Gundam War TCG - Card Translation TXT File Translation File for: Tactical Starter: "Fire of Gale"/"Evil Dagger of War Disturbance" Document version 1.0, last update 11/26 (c)2005 .comet CCG Network, all rights reserved http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: "Fire of Gale" Unit: 22 Character: 5 Command: 9 Operation: 3 Generations: 15 Total - 50 "Evil Dagger of War Disturbance" Unit: 11 Character: 1 Command: 14 Operation: 4 Generations: 20 Total - 50 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- ==========="Fire of Gale"============ ________________ __________/ Earth Fed \_______________________ -------------------Units----------------- U-54 RB-79 Ball Modified Type 1-1-0 0/1/1 S (Auto B): This card is not in restriction of "One Unit can be play per turn". (Auto B): When this card comes into play, play in Reroll position. Also, draw a card at the end of that turn. (Three in the deck) U-64 Media Transporter 1-1-0 */0/1 E Cruiser Supplement(1) (Normal): <>Roll one of your Unit in the same area as this card. (Disposition Phase): <<0>>Abolish this card. If so, draw a card. (Two in the deck) U-129 MSK-008 Dije 1-4-2 4/1/4 E (Auto B): When you produced 3 Blue NPs, this card's total NP cost would become 3. U-152 Core Fighter 1-1-0 */1/1 S/E High Mobility (Auto B): When this card comes into play, it comes into play rerolled. Also, this card is treated as an Unit with "Cruiser" when playing. (Auto A): When this card is in a detachment with 2 or more Units that all have "High Mobility", this card's attack strength become 1. (Three in the deck) U-172 RX-79[G] Ground Type Gundam (08 MS Team Machine) 1-2-2 2/2/2 E (Self Return Step):<<0>> When this card sortie in a detachment with 3 Units (Units with "Cruiser", "Stronghold", or "Supporter" does not count), destroy an Operation. U-173 RX-79[G]Ez-8 Gundam Ez8 2-3-1 3/1/3 E <<[1.1]>>Change (Ground Type Gundam) (Auto D): When this card sortie in a detachment with 3 Units (Units with "Cruiser", "Stronghold", or "Supporter" does not count), all Units in the detachment gain +1/+1/+1 until the end of turn. This effect does not overlap. U-175 RX-78-1 Prototype Gundam 1-1-1 3/1/3 S/E [Restrict to 1/Self] (Auto D): When this card battles an opponent's character, abolish this card at the end of turn. U-223 RX-79[G]Ez-8/HAC Gundam Ez8 HAC 2-3-1 2/3/3 S/E Area Weapon(2) <<2.3>>Change(Gundam Ez8) (Auto A): All of opponent's Unit battling with this card gains "Swift Strike". U-224 RX-79[G]Ez-8/HMC Gundam Ez8 HMC 1-3-2 3/0/2 S/E High Mobility <<2.3>>Change(Gundam Ez8) (Auto D): When this card would receive damages, this card would be destroy. U-250 Zaku II (Test Machine) 1-1-1 2/0/1 E Dismantle (Auto B): This card comes into play in Reroll position. (Auto D): This card is destroy when opponent plays a Green Unit. (Two in the deck) U-267 RX-178 Gundam Mk-II 1-1-2 3/1/2 S/E [Restrict to 1/Self] U-268 RX-78GP03S Gundam Prototype GP03 Stamen 2-3-1 3/1/3 S Quick Prevent(3) Space Battle(2) (Auto B): When this card comes into play, negate the destruction of one of your Unit with Blue Designated NP. (Auto A): This card cannot be affect by effect of "Change" other than "Change(Stamen)" (Two in the deck) U-269 RX-178/FXA-05D Super Gundam 2-4-1 3/2/3 S/E (Defense Step): Area Weapon(2) <<[2.3]>>Change(Gundam Mk-II) [Team>(Argama Team) (Battle Phase): <>One of your Units gains +0/+0/+2 until end of turn] (Auto B): <<[2.4]>>When this card comes into play by effect of "Change", put a +1/+1/+1 coin on this card. U-270 RX-78GP03 Gundam Prototype GP03 2-7-2 5/4/7 S [Restrict to 1] High Mobility Special Shield(3) <<[2.4]>>Change(Stamen) (Auto