Gundam War TCG - Card Translation TXT File Translation File for: War Dust Under Moon (Set 8) Document version 1.2, last update 9/9/06 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 74 (Blue 14, Green 12, Black 12, Red 12, Brown 12, White 10, Purple 2) CHARACTER: 48 (Blue 9, Green 8, Black 8, Red 8, Brown 8, White 7) COMMAND: 30 (Blue 5, Green 6, Black 4, Red 5, Brown 1, White 9) OPERATION: 30 (Blue 5, Green 4, Black 6, Red 5, Brown 9, White 1) Gs: 19 (3 Each color + Purple 1) TOTAL: 201 (in booster 180) cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.2 - File Finish v1.1 - Finish all Blue cards v1.0 - Initial Version - Finish all Green, Black cards --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-133 RX-78GP01Fb Gundam Prototype GP01 Full Vernian 2-4-1 3/1/3 S Prevent(3) High Mobility (Battle Phase):<<0>>This card gets +1/+0/-2 until end of turn. If so, reroll this card. Rare U-134 RGM-79N GM Custom (Alpha A. Bate Machine) 1-3-1 3/0/2 S/E (DCS):<<0>>When this card has a character set onto it and is in a detachment of 2 or more Units, the battle damage this card's detachment deal to opponent's detachment would be deal in reverse order. U-135 RGM-83 GM Cannon II (Chap Adel Machine) 1-3-1 1/2/2 S/E (DCS):<<0>>When this card has a character set onto it and is in a detachment of 2 or more Units, the battle damage this card's detachment would received can be divided any way to Units in this card's detachment. However, the divided damage can't exceed the defense strength. U-136 F-91 Gundam F91 (Face Opened) 2-6-2 5/3/5 S/E Prevent(5) Special Shield(1) (Auto A): Operation can't be set onto this card's set group. Also, when in reroll position, if a character with 'NT' is set onto this card, during Battle Phase, this card can't be target of opponent's effect. Rare U-137 XM-07 Vigna Ghina 2-6-1 5/2/5 S/E [Alternate Cost>(Total NP -2): Roll 1 of your character with 'M' and 'NT'.] (Auto B): When this card comes onto the field with its "Alternate Cost" paid, you may destroy an opponent's Operation. Uncommon U-138 XM-06 Dahgi Iris (Annemarie Bourget Machine) 1-4-2 3/2/3 S/E (Auto A): When opponent is producing Red NP, this card can't be the target of opponent's Command. This effect can also be used when this card is in "Cards being play" status. U-139 RGM-109 Heavygun (Heavy Armed Type) 1-2-2 2/2/1 S/E U-140 LM314V23 V2 Buster Gundam 2-5-1 4/4/4 S/E Special Shield(1) (Auto D): When this card battle, this cards gets +0/-2/+0 until end of turn. Uncommon U-141 LM111E03 Gunblastor (Odelo Henrik Machine) 2-4-2 3/2/3 S/E Special Shield(1) (Auto B): This card is not included in the "Only 1 Unit can be played per turn" restriction. (Auto A): When a character is set onto this card, and when your Units in this card's detachment has "Water", "Desert", "Swift Strike", "Raid", or "Vulture", this card gains "Water", "Desert", "Swift Strike", "Raid", or "Vulture" respectively. U-142 RGM-122 Javelin 1-1-1 2/0/1 S/E <<1>>Special Shield(1) (Auto C): At the beginning of DCS, deal 1 damage to the Unit in the forefront of opponent's detachment battling with this card. U-143 MSZ-006-3 Z Gundam Unit 3 3-5-1 4/2/4 S/E Transformer (Auto B): When this card is in Junkyard, and when the effect of 'Atmospheric Invasion' is resolved during game, move this card as one of your Unit to Earth Area in reroll position. Also, at the end of turn, remove this card from game. ================================ Waverider: */2/5 High Mobility Atmospheric Invasion Uncommon U-144 Fanfan 1-1-0 */0/1 E Quick (Auto B): This card comes into play in reroll position. (Battle Phase):<<0>>Destroy this card. If so, move an opponent's Unit battling with this card to opponent's Disposition Area in rolled position. U-145 White Ark 2-2-1 */1/2 S/E Cruiser Supplement(1) Special Shield(1) (Auto B): When this card comes into play, put a Crew Coin onto this card. Crew Coin is treated as "Character(UNIT), 'F' 'Ch', 0/0/0". U-146 Von Braun 1-1-0 */0/3 S Stronghold [Extra Cost>Destroy 1 of your Basic G] (Auto A): All of your Units in hand can be play as if it has "[Alternate Cost>(Total NP -2): Abolish 1 of your Unit with 'Stronghold']" -------------------Characters------------ CH-77 Kou Uraki 1-4-0 2/1/2 M/Ch (Self Attack Step):<<0>>When there's no Rival Coin, put a Rival Coin on an opponent's Character. (Normal):<<1>>When there're any Rival Coin, negate the destruction of the Unit this card set onto. Rare CH-78 Alpha A. Bate 1-3-0 2/0/1 M/Ad (DCS):<<0>>This card gains +1/+0/+0 until end of turn. During this turn, when the Unit this card set onto is dealt damage, roll it. CH-79 Chap Adel 1-3-0 1/1/1 M/Ad (Battle Phase):<<0>>When this card is in Battle Area, the non-Battle damage of unresolved 'Effect that dealt damage' that target your Nation or 1 Unit of yours is reduced by 2. CH-80 Seabook Arno 2-5-0 2/2/2 M/Ch/NT Prevent(3) (Auto A): When this card is set onto an Unit with 'Psycommu' or text that mention 'NT', negate the text of all opponent's Unit in the same area as this card and the battle modification of those Units. Rare CH-81 Cecily Fairchild 2-4-1 1/2/1 F/Ch/NT (Auto B): This card can be set onto an Unit in opponent's Disposition Area that have Red designated NP. (Auto D): When this card is battling while not under the control of its original owner, move this card's set group to its original