Yu-Gi-Oh Official Card Game Booster cards effect Ruling Compliation File - Soul of the Duelist (SOD-JP) Created by Baron, last updated 10/30/04 File version 4.5 (c)Copyright Spikes & Baron Duel Monster Comet 2004, all rights reserved. ---------------------------------------------------------------------------- HOW TO USE THIS FILE? Basically, the cads are in order, and, you can find all ruling you should need for that specific card. In order to understand some of them, through, you must understand the rule of this game good. ----------------------------------------------------------------------------- UPDATE HISTORY: V4.5 - Add more rulings to [Ectoplasma] and [Invalidate] V4.0 - New format. V3.0 - Complete redone this file...added 10 more Rulings. ----------------------------------------------------------------------------- ** If you want translations of effect text of the cards, please check http://dmcomet.vzz.net/sod.txt ----------------------------------------------------------------------------- ****************************** SPECIAL LV MONSTER RULINGS: - When [BoL] is on the field, you cannot use the [LV] card effect to bring out the higher [LV] - When there's no "next evolution" [LV] monster left in your hand or deck, the effect would treated as it was not activate, BUT, both player must confirmed this ****************************** SOD-JP005 Ultimate Insect LV1 - "Not affect by Magic cards" means, no matter what the Magic card does, this card is view as it is "invisible". - You CAN still equip equipment Magic card on this card, it just have no effect. [UI LV1] v. [Level Up!] - You CAN use [Level UP!] on [Ultimate Insect LV1] since its a cost for [Level Up!] to sacrifice this card, thus, it does not matter this card was affected or not. ------------------------------------------------- SOD-JP006 Black Flame Dragon of Horus LV4 - "Control can't change" means, this card's controller cannot be switch b/t players. ------------------------------------------------- SOD-JP007 Black Flame Dragon of Horus LV6 - "Not affect by Magic cards" means, no matter what the Magic card does, this card is view as it is "invisible". - You CAN still equip equipment Magic card on this card, it just have no effect. [Black Flame Dragon of Horus LV6] v. [Level Up!] - You CAN use [Level UP!] on [Black Flame Dragon of Horus LV6] since its a cost for [Level Up!] to sacrifice this card, thus, it does not matter this card was affected or not. ------------------------------------------------- SOD-JP008 Black Flame Dragon of Horus LV8 - This card's Magic negation effect CANNOT be activate at Damage Calculation Step (Read "Black Paladin" (303)) - This card cannot be special summon other than by the following: a. [BFD of Horus 6]'s effect b. [Level Up!] [Black Flame Dragon of Horus LV8] v. [Level Up!] - You CAN use [Level UP!] on [BFD of Horus LV8] to bring out [BFD of Horus LV6]. ------------------------------------------------- Dark Mimic LV1 (009) [Dark Mimic LV1] v. [Level Up!] You CAN use [Level Up!] on [Dark Mimic LV3] to bring out [Dark Mimic LV1] since [Dark Mimic LV1]'s name is mentioned in [Dark Mimic LV3]'s text ------------------------------------------------- Dark Mimic LV3 (010) [Dark Mimic LV3] v. [Level Up!] You CAN use [Level Up!] on [Dark Mimic LV3] to bring out [Dark Mimic LV1] since [Dark Mimic LV1]'s name is mentioned in [Dark Mimic LV3]'s text ------------------------------------------------- Mystic Swordsman LV2 (011) - If you use [Mystic Swordsman LV2]'s effect of destroy f/d defense monster to destroy an opponent monster, that does not count as "Destroy in battle" but only "Destroy by effect", thus, you cannot bring out [Mystic Swordsman LV4]. - When this card destroy monster by its effect, the effect of the effect monster would not be activate. [MS LV2] v. [Sphere Bomb] [Sphere Bomb] effect DOES NOT activate when it got destroy [MS LV2] v. [Holy Barrier - Mirror Force -] [Mirror Force] effect would destroy [LV2] first before its effect could be activate, so, the f/d defense monster is safe. ------------------------------------------------- Mystic Swordsman LV4 (012) - This card can only be normal summon by SET, SET MEANS SET, and nothign else. - When this card destroy monster by its effect, the effect of the effect monster would not be activate. [MS LV4] v. [Holy Radiance] When [Holy Radiance] is on the field, [Mystic Swordsman LV4] cannot be normal summon. [MS LV4] v. [Sphere Bomb] [Sphere Bomb] effect DOES NOT activate when it got destroy [MS LV4] v. [Holy Barrier - Mirror Force -] [Mirror Force] effect would destroy [LV4] first before its effect could be activate, so, the f/d defense monster is safe. ------------------------------------------------- Armed Dragon LV3 (013) See [LV] monster Rulings. ------------------------------------------------- Armed Dragon LV5 (014) - The "discarding/destroy" effect of [Armed Dragon LV5] is a cost effect - You choose which card to destroy the instant you activate the destroy effect of [Armed Dragon LV5] - You choose which card to destroy the instant you activate the destroy effect of [Armed Dragon LV5] [Armed Dragon LV5] v. [Level Up!] You CAN use [Level Up!] on [Armed Dragon LV5] to bring out [Armed Dragon LV7]. ------------------------------------------------- Armed Dragon LV7 (015) - The "discarding/destroy" effect of [Armed Dragon LV5/7] is a cost effect - This card cannot be special summon other than by the following: a. [Armed Dragon LV5]'s effect b. [Level Up!] [Armed Dragon LV7] v. [Level Up!] You CAN use [Level Up!] on [Armed Dragon LV7] to bring out [Armed Dragon LV5]. ------------------------------------------------- SOD-JP016 Horus's Servant - All Horus include ONLY: a. [Black Flame Dragon of Horus LV4] (006) b. [Black Flame Dragon of Horus LV6] (007) c. [Black Flame Dragon of Horus LV8] (008) ------------------------------------------------- SOD-JP017 Black Dragon's Poult Currently No Ruling. ------------------------------------------------- SOD-JP018 Killer Doll of Attachment - If you didn't choose to activate the second effect during your next standby phase, you cannot activate it anymore while it is still in Graveyard - If this card is destroy in your Standby Phase, you must WAIT until you next SB phase. [Killer Doll] v. [Dangerous Machine Type-6] (VB6) You can special summon this card to the field even if this card is destroy by the effect of your OWN [Dangerous Machine Type-6] ------------------------------------------------- SOD-JP019 Ninja Master Sasuke Currently No Ruling. ------------------------------------------------- SOD-JP020 Rafflesia of Dazzlement Currently No Ruling. ------------------------------------------------- SOD-JP021 Super Hot-Blood Batter Kid - You CANNOT sent Fire main-type monster in your hand to Graveyard to activate this card's second effect. - You can only send face-up monster on the field for this card's second effect [Super Hot-Blood Batter Kid] v. [Manticore of Darkness] (307) - [Manticore of Darkness] loop does NOT work since this card's second effect is activate effect, NOT Trigger effect. ------------------------------------------------- SOD-JP022 Ice Emperor - Mobius - You can NOT destroy ANY Magic/Traps on the field when this card is sacrificed summon, since it's "up to 2", and, which means, you CAN choose to destroy 0. [Ice Emperor] priority ruling: This card can use priority to destroy opponent's Magic/Trap. HOWEVER, if your opponent choose to chain those Magic/Trap, you cannot choose the target of destruction again. ------------------------------------------------- SOD-JP023 Element Dragon - The "Wind" effect: Even if you destroy your opponent's Wind main-type monster that this card "gain its effect" from, this card may still attack one more time. ------------------------------------------------- SOD-JP024 Element Soldier [Element Soldier] v. [Enemy Controller] Just say, if your opponent sacrifice his/her Water main-type monster on the field to "gain control" of your [Element Magician] by [Enemy Controller]'s effect, the effect of this card of (...not change control...) does not activate, thus, it's legal for your opponent to do that. ------------------------------------------------- SOD-JP025 Resonance Bug - This card's effect activate in the Graveyard. ------------------------------------------------- SOD-JP026 Masked Dragon - This card's effect activate in the Graveyard. ------------------------------------------------- SOD-JP027 Mind on Air Currently No Ruling. ------------------------------------------------- SOD-JP028 Hagisonku Currently No Ruling. ------------------------------------------------- SOD-JP029 Troy Horse Currently No Ruling. ------------------------------------------------- SOD-JP030 Apostle Eating Bug Currently no ruling. ------------------------------------------------- SOD-JP031 Enraged Muka Muka Currently no ruling. ------------------------------------------------- SOD-JP032 Hand Sender - Hane Currently no ruling. ------------------------------------------------- SOD-JP033 Moon Warrior Girl Currently no ruling. ------------------------------------------------- SOD-JP034 Mischievous Intruder King - YOu choose the number of space you would "take up" when this card is summon, it CANNOT be change, no matter if your opponent have "empty spaces" [MIK] v. [Change of Heart]/[Theft]/[Forced Transfer]/[Enemy Controller] - The effect could NOT BE activate again if the control of this card's change. [MIK] v. [Book of Moon] You can choose the number of space "take up" when this card is Reverse Summon again after the effect of [Book of Moon] [MIK] v. [Sub-Space Matter Transfer Device] You can choose the number of space "take up" when this card is special summon back to the field again. ------------------------------------------------- SOD-JP035 Master of Oz Currently no ruling. ------------------------------------------------- SOD-JP036 Critch Currently no ruling. ------------------------------------------------- SOD-JP037 Dark Mass Production Factory - If you do not have two or more Normal Monsters in your Graveyard, you CANNOT activate this card. ------------------------------------------------- SOD-JP038 Hammer Shoot - It count the WHOLE field, not just opponent's. ------------------------------------------------- SOD-JP039 Memory Erasion [ME] v. [Spirit Mirror] [Spirit Mirror] can be activate by your opponent ONLY when you have less than 3 cards in your hand. [ME] v. [Holy Shrine Guardian] (309) You cannot activate this card when [Holy Shrine Guardian] is face-up on the field. [ME] v. [Invalidate] (SOD) [Invalidate] cannot be activate since the whole effect of this card does not only involve "draw cards" ------------------------------------------------- SOD-JP040 Abyss Designator - If