Gundam War TCG - Card Translation TXT File Translation File for: Innovation Wave (Set 7) Document version 1.0, last update 6/25/07 (c)2007 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 69+4 (Blue/Green/Black 12+1, Red 12, Brown 11+1, White 10) CHARACTER: 46+4 (Blue 10+1, Green/Black/Red 8+1, Brown/White 6) COMMAND: 33+3 (Blue 7, Green 6+1, Black 6, Red 5+2, Brown 2, White 7) OPERATION: 33+9 (Blue 5+3, Green 4+1, Black 6+3, Red 7+1, Brown 8+1, White 3) Gs: 20 (All 3 + 2 Purple) TOTAL: 181+20+20 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.0 - Finish all card. v0.5 - Finish all Blue, Green, Black, and Red cards --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-40 Magellan 1-1-1 */1/3 S Cruiser Supplement(1) U-115 RX-93 Nu Gundam 2-6-1 5/2/5 S/E Prevent(3) <<[2.7]>>Psycommu(3) (Auto B): You may resolve the following effect for this card during Defense Step if opponent have Unit(s) in Battle Area(s). "Quick (Auto B): When this card is play onto the field, put this card in a Battle Area with an opponent's Unit in reroll position" Rare U-116 RGZ-91 Re-GZ 2-5-2 4/1/4 S/E [(Auto B): This card comes into play in "Transform Mode". If so, if "Transform" effect is not used, this card's "Transform Mode" is treated as "Normal Mode"] [(Auto A): This card can't return to "Transform Mode" while it's in "Normal Mode"] ============================================== BWS Equipped: */2/5 High Mobility Area Weapon(2) (Normal):<<0>>Use the effect of "Transform" on this card. Uncommon U-117 RGM-89 Jegan 2-3-1 2/1/3 S/E (Auto B): When this card is play onto the field, draw a card at end of turn. U-118 RGM-89 Jegan (Kayra Su Machine) 3-3-1 2/1/3 S/E (DCS):<<0>>When this card is battling while a character is set onto this card, draw a card. Uncommon U-119 LM314V21 V2 Gundam 2-5-1 4/2/4 S/E <<1>>Area Weapon(X) Special Shield(1) (Auto A): The amount of this card's "Area Weapon (X)" is equal to half of your NP (when play) (Round Down). Rare U-120 LM111E03 Gunblastor 2-4-1 3/2/3 S/E Special Shield(1) U-121 ZM-S06S Zoloat (Marbet Fingerhat Machine) 1-2-1 2/1/2 S Special Shield(1) (Auto A): When opponent is generating Black NP, this card can't be the target of opponent's Command. Uncommon U-122 RGM-119 Jamesgun 1-1-1 2/1/1 E Special Shield(1) U-123 RX-78-6 Gundam No. 6 2-3-2 3/2/3 E Prevent(3) [(Auto A): When you only have 1 Unit, this card gains +1/+0/+1 for each card in your hand] Rare U-124 G Armor 2-4-2 */2/4 S/E (Disposition Phase):<<0>>This card's text and battle strength becomes one of the following until end of turn. 1. Gundam: 3/1/3 2. G Bull: "Desert" */2/3 3. G Sky: "High Mobility" */1/4 U-125 Reinforce Jr. 2-4-2 0/2/4 S/E Cruiser Supplement(2) Special Shield(1) (DCS):<<1>>Increase this card's attack strength by this card's shooting strength until end of turn. Uncommon U-126 Londonion 1-2-0 */0/5 S Stronghold Colony (Auto B): This card is play onto the field in reroll position (Auto A): When this card is rerolled, all your Basic Gs can't be destroy by opponent's effect. -------------------Characters------------ CH-7 Reccoa Londo 1-3-0 1/1/1 F/Ad (Auto C): When this card's detachment deals battle damage to opponent's Nation, destroy an Operation in opponent's Disposition Area. CH-64 Amuro Ray 2-6-0 3/3/3 M/Ad/NT Prevent(5) (Auto A): Opponent can't set Operations on this card's set group. [(Auto D): When this card's detachment deals battle damage to opponent's Nation, recover your Nation equal to the damage dealt] Rare CH-65 Chan Agi 1-2-0 0/0/0 F/Ad [Set/Ch] (Auto D): When this card sortie to attack, you may return an Unit in a Junkyard to the bottom of its owner's Nation. Uncommon CH-66 Kayra Su 1-3-0 1/1/2 F/Ad Quick (Auto D): When this card sortie to defense, this card gains +0/+0/+1 until end of turn. CH-67 Quess Paraya 1-2-0 1/2/1 F/Ch/NT (AUto D): When an opponent's character with 'M' 'Ad' 'NT' is play onto the field, move this card's set group to opponent's Disposition Area in reroll position. Rare CH-68 Oliver Inoe 1-2-0 1/1/1 M/Ad (Auto D): All of your character with 'F' that sortie in the same area as this card gains +0/+0/+1 until end of turn. CH-69 Kaite Bush 1-1-0 1/0/1 F/Ad (Normal):<<1>>Abolish this card's set group. If so, negate the destruction of 1 of your non-Unit card. Uncommon CH-70 Peggy Lee 1-2-0 1/1/1 F/Ad (Normal):<<1>>Abolish this card's set group. If so, negate the destruction of a set group with a Character. Uncommon CH-71 Roberto Gomez 1-3-0 0/0/0 M/Ad Cruiser Use Modification(+1/+1/+1) (Self DCS):<<0>>Destroy an Unit in this card's detachment. If so, destroy an Operation. CH-72 Agar 1-2-0 1/1/1 M/Ad (Attack Step):<<0>>Return 1 of your Basic G to its owner's hand. CH-73 Wong Lee 1-1-0 0/0/0 M/Ad (Normal):<<1>>Reroll or Roll a character with 'Ch' in the same area as this card. -------------------Commands-------------- C-41 Londo Bell 1-2-1 Prevent(3) (Disposition Phase): Destroy an Operation. C-42 Intercepting Battle 1-3-1 Prevent(3) (Normal): Al your Unit in an Area gets +0/+0/+2 until end of turn. C-43 Political Privileges 1-3-0 Prevent(3) (Normal): Draw 2 