owner's Disposition Area in rolled position. Uncommon CH-82 Annamarie Bourget 1-3-0 1/1/2 F/Ad (Auto D): When this card is battling with opponent's character with 'M' and 'Ad', this card gains +3/+0/-3 until end of turn. Uncommon CH-83 Odelo Henrik 1-1-0 1/0/0 M/Ch (Battle Phase):<<0>>When this card is in Battle Area while you have character with 'F' and 'Ch', this card gets +0/+0/+3 until end of turn. CH-84 Muller Miguel 2-2-0 0/0/0 F/Ad (Auto D): When this card is destroy and abolish by battle damage, all players reveal their hand and abolish all Commands from there. Uncommon CH-85 Woody Malden 1-2-0 0/0/0 M/Ad Supplement(1) [Set/G] (Auto A): This card's 'Supplement' effect can't be used on the Unit this card set onto. (Battle Phase):<<0>>When there're any character with 'F' in your Junkyard, abolish the card this card set onto. If so, all your Units in a Battle Area does not receive any Battle Damage this turn. -------------------Commands-------------- C-50 Rout of Defense Team 1-1-0 (Normal): Put any number of your Units to the top of its owner's Nation. C-51 Flower 1-1-1 (Defense Step): Set 1 of your character in Junkyard to one of your Unit in Disposition Area that can have character set onto it afer paying the normal cost. Rare C-52 Afterimage with Particle 2-2-1 Prevent(3) (DCS): Negate the destruction of 1 of your Unit. If so, reveal the top card from your Nation and opponent's Nation respectively. When the designated NP cost of the cards are different, return this card to your hand. If they're the same, remove this card from game. Rare C-53 Mother Returning to Earth 1-3-1 (Disposition Phase): Choose an opponent Operation. Afterward, look at opponent's Disposition Area, opponent's hand, and opponent's Junkyard, and remove all Operation with the same name as the chosen card. C-54 Reverse of Winning Chance 2-4-0 Prevent(3) [Extra Cost>Abolish the top X card from the top of your Junkyard] (Self Return Step): After this turn, begin a new turn without changing turn player. However, during that turn, no Battle Phase would happen. The value X is equal to the number of your cards. Rare -------------------Operations------------ O-56 Adaption to Battlefield 1-1-0 (Defense Step):<<1>>All of your Units without the following text gains the following text during this turn. 1)Desert 2)<<1>>Atmospheric Invasion 3)<<1>>Area Weapon(1) (NOTE: You can't choose the effects individually) Uncommon O-57 Intervals Between Battle 1-2-0 (Normal):<<0>>Abolish a card from your hand. If so, recover your Nation equal to the Total NP cost of that card. For this effect, the Total NP cost of G is treated as 1. Uncommon O-58 Test Pilot Joining Battle 1-2-0 (Battle Phase):<<1>>This card is treated as 'UNIT, Terrain 'S' 'E', 2/0/2' until the end of turn. No card can be set on this Unit and no text can be added. O-59 Mass Production of Battle Pod 1-2-0 (Self Disposition Phase):<<0>>Abolish 1 of your G or Operation. If so, put a Ball Coin onto the field. Ball Coin is treated as "UNIT, Card Name 'Ball', Terrain 'S', 0/1/1". Uncommon O-60 Crushing Power 1-3-0 (Normal):<<1>>Abolish 2 of your Basic G. If so, negate the destruction of 1 of your Blue Unit with name containing description of 'Gundam'. Put a +1/+1/+1 coin on the top of that Unit. Rare -------------------Generations----------- G-27 Citizens of Earth Federation (Auto A): Produce one Blue Nation Power. G-28 Citizens of Earth Federation (Auto A): Produce one Blue Nation Power. G-29 Citizens of Earth Federation (Auto A): Produce one Blue Nation Power. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-121 RX-78GP02A Gundam Prototype GP02A 1-5-2 3/0/4 S/E Prevent(3) (Self Return Step):<<[1.3]R>>When this card is not fighting while in Battle Area, move this card to the bottom of its owner's Nation. If so, deal damage to an opponent's Nation equal to half of the number of cards in that Nation (rounded down). Rare U-122 MS-09F/trop Dom Tropen (Giant Bazoooka Equip) 2-2-2 2/1/3 E Desert U-123 YMS-16M Xamel 2-3-1 0/1/4 E Desert (Self Attack Step):<<0>>When this card is in Battle Area, deal 1 damage to an opponent's Unit. Uncommon U-124 MS-14F Gelgoog M (Knuckle Shield Equip) 1-3-2 3/1/2 S/E Raid U-125 MA-06 Val Varo 2-5-2 4/4/4 S Area Weapon(2) High Mobility [Alternate Cost>[Total NP -2]: Reroll or Roll an opponent's Character with 'M' and 'Ch'] (Defense Step):<<0>>Roll an opponent's Unit battling with this card. Uncommon U-126 MS-05B Zaku (Fenrir Team Spec) 1-1-0 1/0/2 E Quick (Auto B): This card comes into play in reroll position. (Auto C): When this card is destroyed and abolish, you may draw a card. U-127 MS-06C Zaku II (Nuclear Bazooka Equip) 1-1-1 */*/1 S (DCS):<<1>>When this card is not battling and is the only Unit in a detachment, this card's attack strength becomes 4 until the end of turn. Uncommon U-128 MSM-10 Zock 1-3-2 1/2/3 E <>Area Weapon(2) Water (Auto A): This card's battle strength is not treated as * even in rolled position during damage calculation. U-129 MS-14B High Mobility Type Gelgoog (Johnny Ridden Machine) 2-4-2 3/1/3 S/E Quick (Auto A): When a character is set onto this card, this card gains 'High Mobility' and +1/+0/+0. (Auto D): When this card is successful on "Custom Machine Set", when this card detachment deals battle damage to opponent's Nation, they're moved back to your Disposition Area in reroll