Block Trap - Normal This card can be activated during opponent's turn after Damage Calculation. The damage you received from that battle would be 0, draw a card. Super Rare TDGS-JP066 Trigger of Tragedy Trap - Normal Can be activated when monster(s) on your field is target of Magic, Trap, or effect monster's effect that "Destroy a monster on the field". Change the target of that effect to a monster on opponent's field that is legal target. TDGS-JP067 Stargate Trap - Continuous When opponent's monster battles, put a Gate Counter onto this card at end of that Damage Step. At Main Phases of your turn you can send this card to Graveyard, and special summon a monster from your hand with level less or equal to number of Gate Counter on this card. Rare TDGS-JP068 Synchron Reflect Trap - Normal Can be activated when a face-up Synchro monster on your field is target of attack. Negate that attack, and destroy a monster on opponent's field. Rare TDGS-JP069 Broken Blocker Trap - Normal Can be activated when a monster in face-up defense mode with defense strength higher than attack strength is destroyed in battle. Special Summon up to 2 of the same name monster from your deck to your field in face-up defense mode. TDGS-JP070 Psycho Charge Trap - Normal Choose 3 Psychic type monsters in your Graveyard and shuffle them into your deck. Draw 2 cards afterward. Rare TDGS-JP071 Psycho Healing Trap - Normal Increase your Life Points by 1000 for each face-up Psychic type monster on your field. TDGS-JP072 Telekinetic Force Trap - Normal Can be activated when a face-up Psychic type monster on your field is destroyed in Battle by opponent's monster. Destroy the attacking opponent's monster, and recover your Life Points equal to the attack strength of that monster. TDGS-JP073 Browning Power Trap - Counter Release a face-up Psychic type monster on your field to activate. Negate the activation of a Magic/Trap card or the Summoned or Special Summoned of a monster and destroy it. TDGS-JP074 Gladial Beast Chariot Trap - Counter Can be activated when there is a face-up [Gladial Beast] monster on your field. Negate the activation of effect of an effect monster and destroy it. TDGS-JP075 Lightlord Barrier Trap - Continuous When a face-up [Lightlord] monster on your field is target of attack, you can send the top 2 cards on your deck to negate the attack of that opponent's monster. TDGS-JP076 Intercept Trap - Counter Can be activated when a monster is summoned which required 1 Release. Gain control of that monster. Rare TDGS-JP077 Judgment of Thunder Trap - Normal Can be activated when a Thunder type monster is Summoned, Reverse Summoned, or special summoned to your field. Destroy a card on opponent's field. TDGS-JP078 Fishure Charge Trap - Normal Release a face-up Fish type monster on your field to activate. Destroy a card on the field, you draw a card. TDGS-JP079 Den of Needle Worm Trap - Normal Send the top 5 cards on your deck to Graveyard. Normal Rare TDGS-JP080 Overspec Trap - Normal Destroy all monsters on the field with attack strength higher than its original attack strength. Normal Rare END.