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Card Review #20

Card Number/Card Name: MS-14Fs Gelgoog M (Cima Garahau Machine) (U-254 Green)
Cost: 2-4-2
Areas: S/E
Stats: 3/2/3

Effect: Prevent(4) Raid
(Auto A): This card gains +2/+2/+0 when this card sortie to attack
(Battle Phase): <<1>>Remove one of your Units from the game other than this card. If so, negate this card's destruction.

Another week, another review.

This time, I'm going over yet another card from the quite popular Green Mid-Speed Deck, and one of my personal favorite from 0083 (Probably because it trash GP01...)

Anyway, first look into the cost v. stats - 2-4-2 for a 3/2/3 is nothing out of ordinary. While its shooting strength is higher than that of standard Gelgoog (3/1/3, same as Gundam), it also cost 1 more resource than a standard Gelgoog (2-4-1, which is the same as Gundam as well). In the end, it's not the most surprising stats (at least for now).

Next, Prevent(4) make this card harder to touch by Counter (But then, almost every single better non-White card have Prevent nowaday...). Other than that, this card has Raid, which is always a useful effect to have on any card.

Now go into its Auto effect: This card gains +2/+2/+0 whenever it sortie for attack. First, +2/+2/+0 is no joke (Cough...[Total Attack]...cough), as before the boost, this card is an ordinary 3/2/3 4-drop, but after it, it's a 5/4/3 units, which is nowhere bad for a 4-drop, especially consider that you can't find 4 shooting strength unit that easily. The only 1 bad thing, though, is that the defense strength does not go up, though, meaning that it still doesn't take much to destroy this card.

Or does it??

Next effect basically compensate the low defense strength - in basic, the effect exchange one of your other unit with this (Just literally, as it doesn't work that way). Now, while the effect is still 1-for-1 exchange, it can came in quite handy especially when one consider that you can always remove a "Cantrip Stronghold" or, to get advantage for you, just remove the unit you get from [Escaping Act] (O-64 Green). This effect is especially good when a hard reset destruction removal like [Atomic Bombardment] sweeps the field (It can't get around the for-no-reason popular [Initimidation]...but yeah, that deck is stupid anyway)

RATING: 9.3/10 - This card is a very solid card for Green Medium deck, as it combined Raid, Power-Up, and semi-Indestructable making this card more pain than one could normally imagined after it hits the field. Now, there IS a reason that this card get the upper hand on Kou's GP01 after all (Outside of the fact that Kou is a crappy pilot and is full of himself knowing that normal GP01 can do nothing in Space...)