position. Rare U-130 Jicco 1-1-0 */1/1 S Quick (Auto B): This card comes into play in reroll position. (Damage Calculation Step):<<0>>Move this card to the top or bottom of its owner's Nation. If so, deal 1 damage to an opponent's Unit battling with this card. U-131 Dolowa 2-4-1 */1/6 S Cruiser Supplement(5) (Self Defense Step):<>When this card is in Battle Area, put a Zaku II Coin at the forefront of this card's detachment. Zaku II Coin is treated as "UNIT, Terrain 'S' 'E', 2/0/2". Uncommon U-132 Garden of Thorn 1-2-1 */0/3 S Stronghold Colony (Disposition Phase):<>All your Unit can't be the target of opponent's Command until end of turn. However, you can't sortie this turn. -------------------Characters------------ CH-70 Anavel Gato 2-5-1 2/2/2 M/Ad Prevent(5) (Auto B): This card gains 'Quick' during Battle Phase. (Auto B): This card can be set onto an opponent's Unit with name having description of 'Gundam'. If so, at the end of turn, move the Unit this card set onto to your Disposition Area in reroll position. Rare CH-71 Gary 1-1-0 1/0/0 M/Ad (DCS):<<1>>Destroy an opponent's Unit battling with this card with defense strength of 2 or less. CH-72 Bob 1-3-0 0/1/2 M/Ad (Auto D): When this card is in Earth Area, and when all Units in this card detachment have 'Desert', all opponent's Unit that sortie to Earth Area gains +0/-1/-1 until end of turn. CH-73 Kelly Layzner 1-3-1 2/1/1 M/Ad Vulture (Auto A): This card must sortie if it's legal to do so under rule. (Auto A): When this card is in Battle Area, opponent must sortie 1 or more Unit to the same area as this card if it's legal under rule. Uncommon CH-74 Rotorra Chapra 1-1-0 0/0/0 F/Ad [Set/Ch] (Battle Phase):<>Reroll or Roll a card in the same area as this card with 'Vulture'. CH-75 Braskinev 1-2-0 1/1/1 M/Ad (Self Attack Step):<<0>>When this card is set on an Unit with 'Water', until the end of Defense Step, all your Units with 'Water' can't be the target of opponent's effect. Uncommon CH-76 Gihren Zabi 1-3-0 0/0/0 M/Ad [Set/G] Family Name Cruiser-Use-Modification(+0/+2/+1) (Defense Step):<<0 Each>>Abolish 1 of your G outside of this card's set group. If so, all of your Units in a Battle Area gains +1/+1/+0 until the end of turn. Rare CH-77 Matt Austin 1-1-0 2/0/0 M/Ad Quick (Battle Phase):<<1>>Move this card to the top of its owner's Nation. (Auto B): This card can only be set on Units with Unit # "MS-05A" or "MS-05B". -------------------Commands-------------- C-50 Battle of Loum 1-1-0 (Battle Phase): All opponent's Unit with 'Cruiser' or 'Stronghold' gains -2/-2/-2 until end of turn. C-51 Overwheling Feeling of Power 1-1-0 (Battle Phase): Choose 1 of your Unit. Roll all opponent's Unit battling with that Unit with defense strength of X or less. The value X is equal to the attack strength of the chosen Unit. C-52 Preparation Money 1-2-1 (Normal): Put an Unit from opponent's Junkyard to your Disposition Area in reroll position. Abolish that Unit at end of turn. However, (while resolving) your opponent's may abolish a Command with total cost of 4 or more. If so, this card's effect is negated. Uncommon C-53 Attention of Sorrow 2-2-1 (Damage Calculation Step): Destroy a character or an Operation with total NP cost of X. The value X is equal to the number of character (while this card is play) in your Junkyard. Uncommon C-54 Nightmare of Solomon 1-3-0 (Defense Step): Deal X damage to an Unit. The value X is equal to the number of cards in your hand (while resolving). Uncommon C-55 Noble Ideal 2-3-1 Prevent(3) (Normal): Remove all Command from opponent's Junkyard. If so, deal X damage to opponent's Nation. The value X is equal to the number of Command cards removed. Rare -------------------Operations------------ O-48 Invasion Route 1-2-0 (Auto A): During your turn, all Battle Area becomes Earth Area. Rare O-49 Remaining Soldiers 1-2-0 (Battle Phase):<<1>>This card is treated as 'UNIT, Terrain 'E', 2/1/2' until the end of turn. No card can be set on this Unit and no text can be added. O-50 Dayfly of Space 1-3-0 (Auto A): All your character gains the following text. "(Self Return Step):<<0>>When this card is in Battle Area, remove this card from game. If so, all players gains a number of Pollution Coin equal to the attack strength modification of this card." Uncommon O-51 Insect in Lion's Body 1-3-0 (Self Disposition Phase):<<0>>Abolish 2 of your G. If so, move the Unit in this card's set grouop to your Disposition Area in rolled position. This effect can also be use by opponent. (Auto D): When this card leaves set, move the Unit this card set onto to its owner's Disposition Area in reroll position. Rare (NOTE: This card is an 'Operation(UNIT)') -------------------Generations----------- G-24 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. G-25 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. G-26 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-74 RMS-106CS Hizack Custom 1-2-1 2/1/1 S/E (Auto A): When opponent don't have any character, this card can't be the target of opponent's Command. Uncommon U-75 NRX-044 Asshimar 1-3-1 2/1/3 E Transformer ============================== MA Mode: */1/4 High Mobility (Auto D): When this card is sortie in Battle Area and effect of 'Atmospheric Invasion' is resolved, no Units in Earth Area can be destroyed by Battle damage during this turn. U-Z23 