Effect:
Prevent(3)
(Auto
B)
: <<[1.1]>>When this card is in your hand, during a battle, you can abolish this card. If so, do 3 damages to an opponent's Unit in Battle Area.
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Well, here we go...
First, as an Unit, this card is 4-cost 4/0/3 with Prevent(3). Special?? Not exactly the best stats, nor it has any very game breaking ability or anything. Of cost, requiring only 1 Green means that you can splash Green just for this card (Maybe for a cheap unit...but then, at 4 cost with other color, you can already drop a Unit that can begin to mess around with opponent...)
What's special about this card, though, is its 2nd part. Basically, it's an 1-cost effect that can deal 3 to an opponent's Unit. At first hand, dealing 3 damages make you automatically think about the signature burning command (Not that it's that useful...but yeah), C-1 The Red Comet. Both this card's effect and The Red Comet cost only 1 NP to play, and in the end, both effect may not have that much impact. But here's the 3 big differences:
1. This card's effect can't be counter by any Counterspell, nor can be stop by any cards that prevent a Unit being target by a Command (Of course, opponent can still use card that make a card "Can't be target of any opponent's card, but those cards are not exactly very common)
2. You can use this effect at any time - While it's still pretty much limited to Battle Phase (As you shouldn't see any other units in Battle Area at other time), it can make a difference in the end.
3. Prehaps the most important - This effect can NOT be prevent by Special Shield. The reasoning is, since the effect is an (Auto
B)
effect, it's impossible to cut-in the "unresolved damage", thus, there's nothing a Special Shield can do about dealing 3.
In the end, being an uncounterable, unpreventable 3-damage burn that can be activate whenever you want in Battle Phase, the effect is MUCH more than the famous [The Red Comet].
RATING: 8.8/10 - While the unit itself is not VERY special, the ability to turn this card into an "out of nowhere" 3 damage make this card viable in Green Burner or (As tournament decks already show) in Green Mid-Speed deck.
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