cards. Afterward, abolish a card from your hand. Rare C-44 Mistaken Ideal 1-2-0 Prevent(3) (Normal): During this turn, all your cards that's being played gets "Prevent(3)". C-45 Trembling White Shadow 2-4-0 (Battle Phase): One of your Unit with "Name: Gundam" can't be damage by Battle Damage, and gets +2/+2/+2 until end of turn. Rare C-46 Night Before Decisive Battle 2-4-0 Prevent(3) (Self Disposition Phase): Remove all cards in your Nation from game. If so, move all cards in your hand and your LCP to your Nation. Opponent shuffle your Nation afterward. Uncommon C-47 Mother Earth 1-3-1 (Self Return Step): Remove 2 Pollution Coin a player has. -------------------Operations------------ O-2 Pilot's Local Requisition 1-2-0 (Normal): <>Reveal the top 3 cards on your LCP. Add all characters from the revealed card to hand, and abolish the rest. O-13 Newtype's Intuition 1-2-0 (Normal): <>Negate the play of one of your card. If so, return that card back to owner's hand. However, you cannot target Commands with text that have "Negate the Play". O-29 Tears of Moment 1-1-0 (DCS):<<1>>Abolish 1 of your G and 1 of your Unit. If so, your Nation don't receive damages until end of turn. O-48 Starting in Life 1-2-0 (Normal):<<0>>When you have character(s) with 'F', during this turn, all character with 'Ch' in your hand gains the following text. "Quick Prevent(2) (Auto B): When this card is play onto the field, reroll the Unit this card set onto" Uncommon O-49 Gibratar Air Space 1-3-0 [(Auto A): All Nation don't receive damage outside of Battle damage] O-50 Multiple Mobile Suit 1-1-0 (Normal):<<0 Each>>Abolish 1 of your destroyed Unit. If so, you may put 1 of your Unit in your hand with TNP cost less than or equal to the abolished Unit to the same place as the abolished Unit in reroll position. Rare O-51 Jinn Generham 1-1-0 (Normal):<<0>>Abolish this card. If so, negate the destruction of 1 of your non-Unit card. O-52 Violent Death 1-2-0 (Auto D): You may draw a card whenever 1 of your card's play is negated by opponent's effect. -------------------Generations----------- G-24 Citizens of Earth Federation (Auto A): Produce one Blue Nation Power. G-25 Citizens of Earth Federation (Auto A): Produce one Blue Nation Power. G-26 Supporter of League Militaire (Auto A): Produce one Blue Nation Power. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-36 Dolos 1-4-1 */0/6 S Cruiser Supplement(5) U-103 MS-09 Dom (Black Tri-Star Gaia Machine) 2-3-1 3/0/3 E Raid Quick (Defense Step):<<0>>When a character is set onto this card, and this card is in the forefront of a detachment of 2 or more Units, roll an opponent's Unit without a character set onto it that's battling with this card. Rare U-104 MS-09 Dom (Black Tri-Star Mash Machine) 2-3-1 2/1/3 E Raid Quick (Defense Step):<<0>>When a character is set onto this card, and this card is in a detachment of 2 or more Units, destroy a rolled opponent's Unit battling with this card. Rare U-105 MS-09 Dom (Black Tri-Star Ortega Machine) 2-3-1 2/2/2 E Raid Quick (Defense Step):<<0>>When a character is set onto this card, and this card is in a detachment of 2 or more Units, remove a destroyed Unit battling with this card from game. If so, deal damage to opponent's Nation equal to the total of all costs of that Unit. Rare U-106 MS-05 Zaku (Gadem Machine) 1-1-0 1/0/2 S/E (Defense Step):<>When a character is set onto this card, deal damage to an opponent's Unit battling with this card equal to this card's attack strength. U-107 MS-13 Gasshia 1-3-1 4/0/1 S/E U-108 MS-18E Kempfer (Chain Mine Equipped) 2-5-1 4/0/4 S/E Prevent(3) (DCS):<<1>>Deal 4 damages to an opponent's Unit battling with this card. If so, all opponent Unit battling with this card gains "Swift Strike" until end of turn. This effect can only be used before the designated effect of DCS. Rare U-109 MS-06J Zaku II (Fenrir Team Spec) 1-2-1 2/1/2 E (Auto C): When this card is destroy and abolished, you may draw a card. Uncommon U-110 MS-07B Gouf (Fenrir Team Spec) 2-2-1 3/0/2 E (Auto C): When this card is destroy and abolished, you may draw a card. Uncommon U-111 MA-05 Bigro (Tokwan Machine) 3-4-2 3/2/4 S High Mobility (DCS):<<1>>When a character is set onto this card, roll a character with "NT" battling with this card. Uncommon U-112 Luggun 1-1-0 */0/1 E Quick (Auto B): This card is play onto the field in reroll position. (Self Battle Phase):<<0>>When this card is in Battle Area, look at the top card of a Nation or LCP. U-113 Papua 1-1-1 */0/2 S Cruiser Supplement(3) (Auto A): This card's Supplement effect can be used on Cruiser other than this card. U-114 Zeon Mining Base 1-2-0 */0/3 E Stronghold (Auto A): When opponent attack, he/she must sortie 1 or more Unit to Earth Area if rules permit. (Auto A): This card must sortie to defense when possible if opponent have an Unit in Earth Area. -------------------Characters------------ CH-59 Gadem 1-1-0 1/0/0 M/Ad Quick Cruiser Use Modification(+0/+0/+1) (Auto B): This card gains +1/+0/+0 until end of turn when this card is play onto the field. CH-60 Tokwan 1-3-0 2/1/0 M/Ad (Auto A): When