Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Starter - Shining Minerva Document version 1.0, last update 5/26 (c)2005 .comet CCG Network, all rights reserved http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: Unit: 16 Character: 5 Command: 9 Operation: 3 Generations: 17 Total - 50 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- ________________ __________/ SEED \_______________________ -------------------Units----------------- U-S71 ZGMF-1000 Zaku Warrior(Lunamaria Hawke Machine) 2-3-1 3/1/2 S/E (Auto A): When a "F" character is set onto this card, this card gains +1/+1/+0. U-S91 ZGMF-1000 Zaku Warrior 1-1-1 2/0/2 S/E (Three in the Deck) U-S93 ZGMF-1000/M Blaze ZAKU Warrior 2-2-1 2/1/1 S/E Quick (Three in the Deck) U-S95 ZGMF-1001/M Blaze Zaku Phantom (Rey Ze Barrel Machine) 2-3-2 3/1/2 S/E Swift Attack (Auto A): When this card have a character with "CO" set onto it, this card gains "Space Battle(2)". Uncommon (Two in the Deck) U-S97 YFX-M56 Core Splendor 2-2-1 */1/2 High Mobility (Attack Step): <<[2.5](0)>>Discard a card from your hand, use this card's "Transform" effect. -------------- Impulse Gundam: 5/1/5 Uncommon (Two in the Deck) U-S99 ZGMF-S56S/y Blast Impulse Gundam 3-5-2 4/4/5 S/E [PS Armor] Special Shield(3) (Damage Calculation Step): <<1>>Do 2 damages to all opponent's Unit cards that are battling with this card. (Damage Calculation Step): <<1>>When this card is sortie for attack and was battling, do 3 damages to an opponent's Unit. Rare U-S100 ZGMF-X23S Saviour Gundam 3-5-2 5/3/5 S/E [PS Armor] Transformer [Special Shield(3)] (Battle Phase): <<0>>Use this card's "Transformer" effect. -------------------- Mobile Armor Mode: */3/6 High Mobility Rare U-S104 Minerva 2-4-1 */2/4 Cruiser Supplement(3) (Battle Phase): <>Use "Supplement" effect on an Unit in Battle Area with "PS Armor". Uncommon (Two in the Deck) U-S106 Yuniussen 2-2-0 */0/5 Stronghold Colony (Auto D): When this card would be abolish and destroy, do 3 damages to all Nations. -------------------Characters------------ CH-S52 1-2-0 1/1/1 F/Ch/CO (Auto A): This card gains +1/+0/+0 when there's another Character other than this card. CH-S62 Rey Ze Barrel 2-3-0 2/1/1 M/Ch/CO (Auto B): THis card also have "NT". (Battle Phase): <<1>>One Unit card other than the Unit this card set onto in this card's detachment cannot be damaged or destroy by opponent's cards effect. Uncommon CH-S63 Shinn Asuka 3-4-0 2/1/2 M/Ch/CO (Defense Step): <>Abolish two White Gs. If so, all Units this card is battling with defense strength of X or less would be destroy. Rare CH-S64 Athrun Zala 3-5-0 2/2/2 M/Ch/CO (Auto A): This card's set group cannot be target of effect of opponent's card (including cards that are in use) with Total NP Cost of 3 or lower. Rare CH-S68 Talia Gladys 2-2-0 0/0/0 F/Ch/CO Cruiser Use Modification(+0/+1/+1) (Battle Phase): <<1>>When this card is set onto an Unit with "Cruiser", that Unit gains +0/+0/+X until the end of turn. Otherwise, all Units in this card's detachment gains +0/+0/+1 until the end of turn. The value X is equal to number of Unit in this card's detachment. -------------------Commands-------------- C-S52 Battlefield at Junk Stars 3-3-X (Battle Phase): Roll X Units in battle area. (Two in the Deck) C-S58 Lion Wake 2-3-0 (Damage Calculation Step): Do 3 damages to an opponent's Unit in Battle Area. (Two in the Deck) C-S59 Fake Singtress 2-3-0 (Normal): Your Nation would recover by X points. The value X is equal to number of characters you have plus number of cards in your hand. (Two in the Deck) C-S60 Lost Day [Restrict to 1/Turn] (Self Disposition Phase): Look at the top two cards on your Nation, and put a card from there into your hand. Put the rest of the card into the bottom of your Nation. Uncommon (Two in the Deck) C-S63 FAITH 3-4-0 [Restrict to 1/Turn] (Self Battle Phase): Draw 2 cards Rare -------------------Operations------------ O-S03 PLANT Highest Council 2-2-0 (Self Draw Phase): <<0>>Substitute cards in your hand with the top X cards on your Naiton. The value X is same as number of cards in your hand. (Note: During the substitution, the cards from Nation are not reveal) O-S16 Force Silhouette 2-4-0 (Auto B): This card can only be set onto an Unit with "Name: Impulse Gundam". (Auto A): The Unit this card set on gains "High Mobility", -1/+0/+2. (Return Step): <<0>>Move this card into your Hangar. Uncommon O-S17 Sword Silhouette 2-4-0 (Auto B): This card can only be set onto an Unit with "Name: Impulse Gundam". (Auto A): The Unit this card set on gains "Raid", +3/+0/-1. (Return Step): <<0>>Move this card into your Hangar. Uncommon -------------------Generations----------- G-S22 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S23 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S24 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S25 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S26 Concert Hall (Auto A): This card would produce a White Nation Power during your Disposition Phase. (Return Step): <>Abolish this card. If so, use the effect of "Supplement" on one of your Unit.