the declared card can be fulfill by cards in both hand and deck, your opponent choose one of them and discard it. - If the declared card type does not fulfill (or your opponent do not have it), you and your opponent MUST confirmed it by reveal all cards in his/her deck and his/her hand. ------------------------------------------------- SOD-JP041 Level Up! - Other than putting the Level up of the [LV] monsters (or...Horus LV4 to LV6 to LV8, etc.) you may do the following for [Level Up!]: a. [Ultimate Insect LV3] to [Ultimate Insect LV1] b. [Horus BFD LV8] to [Horus BFD LV6] c. [Dark Mimic LV3] to [Dark Mimic LV1] d. [Armed Dragon LV7] to [Armed Dragon LV5] ------------------------------------------------- SOD-JP042 Black Flame Blot - You cannot choose a [Red Eyes Black Dragon] that have already attack in battle phase to activate this card. - You can use muitl copies of this card on the same chosen [Red Eyes Black Dragon] - ONLY the chosen [Red Eyes Black Dragon] to activate this card cannot attack, if you have other [REBD] on the field, they CAN attack [Black Flame Blot] v. [Destruction Ring] Even if the [REBD] is destroy by [D-Ring], this card's effect would still activate [Black Flame Blot] v. [Enemy Controller] (308) Even if your opponent take control of your [REBD] via the effect of [Enemy Controller], this card's effect still activate [Black Flame Blot] v. [Spirit Mirror] (G2) It is possible to activate [Spirit Mirror] as chain to this card. ------------------------------------------------- SOD-JP043 Ectoplasma - This card effect is NOT optional, if you have monster, you MUST sacrifice one. - This card effect only activate at each player's End Phase, and YOU yourself sacrifice a monster. ------------------------------------------------- SOD-JP044 Fourth Dimension Grave - You must have 2 or more monster with [LV] in its name in your Graveyard in order to activate this card. ------------------------------------------------- SOD-JP045 Two Man's Cell Battle - The effect is optional, so, it does not matter if one player have monster and one player do not. ------------------------------------------------- SOD-JP046 Big Bang Small Bang - You must have Water Main-Type monster on your field to activate this card. ------------------------------------------------- SOD-JP047 Fusion Weapon Currently no ruling. ------------------------------------------------- SOD-JP048 Ritual Weapon Currently no ruling. ------------------------------------------------- SOD-JP049 Taunt Currently no ruling. ------------------------------------------------- SOD-JP050 Extreme Body Extreme Life Currently no ruling. ------------------------------------------------- SOD-JP051 Spirit Barrier - Your opponent can still destroy your monsters in battle, only the battle damages are 0. ------------------------------------------------- SOD-JP052 Ninja Technique - Flying Cicada Technique - If the [Ninja] monster is destroy or flip to face-down defense mode, this card would stay on the field, but with no effect. ------------------------------------------------- SOD-JP053 Weakening Fog - Your opponent discard down to 5 cards the moment this card is activate. ------------------------------------------------- SOD-JP054 Big Breakdown [Big Breakdown] v. [Invalidate] [Invalidate] cannot be activate since this card's effect does not only include "draw" [Big Breakdown] v. [Holy Shrine Guardian] When [HSG] is face-up on the field, this card cannot be activate. ------------------------------------------------- SOD-JP055 Greed - It counts only "draw" by effect, "put cards to Graveyard or put cards to hand" do not count, and, Draw card by the rule of Draw Phase don't count. ------------------------------------------------- SOD-JP056 Mind Crush - You MUST have at least one card in your hand when you activate this card. ------------------------------------------------- SOD-JP057 Invalidate - This card can only be activate when effect of "drawing" is activate, but, if there're other effect to be resolve by that card, this card cannot be activate - When this card negate the drawing, those card are not considered to be "drawn". [Invalidate] v. [Mirage of Nightmare] You can chain this card to [Mirage of Nightmare] (and any Continuous Magic/Trap card) when the drawing ability of that card trigger. [Invalidate] v. [Devil Cook]/[Sky Knight - Persues]/[Dance Samurai]/[Masked Sorceror] You CAN chain this card to the effect of [Masked Sorceror], [Devil Cook], [Sky Knight - Persues] and [Dance Samurai], you CAN use this card in Damage Calculation Step [Invalidate] v. [Greed] [Greed]'s effect does not count cards that draw that are negated by this card's effect [Invalidate] v. [Careless Avarice] (PH/DL5) Even if the card draw by the effect of [Careless Avarice] is negate by this card, the player that activate [CA] cannot draw cards in his/her next 2 draw phase. ------------------------------------------------- SOD-JP058 Gorgon's Eye - It does not matter if it's in face-up or face-down defense mode, their effect would be negate. In other words, Flip effects would be negate. ------------------------------------------------- SOD-JP059 Cemetery Blast Currently no ruling. ------------------------------------------------- SOD-JP060 Holy Life Barrier - YES, it protect monster from being destroy by battle also (since your opponent cannot deal any "damage" to your monster)