this card is set onto an Unit with 'High Mobility', opponent's Unit(s) without character set onto can't sortie to the Battle Area this card is in. Uncommon CH-61 Gaia 2-3-0 2/1/1 M/Ad Quick (Auto B): When this card is play onto the field, you may look at your Nation and put a "Mash" to your hand. Your opponent shuffle your Nation afterward. (Auto D): When this card sortie in the same detachment as 'Mash' and 'Ortega', this card gains +1/+0/+1 until end of turn. Rare CH-62 Mash 2-3-0 1/2/1 M/Ad Quick (Auto B): When this card is play onto the field, you may look at your Nation and put a "Ortega" to your hand. Your opponent shuffle your Nation afterward. (Auto D): When this card sortie in the same detachment as 'Gaia' and 'Ortega', this card gains +0/+1/+1 until end of turn. Rare CH-63 Ortega 2-3-0 1/1/2 M/Ad Quick (Auto B): When this card is play onto the field, you may look at your Nation and put a "Gaia" to your hand. Your opponent shuffle your Nation afterward. (Auto D): When this card sortie in the same detachment as 'Gaia' and 'Mash', this card gains +1/+1/+0 until end of turn. Rare CH-64 Garret Schmitzer 1-3-0 1/1/1 M/Ad (Disposition Phase):<<0>>Abolish one of your Unit with the lowest total combined cost. If so, you may put an Unit from hand to field with total combined cost higher than the abolished Unit after paying the normal cost. Uncommon CH-65 Nikki Roberto 1-2-0 1/0/1 M/Ch (Battle Phase):<<1>>Return this card to top of its owner's Nation. (Battle Phase):<<0 Each>>Roll 2 of your Gs. If so, 1 of your Unit in this card's detachment outside of the Unit this card set onto gains +0/+1/+0 until end of turn. This effect can't repeat. CH-66 Charlotte Hapner 1-2-0 0/1/1 F/Ch (Battle Phase):<<1>>Return this card to top of its owner's Nation. (Self Battle Phase):<<0>>When this card is in Battle Area, draw a card. Afterward, choose a card in your hand and move that card to top of your Nation. -------------------Commands-------------- C-12 Insane Scientists 1-1-0 (Disposition Phase): Abolish all of your Unit cards. If so, produce nubmer of Green NPs equal to the number of Unit card abolished this way until the end of Disposition Phase. C-42 Midnight Fenrir Team 1-1-1 Prevent(3) (DCS): Deal 2 damages to an Unit. Rare C-43 Attacking! Triple Dom 1-4-0 (DCS): All Units in 1 of your detachment with 3 or more Units, during this turn, use total of their attack strength and shooting strength when calculating total battle damage. Also, those Units gets 'Raid' until end of turn. Rare C-44 Heavy Pace 1-3-X (Normal): Return X destroyed Units of yours to their owner's hand. X can't be greater than your NP. Uncommon C-45 Forced Scouting 1-1-1 Prevent(3) (Normal): Destroy a special G. C-46 Scout 2-3-0 (Disposition Phase): Choose one of your Unit that can form a "Custom Machine Set", and look at all cards in your Nation, pull out a character that can form the "Custom Machine Set", reveal it and put it into your hand. Opponent shuffle your Nation afterward. C-47 Christmas Operation 2-4-1 (Battle Phase): Put 1 of your Unit in your Junkyard, after paying the Normal cost (when resolving), to your Disposition Area in reroll position. Rare -------------------Operations------------ O-2 Zeon's Cross Medal 1-1-0 (Auto C): When 1 of your Unit is move to Graveyard from field, draw a card. O-41 Zero Distance Shooting 1-2-0 (Auto A): The amount of damages by your Command with "Effect that dealt damage" that target only 1 Unit is +1. Uncommon O-42 Encircled Fang 1-3-0 (Battle Phase):<<0>>When opponent have more Units than you, 1 of your Unit gets 'Swift Strike' until end of turn. O-43 Beat Enemy's Supply Ship! 1-2-0 (Self DCS):<>Remove 1 of your Unit with 'Cruiser' from game. If so, draw cards equal to the amount of that Unit's "Supplement". O-44 Battle Power Outside of Calculation 1-2-0 (Battle Phase):<<1>>1 of your basic G is treated as {UNIT, Terrain "S", 2/0/1} afterward. That G can't have a set card set onto it (Destroy all set card already set onto the card), and can't gain additional text. Abolish it at end of turn. -------------------Generations----------- G-21 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. G-22 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. G-23 Citizens of Principlity of Zeon (Auto A): Produce one Green Nation Power. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-20 MS-06E Zaku Recon Type 1-1-1 1/0/1 S/E (Defense Step):<>When this card's detachment deals battle damage to opponent's Nation, at the end of DCS, destroy an opponent's Operation in his/her Disposition Area. U-66 RX-160 Byalant 2-2-1 3/0/3 S/E Prevent(3) Quick (Auto B): When this card is play onto the field, play it in Reroll position. Also, abolish this card at end of turn. Rare U-67 PMX-000 Messala (Reccoa LondO Machine) 2-4-2 3/2/4 S Transform [(Auto A): When a character is set onto this card and when this card is in the forefront of a detachment, all Units in this card's detachment with defense strength of 2 or less can't be target by opponent's Command] ================================================ MA