Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Strike of Neos (STON-JP) Created by Baron, last updated 11/17/2006 File version 1.2 (c)2006 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net ---------------------------------------------------------------------------- HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum. Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen... **(?) means rulings that are still unknown ----------------------------------------------------------------------------- UPDATE HISTORY: v1.2 - Add more rulings v1.1 - Add some rulings - Fix [Advance Ritual Technique] (The monster CAN be special summon) v1.0 - Initial Version ============================================================================= ** If you want translations of effect text of the cards, please check http://www.dmcomet.net/ston.txt ============================================================================= STON-JP004 Neospacian Air Hummingbird - The number of cards is opponent hand is counted when the effect resolved -------------------------------------- STON-JP005 Neospacian Ground Mole - "Battles" mean even both when this card attack a monster or attack BY a monster -------------------------------------- STON-JP006 Neospacian Glow Moss - The effect is activate during attack declaration ? If put into defense mode, the attack by this card end -------------------------------------- STON-JP007 Six Warmasters - Yaichi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-up when the effect resolved. -------------------------------------- STON-JP008 Six Warmasters - Kamon - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) - The effect would be "negated" if you don't have another "Six Warmasters" on the field while the effect resolved. - The effect would be "negated" if the Spell/Trap card you want to destroy is face-down when the effect resolved. -------------------------------------- STON-JP009 Six Warmasters - Yariza - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -------------------------------------- STON-JP010 Six Warmasters - Nisashi - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -------------------------------------- STON-JP011 Six Warmasters - Zanji - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -------------------------------------- STON-JP012 Six Warmasters - Irou - The effect can NOT be activate if this card is destroy as a result of "Destroy as substitution". - You cannot "destroy itself" again once this card "would be destroyed" during a chain (i.e. You cannot destroy this card as response to destroying another card to save the destruction of this card) -------------------------------------- STON-JP013 Head General - Shien - The effect of "One Spell/Trap cards per turn" doesn't limit to face-up S/T effect nor S/T cards activate in Graveyard. -------------------------------------- STON-JP014 Foot Soldier of Shien No ruling available -------------------------------------- STON-JP015/016 Saint of Silence/Sage of Tranquility - "His/Her next turn" means the opponent's turn right after this card destroy an opponent's monster - Your opponent still can't activate Spell/Trap cards (if the trigger happen) even if this card leaves the field. -------------------------------------- STON-JP017 Devil Lord of Dark Realm - Rain - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - If this card's summon is negate when discard, the second effect of this card would not be activate (it would be treated as single effect) -------------------------------------- STON-JP018/019 Assassin of Dark Realm - Kaki/Tactician of Dark Realm - Green - This card's effect activate in Graveyard. Also, if this card leaves the Graveyard while the effect resolved, the effect would not activate. - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) -------------------------------------- STON-JP020 Fusionist Killer - The only time the attack strength of Fusion monster is "0" is damage step ONLY. -------------------------------------- STON-JP021/022/023 Electric Worm/Puppet Plant/Puppet Insect - The "discard" is a cost to activate this cards' effect. Also, you choose the monster when you activate the effect. - You cannot discard this card from hand if opponent do not have the type of monsters specify on the card for you to control - If the monster controlled by this effect would be flip face-down, etc., opponent do not gain back control of that monster -------------------------------------- STON-JP024 D.D. Crow - The effect can be activate ANY time in your turn AND opponent's turn (except Damage Step) -------------------------------------- STON-JP025 to 030 Silent Abyss/Hell Prominence/Rage Earth/Death Cyclone/Shine Spirits/Darkness Soul - When these cards is sent to Graveyard, it destroy all face-down monsters ALSO. -------------------------------------- STON-JP031 Alien Psycho No ruling available -------------------------------------- STON-JP032 Lycan Thrope No ruling available -------------------------------------- STON-JP033 