Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Starter 2: "Scar of Justice"/"Supremacy of Black"/"Threat of Red" Document version 1.0, last update 8/16/06 (c)2005 .comet CCG Network, all rights reserved http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: "Scar of Justice" Unit: 16 Character: 4 Command: 8 Operation: 5 Generations: 17 Total - 50 "Supremacy of Black" Unit: 19 (18?) Character: 4 Command: 5 Operation: 6 Generations: 16 (17?) Total - 50 "Threat of Red" Unit: 12 Character: 4 Command: 9 Operation: 7 Generations: 18 Total - 50 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- ==========="Scar of Justice"============ __________ __________/ AEUG \_______________________ -------------------Units----------------- U-6 RGM-79R GM II 1-2-1 2/0/2 S/E (Auto D): When this card sorties for defense, it gets +0/+1/+0 until the end of turn. (Two in deck) U-10 MSA-003 Nemo 1-3-1 2/1/2 S/E (Two in deck) U-12 MSA-005 Methuss 1-2-1 1/1/2 S/E Transformer ===================== Mobile Armor Mode: */1/3 High Mobility U-66 MSA-003 Nemo (Clay Bazooka Equip) 1-3-1 2/2/1 S/E (TWo in deck) U-67 MSA-005 Methuss (Fa Yuiri Machine) 2-2-1 1/1/2 S/E Transformer (Battle Phase):<>When a character is set onto this card, return 1 of your Unit in the same area as this card to the top of its owner's Nation. =================== Mobile Armor Mode: */1/3 High Mobility (Two in deck) U-68 RMS-099 Rick Dias 1-3-2 2/1/3 S/E U-69 RX-178 Gundam Mk-II (Emma Sheen Machine) 1-3-2 2/1/2 S High Mobility (Two in deck) U-70 RX-178 FXA-05D Super Gundam 3-4-2 3/2/3 S/E <<1>>Area Weapon(2) U-71 MSN-100 Hyaku Shiki 2-4-2 4/2/3 S/E U-72 MSZ-006 Z Gundam (Biosensor Activated) 2-5-2 4/2/4 S/E Transformer [(Battle Phase):<<1>> When a character with 'NT' is set onto this card, roll an opponent's Unit battling with this card] ================== Wave Rider: 0/2/5 High Mobility U-73 Radish 1-2-1 */1/3 S Cruiser Supplement(2) -------------------Characters------------ CH-34 Kamille Bidan 2-5-0 2/2/2 M/Ch/NT (Auto A): This card and the Unit this card set onto can't be the target of opponent's Command. This effect also applied when this card is in "Cards being played" Mode. CH-35 Quattro Bajeena 1-4-0 2/1/2 M/Ad/NT [(Auto B): This card's name is the same as 'Char Aznable'] (Battle Phase):<<1>>Move this card to the top of its owner's Nation. CH-36 Henken Bekkenar 1-1-0 M/Ad Cruiser-use-Modification(+0/+1/+1) (Normal):<<0>>Abolish the Unit this card set onto. If so, negate the destruction of a Unit in the same area as this card. CH-37 Emma Sheen 1-3-0 1/1/2 F/Ad (Normal): When this card is destroyed, abolish this card. If so, put a +1/+1/+1 coin on a character with 'NT'. -------------------Commands-------------- C-6 Strategic Victory 1-1-0 (Disposition Phase): Destroy an Operation. (Two in deck) C-9 Sure-Kill Hit 1-2-0 (Opponent Defense Step): One of your Unit gets +3/+3/+3 until the end of turn. (Two in deck) C-16 Near-Death Rebirth 1-2-0 (Battle Phase): A Unit gets +0/+0/+2 until end of turn. If so, draw a card at the end of turn. (Two in deck) C-20 Operation Maelstorm 2-3-0 (Defense Step): The shooting strength of all your Units is increased by that Unit's defense strength until the end of turn. Also, if battle damages is done on opponent's Nation during this turn, recover your Nation equal to that damage at Return Step. C-21 Scar of Justice 2-3-0 (Battle Phase): Reroll one of your character, and it gets +3/+3/+3 until end of turn. At the end of turn, abolish that character. -------------------Operations------------ O-4 Evacuation Order 1-2-0 (Normal):<>Abolish 1 of your G. If so, recover your Nation by 3. O-13 Newtype's Intuition 1-2-0 (Normal): <>Negate the play of one of your card. If so, return that card back to owner's hand. However, you cannot target Commands with text that have "Negate the Play". O-20 Barrage 1-2-0 (Auto D): Add the shooting strength of the forefront Unit in your