Mode: */2/5 High Mobility Uncommon U-Z13 ZM-S08G Zolo (Chronicle Asher Machine) 1-2-1 2/1/2 E Special Shield(1) (Self ATK Step):<<0>>When this card is in Battle Area with a character set onto this card, move an opponent's Unit that's originally owned by you to your Disposition Area in reroll position. Rare U-Z14 ZM-S09G Tomilat (Lupe Cineau Machine) 2-2-1 2/1/2 E Transform Special Shield(1) (Auto D): When this card is battling with a character set onto this card, this card gains +2/+0/-1 until end of turn. Uncommon U-Z15 ZMT-S14S Contio 2-5-1 4/2/4 S/E Special Shield(1) (DCS):<<1>>Deal 1 damage to an opponent's Unit battling with this card. U-Z16 ZMT-S16G Memedorza 2-3-2 2/1/2 E High Mobility Special Shield(1) U-Z17 ZM-S19S Shy-Tarn 1-1-1 2/2/3 S/E Special Shield(1) (Auto A): This card can't sortie to attack. U-Z18 ZM-S22S Rig Shokew (Katejina Loos Machine) 3-4-1 4/1/3 S/E Prevent(3) Special Shield(1) (Auto A): When a character with 'F' is set onto this card, this card gains "Raid" "Swift Strike". Also, all opponent's Unit battling with this card lose "Raid" and "Swift Strike". Rare U-Z19 ZM-S24G Gedlav (Einerad Equipped) 2-3-2 2/1/3 S/E Tire Special Shield(2) (Battle Phase):<<1>>Use the effect of "Transform" on this card. If so, negate the destruction of this card. ============================================= Gedlav: 2/0/1 Special Shield(1) [(Auto A): This card can't return to "Normal Mode" after this card is turn into "Transform Mode"] U-Z20 ZMT-A31S Doggorla 2-6-2 5/3/3 S/E (Normal)<<0 Each>>When this card is destroy by damage, roll 2 of your Gs and abolish a card from your hand. If so, negate the destruction of this card. Uncommon U-Z21 Squid 2-2-1 */1/4 S Cruiser Supplement(2) Special Shield(1) (Auto C): When this card leaves the field, opponent may draw a card. U-Z22 Kallas Guille 1-4-2 */3/5 S <<1>>Area Weapon(3) Stronghold Colony (DCS):<>When this card is in Battle Area, the target of this card's "Area Weapon" becomes "All opponent's Unit in Earth Area" until end of turn. Uncommon -------------------Characters------------ CH-11 Rosamia Badam 1-2-1 1/1/1 F/Ad/NT (Auto B): When this card is play onto the field, reroll the Unit this card set onto. CH-36 Jamitov Hyman 2-3-0 0/0/0 M/Ad (Auto A): When this card is in Battle Area, all produced NP becomes Black NP. Rare CH-37 Hilda Bidan 1-1-0 0/0/0 F/Ad (Self Attack Step):<>When this card is in Battle Area, move a set group with a character with 'Ch' in opponent's Disposition Area to the same Battle Area as this card in rolled position. Uncommon CH-Z7 Utari Gira 1-1-0 1/0/1 M/Ad (Normal):<<0>>Destroy 1 of your Unit that's not in this card's set group in the same Area as this card. CH-Z8 Arbeo Pippiniden 1-3-0 1/1/1 M/Ad (Defense Step):<<1>>When this card is in a detachment of 2 or more Units, all Unit in this card's detachment gains 'Swift Strike' or 'Raid' until end of turn. (NOTE: You can't choose the effect individually) Uncommon CH-Z9 Lupe Cineau 1-2-0 2/0/0 F/Ad (Auto A): The Unit this card set onto can't be the target of opponent's Command that target 1 Unit. [(Auto A): When there's an opponent's character with 'Ch', the text of this card is negated]. Rare CH-Z10 Kwan Lee 1-2-0 1/1/0 M/Ad (DCS):<<1>>When this card is set onto an Unit with 'High Mobility', destroy an rolled opponent's Unit battling with this card. CH-Z11 Maria Pia Armonia 2-2-0 0/0/0 F/Ad/NT Family Name (Self Disposition Phase):<>All Units without character set onto gets */*/+0 until end of turn. Uncommon CH-Z12 Brohho 1-4-0 2/0/1 M/Ad (Defense Step):<<1>>When this card is set onto an Unit with total combined cost of 10 or more, roll all opponent's Unit battling with this card with TNP cost of 3 or lower. -------------------Commands-------------- C-30 Cinderella Four 2-3-1 (Battle Phase): Look at a player's hand, you may choose a non-G card from there and abolish it. Rare C-Z5 BESPA Incoming Raid 1-2-0 (Normal): All your Units gains 'Raid' until end of turn. C-Z6 Public Execution 1-2-1 Prevent(3) (Normal): Destroy a character. C-Z7 Sound of Shattering Life 2-4-2 (DCS): Destroy an Unit without a character set onto in Battle Area. Rare C-Z8 Mischief of Fate 1-3-1 (Battle Phase): An opponent's Unit in Battle Area gets +0/+0/-2 until end of turn. Uncommon C-Z9 Considerable Affection 1-3-0 (Draw Phase): All set group with Units can't be target of opponent's Command during this turn. Uncommon -------------------Operations------------ O-4 Widening of Battlefront 1-3-0 (Auto A): All players draw 1 extra card during the designate effect of Draw Phase. O-7 Poor Maintenance 1-1-0 (Auto B): When this card is play to field, roll the Unit this card set on. (Auto A): This card's Set Group, outside of paying (5), is not Reroll by the designate effect of Reroll Phase. (NOTE: This card is an "OPERATION(UNIT)") O-21 Decisive Battle 2-2-0 (Battle Phase):<>Abolish this card. If so, X of your Unit gets +2/+2/+0 until end of turn. This effect can't repeat. O-29 Light of Malice 2-4-0 (Self Draw Phase):<<1>>Abolish this card. If so, destroy all Characters and Operations. Uncommon O-Z4 