A): This card cannot be target of "Change". Also, when there's 4 or more cards in hand, this card cannot be target of opponent's Command. (Battle Phase): <<0 Each>>When this card is in Battle Area, choose and abolish a card from hand. If so, do 1 damage to 1-3 opponent's Unit. -------------------Characters------------ CH-19 Kou Uraki 1-1-0 1/0/1 M/Ch (Auto B): When this card comes into play, Reroll the Unit this card set onto. CH-32 Kai Kobayashi 1-1-0 0/0/1 M/Ch/NT Quick (Auto B): When this card comes into play, the Unit in this card's set group would Reroll. Also, at the end of turn, draw a card. CH-41 Judau Ashta 1-1-0 2/1/2 M/Ch/NT Quick (Auto B): When this card is play, it can be set onto Unit that is not in Disposition Area. (Auto D): At the end of your turn, pay (1). If cannot be paid, abolish this card's set group. CH-50 Sirega Rou 2-2-0 0/2/1 M/Ad (Damage Calculation Step): <<0>>Abolish the Unit in this card's set group. If so, an opponent's Unit battling with this card would gains -3/-3/-3 until end of turn. CH-74 Sayla Mass 2-2-0 0/1/2 F/Ch/NT (Auto D): This card, when an opponent's character with "M" would sortie for attack, would Reroll. (Battle Phase): <<0>>This card and an opponent's character with "M" battling with this card, until end of turn, would have their battle modification negated. -------------------Commands-------------- C-33 Emergency Build 1-2-0 [Restrict to 1/Turn] (Self Turn): (When the effect resolve)If there're 4 or more cards in hand, draw 1 card. If there're 3 or less cards, draw 2 cards. C-41 Londo Bell 1-2-1 (Disposition Phase): Destroy an Operation. C-102 Hard Point 1-1-0 [Extra Cost>Abolish an Unit in your hand] (Disposition Phase): Look at the top 10 cards on your Nation, pull an Unit with "Change" in it out, reveal and move it to your hand. Afterward, shuffle your Nation. (Two in the deck) C-103 Fire of Gale 2-2-0 (Defense Step): In an Area, all of your Units with "Name: Gundam" gains +2/+2/+2 until end of turn. (Two in the deck) C-104 I Field Generator 2-3-0 Prevent(5) (Battle Phase): All Units that would be destroy by opponent's Command's effect would have the destruction negated. -------------------Operations------------ O-64 Turn for Reserved Machine 1-1-0 (Self Draw Phase): <>Skip this turn's Disposition Phase. If so, put a Ball Coin to field. Ball Coin would be treated as {UNIT, Card Name "Ball", Terrain "S", 0/1/1} afterward. -------------------Generations----------- Blue Basic G (Auto A): Produce one Blue Nation Power. (14 in the deck) (Purple) G-5 Defense Team of Neutral Area (Auto A): Produce a Purple Nation Power. (Normal): <<1>>Abolish this card. If so, play a Defense Team Coin to field. Defense Team Coin would be treated as {UNIT, Terrain "S","E",2/1/2} afterward. ==========="Evil Dagger of Disturbance"============ _________________ __________/ Titans/Zanscare \______________________ -------------------Units----------------- U-77 RX-78T Gundam (Titans Color) 1-4-2 3/1/3 S/E (Auto B): <<[3.4]>>When this card comes into play, you can destroy an opponent's Unit with no set card onto it. (Two in the deck) U-119 RMS-106 Hi-Zack 1-1-1 2/0/1 S/E Dismantle (Two in the deck) U-Z77 ZMT-S14S Contio 2-5-2 4/2/4 S/E Special Shield(1) (Battle Phase): <<1>>This card gains +X/+0/+0 until the end of turn. Also, deal X damages to an opponent's Unit this card is battling. The value X would be increase by 1 for each 2 Black Basic Gs you have. U-Z81 ZMT-S33S Gottrlatan 2-6-1 5/0/5 S/E Prevent(9) Raid Special Shield(1) (Normal): <<0>>When this card is in the battle area, choose and abolish a card from hand. If so, look