ZMT-D15M Galguyu 1-1-1 2/1/2 Water Transformer [(Auto D): If all Unit this card's detachment have 'Water', this card receive 1 damage at the beginning of DCS.] ============================== MA Mode: */1/3 Water U-Z24 ZM-S27G Domuttlia 2-2-1 3/0/2 E Transformer Special Shield(1) =============================== Helicopter Mode: */1/2 U-Z25 ZM-S06G Zollidia (Goze Barl Machine) 2-2-2 2/1/2 E Raid Special Shield(1) (Auto D): When this card is destroyed by Battle damage and abolished, you may destroyed a character. (Battle Phase):<<0>>Destroy a character in this card's set group. Uncommon U-Z26 ZM-D11S Abigor 2-4-2 5/0/4 S Transformer <<[3.4]>>Raid [(Auto A): When this card is battling, all Units in the same area as this card can't be the target of Command.] ================================ MA Mode: */1/4 High Mobility Rare U-Z27 ZM-S21G Bruckeng 1-4-1 3/1/3 S/E [Tire] [Special Shield(2)] U-Z28 ZMT-S29S Zanneck 2-5-2 4/3/4 S/E Prevent(4) Special Shield(2) (Self Defense Step):<<0>>When this card is in Battle Area and a character with 'NT' is set on this card, destroy an Unit without a character set on it. However, your opponent may choose and abolish a non-G card from his/her hand to negate this effect. Rare U-Z29 ZMT-A31S Doggorla 2-6-2 4/2/6 S/E Raid Water (DCS):<<1>>When this card is in the forefront of a detachment, an opponent's Unit battling with this card with Total NP cost of 5 or less gets -2/-2/-2 until end of turn. Uncommon U-Z30 Einerad 1-2-0 0/1/1 S/E Support Tire Special Shield(1) (Auto D): One of your Unit without 'Cruiser' 'Stronghold' 'Support' that sortie in front of this card gains 'Tire', +0/+0/+2 until end of turn. U-Z31 Lysithea 2-3-1 0/1/3 S/E Tire Water Cruiser Supplement(2) U-Z32 Amelia 2-2-0 */0/6 S Stronghold Colony (Auto C): At the beginning of your Draw Phase, if you have a character with 'NT' and 'Family Name', you may move 1 of your Unit or character from your Junkyard to the bottom of your Nation. -------------------Characters------------ CH-41 Sorama 1-1-0 0/1/0 M/Ad (Opponent Defense Step):<<0>>When this card is in Disposition Area, deal 1 damage to an opponent's Unit in Battle Area. This effect can only resolved after the designated effect of this step. CH-42 Kara 1-1-0 0/0/1 M/Ad (Self Attack Step):<<0>>When this card is in Battle Area, deal 1 damage to an opponent's Unit in Disposition Area. This effect can only resolved after the designated effect of this step. CH-Z13 Godwald Hein 1-3-1 2/0/2 M/Ad (Self DCS):<<0 Each>>Deal 1 damage to the Unit this card set onto. If so, deal 1 damage to an opponent's Unit with a character with 'Ch' set on it. Rare CH-Z14 Bando 1-1-0 0/1/0 M/Ad (Battle Phase):<<0>>Abolish the Unit this card set onto. If so, 1 of your Unit in the same area as this card gains 'Raid' and +2/+0/+0 until end of turn. CH-Z15 Toransu 1-1-0 0/1/0 M/Ad (Battle Phase):<<0>>Abolish the Unit this card set onto. If so, 1 of your Unit in the same area as this card gains 'Swift Strike' and +0/+0/+2 until end of turn. CH-Z16 Goze Barl 1-2-0 1/1/1 M/Ad (Auto B): When this card comes into play, you may set an opponent's character with battle strength modification of 1 or less to this card. [(Auto A): The character set onto this card gains [Set/Ch].] Uncommon CH-Z17 Fuala Grifon 1-5-0 2/2/1 F/Ad/NT Prevent(3) (Auto A): The Unit this card set onto gains 'Raid' when it's the only Unit in detachment. (Auto D):<<1.5>>When this card sortie to attack, all players choose and abolish a card from his/her hand or his/her field. Rare CH-Z18 Fonse Kagatie 1-2-0 0/0/0 M/Ad [Set/G] (Auto A): All of your characters with 'F' and 'NT' gains the following text: "Family Name (Auto A): Produce 1 Black NP". Uncommon -------------------Commands-------------- C-34 Diversion 3-5-X (Self Return Step): Destroy all cards with Total NP X. Rare C-Z10 Tiger of Space 2-2-0 (DCS): All Units battling in a Battle Area gains +6/+0/+0 until end of turn. C-Z11 Paradise of Bike Riding 1-3-0 Prevent(3) (Normal): Move all Units in all Junkyard to the top of their respective Nation. Uncommon C-Z12 Capture of Enemy Machine 1-3-1 (Self Disposition Phase): Move 1 of your Unit without 'Cruiser' 'Stronghold' from your Junkyard to your opponent's Disposition Area in rolled position. If so, move an Unit from your opponent's Junkyard into your Disposition Area in reroll position. Rare -------------------Operations------------ O-32 Hidden Hizack 1-2-0 (Self Battle Phase):<<1>>This card is treated as 'UNIT, Terrain 'E', 2/1/2' until the end of turn. No card can be set on this Unit and no text can be added. O-33 Death Merchant 1-3-0 (Auto A): All player draw a card at the designated effect of opponent's Draw Phase. Rare O-34 Strong Power Movement 1-3-0 (Self Disposition Phase):<<0>>Abolish 1 of your Basic G that produced Black NP. If so, the Designated NP cost of an opponent's Unit becomes Black until end of turn. (Self Return Step):<<0>>Abolish X of your Basic G that produced Black NP. If so, destroyed an opponent's Unit with Black designated NP cost. X is equal to the designated NP cost of that Unit. Uncommon O-Z9 Bell of Frenzy 1-2-0 [(Auto D): All player, when a new Command or Operation is put into Junkyard, that player's Nation recieve 1 damage. This effect can't repeat.] Rare O-Z10 Ruling by Gatie Party 1-3-0 (Auto A): All cards in hand can't be play if Designated NP +1 can't be satisfied. This effect can't repeat. O-Z11 Mean Method 1-4-0 (Auto A): All player abolish a card except this card at the end of their respective turn. If no card can be abolsih, that player pay (5) and abolish this card. Uncommon -------------------Generations----------- G-18 Supporters of Titans (Auto A): Produce one Black Nation Power. G-19 Supporters of Titans (Auto A): Produce one Black Nation Power. G-Z6 Citizens of Zanscare Empire (Auto A): Produce one Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-79 AMX-117R Gazu-R 2-4-1 3/1/3 S/E (Auto B): When this card is play to field, you can put to field a "Gazu-L" from hand to field in rolled position paying (2). (Defense Step): <<1>>One Unit in this card's detachment outside of "Gazu-R" and "Gazu-L" gains +0/+0/+2 until end of turn. Also, if there's your "Gazu-L', it gains +2/+2/+0 until end of turn. This effect cannot be repeat. Uncommon U-80 AMX-015 Geymalk 3-7-2 4/5/6 S/E Area Weapon(3) Psycommu(3) [Substitute Cost>(DNP, TNP, Resource Cost -1): Abolish one of your non-Red card] (Auto A): When this card sorties for attack, this card's "Psycommu" can target Unit in opponent's Disposition Area. Rare U-81 AMX-117L Gazu-L 2-4-1 3/1/3 S/E (Auto B): When this card is play to field, you can put to field a "Gazu-R" from hand to field in rolled position paying (2). (Defense Step): <<1>>One Unit in this card's detachment outside of "Gazu-R" and "Gazu-L" gains +2/+2/+0 until end of turn. Also, if there's your "Gazu-L', it gains +0/+0/+2 until end of turn. This effect cannot be repeat. Uncommon U-82 MS-09H Dowadge (Desert Rommel Machine) 1-3-2 3/0/3 E Desert (Normal): <<1>>When this card have a character set onto it, all Units with "Desert" gains "Quick" and "Prevent(3)" until end of turn. Uncommon U-83 MS-06D Desert Zaku (Rommel Team Specification) 1-2-1 1/1/2 E Desert (Auto A): When this card is in Earth Area, opponent player, under the rule, must sortie 1 or more Unit to Earth Area. U-84 Core 3 2-2-0 */0/4 S Stronghold Colony (Reroll Phase): <>When this card have a character with "Family Name" set onto it, this turn, all cards in play with "Prevent" have it -2. U-C17 XM-01 Den'an Zon (Shot Lancer Equipped) 1-2-2 2/0/2 S/E Special Shield(1) (DCS): <<1>>Deal 1 damage to an opponent's Unit battling with this card. This damage cannot be reduce by "Special Shield". U-C18 XM-05 Berga Giros (Heavy Attacking Type) 2-5-2 3/3/4 S/E Special Shield(1) (Auto D): When this card is in a battle, it gains +1/+1/+0 until end of turn. U-C19 XM-06 Dahgi Iris (Long Range Spying Type) 2-4-1 3/1/3 S/E (Self Return Step): <<0>>When this card is in Battle Area, look at the top card on opponent's Nation, then put it back to top or bottom of original Nation. U-C20 XMA-01 Rafflesia 2-6-2 5/5/5 S Prevent(5) Raid Area Weapon(3) (Auto B): When this card is play to field, look at all cards in your Nation, and you can move any number of "Bug" into your Junkyard from there. Afterward, opponent shuffle your Nation. (Self Attack Step): <<0 Each>>Roll 2 of your Gs. If so, put to field a "Bug" from your Junkyard in Reroll position. Rare U-C21 Bug 1-2-0 */*/1 S/E Quick [(Auto A): This card cannot have set card set onto it, and cannot have text add] (Auto D): When this card is battling during Defense Step, abolish it. If so, one Unit in the same area as this card gains -1/-1/-1 until end of turn. U-C22 Zamouth Garr 2-5-1 */2/5 S/E Cruiser Supplement(3) (Draw Phase): <>Choose a card in hand and set it on this card face-down. That card is treated as an OPERATION(UNIT) afterward. (Attack Step): <>Reveal a face-down card set on this card. If that card is an Unit, you can pay its Normal Cost and play it in Reroll position. If not, remove that card from the game. Uncommon -------------------Characters------------ CH-46 Chara Soon 2-5-0 2/2/1 F/Ad/NT Prevent(3) (Auto A): When the Unit this card set onto have "Area Weapon", that Unit gains "Area Weapon" +1. (Normal): <<0>>When this card is destroy, abolish this card's set group and choose and abolish X cards from hand. If so, use the effect of "Area Weapon(X)" on all Units. Rare CH-47 Lance Gylen 1-2-0 1/1/1 M/Ad (Auto A): All your Units in the same area as this card would not target by "Psycommu". Also, if "Nee Gylen" is in same area as this card, they would not target by "Area Weapon". CH-48 Nee Gylen 1-2-0 1/1/1 M/Ad (Auto A): All opponent's Units in the same area as this card have "Desert" negate. Also, if "Lance Gylen" is in same area as this card, "Swift Strike" is negate. CH-49 Desert Rommel 1-3-0 0/0/0 M/Ad (Auto A): This card gains +1/+0/+0 for each of your Unit with "Desert". Uncommon CH-50 Niki 1-1-0 0/0/1 M/Ad (Battle Phase): <>The target of an opponent's Command that target 1 card would change to target this card's set group. This effect does not resolves if it's not appropriate under rule. CH-51 Mineva Lao Zabi 1-3-0 0/0/0 F/Ch [Set/G] Family Name (Self Disposition Phase): <<1>>Remove one of your Basic G or a Basic G in your Junkyard from the game. If so, this card would produce 2 NP that's product by the removed G during this Phase. Uncommon CH-C9 Carozzo Ronah 1-5-0 2/2/2 M/Ad/NT Prevent(5) Family name (Auto B): When this card is play to field, move all Commands in your Junkyard with text with description of "Negate the play" to the bottom of your Nation. (Self Defense