Soldier's Shining 2-2-0 (Battle Phase):<<1>>Abolish 1 of your Unit without "Stronghold". If so, 1 of your Unit in the same Area as that Unit gets +2/+2/+2 until end of turn. Uncommon O-Z5 Maria's Power 1-3-0 (Auto A): All cards in Disposition Area can't be the target of opponent's Command. (Auto D): When your Nation receive damage, abolish this card. Rare O-Z6 Spy's Eyes 1-3-0 (Auto A): All your Units without "Stronghold" gains the following text. "(Disposition Phase):<>Abolish the top 2 cards of a LCP. Or, remove 2 cards in a Junkyard from game" O-Z7 Tire Equipped 1-2-0 (Auto A): The Unit this card set onto gains "Tire" (Auto B): When this card is play onto the field, draw a card at end of turn. (NOTE: This card is an "OPERATION(UNIT)") O-Z8 Expensive Experimental Machine 1-1-0 (Auto D): When the Unit this card set onto receive damage, deal the same amount of damage to your Nation. (NOTE: Damages that is higher than or equal to the Unit's defense strength would not be calculated) (NOTE: This card is an "OPERATION(UNIT)") -------------------Generations----------- G-17 Supporters of Titans (Auto A): Produce one Black Nation Power. G-Z4 Citizens of Zanscare Empire (Auto A): Produce one Black Nation Power. G-Z5 Citizens of Zanscare Empire (Auto A): Produce one Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-65 AMS-119 Geara Doga 1-3-2 3/1/2 S/E (Auto B): This card is play to field in reroll position. Also, at the end of turn, draw a card. U-66 AMS-119 Geara Doga (Rezin Schnyder Machine) 2-4-2 4/1/3 S/E (Auto A): When a character is set onto this card and this card is in forefront of a detachment, all Units in this card's detachment gains "Raid". Rare U-67 AMS-119 Geara Doga (Heavy Armed Type) 2-4-1 2/3/3 S/E (DCS):<<1>>Deal 1 damage to an opponent's Unit battling with this card. Uncommon U-68 MSN-03 Jagd Doga 1-5-2 3/1/4 S/E Psycommu(2) Uncommon U-69 Hobby Hi-Zack 1-1-0 1/0/2 S/E (Disposition Phase)<<1>>Move this card to the bottom of its owner's Nation. If so, return one of your character to its owner's hand. U-70 MSN-04 Sazabi 2-6-2 5/2/5 S/E Prevent(3) Psycommu(2) (Auto B): This card is play onto field in reroll position. Rare U-71 Rewloola 2-4-1 */3/5 S Cruiser Supplement(3) (Self ATK Step):<<1 Each>>Put a Dummy Coin in any place to this card's detachment. Dummy Coins are treated as {UNIT, Terrain 'S', */*/2}, and remove them at the end of turn. This effect can only be used up to 3 times turing 1 turn. U-72 5th Luna 1-1-0 */0/5 S Stronghold Colony [(Auto D): When this card becomes the target of your Operation's effect outside of "(Auto)" effect, when that effect resolved, this card can't be target of opponent's effect until end of turn] U-C13 XM-01 Den'an Zon (Black Vanguard Squadron Color) 2-2-1 2/0/2 S/E Special Shield(1) (Auto D): When this card sortie with the same detachment as one of your character with "Family Name", this card gains +1/+0/+0 until end of turn. U-C14 XM-02 Den'an Gei (Black Vanguard Squadron Color) 2-2-2 2/2/1 S/E Special Shield(1) (Auto D): When this card sortie with the same detachment as one of your character with "Family Name", this card gains +0/+0/+1 until end of turn. U-C15 XM-03 Ebirhu-S (Black Vanguard Squadron Color) 2-2-1 1/1/2 S/E (Auto D): When this card sortie with the same detachment as one of your character with "Family Name", remove 2 cards in opponent's Junkyard from game. U-C16 Zarmoth Nada 1-2-1 */1/2 S Cruiser Supplement(1) -------------------Characters------------ CH-9 Illia Pazom 1-3-0 1/1/2 F/Ad/NT (Normal):<<0>>Destroy 1 of your Unit in the same Area as this card. CH-37 Char Aznable 2-6-0 3/3/3 M/Ad/NT Prevent(5) (Auto A): Opponent can't set Operations on this card's set group. [(Auto D): When this card's detachment dealt Battle Damage to opponent's Nation, remove the same number of cards from top of opponent's LCP from game equal to that amount of damage] Rare CH-38 Rezin Schnyder 1-3-0 2/1/1 F/Ad (Auto A): When the Unit this card set onto is in forefront of a detachment, the Unit can't be the target of Command that target only 1 card. Uncommon CH-39 Gyunei Guss 1-3-0 1/1/1 M/Ch/NT (Self Draw Phase):<<1>>Put a Strengthen Coin on top of this card. (Defense Step):<<0>>If this card is set onto an Unit with 'Psycommu', remove X Strength Coin from the top of this card. if so, that Unit gains the following text until end of turn. "(Auto A): This card gets 'Psycommu' +X when in Battle Area" Rare CH-40 Lalah Sune 1-3-0 0/0/0 -/-/- [Set/Ch] [(Auto A): All players that have a character with 'M' 'NT' can draw until they have 3 cards in their hand at end of turn during "Modification of Hand" if he/she has 2 or less cards in his/her hand] Uncommon CH-41 Nanai Miguel 1-2-0 0/0/0 F/Ad/NT Cruiser Use Modification(+0/+1/+1) (Normal):<<1>>Reroll a character with 'M' 'NT' in the same Area as this card. Uncommon CH-42 Holst Harnes 1-1-0 0/0/0 M/Ad (Disposition Phase):<<2>>Put an Unit with 'Colony' from your Junkyard to your Disposition Area in reroll position. Remove that Unit from game when it leaves field or if it's end of turn. CH-C7 Nadia Ronah 1-1-0 0/0/0 F/Ad [Set/Ch] Family Name (Normal):<<0>>Negate a 'Family Name' of a character until end of turn. CH-C8 Bobulz 1-2-0 1/1/1 M/Ad (Battle Phase):<<0 Each>>The Unit this card set onto gets +0/+0/-1 until end of turn. If so, a character with 'Family Name' in this card's detachment gets +0/+0/+1 until end of turn. -------------------Commands-------------- C-5 Fate of Blood 1-3-0 (Normal): Deal damages to opponent's Nation at end of turn equal to all the damages (before this effect resolve) during this turn to your Nation. C-29 Char's Counterattack 1-3-1 Prevent(3) (Auto B): When this card is played, choose 1 of the following. 