Gundam War TCG - Card Translation TXT File Translation File for: Tactical Starter - Explosive Ring Last update 5/26, document version 1.0 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 13 (Green x6, Brown x7) CHARACTER: 4 (Brown x4) COMMAND: 9 (Green x5, Brown x4) OPERATION: 6 (Brown x6) GENERATION: 18 (Green x7, Brown x10, Purple x1) --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-47 Dopp 1-1-0 */1/1 E (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of turn. (Two in the deck) U-48 Gattle 1-1-0 */1/1 S (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of turn. (Two in the deck) U-136 MS-15KG Gyan Krieger 2-4-1 5/0/4 S/E Raid (Auto A): This card cannot sortie for defense. U-263 YMS-18 Kampher (Prototype) 1-4-2 4/0/3 S/E Prevent(3) (Auto B): <<[1.1]>>When this card is in your hand, or is in a battle, you can abolish this card. If so, do 3 damages to an opponent's Unit in Battle Area. -------------------Characters------------ NONE. -------------------Commands-------------- C-80 Satellite Missile 1-3-0 (Auto B):<<[2.3]>>During Disposition Phase, if this card is in your Junkyard, you may choose to discard two card from hand. If so, move this card back into original owner's hand. (Damage Calculation Step): Do X damages to an opponent's Unit Card, where X is the defense strength of that card -1. (Two in the deck) C-84 The Space of Light 2-5-0 Prevent(5) (Self Attack Step): Do 5 damages to all Unit Card. C-110 Attack with approaching Oniki 1-1-0 (Normal): During this turn, when an opponent's Unit is deal damage by your effect other than this effect (after this card resolve), do 3 damages to that opponent's Unit. This effect can also target Units in the Ring Area. (Two in the deck) -------------------Operations------------ NONE. -------------------Generations----------- G-13 Citizen of Principility of Zeon (Auto A) : Produce one Green Nation Power. (Three in deck) G-14 Citizen of Principility of Zeon (Auto A) : Produce one Green Nation Power. (Two in deck) G-15 Citizen of Principility of Zeon (Auto A) : Produce one Green Nation Power. (Two in deck) __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-X35 NRX-007 Colrel 2-3-2 5/0/1 E Prevent(3) Swift Strike (Auto A): This card does not destroy or received damage by effect of opponent's Unit and/or characters. U-G3 GF13-011NC Dragon Gundam 2-4-2 4-5/1-2/2-3 S/E Prevent(3) Quick [MF] (Auto B): This card's designated NP can also be paid by Green NP. (Damage Calculation Step): <<1>>Do 3 damages to an opponent's Unit battling with this card. U-G6 GF13-055NI Neros Gundam 2-3-1 3-4/1-1/2-3 S/E [MF] U-G11 GF13-017NJ Shining Gundam 2-4-2 3-5/0-0/3-5 S/E Prevent(5) [MF] (Auto D): When this card sortie to Ring Area, during this turn, opponent player, under rule, must sortie an Unit to the Ring Area. (Battle Phase): <<0>>Opponent player choose one of his/her Unit with total NP cost 5 or more and Reroll it. (Two in the deck) U-G12 GF13-017MJ Shining Gundam (Hyper Mode) 2-5-2 4-6/1-1/4-6 S/E Prevent(5) [MF] (Auto B): <<[2.4]>>When this card is in your hand or in your Hangar, you may exchange this card with your "Shining Gundam". When this card comes into play, choose and destroy an opponent's Unit battling with this card. U-G13 GF13-037NCA Lumber Gundam 2-3-2 2-3/0-0/3-5 S/E [MF] (Auto D): When a card (on field) is destroy and abolish, put a +1/+1/+0 coin on this card. (Auto D): WHen this card battles with an opponent's character, at the end of turn, remove all +1/+1/+0 coins from this card. -------------------Characters------------ CH-G2 Tiboda Crocket 2-4-0 2/0/2 M/Ad/GF Prevent(5) (Auto B): This card's designated NP cost can be play with Blue NP. (Auto D): When this card's detachment does battle damages to opponent's Nation, draw a card. CH-G3 Sai Saici 2-4-0 2/2/1 M/Ch/GF Prevent(5) Quick (Auto B): This card's designated NP cost can be play with Green NP. (Auto A): All damages other than Battle Damage deal to this card and the Unit in this set group would be reduced by 1. CH-G10 Domou Kasshu 2-4-0 2/1/2 M/Ad/GF Prevent(5) (Auto A): The Unit set with this card would not receive any damages other than battle damages that are lower than X. The value X is equal to number of cards in your hand. CH-G11 Andrew Graham 1-3-0 1/0/2 M/Ad/GF (Self Attack Step): <<0>>When this card sortie to Ring ARea, roll an opponent's Unit, and Reroll another opponent's Unit. -------------------Commands-------------- C-2 Treasure Confiscation 1-2-0 (Normal): Draw the top 2 cards on your Lost Card Pile. C-8 Moon's Mountain Cycle 2-2-0 (Normal): One player look at the top 5 cards on the LCP, move 1 from there into hand. Afterward, put the rest of the card in any order to the bottom of LCP. (Two in the deck) C-G7 Shining Finger Sword 2-4-1 Prevent(3) (Damage Calculation Step): When there's your Unit with "MF", destroy all opponent's card with total cost X or less in one battle area including Ring Area. The value X is equal to number of cards in hand. -------------------Operations------------ O-5 Excavation Tools 2-2-0 (Normal): <<0>>Roll two of your Gs, choose and abolish a card from hand. If so, draw a card from the top of your LCP. (Two in the deck) O-57 Sword with Heavenly Heat 1-3-0 (Damage Calculation Step): <<0 Each>>Roll two of your Gs, choose and abolish a G from your hand, or remove a G from your Junkyard. If so, do 2 damages to an Unit in the battle area. (Two in the deck) O-62 Return of Dianna 1-1-0 (Normal):<<0 Each>> Roll one of your G, abolish the top card on your LCP. If so, recover your Nation by 1. O-G4 Human and Machine as one 2-2-0 (Self Disposition Phase): <>When you have an Unit with "MF", abolish one of your card other than this card or G. If so, look at the top 10 cards on your Nation, pull a character with "GF" from it, after revealing it, move it into your hand. Shuffle your Nation afterward. -------------------Generations----------- G-13 Supporter of Dianna Counter (Auto A): Produce one Brown Nation Power. (Three in the deck) G-14 Citizen of Genganam (Auto A): Produce one Brown Nation Power. (Three in the deck) G-X2 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power. (Two in the deck) G-X4 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power. (Two in the deck) (Purple) G-9 Morganrente (Auto A): When this card is in Reroll position, it produce one Purple Nation Power. (Normal): <>Choose a card in hand and move it to your Hangar.