Gundam War TCG - Card Translation TXT File Translation File for: Collaboration Booster: Gundam ACE Edition Document version 1.0, last update 7/29/06 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 17 (Blue 8, Green 9) CHARACTER: 16 (Blue 9, Green 6) COMMAND: 8 (Blue 3, Green 4, Purple 1) OPERATION: 7 (Blue 4, Green 3) TOTAL: 48 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-196 RX-78-02 Gundam (THE ORIGIN) 1-4-1 3/1/3 S/E Prevent(5) (Auto B): When this card comes into play, reroll it at the end of turn. (Auto D): <<[2.5]>>At the beginning of your turn, put a +1/+1/+1 coin onto this card. This effect will not resolve when there're more than 2 coins on this card. Rare U-197 RX-78-01 Gundam (Soldier Cannon Equipped) 3-4-2 3/2/3 S/E <<[3.4]>>Change(Gundam (THE ORIGIN)) (Self Damage Calculation Step): <>When this card is in the battle area, destroy X opponent's Units with original shooting strength of 0 or less. Also, for each Green Unit destroy by this effect, draw a card. Rare U-198 RX-78-01 Prototype Gundam 1-4-1 3/1/3 S/E Prevent(3) (Auto B): When this card is move to a play outside of field to Junkyard, all players abolish one of their cards other than a G. (Auto D): When this card is destroy and abolish, destroy an opponent's Unit. Rare U-199 RX-77-2 Guncannon 2-2-2 1/2/2 S/E (Auto A): This card, when you have 2 "Guntank" or "Guncannon", gains +0/+1/+0. U-200 RX-75 Guntank 1-1-0 0/1/2 E (Auto A): This card, when you have 2 "Guntank" or "Guncannon", gains +1/+1/+0. U-201 Onboarding Boat 1-1-0 */0/1 S (Opponent's Defense Step): <<1>>Roll an opponent's Unit battling with this card. If so, abolish a card on your LCP. If the abolished card is a G, during this turn, this effect can be play one more time. U-202 Media Transporter 1-1-0 */0/1 E Cruiser Supplement(1) (Normal): <>This card produce one Blue NP until end of turn. At the end of turn, remove this card from the game. U-203 White Base 2-3-1 */1/3 S/E Cruiser Supplement(2) (Self Defense Step): <<[2.3](2)>>When this card sortie for attack and is not in battle, during next turn, opponent player cannot sortie Unit for attack. This effect can only be use after the designate effect of this step resolved. Uncommon -------------------Characters------------ CH-115 Amuro Ray 2-4-0 2/1/2 M/Ch/NT (Battle Phase): <<1>>When this card is in battle, remove from game from Junkyard a Command (with timing that can be play). If so, resolve the same effect as the Command removed. This effect cannot target a Command with (Normal) timing. (NOTE: The target of the Command's effect is decide when the effect resolved) Rare CH-116 Sayla Mass 1-1-0 0/1/1 F/Ch/NT (Damage Calculation Step): <<0>>When this card is in the battle area, reveal the top card on opponent's Nation. If that revealed card is a Command or an Operation, move that to the bottom of the Nation. Rare CH-117 Kai Ze Dan 1-1-0 0/1/1 M/Ch (Auto A): This card gains +0/+1/+0 if you have 5 or more cards in hand. If you have 2 or less cards, it gains +0/-1/+1. CH-118 Lou Hosei 1-1-0 1/1/0 M/Ch [(Auto A): This card can be set onto a character. If so, that character, as long as this card is set, gains "[Set/Ch]", and the text is negate] Uncommon CH-119 Daniel Shoenberg 1-1-0 0/1/0 M/Ch (Auto D): When one of your Units other than the Unit this card set onto is Rolled by opponent's effect, reroll this card. CH-120 Frau Bo 1-1-0 0/0/0 F/Ch (Auto A): When this card is set onto an Unit with "Supplement", that Unit gains "Supplement" +1. (Return Step): <>Recover your Nation by X. The vaule X is equal to the "Supplement" value of the Unit this card set onto. Uncommon CH-121 Bright Noa 1-2-0 0/0/0 M/Ch Cruiser-Use-Modification(+0/+1/+1) (Auto B): When this card is set onto an Unit with "Cruiser", put 3 +1/+1/+1 coins onto this card. (Self Disposition Phase): Move a +1/+1/+1 coin from this card to one of your character with "Ch" other than this. Uncommon CH-122 Paolo Cashias 1-1-0 0/0/0 M/Ad Cruiser-Use-Modification(+0/+0/+1) (Auto D): When this card is destroy and abolish, draw cards equal to number of your character with "Ch" outside of coins. CH-123 Matilda Ajan 1-2-0 0/0/0 F/Ad (Self Defend Step): <<0>>When this card is set onto an Unit with "Cruiser" and is in Battle Area, during this turn, the next of your Command card would have the text change to the following. "(Defense Step): Draw 2 cards" Uncommon -------------------Commands-------------- C-74 Clarification of Doubts 1-2-0 (Self Disposition Phase): Destroy an Operation. If opponent is producing Green NPs, you can move this card to the top or bottom of your Nation instead of Junkyard. C-75 Goodbye, Mother... 2-2-0 (Disposition Phase): Move all characters to original owner's hand. Afterward, you can set any number of characters from (their own) hand, after paying the cost, set onto their own Unit that can have character set onto it. Uncommon C-76 Sea 2-3-0 (Self Disposition Phase): Skip this turn's Battle Phase. If so, choose one of the following effect and activate it. 1)Draw 2 cards. Afterward, choose and discard a card from hand. 2)Recover your Nation by 10. Rare -------------------Operations------------ O-80 Descent of Miracle 1-1-0 (Auto D): At the beginning of your Draw Phase, remove 2 cards from your Junkyard from the game. If you don't remove, abolish this card. (Battle Phase): <<0>>Negate the destruction of one of your Unit. If so, that Unit gains */*/-X until end of turn. The value X is equal to that Unit's defense strength -1. Rare O-81 Soldier's Duty 2-2-0 (Auto A): All Units in all hand gains the following text. This effect cannot be repeat. "Substitute Cost>[Total Cost -2]: Choose and abolish a Command from hand" Uncommon O-82 Escape 1-3-0 [Extra Cost>Move one of your Unit to owner's hand] (Attack Step): <<0>>Abolish this card. If so, put an Unit and a character in your hand as a set group, after paying the normal cost, to the Battle Area in Reroll position. Uncommon O-83 Scold 1-2-0 (Auto D): When the Unit this card set onto is battling with an opponent's Unit with the same Designate NP as that Unit, roll all Units in the Battle Area same as this card. -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-183 MS-05 Zaku I 1-1-0 1/0/2 S/E Quick (Auto B): When this card comes into play, you can do 1 damage to an opponent's Unit. U-184 MS-06 Zaku II 1-1-2 2/0/2 S/E (Auto B): <<[2.2]>>This card comes into play in Reroll position. U-185 Char's Custom Zaku II 2-2-1 2/1/2 S/E [Restrict to 1/Self] Space Battle(2) [Multiple>When this card is in the Battle Area during Damage Calculation Step, do 3 damages to an opponent's Unit. For each time this damages would destroy an Unit, this effect can be apply again] Rare U-186 MS-07 Gouf (Ramba Ral Machine) 2-2-2 3/0/2 E [Restrict to 1/Self] Desert (Auto B): This card comes into play in Reroll position. Also, you can roll an opponent's Unit. (Auto D): When this card's detachment does battle damages to opponent's Nation, at the end of the turn, return this card to owner's hand. Rare U-187 MSM-07 Z'Gok 2-2-2 3/1/2 E Water Uncommon U-188 Kui 1-1-0 */0/1 E Desert (Self Defense Step): <<0>>When this card is in the Battle Area, move a character set onto this card to an opponent's Unit. If that Unit have old set card set onto it, abolish that set card. Uncommon U-189 Lagan 1-1-0 */0/1 E (Auto A): When you have more cards in your hand than opponent, all Units in this card's detachment gains "Swift Strike". U-190 Mezera Attacker 1-1-0 */1/1 E (Auto B): This card's play is trated as an Unit with "Cruiser". (Auto B): When this card comes into play, you can pay (X). If so, you can put X "Mezera Attacker" from your Junkyard to your Disposition Area in Reroll position. Uncommon U-191 Zanzibar 1-3-1 */1/3 S/E Cruiser Supplement(2) (Auto B): This