Gundam War TCG - Card Translation TXT File Translation File for: Tactical Starter - Crafty General (TS3) Last update 8/6/08, document version 1.0 (c)2008 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 16 CHARACTER: 3 COMMAND: 8 OPERATION: 8 GENERATION: 15 SIDE: 10 (8x Command, 2x Operation) --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- -------------------Units----------------- _____________ _______/ Green \_______________ U-47 Doop 1-1-0 */1/1 E (Auto B): When this card is play to the field, put it in Reroll position. Also, draw a card at the end of turn. (TWo in the deck) U-226 Dopp (Garma Zabi Machine) 2-2-0 0/1/2 E [Restrict to 1/Self] Prevent(3) Quick (Auto B): When this card is play to the field, put it in Reroll position. Also, draw a card at the end of turn. (Auto A): All your Units in the same area s this card with original battle strength of */1/1 gains +0/+1/+0. U-252 MS-06K Zaku Cannon (Ian Garden Machine) 2-2-1 1/1/3 S/E (Self Disposition Phase): <<[2.2](1)>>When this card is successfully in a "Custom Machine Set", put a Cannon Coin to the field. Cannon Coin would be treated as {UNIT, S/E, 1/1/1} afterward, and cannot be target of your Commands. U-254 MS-14Fs Gelgoog M (Cima Garahau Machine) 2-4-2 3/2/3 S/E Prevent(4) Raid (Auto A): This card gains +2/+2/+0 when this card sorties for attack. (Battle Phase): <<1>>Remove one of your Units from the game other than this card. If so, negate this card's destruction. U-00-1 MSER-04 Anf 1-1-0 1/1/1 Anf Series/MS E Dismantle (Auto D): When this card's "Dismantle" effect is used, deal 1 damage to opponent's Nation. (Two in the deck) U-00-6 MAJ-V34 Jarcor 1-1-1 */1/1 MA E (Auto B): When this card is play to the field, put a Cannon Tower Coin {UNIT, "E", */1/1}. When Cannon Tower Coin leaves the field, remove it from game. (TWO IN THE DECK) U-00-8 MSJ-06II-C Tieren HM Type (Sergei Machine) 1-2-1 3/0/2 Tieren Type/MS/Custom "Sergei Smirnov" S/E [Restrict to 1/Self] Prevent(3) Battle Deployment (DCS): <<0 Each>>Choose one of your Unit in this card's detachment outside of this card and abolish it. If so, deal 3 damages to an opponent's Unit battling with this card. _____________ _______/ Red \_______________ U-65 AMS-119 Gaera Doga 1-3-2 3/1/2 S/E (Auto B): When this card is play to the field, draw a card at the end of turn. (THREE in the deck) U-156 MS-14J ReGelg 2-4-2 3/1/3 S/E Prevent(3) Space Battle(2) (Auto B): This card comes into play in reroll position. (Defense Step):<<1>>Put 1 of your Unit to the forefront of this card's detachment. (TWO in the deck) ______________ _______/ Dual/Purple \______________ U-00-6 GN-001 Gundam Exia (Seven Sword) O2/O2-4-1 5/2/5 Exia Type/MS/Custom "Setsuna F Seiei" S/E Prevent(5) Battle Deployment Change(Gundam Exia) (DCS): <<0 Each>>Choose and abolish 2 cards from hand. If so, an opponent's Unit battling with this card gains -2/-2/-2 until end of turn. Afterward, draw a card. -------------------Characters------------ _____________ _______/ Green \_______________ CH-154 Ian Garden 2-2-0 0/2/1 M/Ad/NT (Auto A): All of your Coin that is an Unit gains +1/+1/+0. CH-155 Nimbus Schterzen 2-3-0 2/0/1 M/Ad Prevent(4) (Battle Phase): <<[2.3](0)>>Abolish one of your card. If so, this card's set group cannot be moved or rolled by effect of opponent's Command until end of turn. CH-00-4 Sergei Smirnov 1-2-0 1/0/2 Human Reformed League/M/Adult Prevent(3) (DCS): <<1>>When this card is in the Battle Area, roll X of your Units in Battle Area. If so, move an opponent's Unit battling with this card