Gundam War TCG - Card Translation TXT File Translation File for: Trial Starter - Ferocious Stream (TR1) Last update 11/9/07, document version 1.0 (c)2007 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 18 CHARACTER: 3 COMMAND: 11 OPERATION: 5 GENERATION: 13 (Green x12, Purple x1) --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- -------------------Units----------------- U-47 Dopp 1-1-0 */1/1 E (Auto B): When this card is play to the field, put it in Reroll position. Also, draw a card at the end of turn. (THREE IN THE DECK) U-78 Side 3 1-1-0 Stronghold Colony (Auto B): When this card is play to the field, put it in Reroll position. Also, draw a card at the end of turn. (TWO IN THE DECK) U-140 MSM-03C Hygogg (Hand Missile Unit Equipped) 2-2-1 2/2/1 E Water (Auto D): When all Units in this card's detachment have "Water", at the beginning of defense step, deal 1 damage to an opponent's Unit. (TWO IN THE DECK) U-141 MSM-07E Z'Gok E (Hardy Steiner Machine) 1-3-2 3/1/3 E Water (Auto A): When this card's detachment is composed of 2 or more Units with this card and Units with "Water", opponent cannot sortie Units without "Water" to the same battle area as that detachment. (TWO IN THE DECK) U-169 MSM-04 Acguy 1-1-1 1/1/1 E Water (Auto B): This card is not include in the restriction of "Only one Unit can be play per turn". (TWO IN THE DECK) U-172 MSM-10 Zock 2-2-2 0/3/3 E Water [Extra Cost>Return one of your Unit with "Water" to its owner's hand.] (TWO IN THE DECK) U-173 MSM-07S Char's Custom Z'Gok 3-3-1 3/1/3 E [Restrict to 1/Self] Water (Auto B): When this card is play to the field, put it in Reroll position. (Auto D): When this card's detachment only have Units with 'Water' and has 2 or more Units, when the detachment deals damage to opponent's Nation, you may destroy a card in opponent's Disposition Area. U-180 Sealance 1-1-0 */0/1 E Quick Water (Auto B): If you have more than 2 Unit with "Water" (except this card), this card comes into play in Reroll position. Also, draw a card at End of turn. (Auto D): When this card is destroy and abolish, draw a card. (TWO IN THE DECK) U-187 MSM-07 Z'Gok 2-2-2 3/1/2 E Water U-311 MS-06S Char's Custom Zaku II 1-1-2 2/1/2 S/E [Restrict to 1/Self] Swift Strike Space Battle(2) (Auto A): WHen this card is in a detachment with only 1 Unit, Units without "Swift Strike" cannot be move into the Area of that detachment. (Auto A): When your Green character is set onto this card, this card cannot be destroy or damaged outside of by Battle damages. SP-58 GN-002 Gundam Dynames (Sniper Mode) O2/O2-4-1 Prevent(5) <<[1.4]>>Change(Gundam Dynames) (Battle Phase): <>Deal 4 damages to an opponent's Unit in Battle Area. -------------------Characters------------ CH-3 Garma Zabi 1-3-0 0/0/0 M/Ch (Damage Calculation Step): <<0>>When this card's detachment does battle damages to opponent's Nation, abolish the Unit this card set onto. If so, destroy a card in opponent's Disposition Area. CH-68 Char Aznable 1-2-0 2/1/2 M/Ad/NT Quick (Auto D): At the end of your turn, when this card is in rolled position, abolish one of your card outside of this card. Otherwise, deal 3 damages to your Nation. CH-99 Agahana 1-1-0 0/1/0 M/Ad Water (Auto D): When this card is detached only with Units with 'Water' and has 3 or more Units, when the detachment deals Battle damage to opponent's Nation, you may destroy an Operation. -------------------Commands-------------- C-4 Infiltration of Female Spy! 1-1-0 (Normal): One player cannot play cards outside of Gs (after this effect resolved) until end of turn. (TWO IN THE DECK) C-19 Invasion of Stirke Team 1-1-0 (Normal): Deal 1 damage to an Unit. If so, draw a card at the end of turn. (THREE IN THE DECK) C-73 Char's Revival 2-2-1 (Self Disposition Phase): Look at all cards in your Nation, and pull an Unit with "Water" out, reveal it and put it into your hand. Shuffle your Nation afterward. (THREE IN THE DECK) C-80 Satellite Missile 1-3-0 (Auto B):<<[2.3]>>During Disposition Phase, if this card is in your Junkyard, you may choose and abolish two cards from hand. If so, move this card back into original owner's hand. (Damage Calculation Step): Do X damages to an opponent's Unit Card, where X is the defense strength of that card -1. (TWO IN THE DECK) C-128 Leadership 2-2-0 [Restrict to 1/Turn] (Normal): Choose one of your character. This turn, all of your Units and characters with TNP cost 1-2 that sorties in the same detachment as that character gains battle modification equals to its original battle strength or original battle modification respectively. Rare -------------------Operations------------ O-21 Blood Dyed Atlantic Ocean 1-2-0 (Auto D): All Units with "Water" gains +1/+1/+1 until end of turn if sortie in the Earth Area. (THREE IN THE DECK) O-26 Underwater Specification 1-1-0 Water (Auto B): When this card is play to the field, draw a card at the end of turn. (NOTE: This card is an "OPERATION(UNIT)") (TWO IN THE DECK) -------------------Generations----------- G-* Green Basic G (Auto A): Produce one Green Nation Power. (12 of the Green Basic G in the deck) G-4 Aristocrat Resistance Group (Auto A): Produce 1 Purple Nation Power. (Self Attack Step): <<1>>Abolish this card. If so, destroy a Special G.