Translation file for: Soul of the Duelist (SOD) Document version 2.6, last update 4/27 Created by Spikes and Baron http://www.dmcomet.net (c)4/2005 .comet CCG network, all rights reserved! ------------------------------------------------------ UPDATE v2.6 - Revise some card texts v2.5 - Rewrite effect text of [Fourth Dimension Grave], [Greed] - Header update - Rarity List card # added - Change name for 006-008 (BFD of Horus instead of what's now) - "Mischievous Intruder" is change to "Jammer" ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): Black Flame Dragon of Horus LV6 (007) Black Flame Dragon of Horus LV8 (008) Mystic Swordsman LV4 (012) Armed Dragon LV7 (015) Ice Monarch - Mobius (022) Moon Warrior Girl (033) Black Flame Blot (042) Ectoplasma (043) Greed (055) Invalidate (057) Holy Life Barrier (060) Ultra Rare (4): Black Flame Dragon of Horus LV8 (008) Mystic Swordsman LV4 (012) Armed Dragon LV7 (015) Black Flame Blot (042) Super Rare (7): Black Flame Dragon of Horus LV6 (007) Ice Monarch - Mobius (022) Moon Warrior Girl (033) Ectoplasma (043) Greed (055) Invalidate (057) Holy Life Barrier (060) Rare (14): Firewood Charcoal 18 (001) Ultimate Insect LV1 (005) Black Flame Dragon of Horus LV4 (006) Dark Mimicry LV3 (010) Mystic Swordsman LV2 (011) Armed Dragon LV5 (014) Ninja Master Sasuke (019) Refflesia of Dazzlement (020) Mind on Air (027) Jammer King (034) Masters of Oz (035) Hammer Shoot (038) Spirit Barrier (051) Weakening Fog (053) ------------------------------------------------------- SOD-JP001 Firewood Charcoal 18 Fire/Pyro/1/100/2100 Rare SOD-JP002 Neo Aqua Madol Water/Spellcaster/6/1200/3000 SOD-JP003 Bone Bog Maron Earth/Beast/4/1350/2000 SOD-JP004 Suka Goblin Dark/Demon/1/400/400 SOD-JP005 Ultimate Insect LV1 Wind/Insect/1/0/0 When this card is face-up on the field, this card is not affected by the effect of Magic Cards. During your standby phase, you may put this card into your Graveyard to Special Summon a [Ultimate Insect LV3] from your hand or deck. Rare SOD-JP006 Black Flame Dragon of Horus LV4 Fire/Dragon/4/1600/1000 The control of this card can't change while this card is face-up. At the end of the turn this card destroy a monster as result of battle, you may put this card into Graveyard to special summon a [Black Flame Dragon of Horus LV6] to the field from your hand or deck. Rare SOD-JP007 Black Flame Dragon of Horus LV6 Fire/Dragon/6/2300/1600 When this card is face-up on the field, this card is unaffected by Magic card. At the end of the turn this card destory a monster as a result of battle, put this card into Graveyard to special summon a [Black Flame Dragon of Horus LV8] from your hand or deck. Super Rare/Ultimate Rare SOD-JP008 Black Flame Dragon of Horus LV8 Fire/Dragon/8/3000/1800 This card cannot be normal summoned. This card can only be special summoned by the effect of [Black Flame Dragon of Horus LV6]. When this card is on the field, you may choose to negate and destroy an activation and effect of a Magic Card. Ultra/Ultimate Rare SOD-JP009 Dark Mimic LV1 Dark/Demon/1/100/1000 Flip: Draw 1 card from your deck. During your standby phase, you may put this card into the Graveyard to special summon a [Dark Mimic LV3] from your hand or deck. SOD-JP010 Dark Mimic LV3 Dark/Demon/3/1000/1000 When this card is destroyed and sent to Graveyard as a result of battle, the controller of this card draws 1 card from their deck. If this card was special summoned by the effect of [Dark Mimic LV1], draw 2 cards instead of one. Rare SOD-JP011 Mystic Swordsman LV2 Earth/Warrior/2/900/0 When this card attack an opponent's monsters in face-down defense mode, destroy it without going to Damage Step. During the End Phase this card destroy a monster as a result of battle, you may special summon a [Mystic Swordsman LV4] to the field from your deck or hand. Rare SOD-JP012 Mystic Swordsman LV4 Earth/Warrior/4/1900/1600 If this card is normal summoned, this card is summoned in face-down defense mode. When this card attack a opponent's monsters in face-down defense mode, destroy it without going to Damage Step. At End Phase which this card destroy a monster in battle, you may put this card into Graveyard to special summon a [Mystic Swordsman LV6] from your deck or hand. Ultra/Ultimate Rare SOD-JP013 Armed Dragon LV3 Wind/Dragon/3/1200/900 During your standby phase, you may put this face-up card into the Graveyard to special summoned a [Armed Dragon LV5] from your deck or hand. SOD-JP014 Armed Dragon LV5 Wind/Dragon/5/2400/1700 Discard 1 monster card from your hand to the Graveyard to destroy 1 monster on your