with TNP cost of X to your Disposition Area. The value of X is up to the number of cards in your hand +1. -------------------Commands-------------- _____________ _______/ Green \_______________ C-90 Fuel Bomb 2-3-0 (Disposition Phase): Deal 3 damages to any number of opponent's Unit with total NP cost of 6 or less. C-00-3 Belief in Large Country 2-X-0 Development (Battle Area): Choose X Units in a Junkyard that was abolished during this step. At the end of turn, after paying the Normal cost, you can put the chosen Units to your Disposition Area in reroll position. _____________ _______/ Red \_______________ C-7 Secret Meet 1-3-0 [Restrict to 1/Turn] (Your Turn): A player draws 2 cards. (TWO in the deck) C-C25 Overlooking 1-1-0 Movement (Battle Phase): Abolish one of your Unit. If so, move an opponent's Unit battling with that Unit to the top of owner's Nation. (TWO IN THE DECK) ______________ _______/ Dual/Purple \______________ C-5 Spirit that form Important Matters 1G/1R-3-X Prevent(5) (Defense Step): Do X damages to an Unit in the Battle Area including Ring Area. (TWO IN THE DECK) --------Operations------------ _____________ _______/ Green \_______________ O-95 Marine Team 1-2-0 (Normal): <>One of your Unit gains +1/+0/+0 until the end of turn. (Battle Phase): >Abolish this card. If so, all of your Unit gains +1/+1/+0 until the end of turn. (TWO IN THE DECK) O-99 Disposition of Supporter Units 2-2-0 (Self Disposition Phase0: <<[2.2](0 Each)>>Move one of your basic G to the top of owner's Nation. If so, play a Cannon Coin. Cannon Coin would be treated as {UNIT, Terrain "S","E", 1/1/1} afterward. (TWO IN THE DECK) O-00-3 Superhuman Organization 1-2-0 (Disposition Phase): <<[1.1](0)>>Remove X of your non-G cards from the game. If so, during this turn, you can play an Unit or a character with DNP cost and TNP cost -X. This effect can (only?) apply to a Dual Card, and the upper limit of X is 2. (TWO IN THE DECK) _____________ _______/ Red \_______________ O-2 Internal Investigation 1-1-0 (Normal): <>A player look at the top card on his/her deck, and put it back to the top or bottom of that Nation. (TWO IN THE DECK) -------------------Generations----------- _____________ _______/ Green \_______________ Green Basic G x8 _____________ _______/ Red \_______________ Red Basic G x6 ______________ _______/ Dual/Purple \______________ G-13 Solomon's Sea (Auto A): This card produce one Purple Nation Power as long as this card is Reroll. (Battle Phase): <<[0.3](R)>>All Units lost "High Mobility" during this turn. --------------------SIDE DECK------------ _____________ _______/ Green \_______________ C-108 Gundam Destruction Order 1-2-1 Prevent(3) (Battle Phase): Deal 4 damages to an opponent's Unit with "Name: Gundam". (TWO IN THE DECK) C-109 Beaten Up 2-2-1 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect does not overlap. (Opponent's Turn): Opponent player, until end of turn (after this effect resolved), cannot play cards outside of Basic Gs. (TWO IN THE DECK) O-100 Haters of the Ideal 2-2-0 (Auto A): All text of all cards on opponent's Disposition Area, other than (Auto), in addition to Normal Cost, if not pay (2) (Resource 2), it cannot be play. This effect does not overlap. (TWO IN THE DECK) _____________ _______/ Red \_______________ C-12 Respected Words 1-3-0 (Normal): Negate the text of a card outside of your Operation and its unresolved effect until end of turn. (TWO IN THE DECK) C-72 Iron Wall Jamil Fin 1-3-0 (Battle Phase): Roll 3 opponent's card in an area. (TWO IN THE DECK)