1) (Normal): Negate the play of a Command or Operation and abolish it. 2) (Normal):<<[2.5]>>Negate the play of an Unit and abolish it. Rare C-30 During Pulling 1-2-0 (DCS): Move an Unit to that card's controller's Disposition Area. C-31 Difference in Outlook 1-2-0 (Normal): Compare yours and opponent's NP (when resolving), if your NP is higher, remove the top number of cards from top of opponent's LCP equal to your NP. If opponent have more NP, recover your Nation equal to opponent's NP. If both side have the same NP, this effect can't be resolved. Uncommon C-32 Genius of Natural Ability 1-3-0 (Defense Step): All your Unit with "Psycommu" gets "Psycommu" +2 until end of turn. C-C5 Returning Home 2-4-1 (Return Step): Move a character or an opponent's Operation to the top of its owner's Nation. Rare -------------------Operations------------ O-20 Threat of Red 2-2-0 (Self Disposition Phase):<<0>>Choose 2 cards from your hand, and move them to bottom of your Nation. If so, draw a card. O-30 Send-Off Song 1-2-0 (Auto A): The upper limit of your hand size is increase by 1 during "Modification of Hand" at end of turn. O-31 Earth Colding Operation 3-5-1 (Auto B): This card is play onto the field in rolled position. (Self Attack Step):<>1 of your Unit with "Colony"'s stats become */*/1 and text modified to following until end of turn. "(Self Return Step):<<[3.5](1)>>When this card is in Battle Area, abolish this card. If so, opponent gains Pollution Coint equal to that card's original defense strength" Rare O-32 Secret Signing Ceremony 1-3-0 (Auto A): You can't play Command. (Self Return Step):<<0>>Abolish a card from your hand. If so, draw 2 cards. (Self Disposition Phase):<<0>>Abolish this card. O-33 Child's Affair 1-2-3 (Auto B): This card can only be set onto opponent's character with 'Ch' and 'NT'. When this card is play onto the field, move this card's set group to your Disposition Area. (Auto D): When opponent play a character with 'NT', abolish this card. (Auto D): When this card leaves set, the Unit in this card's set group is move to its original's owner's Disposition Area in reroll position. Uncommon (NOTE: This card is an "OPERATION(CHARACTER)") O-C4 Family Meeting 2-2-0 (Normal):<>Reroll or roll 1 of your character with "Family Name". O-C5 Military Parade 1-1-0 (Auto B): This card can't be set onto an Unit with "Stronghold". (Auto A): Produced 1 Red NP. (NOTE: This card is an "OPERATION(UNIT)") O-C6 Age Mono 1-1-0 (Auto A): The Unit this card set onto gets */*/+0. (Normal):<<[0.4](1)>>Abolish this card. Uncommon (NOTE: This card is an "OPERATION(UNIT)") -------------------Generations----------- G-17 Supporters of Neo Zeon (Auto A): Produce one Red Nation Power. G-18 Supporters of Neo Zeon (Auto A): Produce one Red Nation Power. G-C4 Citizens of Cosmo Babylonia (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A \_________________ -------------------Units----------------- U-5 Kapool 1-1-1 2/0/1 E (Normal):<<0>>When this card is destroyed, move this card to the top of its owner's LCP. U-56 System-A99 Turn A Gundam (Nuclear Head Guarding) 2-5-2 3/0/4 S/E (Auto B): When this card is play onto the field, put two Nuclear Head Coins on this card. (DCS):<<1>>Remove a Nuclear Head Coin from this card. If so, this card use the effect of "Area Weapon(4)". (Auto D):When this card is destroyed with 1 or more Nuclear Head Coin(s) on this card, remove this card from game. If so, your Nation receive 4 damages for each Nuclear Head Coin on this card. Rare U-57 MRC-U11D WaD (Ralfa Zenoa Machine) 1-2-0 1/0/1 S/E (Auto D): When this card is destroyed and abolish while in Battle Area, all players gains a pollution coin. Uncommon U-58 MS-06 Borjarnon (John Machine) 1-2-1 1/1/2 S/E (Auto D): When this card sortie with a character set onto it, it gains +0/+1/+0 until end of turn. U-59 IM-04/E24NRS-P701 mod Godwin 2-2-1 2/1/1 S/E (Auto D): Reroll this card when a character is set onto this card. Also, this card gets +2/+0/+0 until end of turn. This effect can't be repeat. U-60 MRC-F20 SUMO (Pochette(?) Equipped) 2-4-2 3/1/3 E Transform High Mobility ==================================== SUMO: 3/1/3 [(Auto A): This card can't return to "Normal Mode" after going into "Transform Mode"] (Auto A): This card gains Terrain 'S'. Rare U-61 MRC-F31/J2126 Muttowoo 3-3-1 3/1/2 S/E Transform [(Normal):<<0>>When this card is destroy, move this card to top of its owner's LCP] ==================================== MA