opponents side of the field with an attack equal or below that of the attack of the monster sent to the graveyard. During the end phase of a turn in which this card destroyed a monster as a result of battle, the controller of this card may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from their hand or deck. Rare SOD-JP015 Armed Dragon LV7 Wind/Dragon/7/2800/1000 This card cannot be Normal Summon. This card can only be special summoned by the effect of [Armed Dragon LV5]. You may put a monster card from your hand to the Graveyard to destroy all monsters on your opponents side of the field with an attack equal to or below that of the attack of the monster sent to the graveyard. Ultra/Ultimate Rare SOD-JP016 Horus's Servant Fire/Beast-Warrior/1/100/100 While this card is face-up on the field, your opponent cannot designate any [Black Flame Dragon of Horus] (of any [LV]) on your side of the field, as the target of a Magic, Trap, or monster effect. SOD-JP017 Black Dragon's Poult Dark/Dragon/1/800/500 You may put this card into the Graveyard to special summoned a [Red Eyes Black Dragon] form your hand. SOD-JP018 Killer Doll of Attachment Dark/Demon/4/1600/1700 If this card is sent from the field to the graveyard by the effect of a Continuous Magic card, special summon this card to the the field during your next standby phase. SOD-JP019 Ninja Master Sasuke Light/Warrior/4/1800/1000 When this card is in battle with a face-up defense monsters, destroy it without going to damage calculation step. Rare SOD-JP020 Rafflesia of Dazzlement Earth/Plant/2/300/900 Reverse: Gain control of one of your opponents monsters until the end of the turn. Rare SOD-JP021 Super Hot-Blood Batter Kid Fire/Warrior/3/500/1000 Increase this card attack other than this card by 1000 for every Fire Main-Type mosnters on the field. Put one Fire main-type monster other than this card to Graveyard, do 500 damages to opponent's lifepoints. SOD-JP022 Ice Monarch - Mobius Water/Aqua/6/2400/1000 When this card is successfully sacrificed summon, you can destroy up to two Magic and/or Trap cards on the field. Super/Ultimate Rare SOD-JP023 Element Dragon Light/Dragon/4/1500/1200 When another of the following types of monsters exists on the field, this monster gains the effects below in accordance with the type: - Fire: Increase this cards attack power by 500 points. - Wind: If this card destroy an opponent's monsters in battle, this card may attack once (and only once) again. SOD-JP024 Element Soldier Dark/Demon/4/1500/1200 When another of the following types of monsters exists on the field, this monster gains the effects below in accordance with the type: - Water: Control of this card cannot change. - Earth: Negate the effect of effect monsters destroyed by this card in battle. SOD-JP025 Resonance Bug Earth/Insect/3/1200/1300 When this card is destroyed and sent to the graveyard as a result of battle, the controller of this card may special summon 1 Insect type monster with attack strength of 1500 or less from their deck. SOD-JP026 Masked Dragon Fire/Dragon/3/1400/1100 When this card is destroyed and sent to the graveyard as a result of battle, the controller of this card may special summon 1 Dragon type monster with attack strength of 1500 or less from their deck. SOD-JP027 Mind on Air Dark/Spellcaster/6/1000/1600 When this card is face-up on the field, your opponent must reveal his/her hand. Rare SOD-JP028 Hagansoku Water/Fish/4/1500/1600 When this card is used as Tribute Summon of a Water Main-Type monster, this card counts as 2 tributes. SOD-JP029 Troy Horse Earth/Beast/4/1600/1200 When this card is used as Tribute Summon of a Earth Main-Type monster, this card counts as 2 tributes. SOD-JP030 Apostle Eating Bug Earth/Insect/5/900/1200 Reverse: Destroy two monsters on the field. SOD-JP031 Enraged Muka Muka Earth/Rock/5/1200/600 This card attack and defense strength is increased by 400 for each card in your hand. SOD-JP032 Hand Sender - Hane Earth/Beast/5/900/1000 Reverse: Return 3 monsters on the field to owner's hand. SOD-JP033 Moon Warrior Girl Dark/Warrior/6/2100/1400 When this card battle a Light Main-Type monster, increase the attack strength of this monster by 1000. Super/Ultimate Rare SOD-JP034 Jammer King ("Mischievous Intruder King") Light/Beast - Fusion/6/0/3000 [Jammer Yellow] + [Jammer Green] + [Jammer Black] When this card is face-up on the field, at most 3 of opponent's monsters space cannot be used Rare SOD-JP035 Master of Oz Earth/Beast - Fusion/9/4200/3700 [Death Kangaroo] + [Big Koala] Rare SOD-JP036 Critch Dark/Spellcaster - Fusion/6/2100/1800 [Critter] + [Witch of Black Forest] SOD-JP037 Dark Mass Production Factory Magic - Normal Return two Normal monsters from your Graveyard to hand. SOD-JP038 Hammer Shoot Magic - Normal Destroy the face-up monster in attack mode on the Field with the highest attack strength Rare SOD-JP039 Memory Erasion Magic - Quickplay This card can only be activate when your opponent have 3 cards or less in his/her hand. Your opponent must shuffle his/her hand into the deck. Then he/she draw back the same amount of card shuffled back. SOD-JP040 Abyss Designator Magic - Normal Play 1000 LP, and declare a Main and Sub Type. Your opponent must put a card with the same Main and sub type you declare into the Graveyard from his or her deck. SOD-JP041 Level Up! Magic - Normal This card is activate by sacrificing a card with [LV] in its name on the field. Special Summon the card named in the card sacrificed to the field from your deck or hand, negate any special summoning requirement. SOD-JP042 Black Flame Blot Magic - Normal Choose a [Red Eyes Black Dragon] on your field to activate this card, do damage to your opponent equal to the original attack of the chosen [Red Eyes Black Dragon]. [Red Eyes Black Dragon] cannot attack the turn this card is used Ultra/Ultimate Rare SOD-JP043 Ectoplasma Magic - Continuous Each player during their respective End Phase sacrifice a face-up monster on their field, do damage to opponent equal to half of base attack of that monster. Super/Ultimate Rare SOD-JP044 Fourth Dimension Grave Magic - Normal Choose two monsters in your Graveyard with [LV] in its name and shuffle it to your deck. SOD-JP045 Two Man's Cell Battle Magic - Continuous Both player may special summon a Level 4 monster from their hand during their respective End Phase. SOD-JP046 Big Bang Small Bang Magic - Normal Destroy all Water Main-Type monster on your field, then, you may special summon up to the number of Water monsters destroyed of Water monsters from your hand. SOD-JP047 Fusion Weapon Magic - Equipment This card can only equiped on a Fusion Monster with Level 6 or lower. Increase the attack and defense strength of the equipped monsters by 1500. SOD-JP048 Ritual Weapon Magic - Equipment This card can only equiped on a Ritual Monster with Level 6 or lower. Increase the attack and defense strength of the equipped monsters by 1500. SOD-JP049 Taunt Trap - Normal During your opponent's Main Phase, choose 1 of your monsters on the field to activate this card. As long as the chosen monsters is on the field, when your opponent declare battle, he/she can only choose the chosen monster as the target of battle. SOD-JP050 Extreme Body Extreme Life Trap - Normal This card can only be activated during opponent's turn, when your opponent attack, it would attack player directly. SOD-JP051 Spirit Barrier Trap - Continuous As long as this card's controller have monsters on his/her field, the battle damage done to this card's controller become 0. Rare SOD-JP052 Ninja Technique - Flying Cicada Technique Trap - Continuous Choose one of your monster with [Ninja] in its name. As long as this card is on the field, the chosen monster cannot be destroyed in battle. SOD-JP053 Weakening Fog Trap - Continuous Your opponent's hand may only have maximum of 5 cards. Rare SOD-JP054 Big Breakdown Trap - Normal This card can only be activate when your opponent have 8 cards or more in his/her hand. Shuffle opponent's hand into his/her deck, and then he/she draws 2 cards. SOD-JP055 Greed Trap - Continuous For each cards each player draws from his/her deck during a turn as a result of card's effect, do 500 damages to that player's lifepoints at End Phase of that turn. Super/Ultimate Rare SOD-JP056 Mind Crush Trap - Normal Declare one card name. If your opponent have the declared card, discard all cards that have the same name as the declared card from his/her hand. If your opponent didn't have the card, you discard 1 card from your hand randomly. SOD-JP057 Invalidate Trap - Normal This card can only be activate when a card effect that draw cards is activated. After verify the card draw by the effect, then discard all card draw by that card's effect. Super/Ultimate Rare SOD-JP058 Gorgon's Eye Trap - Normal Until the End of Turn, negate the effect of monsters in defense mode SOD-JP059 Cemetery Blast Trap - Normal Do 100 damage to your opponent for each card in his/her Graveyard. SOD-JP060 Holy Life Barrier Trap - Normal Discard one card from your hand to activate this card, during the turn this card is activated, all damages done by opponent became 0. Super/Ultimate Rare