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Card Review #14

Card Number/Card Name: ZGMF-X10A Freedom Gundam (High MAT Mode)
Cost: 3-5-3
Areas: S/E
Stats:6/3/6

Effect: [Restriction to 1/Self] [PS Armor(5)] Special Shield(3)
(AUto D): When this card is in a detachment with only one Unit, and would do damage to opponent's Nation, recover your Nation equal to the damages done.

OK, let's start with the art. Well, it looks like the crazy pliot Kira is using his favorite weapon of everyone's favorite MS: the Rail Gun "Rainbow Beam attack" (I make this up...). Nothing too special here, as really, this was shown million times in the anime anyway.

Now let's get back to what's important: the stats and effect. This card, as a powerful machine, is nothing but a 5 drop machine with a great stats of 6/3/6. I'm not kidding, but 6/3/6 is something other faction (color...) would have 6 cost. Well, in this game, 5 cost Units are pretty much game ending cards, well, so is this card, in different way.

Well, first, let's look at the ability of this card. Like most powerful machines, this card is a Legend (Restriction to 1 thing), but that would make this card easier to prevent crazy damages. Also, like most powerful machines from seed, this card have PS Armor. However, because this card use nuclear power, it could refill the power itself without supplementing from the Cruisers. At last, the PS Armor would arm the machine a little bit with Special Shield. At all, the 3 keyword abilities are not that much special.

What special, however, is this card's effect. This card, when fulfill to be in a detachment alone, your Nation would recover.

At first, you think at most you can recover is what this card does to opponent's Nation, right??

Wrong, and even if this card would NOT deals damage to opponent's Nation, this effect can be activate as long as there's Unit damaging opponent's Nation.

Reason?? The official FAQ said as long as the requirement of "this card is alone in a detachment" is fulfill, the second part of the effect would be activate no matter how the damages would be done. Which means?? You deal 4 from other detachment? You recover 4. You deal 4 from one side and 6 from Freedom? You recover 10.

Well, you know why this card is good now, right?? With the lack of Nation recovery cards from White, this card can certainly help you make the valuable resource usable again.

RATING: 9.5/10 - I would make this card a new staple into a PS Armor deck. I said this card would end the game in a different way, yeah, this card would win the way Blue deck does: make your Nation big while opponent would just keep running out of them. Once this card hits the field, really, it would be nightmare for opponent if this would not be remove from the field quickly.