Step): <<0 Each>>Abolish a "Bug" in Battle Area. If so, deal 1 damage to opponent's Nation. Rare CH-C10 Gere Krueger 1-2-0 0/0/0 M/Ad [Set/G] Cruiser-use-modification(+0/+0/+1) (Normal): <<0 Each>>Abolish one of your Unit. If so, this turn, the next play of your card gains "Prevent(X)". The value X is equal to the abolish Unit's TNP cost. Uncommon -------------------Commands-------------- C-35 Unexpected Action 2-2-0 (Disposition Phase): Look at the bottom 2 cards in your Nation, and move 1 from there into your hand, and put the remaining one to the top of original Nation. Uncommon C-C6 Unknown Full Content 1-2-0 Prevent(3) [Extra Cost>Abolish your hand with 2 cards or more (outside of this card)] (Normal): Look at all cards in your Nation, and move a card from there into your hand. Afterward, opponent shuffle your Nation. rare C-C7 Counter of Promise 1-2-0 (Normal): Look at all cards in your Nation, you can from there pull any number of Basic Gs and abolish them. Afterward, opponent shuffle your Nation. Uncommon C-C8 Random Purge 1-3-0 [Substitute Cost>(TNP -2): Choose and abolish a card from hand] (Normal): Negate the play of a character or Operation and abolish it. C-C9 Person does not suit the Mind 2-3-0 (Battle Phase): Roll all cards with with TNP cost odd or even. Rare -------------------Operations------------ O-37 Worship Object 1-2-0 (Opponent's Battle Phase): <<1>>This card afterward would be treated as {UNIT, Terrain "S"/"E", 1/0/4} until end of turn. This Unit cannot have set card set onto it or have text add. O-38 Hot Sand Lurkers 1-2-0 (Auto A): When a detachment with only Units with "Desert" is battling in Earth Area, all Units without "Desert" gains +0/*/+0. O-39 Fumble 2-3-1 [Restrict to 1] (Auto D): At the end of cut when an opponent card's play outside of G resolved, put a Coin onto this card. (Disposition Phase): <<0>>When this card have 4 or more Coins on it, abolish this card. If so, negate the play of an opponent's card and abolish it. Rare O-40 Royal Guard 1-1-0 (Auto A): This card's Set Group would not be target of opponent's effect as long as there's another of your Unit in the same area. Uncommon (NOTE: This is an "Operation(Character)") O-C7 Rafflesia Project 1-2-0 (Auto A): "Rafflesia" in your hand have TNP -1 when play. (Normal): <<0>>Abolish one of your Unit without "Cruiser" or "Stronghold". If so, put 2 Bug Coins onto your Disposition Area. Bug Coin is treated as {UNIT, Card Name "Bug", Terrain "S"/"E", 1/1/1}. Also, it cannot be target of your Command, and is remove at the end of turn. Uncommon -------------------Generations----------- G-19 Supporters of Neo Zeon (Auto A): Produce one Red Nation Power. G-20 Supporters of Neo Zeon (Auto A): Produce one Red Nation Power. G-C5 Citizens of Cosmo Babylonia (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A, X \_________________ -------------------Units----------------- U-72 Core Fighter 1-1-0 */1/1 S/E Quick (Auto B): When this card is play to field, it's in Reroll position. Also, you can return one of your Unit or character to the top of owner's LCP. U-73 G-M2F/AMX-1002 Zssan 2-3-1 1/2/2 S/E (Auto A): This card, when do not have a character set onto it, and have character in this card's detachment, gains +0/+1/+0. U-X1 GX-9900 Gundam X 2-4-1 3/1/3 S/E <<[2.4](1)>>Area Weapon(4) (Auto A): This card's "Area Weapon" can only resolved if there's a card with "Name: Moon". Rare U-X2 GW-9800 Gundam Airmaster 1-4-2 3/1/2 S/E Vulture Transformer (Auto B): When this card is play to field, it's in Reroll position. ============= MA Mode: */1/3 High Mobility Vulture Uncommon U-X3 GT-9600 Gundam Leopard 1-4-1 2/2/3 S/E Vulture (Defense Step): <<1>>Deal 1 damage to all opponent's Units battling with this card. Uncommon U-X4 DT-6800A Daughtress 1-2-1 1/1/2 S/E Vulture U-X5 RMS-006G Jenice Kai (Crockas Machine) 1-1-0 2/0/1 E Vulture (Auto D): When this card is battling with an opponent's character, roll it. U-X6 NRX-0013 Gundam Versago 2-5-2 4/2/4 S/E Vulture <<1>>Area Weapon(2) (Self Defense Step): <<0>>During this turn, the timing of this card's "Area Weapon" is change to Defense Step. Also, the original defense strength is used as calculation for the defense strength. Rare (NOTE: "Original Defense Strength" = the one write on the Unit affect) U-X7 NRX-0015 Gundam Ashtaron 2-5-2 4/0/4 S/E Vulture Transformer [(Self Defense Step): <<1>>An opponent's Unit battling with this card with attack strength lower than this card's attack strength gains -2/-2/+0 until end of turn] ================= MA Mode: 2/0/5 High Mobility Vulture Rare U-X8 MA-06 Grandeene 2-3-2 */1/4 E (Return Step): <>Choose and abolish a card from hand. If so, use the effect of "Area Weapon(X)" to all Units in Earth Area without character set onto them. The value X is equal to the TNP cost of the abolished card. U-X9 Freeden 1-3-1 */1/3 E Vulture Cruiser Supplement(2) (Auto D): When this card sorties for attack, during this turn, opponent under the rule must sorties 1 or more Unit to the area this card sorties to. Uncommon U-X10 Alternative Corp 1-2-0 */1/5 E Stronghold (Auto B): When this card is play to field, it's in Reroll position. Also, if there's a character with "NT", draw a card from your LCP. -------------------Characters------------ CH-49 Merrybell Gadget 1-3-0 2/1/1 F/Ch (Auto D): This card, during the