at all cards in your Nation, and pull one Unit from there, and abolish it. Afterward, shuffle your Nation. (Self Attack Step): <<[2.6](1)>>Play a "Rig Contio" from your Junkyard into any battle area in Reroll position. U-Z82 ZMT-S34S Rig Contio 2-6-2 5/3/5 S/E Prevent(4) Raid Special Shield(1) (Auto D): <<[2.6]>>When this card would be destroy by opponent's effect and abolished, destroy an opponent's card. (Battle Phase): <<1 Each>>This card gains +1/+0/-1 until the end of turn. This effect can only be used up to 3 times a turn. (Two in the deck) -------------------Characters------------ CH-Z38 Godsdraud Hain 2-4-0 2/0/2 M/Ad (Auto B): <<[3.4]>>During your Disposition Phase, if this card is in your Junkyard, abolish 2 cards from your hand. If so, this card and an Unit in your Junkyard, after paying the cost, play them into your Disposition Area as a set group in Rolled position. -------------------Commands-------------- C-1 Atomic Bombardment 2-5-3 (Self Attack Step): Destroy all Units. (Two in the Deck) C-22 Supremacy of Black 2-4-1 (Normal): Destroy a card other than a G or Unit. (Two in the Deck) C-59 Confusing Chill 2-3-0 (Damage Calculation Step): One opponent's Unit in battle area gains -2/-2/-2 until the end of turn. (Two in the deck) C-Z35 Love in End of Light 2-5-1 (Damage Calculation Step): Destroy an opponent's Unit in Battle Area with character set onto it. If so, recover your Nation equal to that Unit's defense strength. (Two in the deck) -------------------Operations------------ O-22 In the Theater 2-2-0 (Self Disposition Phase): <<0>>Roll two of your Gs. If so, all player draw a card. O-55 Seed of Disaster 2-4-0 [Restrict to 1] (Auto D): All players, abolish a card in hand at the end of their own turn. If not, choose and abolish one of their card. (Self Disposition Phase): <<5>>Choose and abolish a card in hand. If so, abolish this card. This effect can be use by all players. O-Z26 Evil Dagger of War Disturbance 2-3-0 [Restrict to 1/Self] (Self Battle Phase): <<1>>Look at the top 5 cards on your Nation, pull an Unit from there and abolish it. If abolished, all players choose a card in hand and abolished it. If cannot be abolished, shuffle your Nation. -------------------Generations----------- Black Basic G (Auto A): Produce one Black Nation Power. (12 in the deck) ____________________ __________/ Neo Zeon/Crossbone \___________________ -------------------Units----------------- U-65 AMS-119 Geara Doga 1-3-2 3/1/2 S/E (Auto B): At the end of turn this card plays to field, draw a card. (Two in the deck) U-C66 XM-05 Berga Giros (Black Team Color) 1-5-2 4/2/4 S/E Special Shield(1) (Damage Calculation Step): <<0>>Move this card and an opponent's character card battling to your Hangar. -------------------Characters------------ NONE. -------------------Commands-------------- C-3 Leak of Strategy 1-3-0 (Normal): Negate and abolished an Command, CHaracter, or Operation. (Two in the deck) C-7 Secret Treaty 1-3-0 [Restrict to 1/Turn] (Self Turn): Draw 2 cards from your Nation. (Three in the deck) C-61 Charisma 1-5-0 Prevent(X) [Substitute Cost>(Total NP-X): Remove X of your cards from game] (Normal): Negate an opponent's card except a G, and remove it from the game. -------------------Operations------------ O-74 Char's Return 1-5-0 (Auto B): After this card comes into play, move the top X cards on your LCP onto your Nation. The value X is equal to doubled the number of your Gs. [(Auto D): When this card leaves the field, abolished all of your Gs] -------------------Generations----------- Red Basic G (Auto A): Produce one Red Nation Power. (8 in the deck)