detachments to their defense strength until the end of turn. This effect can't repeat. (Two in deck) O-29 Tears of Moment 1-1-0 (Damage Calculation Step):<<1>>Abolish one of your G and one of your Unit. If so, your Nation can't be damage until the end of turn. -------------------Generations----------- G-13/G-14/G-15 AEUG (Auto A): Produce 1 Blue NP. (17 in deck) ==========="Supremacy of Black"============ ________ __________/ Titans \______________________ -------------------Units----------------- U-1 RMS-106 Hizack 1-2-1 2/0/2 S/E (Auto D): When this card sortie to attack, it gets +0/+1/+0 until end of turn. (Two in deck) U-2 RMS-117 Galbaldy b 1-2-1 2/0/2 S/E (Auto D): When this card sortie to attack, it gets +0/+0/+1 until end of turn. (Two in deck) U-3 RMS-108 Marasai 1-3-1 2/1/2 S/E (Two in deck) U-26 RMS-106CS Hizack Custom 1-2-1 2/0/2 S/E (Defense Step):<>Deal 1 damage to an opponent's Unit battling with this card. (Two in deck) U-27 RMS-154 Barzam 2-3-1 2/1/2 S/E (Auto D): When this card sortie to attack, it gets +1/+0/+0 until end of turn. (Two in deck?) U-37 RGM-79R GM II 1-2-1 2/0/2 S/E (Auto D): When this card sortie to defense, it gets +0/+1/+0 until end of turn. (Two in deck) U-39 RMS-106 Hizack (Missile Pod Equip) 1-2-1 2/1/1 S/E (Two in deck) U-51 RX-139 Hambrabi (Yazan Gable Machine) 2-5-2 4/2/4 S/E Transformer [(Defense Step):<<1>>When a character is set on this card, this card gets +2/+0/-2 until end of turn] ============================ Mobile Armor Mode: 1/2/4 High Mobility U-52 PMX-001 Pallas Athene (Heavy Equip) 2-4-2 2/3/3 S/E <<1>>Area Weapon(2) U-53 PMX-002 Bolinoak Sammahn 2-4-1 3/1/3 S/E (Normal):<<0>>When this card's detachment deal damage to opponent's Nation, look at your opponent's hand. U-54 PMX-003 The O 2-6-1 5/2/5 S/E (Defense Step):<<1 Each>>Roll one of your G. If so, this card gets +1/+0/+0 until end of turn. U-55 Gryps 2 1-1-0 */0/3 S Stronghold Colony (Defense Step):Area Weapon(3) (Auto D): Your opponent may abolish 2 G in his/her Disposition Area. If so, move this card to opponent's Disposition Area in reroll position. -------------------Characters------------ CH-26 Paptimus Scirocco 2-5-0 2/2/2 M/Ad/NT (Normal):<<0>>When this card is destroyed, abolish this card. If so, destroy a card. CH-27 Sara Zabiarov 1-2-0 1/1/1 F/Ch/NT (Auto D): At the beginning of damage calculation step, this card gets +1/+1/+1 for each of your characters in the same area as this card with 'M' and 'NT' until end of turn. Also, for each opponent's characters in the same area as this card with 'M' and 'NT', this card gets -1/-1/-1 until the end of turn. CH-28 Reccoa Londo 1-2-0 1/1/1 F/Ad/NT (Damage Calculation Step):<<0>>Abolish the Unit this card set onto. If so, destroy a Unit battling with this card with a character with 'F' set on it. CH-29 Yazan Gable 1-4-0 2/1/2 M/Ad (Battle Phase):<<0 Each>>Abolish a Unit in this card's detachment. If so, this card gains +1/+1/+1 until end of turn. -------------------Commands-------------- C-3 Special Attack 1-1-0 (Normal):One of your Unit gets +3/+3/+3 until end of turn. If so, after the beginning of Return Step, destroy that Unit. (Two in deck) C-4 Attack Together 1-1-0 (Normal):All your Unit gets +1/+1/+1 until end of turn. C-9 Scattered Life 1-3-0 (Disposition Phase): Destroy all Characters. C-22 Supremacy of Black 2-4-1 (Normal):Destroy a card except G and Unit. (NOTE: Before errata, you can destroy G with this card) -------------------Operations------------ O-7 Poor Maintenance 1-1-0 (Auto B): Roll the Set Unit when this card comes into play. (Auto A): This card's set Group doesn't reroll in designated rule of reroll Phase if 5 resources is not paid. (Two in deck) (NOTE: This card is an 'Operation(UNIT)') O-13 Support Shooting 1-2-0 (Damage Calculation Step):<<0 Each>>Roll 2 of your G. If so, deal 1 damage to an Unit in Battle Area. This effect can't be overlap. O-21 Decisive Battle 2-2-0 (Battle Phase):<>Abolish this card. If so, X of your Units gets +2/+2/+0 until end of turn. This effect can't repeat. (Two in deck) O-22 In the Theater 2-2-0 (Self Disposition Phase): <<0>>Roll two of your Gs. If so, all player draw a card. -------------------Generations----------- G-10/G-11/G-12 Titans Supporter (Auto A): Produce 1 Black NP. (16 (17?) in deck) ==========="Threat of Red"============ ______________ __________/ Neo Zeon \_______________________ -------------------Units----------------- U-2 AMX-003 Gaza-C 1-2-1 2/0/1 S/E Transformer ====================== Mobile Armor Mode: 0/0/2 High Mobility (Two in deck) U-3 AMX-006 Gaza-D 1-3-1 2/1/1 S/E Transformer ======================= Mobile Armor Mode: 0/1/2 High Mobility (Two in deck) U-17 Cicero 1-1-0 */0/5 S Stronghold Colony (Auto B): This card comes into play in reroll position. U-18 Dakar 1-1-0 */0/5 E Stronghold Colony (Auto B): This card comes into play in reroll position. U-21 AMX-008 Ga-Zowm 2-3-2 2/1/3 S/E Transformer ======================= Mobile Armor Mode: */1/4 High Mobility (Two in deck) U-51 MS-14J Regelg (Illia Pazom Machine) 2-4-2 3/1/3 S/E (Battle Phase):<<0>>When this card is set by a character with 'NT', it gains 'High Mobility' until end of turn. U-52 AMX-011S Zaku III Custom 2-4-2 4/2/4 S/E (Auto A): When this card is not set by a character with 'NT', it gets -2/-2/-2. U-53 AMX-015 Geymark 2-7-2 4/5/6 S/E Area Weapon(3) Psycommu(3) U-54 AMX-004 Qubeley 2-5-3 4/0/4 S/E Psycommu(2) -------------------Characters------------ CH-27 Haman Khan 2-5-0 2/2/2 F/Ad/NT (Defense Step):<<1 Each>>When this card is set on an Unit with 'Psycommu', and is in a detachment with only 1 Unit, roll 2 of your G. If so, the Unit this card set on gets 'Psycommu'+1. CH-28 Mashymre Cello 1-3-0 1/1/1 M/Ad/NT (Self Disposition Phase):<<0 Each>>Roll one of your character with 'F' and 'NT'. If so, put a +1/+1/+1 coin on this card. (Auto D): When this card sortie, remove a +1/+1/+1 coin on top of this card at end of turn. CH-29 Chara Soon 1-5-0 1/2/1 F/Ad/NT (Auto D): Reroll this card during the designated rule of your opponent's Reroll Phase. CH-30 Illia Pazom 2-3-0 1/1/2 F/Ad/NT (Self Disposition Phase):<<1>>Roll 3 of your G. If so, reroll this card. -------------------Commands-------------- C-3 Leak of Stretegies 1-3-0 (Normal): Negate the play of a Command, Character, or Operation, and abolish it. (Two in deck) C-7 Secret Treaty 1-3-0 [Turn Restrict to 1] (Self Turn): A player draw 2 cards. (Two in deck) (NOTE: The original version don't have 'Turn Restrict to 1', and activation timing is (Normal)) C-8 Recoming of Sarasa 2-2-0 (Normal): Look at the top 5 cards of your Nation, and move a card from there into your hand. Afterward, return the rest to the bottom of your Nation at any order. (Two in deck) C-10 Emissary from Axis 2-4-0 (Normal): Roll X card in a Dispositoin Area. The value X can't be greater than number of your NP. (Two in deck) C-23 Haman's Laugh 2-4-1 (Normal): Negate the play of a non-G card, and abolish it. -------------------Operations------------ O-2 Internal Investigation 1-1-0 (Normal):<>A player look at the top card of his/her Nation, and return it to top or bottom of his/her Nation. (Two in decK) O-3 Heavy Tax 1-3-0 (Normal):<>Abolish 1 of your G. If so, draw a card from top of your LCP. O-11 All Range Attack 1-3-0 (Defense Step):<>A Unit with 'Psycommu' gets 'Psycommu'+1 until the end of turn. O-20 Threat of Red 2-2-0 (Self Disposition Phase):<<0>>Move 2 cards from hand to bottom of your Nation. If so, draw card. O-21 Psycommuicator 1-3-1 (Auto A): If this card is set on a Unit without 'Psycommu', that Unit gets 'Psycommu(1)'. Also, if this card is set on a Unit with 'Psycommu', that Unit gets 'Psycommu'+1. (Two in deck) (NOTE: This card is an 'Operation(UNIT)') -------------------Generations----------- G-10/G-11/G-12 Neo Zeon Citizen (Auto A): Produce 1 Red NP. (17 in deck)