designate effect of Reroll step, if in Reroll position, rolled it. Also, if in rolled position, Reroll it. (NOTE: This effect also applied the designate effect of opponent's Reroll Step. Also, use it as "Effect replacement) Rare CH-50 Yani Obus 1-1-0 0/0/1 M/Ad (Attack Step): <<0>>One of your Basic G is treated as {UNIT, Terrain "S"/"E", 1/1/1} during this turn. That Unit cannot have set card set onto it, and cannot have text added. Also, it cannot sorties in the same area as this card. CH-X1 Gerrod Ran 1-1-1 1/0/1 M/Ch Vulture Quick (Auto B): When this card is play, it can be set onto Unit outside of Battle Area. Uncommon CH-X2 Witz Sou 1-2-1 1/1/1 M/Ad Vulture (Auto D): When this card is in a battle, you gain 1 Vulture Point. CH-X3 Roybea Loy 1-3-1 1/2/1 M/Ad Vulture (Defense Step): <<1>>Roll all characters with "F" and "Ad" battling with this card. CH-X4 Tiffa Adill 1-2-0 0/0/0 F/Ch/NT [Set/Ch.G] (Self Defense Step): <<1>>When this card is in Battle Area, this turn, all opponent's Units must sorties to the same area if allow by rule. (Self Draw Phase): <<0>>Look at the top card on your Nation or LCP. Rare CH-X5 Sengia Frost 2-4-1 2/2/1 M/Ad (Auto A): The Unit this card and "Olba Frost" set on gains "Swift Strike" during your turn. (Normal): <<0>>Reroll "Olba Frost" Uncommon CH-X6 Olba Frost 2-4-0 2/0/2 M/Ad (Auto B): When this card is play to field, you can destroy a character in rolled position. (Normal): <<0>>Reroll "Sengia Frost" Uncommon -------------------Commands-------------- C-X1 Gundam, for Sale 1-3-0 (Disposition Phase): All player choose a card from hand as "Bid Card", and reveal it. If so, the player with the "Bid card" with higher Total Cost choose a card from their own Junkyard and move it to chosen hand, then abolish that "Bid Card". The other player return the "Bid Card" to original owner's hand. Uncommon -------------------Operations------------ O-50 Proposal 1-3-0 (Normal): <<0>>Roll one of your G, choose and abolish a card from hand. If so, choose a card with the same TNP cost as the abolished card and reroll or rolled it. O-51 Earth Light 1-4-0 Prevent(3) (Auto A): All players cannot play Command in opponent's turn. (Disposition Phase): <<0>>Abolish two of your cards outside of this card. If so, abolish this card. This effect can be use by all players. Rare O-X1 Hidden Property 1-1-0 (Battle Phase): <>Your Vulture Points -3. If so, put a Nugget Coin onto one of your G. (Self Disposition Phase): <>Abolish one of your G with a Nugget Coin on it. If so, draw card from your LCP up to number of Nugget Coin on that abolished G. Uncommon O-X2 Has the Moon gone out? 1-2-0 (Battle Phase): <<0>>One of your Unit with "Area Weapon" gains "Area Weapon" +1 until end of turn. This effect cannot be repeat. Rare O-X3 Thousand-Mile Eye 1-2-0 (Normal): <>Look at all cards in your LCP, pull a card out from there and abolish it. Afterward, opponent shuffle your LCP. O-X4 Temporary Rewards 1-3-0 (Auto D): When a detachment with only set group with "Vulture" is in battle, you gain 1 Vulture Point. O-X5 War Dust under Moon 2-3-0 (Auto A): All of your Units in Battle Area gains "Vulture". Uncommon O-X6 No Power in Large Power 2-3-0 (Battle Phase): <<0>>Abolish a card from hand, and choose and Roll X of your cards outside of set cards. If so, opponent choose and roll X of his/her card outside of set card. O-X7 Bazaar 2-3-0 (Disposition Phase): <>X Units with "Vulture" gains one of the following text or battle modification until end of turn. 1)+1/+1/+1 2)-1/-1/-1 3)Desert 4)<<2>>Area Weapon(2) (NOTE: It cannot be chosen individually) Rare -------------------Generations----------- G-21 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-X1 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power. G-X2 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power. __________________________ __________/ White: W \_________________ -------------------Units----------------- U-67 OZ-13MS Gundam Epyon 3-6-3 6/*/6 S/E [Restrict to 1] Raid (Auto D): When this card's detachment does battle damages to opponent's Nation, all player randomly choose a card in hand and abolish it. (Battle Phase): <<0>>Abolish the top card on your Nation. If so, this card gains +X/+0/+X until end of turn. The value X is equal to the DNP of the abolished card. Rare U-68 XXXG-00W0 Wing Gundam 0 3-6-3 6/4/6 S/E [Restrict to 1] Area Weapon(3) (Auto D): When the battle damages of this card's detachment destroy an opponent's Unit, draw a card. (Battle Phase): <<0>>Abolish the top card on your Nation. If so, this card gains +X/+0/+X until end of turn. The value X is equal to the DNP of the abolished card. Rare U-69 XXXG-01W Wing Gundam 3-4-2 4/2/4 S/E [Restrict to 1] Transformer (Auto B): This card gains "Quick" during Defense Step. (DCS): <<1>>Abolish this card. If so, negate the destroy of one of your Unit. ================ Bird Mode: */2/5 High Mobility Uncommon U-70 WMS-03 Maganac (Ahmad Machine) 2-2-2 2/1/2 E Desert (Auto D): When this card have a character set onto it while sortie to Battle Area, deal 1 damage to an opponent's Unit. U-71 OZ-07MS Tragos 2-2-1 2/0/2 E (Disposition Phase): <<1>>Transformer ============== (Hover Unit Equipped): 0/2/2 Desert U-72 OZ-12SMS Taurus (White Fang Specification) 1-1-1 2/1/3 S/E Transformer [(Auto A): This card cannot have character set onto it] [(Auto