Mode: */1/3 High Mobility U-62 JMA-0530 (Model U) WaDom (Zacktraeger Stationing Army Spec) 2-3-2 2/2/5 S/E Area Weapon(2) (Auto A): This card can't sortie to attack. Uncommon U-63 MR-Spi05(Omega) "Jet Stream" Mobile Rib 1-1-1 1/0/1 E (Self Disposition Phase):<<0>>Abolish 1 of your G in reroll position. If so, draw a card at end of turn. Uncommon U-64 Almaiya 2-3-2 */1/3 S/E Quick Cruiser Supplement(2) (Auto B): This card is play onto the field in reroll position. U-65 Manupichi 2-2-0 */2/5 E Area Weapon(2) Stronghold Uncommon -------------------Characters------------ CH-40 Corin Nander 1-1-1 2/0/1 M/Ad Prevent(3) Quick (Auto B): When this card is play, you can set this card onto an Unit that's not in Dispositon Area. (AUto A): The Unit this card set onto gains "Raid". (Auto D): Abolish this card at end of turn. Rare CH-41 John 1-2-0 0/2/0 M/Ad (Auto A): When this card is set onto a "Name: Borjarnon", this card's set group can't be roll by opponent's effect. CH-42 Ralfa Zenoa 1-2-0 0/0/1 M/Ad (DCS):<<0>>Abolish this card. If so, you can't gain any Pollution Coin until end of turn. Uncommon CH-43 Fran Doll 2-3-0 0/0/0 F/Ch (Self Return Step):<<1>>When this card is in Battle Area, each player reveals his/her hand. Both side can choose to pay (2) to abolish 1 Command from any hand. Rare CH-44 Kwautol 1-2-0 0/0/0 M/Ad Family Name (Battle Phase):<<0>>When this card is destroyed, remove this card form game. If so, move all Units and Characters from your Junkyard to your LCP. Opponent shuffle your LCP afterward. Uncommon CH-45 Mayarid 1-3-0 0/0/0 F/Ch [Set/Ch] (Auto D): When this card is set onto a character with "Family Name", and sortie to Battle Area, during this turn, all opponent's Units most sortie to that Battle Area if possible by rule. -------------------Commands-------------- C-13 Confession of Truth 2-2-0 (Normal): Reveal all hands. If so, reroll all your Gs. Uncommon C-14 Dianna Rejection Plan 2-3-0 (Attack Step): Return 1 of your Unit with the highest total combined cost to bottom of its owner's LCP. If so, move an opponent's Unit with total combined cost that's same or higher to bottom of its owner's LCP. Rare -------------------Operations------------ O-2 Mountain Cycle 1-2-0 (Normal):<>Look at the top 5 cards of your LCP, and return them to top or bottom that LCP in any order. O-39 King of Mythology 1-1-0 (Auto D): When a character is move from field to Junkyard, draw a card from top of your LCP. O-40 Knox Chronicle 1-4-0 (Auto A): All players must reveal all cards that's move from Nation or LCP to their hand outside of designated effect. (Auto D): When an opponent reveal a card by the above effect, you may choose and abolish that card. WHen this effect resolve, choose and abolish 2 cards from your hand. Rare O-41 Flexibility 1-2-0 (Normal):<<0>>Roll 1 of your G, choose and abolish a card from your hand. If so, you may add 3 total point distributed to battle modification to one of your character that's battling. O-42 Friendship Party 1-2-1 (Auto A): All Battle Area disappear. (Disposition Phase):<<5>>Abolish this card. This effect can be used by both player. (Note: If Battle Area does not exist, you can't sortie or do similar things) Uncommon O-43 Grave Visitation 2-2-0 (Disposition Phase):<<0>>Roll 2 of your Gs, choose and abolish a G from your hand. If so, move a character from your Junkyard to your hand. O-44 Forced Occupation 1-1-0 (Defense Step):<<0>>Roll 1 of your G, choose and abolish a card from your hand. If so, you may change the order of a detachment to any order. Uncommon O-45 Barrier of Wind 1-2-0 (Battle Phase):<<0>>Roll X of your G. If so, the Unit this card set onto use the effect of "Special Shield(X)". Uncommon (NOTE: This card is an 'OPERATION(UNIT)') O-46 Putting Beard 1-1-0 Quick (Auto A): The name of the Unit this card set onto becomes "Turn A Gundam". (NOTE: This card is an 'OPERATION(UNIT)') -------------------Generations----------- G-18 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-19 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-20 Supporter of Militia (Auto A): Produce one Brown Nation Power. __________________________ __________/ White: W \_________________ -------------------Units----------------- U-51 XXXG-O1H2 Gundam Heavyarms Kai 3-5-3 4/4/5 S/E [Restrict to 1] [(Auto B): This card's name is same as "Gundam Heavyarms"] (DCS):<<2>>When this card is in Battle Area, deals 2 damage to all opponent's Unit without character set onto in opponent's Disposition Area or in same Area as this card. Rare U-52 XXXG-01SR2 Gundam Sandrock Kai 3-5-3 5/1/6 S/E [Restrict to 1] Desert [(Auto B): This card's name is same as "Gundam Sandrock"] (Auto A): When this card is in reroll position, all set group in the same Area as this card with your Units can't be roll by opponent's effect. Rare U-53 WMS-03 Maganac (Auda Machine) 2-3-1 3/0/2 E Desert (Auto D): When this card sortie with a character set onto it, this card gets +1/+0/+0 until end of turn. U-54 WMS-03 Maganac (Abdul Machine) 2-3-1 2/1/2 E Desert (Auto D): When this card sortie with a