Effect: (Auto B): When this card comes into play, put 4 Coins on this card.
(Auto D): At this end of your turn, remove 1 Coin on this card. If this card do
not have anymore coins, trash this card.
(Auto A): All player cannot use Command, Operation, effect other than the "(Auto)" one,
and cannot play Unit. |
A all new Card Review by me...this time, we would look back at my favorite color of Gundam War: Brown. WHY my favorite color?? Well, I love using a color that just basically "hard to play" and "a lot of twist".
So, what so much about this operation card?? Well, for those who don't know, A.W. is just "After War", and it's the calendar set at the anime Gundam X.
Well, this card just basically, if successfully play, "stall" both player's motion and option...or, only Characters and "Auto" effects of Unit and Operation cards can even be use.
This card's cost itself is not bad...2-3-0, only 3 NPs. What this card is good at?? Basically, make your opponent "hopeless" if you have enough Units on your field and your opponent do not. Also, if both player's field is about the same, it could basically stop the advantage of your opponent (or sometimes you) for 4 turns.
RATING: 2.5/5 - Stalling cards are boring, and this card does not have much advantage by either player. I cannot think of how this card could help winning except you would swamp your field the first few turns and just annoy your opponent badly.
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