D): This card is abolish when your Unit outside of with "Name: Taurus" is play to field] ================ MA Mode: */1/3 High Mobility U-73 OZ-06MS Leo (Dober Gun Equipped) 1-2-1 1/2/1 S/E U-74 WF-02MD Virgo II (Megabeam Cannon Equipped) 1-4-1 3/3/3 S/E Special Shield(1) [(Auto A): This card cannot have character set onto it] Uncommon U-75 Peacemillion 2-4-1 */1/5 S [Restrict to 1] Cruiser Supplement(3) (Auto A): All of your Units in the same area with "Restrict to 1" would not receive damages outside of Battle Damages. (Normal): <<0>>Abolish this card. If so, destroy an opponent's Unit with "Cruiser" or "Stronghold". Uncommon U-76 OZ Europe Air Force Base 1-2-0 */0/5 E Stronghold (Auto B): When this card is play to field, it's in Reroll position. Also, you can move a character from your Junkyard to the top of your Nation. -------------------Characters------------ CH-48 Relena Peacecraft 2-2-0 0/0/0 F/Ch [Set/Ch] Family name [(Auto B): This card's name is same as "Relena Darlian] (Normal): <>One Unit gains the following text until end of turn. "(Auto D): When this card sorties, randomly abolish a card from hand" Uncommon CH-49 Heero Yuy 3-5-0 2/2/2 M/Ch (Auto A): This card's set group can't be rolled by opponent's effect while battling. (Auto D): When this card's detachement destroy opponent's Unit(s) by dealing Battle Damage, recover your Nation equal to the total of those Unit(s)' Total NP cost. Rare CH-50 Zechs Marquise 3-5-0 2/2/2 M/Ad (Auto A): This card's set group can't be rolled by opponent's effect while battling. (Auto D): When this card's detachement destroy opponent's Unit(s) by dealing Battle Damage, deal damage to opponent's Nation equal to the total of those Unit(s)' resource cost. Rare CH-51 Sally Poe 1-2-0 0/0/1 F/Ad (Self Return Step):<>When this card is in Battle Area, move 1 of your Unit with 'Restrict to 1' from your Junkyard to the top or bottom of your Nation. CH-52 Lady Une 2-2-0 0/0/2 F/Ad Quick (Auto B): If this card comes into play during defense step, move the Unit this card set onto to a Battle Area in roll position. Uncommon CH-53 Dorothy Catalonia 2-3-0 1/1/1 F/Ch [Set/G] Family name (Auto A): When this card is in Disposition Area, all your Units with text include 'No character can be set onto this card' gains +1/+1/+1. Uncommon CH-54 Quinze 2-2-0 0/0/0 M/Ad [Set/G] Cruiser-use-Modification(+0/+0/+1) (Self Battle Phase):<<0>>Put 1 of your Unit with text include 'No character can be set onto this card' from your Junkyard, after paying its normal cost, onto field in reroll position. At the end of turn, remove that Unit from game. -------------------Commands-------------- C-51 Concentrated Power 2-2-0 (Defense Step): Deal X damages to an opponent's Unit in Battle Area. The value X is number of your Units with "Name: Gundam". Uncommon C-52 Crafty Trap 2-2-2 (Disposition Phase): Remove an opponent's Operation from game. C-53 Puppet 2-3-0 (Battle Phase): In Battle Area, all your Units without character set onto it gains the battle modification of one of your character in Disposition Area until end of turn. Uncommon C-54 Entrusted Destiny 2-3-1 (Normal): Negate the play of a Command and abolish it. If so, your Nation receive damages equal to that Command's TNP. C-55 Gratuitous Love 2-4-1 (Normal): 1 Unit and a character in your Junkyard would become a set group and put to your Disposition Area in Reroll position. At the end of turn, remove that set group from game. Rare C-56 G(Gundam) called by Deathscythe 3-4-1 (Self Reroll Phase): Destroy a Basic G. Uncommon C-57 Exchange Promise 1-5-0 (Opponent's Disposition Phase): Reveal your hand. If so, recover your Nation equal to the revealed cards Total DNP cost. Also, recover opponent's Nation equal to total Resource Costs. Uncommon C-58 Defeat Declaratoin 2-5-0 (Opponent's Return Step): Remove all of your cards outside of Gs from the game. If so, all players draws until they have 6 cards in hand. Rare C-59 The Last Winner 3-4-0 (Self Disposition Phase): The effect of "Area Weapon(X)" of one of your Unit is change to following until end of turn. "(Self Return Step): <>Abolish this card from Battle Area. If so, deal damages to opponent's Nation equal to 3 times of X. At the end of turn, you lose the game" Rare -------------------Operations------------ O-11 End of Unity 3-3-0 (Auto A): All your White Units with "Desert" gains +1/+1/+1 while in Earth Area. -------------------Generations----------- G-20 Supporters of Sanc Kingdom (Auto A): Produce one White Nation Power. G-21 Supporters of Sanc Kingdom (Auto A): Produce one White Nation Power. G- Supporters of White Fang (Auto A): Produce one White Nation Power. ________________ __________/ Purple \________________________ -------------------Units----------------- U-1 Do Dai Kai 0-2-0 */0/1 E Support High Mobility (Attack Step): <<1>>Your Unit without "Cruiser" or "Stronghold" right in front or behind this card gains "High Mobility" until end of turn. U-2 Shackles 0-2-0 */0/1 S Support High Mobility (Attack Step): <<1>>Your Unit without "Cruiser" or "Stronghold" right in front or behind this card gains "High Mobility" until end of turn. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-4 Aristocrat Resistance Group (Auto A): Produce 1 Purple NP (Self Attack Step): <<1>>Abolish this card. If so, destroy a Special G. END OF FILE.