Enlightened Warrior Cuchulainn - Removing the normal monster from Graveyard is the "cost" to activate its effect -------------------------------------- STON-JP034 E-Hero Air Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -------------------------------------- STON-JP035 E-Hero Ground Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field -------------------------------------- STON-JP036 E-Hero Glow Neos - You cannot Fusion summon this card outside of the way described on the card - This card can be special summon, if sent to Graveyard, once it was properly Fusion Summon once. - This card is put back into Fusion deck face-down - This card is return to Fusion deck at ANY End Phase as long as it's face-up on the field - When put to defnese mode, this card attack would stop -------------------------------------- STON-JP037 Ancient Rule - You cannot activate this card if you do not have a Normal monster with level 5 or more in your hand. -------------------------------------- STON-JP038 Deal of Dark Realm No ruling available -------------------------------------- STON-JP039 Neos Force - This card is sent back to deck at ANY End Phase as long as this card equipped to [E-Hero Neos] - This card would NOT be shuffled back into deck if it's not equipped to any monster. -------------------------------------- STON-JP040 Pitch-Black Famous Horse - The effect doesn't enter chain, and can be activate during Damage Step - You can activate this effect even if you "destroy" the "Six Warmaster" by substituting desturction - When a "Six Warmasters" would be destroyed, the "Destruction Substitution" effect comes first before this. -------------------------------------- STON-JP041 "A" Cell Cluster Bomb - You can put as many number of "A Counter" on any number of opponent's monster as your wish. They're all put at "one chain block". (i.e. if you destroy an [Alien] with level 4, an opponent have 3 monsters, you can put 2 counters on one of the chosen opponent's monster, and 1 counter on each the "other", or put 4 on single monster, etc.) -------------------------------------- STON-JP042 Twister - If the S/T cards is not face-up on the field when this card's effect resolved, the effect would dissipated. -------------------------------------- STON-JP043/044 Synthetic Sorcery/Confirmation of Enlightenment No ruling available -------------------------------------- STON-JP045 Advanced Ritual Technique - The monster special summon by this card's effect is treated as "successfully summon properly", so, you can special summon that monster from Graveyard with other card's effect. - If you cannot find enough monster(s) to the same level as the Ritual monster, this card's effect would then be negate, the monster(s) would return to your deck, and this card is put into Graveyard. -------------------------------------- STON-JP046 Card Trader No ruling available -------------------------------------- STON-JP047 Mist Castle of Shien - The effect doesn't enter chain and doesn't target. -------------------------------------- STON-JP048 Skyscraper 2 - Hero City - You can special summon any [E-Hero] monster from your Graveyard as long as it's destroyed in battle during the game. It doesn't matter if it's destroyed before this card comes into play or after. -------------------------------------- STON-JP049 Change of Hero - Refelctor Ray No ruling available -------------------------------------- STON-JP050 Hero Medal - You cannot "activate" this card's effect outside of by the way described -------------------------------------- STON-JP051 Six Warmasters Intervention! - If the monster special summon by this effect is put face-down, etc., the monster would not be destroy even if it's flip back face-up -------------------------------------- STON-JP052 Family Disturbance No ruling available -------------------------------------- STON-JP053 Shining Bullet - "To end Phase" means anything that would happen after the direct attack would not happen. However, damages is still dealt. -------------------------------------- STON-JP054 Prophecy of Reincarnation - You can choose opponent's card to shuffle back into his/her deck -------------------------------------- STON-JP055/056 Fusion Extermination Device/Scroll of Ritual Seal No ruling available -------------------------------------- STON-JP057 Legitimate Bloodline No ruling available -------------------------------------- STON-JP058 Gale! Slaughtering Formation - Your "Six Warmasters" would still only get +300 attack no matter how many times you battle with them. -------------------------------------- STON-JP059 Sniper of Night Fog - You can choose any monster name. As long as this card is face-up on the field, this card's effect is valid. - If you chain this card to a monster's summon and declared its name, that monster would NOT be removed from game. -------------------------------------- STON-JP060 Tatami Flip - "Summoned" means Normal Summon - This card can negate monster's effect that trigger when another monster is Normal Summon.