card comes into play in Reroll position. Also, all of your Units gains +1/+1/+0 until end of turn. Uncommon U-192 Side 3 1-1-0 */0/4 S Stronghold Colony (Auto B): This card comes into play in Reroll position. (Self Disposition Phase0: <>One of your Green character gains "Family Name" until end of turn. -------------------Characters------------ CH-106 Char Aznable 2-4-0 2/1/2 M/Ad/NT (Damage Calculation Step): <<1>>When this card is in battle, all detachments in the same area as this card would do Battle Damage reply (Battle Damages reply would be resolve like the designate effect of Damage Calculation Step). Rare CH-107 Ramba Ral 2-3-0 2/0/2 M/Ad Desert (Auto B): When this card comes into play, roll all opponent's Unit with defense strength of 3 or more. Also, roll all Blue Units. Rare CH-108 Claire Hamon 1-2-0 0/0/1 F/Ad [Set/Ch] (Damage Calculation Step): <<0>>Do X damages to an opponent's Unit battling with this card. The value X is equal to number of characters in your Junkyard. CH-109 Garcia Beron 1-1-0 0/0/0 M/Ad (Auto A): When this card is in the Battle Area, opponent player cannot play Command. (Auto D): When an opponent's Unit comes into play, negate this card's text until end of turn. CH-110 Garma Zabi 2-2-0 0/0/1 M/Ch Family Name (Auto D): When the Battle Damages done by this card's detachment would destroy and abolish opponent's Unit, destroy an opponent's G. Rare CH-111 Degin Sod Zabi 2-2-0 0/0/0 M/Ad Family Name (Auto A): This card's detachment, during the designate effect of Damage Calculation Step, would not deal Battle damages. (Self Return Step): <<0>>When this card is in the battle area, recover all Nations by 5. Uncommon -------------------Commands-------------- C-75 A Highspeed Blow 1-1-1 (Damage Calculation Step): Do X damages to an Unit in the battle area. The value X is equal to 6 minus the Total NP cost of that Unit. C-76 Under the Mask 2-2-0 (Normal): Reveal your hand (that have one or more cards). If so, choose one of the following and resolved it. 1)During the next Phase, opponent cannot play cards outside of Gs. 2)During the next Phase, opponent cannot play the text of Units and characters outside of "(Auto)" ones. Uncommon C-77 Repeatly Chased 1-3-0 (Normal): Choose an opponent's Unit in Reroll position and a Battle Area. During this turn, opponent cannot sortie Unit outside of the chosen Unit to the chosen Battle ARea. C-78 Ramba Ral Fierce Strike 1-3-1 [Extra Cost>Roll one of your Green Basic G] (Damage Calculation Step): Do 2 damages to all Units. Also, do 1 damage to all opponent's Blue Units. Rare -------------------Operations------------ O-71 State Funeral 1-1-0 (Auto A): All of your Green Basic Gs gains the following text. "(Normal): <<0>>Move this card to owner's Nation, and shuffle that Nation. If so, put a +1/+1/+1 coin onto one of your Unit". Rare O-72 Inspection of Zabi Family 2-2-0 (Auto D): When a character with "Family Name" comes into play, look at the top 4 cards on opponent's Nation. From there remove all Commands from the game. Afterward, put the rest of the cards to the top of the original Nation. This effect cannot be repeat. O-73 Formation Flight 1-1-0 (Auto B): This card can only set onto Units with "Cruiser". (Defense Step): <<1>>Put 3 "Trasporter Coin" into this card's detachment in any order. Transporter Coin would be treated as {UNIT, */1/1} afterward. Also, that cannot be target of your Commands. Remove them at the end of Damage Calculation Step. -------------------Generations----------- NONE. ________________ __________/ Purple \________________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- C-1 THE ORIGIN 0-6-0 (Self Return Step): At the beginning of next turn, move all cards (on field) to owner's Nation, shuffle all Nations afterward. Rare -------------------Operations------------ NONE. -------------------Generations----------- NONE. END OF FILE.