character set onto it, during this turn, opponent can't play any Commands. U-55 OZ-06MS Leo (High Mobility Booster Equip) 2-2-1 2/0/2 E (Auto B): This card is play onto the field in reroll position. U-56 WF-02MD Virgo II 1-4-1 3/0/3 S/E Special Shield(0) [(Auto A): No character can be set onto this card] (Auto A): This card gets "Special Shield" +1, +0/+1/+0 for each of your Unit in this card's detachment with "Name: Virgo". U-57 OZ-13MSX1 Vayeate (MD System Loaded) 2-4-2 2/3/3 S/E Area Weapon(2) [(Auto A): No character can be set onto this card] [(Auto B): When this card is play, you may abolish a character from your hand as a cost. If so, this card is put onto field with a +2/+2/+2 coin] Uncommon U-58 OZ-13MSX2 Mercurius (MD System Loaded) 2-4-2 3/1/3 S/E Special Shield(2) [(Auto A): No character can be set onto this card] [(Auto B): When this card is play, you may abolish a character from your hand as a cost. If so, this card is put onto field with a +2/+2/+2 coin] Uncommon U-59 OZ-00MS2 Tallgeese II 3-5-2 5/0/5 S/E [Restrict to 1] Prevent(3) (Auto A): When "Treize Khushrenada" is set onto this card, this card's "Custom Machine Set" is success. If so, this card's set group can't be the target of opponent's Command, and no Operation can set onto this card. Rare U-60 Libra 3-5-2 */2/7 S [Restrict to 1] <<1>>Area Weapon(3) Cruiser Supplement(3) Colony (Self Return Step):<<[3.5]R>>When this card is in Battle Area, remove this card from game. If so, deal damages to opponent's Nation equal to this card's defense strength. Uncommon -------------------Characters------------ CH-39 Queen Relena 1-1-1 */*/0 F/Ch Prevent(3) Family Name [(Auto B): This card's name is same as "Relena Darlian"] [(Auto A): All Unit that don't have a character set onto gets */+0/+0 and their text negated] [(Auto D): When a new card is place into your Junkyard, remove it from game] Rare CH-40 Auda 2-3-0 2/0/1 M/Ad (Auto A): When this card is in a detachment of 2 or more Unit, all Units in that detachment gains 'Raid'. Uncommon CH-41 Abdul 2-3-0 1/1/1 M/Ad (Auto D): When this card's detachment deals battle damage to opponent's Nation, draw a card at end of turn. Uncommon CH-42 Howard 1-2-0 0/0/0 M/Ad Cruiser Use Modification(+0/+0/+1) (Normal):<>Reroll 1 of your Unit with White Designated NP. CH-43 Miliardo Peacecraft 3-5-0 2/2/2 M/Ad Family Name [(Auto B): This card's name is same as 'Zechs Merquise'] (Auto A): This card's set group can't be the target of opponent's Command while in Disposition Area. Rare CH-44 Tsubarov 2-2-0 0/0/0 M/Ad (Auto A): All your Unit without character set onto gains the following text. "Raid Special Shield(1) [(Auto A): No character can be set onto this card]" -------------------Commands-------------- C-40 G Team Sortie 2-3-X (DCS): Deal 2 damages to X opponent's Unit in a Battle Area. C-41 White Fang 2-3-1 (Normal): Negate the play of an opponent's Command that target only 1 of your card and abolish it. C-42 Gundam 5 Machine Confirmed (Self Turn): Look at the top 5 cards of your Nation, from there you may pull out any number of Unit with White designated NP with "Name: Gundam", reveal them then move them into your hand. Return the rest of the card to bottom of your Nation in any order afterward. Rare C-43 Past Parting 3-4-0 (Normal): Remove all cards in your Junkyard from game. If so, recover your Nation equal to the amount of cards you removed. Uncommon C-44 Trowa Returning to Battlefield 3-3-1 (Defense Step): Move 1 of your Unit in Disposition Area to a Battle Area with an opponent's Unit. Uncommon C-45 Calm Time 2-2-0 (Normal): Reroll all characters in an Area. C-46 Fighting for Whom (Disposition Phase): All Unit a player control gains the following text until end of turn. "(Auto D): When this card sortie to attack, choose and discard a card from your hand." -------------------Operations------------ O-7 Scientist's Plan 3-5-1 (Auto B): When this card is play onto the field, return all Unit that have 2 or more cards with the same name to their owner's hand. (Auto A): All Units gains "[Restrict to 1]". Rare O-8 Lost Soldier 2-3-0 (Auto A): When this card's set group doesn't included a character, it can't sortie to attack. Rare (NOTE: This card is an "OPERATION(UNIT)") O-9 Buster Rifle 2-3-0 (AUto A): The Unit this card set onto gains "<<1>>Area Weapon(2)". Uncommon (NOTE: This card is an "OPERATION(UNIT)") -------------------Generations----------- G-17 Supporters of White Fang (Auto A): Produce one White Nation Power. G-18 Supporters of White Fang (Auto A): Produce one White Nation Power. G-19 Supporters of World Nations (Auto A): Produce one White Nation Power. ________________ __________/ Purple \________________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-2 Earth Federation Government Officials (Auto A): Produced 1 Purple NP. (Self Disposition Phase):<<1>>The NP this card produced is change to Blue or Black until end of turn. G-3 Zeon Remnant (Auto A): Produced 1 Purple NP. (Self Disposition Phase):<<1>>The NP this card produced is change to Green or Red until end of turn. END OF FILE.