Gundam War TCG - Card Translation TXT File Translation File for: Space Memory (Set 3) Document version 1.0, last update 8/14/06 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 48 (Blue 12, Green 12, Black 7, Red 7, Brown 10) CHARACTER: 34 (Blue 8, Green 8, Black 5, Red 5, Brown 8) COMMAND: 16 (Blue 3, Green 4, Black 4, Red 4, Brown 1) OPERATION: 30 (Blue 7, Green 6, Black 4, Red 4, Brown 9) Gs: 2 (Brown 2) TOTAL: 130 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-41 RX-78-2 Gundam (Javelin Equip) 2-4-1 3/0/3 S/E (Damage Calculation Step):<>When a character is set on this card, deal damages to an opponent's Unit battling with this card equal to this card's attack strength. This effect can't resolved before the designated rule of Damage Calculation Step. Rare U-42 RX-78GP01 Gundam Prototype GP01 2-3-2 3/1/3 S/E (Auto A): When this card is in Space Area, it gets -2/+0/-2. Rare U-43 RGM-79C GM Kai (Desert Battle Specification) 1-2-1 2/0/2 E Desert U-44 RGM-79 Powered GM 1-3-2 2/1/3 E Desert U-45 RGM-79N GM Custom 1-3-1 2/0/3 S/E U-46 RGC-83 GM Cannon II 2-3-1 1/2/2 S/E U-47 MSA-0011 S Gundam 2-6-1 5/2/5 S/E Transformer (Defense Step):<<0>>When a character is set on this card, deal 1 damage to an opponent's Unit battling with this card. ========================== G Cruiser: */2/6 High Mobility Uncommon U-48 MSZ-006A1 Z Plus (Type A1 Cap. Amuro Ray Machine) 2-4-2 3/1/4 E Transformer [(Normal):<<1>>When a character is set on this card, use its "Transformer" effect.] ================= Wave Rider: */1/5 High Mobility Uncommon U-49 MSA-007E EWAC Nero 1-2-1 1/0/2 S/E (Battle Phase):<<1>>When this card's detachment deals battle damage to opponent's Nation, destroy an Operation in opponent's Disposition Area. Uncommon U-50 FF-X7 Core Fighter 2-2-0 */1/1 S/E High Mobility (Self Return Step):<<1>>Abolish 2 of your Units from this card's detachment. If so, one of your Unit in your hand has its Total NP cost treated as 0, and can exchange position with this card after paying its normal cost. Afterward, negate the destruction of the exchanged Unit, and the damage become 0. Rare U-51 Pegasus III 2-4-1 */1/3 S/E Cruiser Supplement(2) (Disposition Phase):<<1>>Reroll this card. U-52 Torrington Base 1-1-0 */0/5 E Stronghold (Normal):<<0>>Abolish this card. If so, draw a card from your Nation or top of your Junkyard -------------------Characters------------ CH-19 Kou Uraki 1-1-0 1/0/1 M/Ch (Auto B): When this card comes into play, reroll the Unit this card is set onto. CH-20 Bernard Monsha 1-3-0 2/0/1 M/Ad (Auto A): The Unit this card set onto can't be the target of Command target 1 card. Uncommon CH-21 Chuck Keith 1-1-0 0/1/1 M/Ch (Normal):<>Add defense strength equal to the shooting strength of the Unit this card is set onto to one of your Unit in this card's detachment. CH-22 South Burning 1-3-1 1/1/2 M/Ad (Self Return Step):<<1>>Put a +1/+1/+1 coin on a character with total battle modification of 2 or less in this card's detachment. Rare CH-23 Eipher Synapse 2-2-0 0/0/0 M/Ad Cruiser Use Modifiction (+0/+0/+1) (Normal):<>Destroy an Operation in the same area as this card. Uncommon CH-24 Amuro Ray 1-3-1 2/2/2 M/Ad/NT (Auto A): This card can't sortie in Space Area. CH-25 Beltochika Irma 1-2-0 0/0/0 F/Ad (Auto B): When this card comes into play, you may destroy an Operation. Uncommon CH-26 Karen Joshua 1-3-0 1/1/1 F/Ad (Normal):<>Return a destroyed Character except this card in the same area as this card to its owner's hand. -------------------Commands-------------- C-13 Fated Meeting of Space 2-3-0 (Normal): Negate the desturction of all cards. Rare C-14 Riders of Space 1-3-0 (Normal): Add the Battle Modification of all your Character in your Junkyard to the Battle Modification of 1 of your Character with "NT" until the end of turn. Uncommon C-15 Young Soldier Summons 1-3-0 (Normal): Put a coin on top of all your Units without a Character set on it. The coin is treated as "Character(UNIT), "M/Ch", 0/0/0". -------------------Operations------------ O-16 Guerrilla Support 1-1-0 (Normal):<<0 Each>>Roll 1 of your G. If so, one of your Unit gains +0/+0/+1 until the end of turn. This effect does not overlap. O-17 Anaheim Electronics 1-3-0 (Disposition Phase): <<1>> Until the end of Disposition Phase, produce 1 NP of the color of NP you're producing. Rare O-18 Emergency Supplement 2-2-0 (Normal):<<1 Each>>Roll 1 of your G, and choose 1 of your Unit with "Cruiser". If so, reroll a number of Units in the same area as the chosen Unit up to the Supplement Value of the chosen Unit. However, you can't choose the same Unit more than once per turn. Uncommon O-19 Spy Discovery! 1-3-0 (Normal):<<0>>Abolish one of your Character. If so, destroy an Operation. O-20 Barrage 1-2-0 (Auto D): Add the shooting strength of the forefront Unit in your detachments to their defense strength until the end of turn. This effect can't repeat. Uncommon O-21 Naval Review 1-1-0 (Normal)<<0 Each>>Roll a Unit with "Cruiser" in Battle Area. If so, draw cards equal to the Supplement Value of that Unit. Afterward, return the same number of cards to the bottom of your Nation in any order. Uncommon O-22 Growth of Youths 1-3-0 (Auto A): All your Character with "Ch" gains +1/+1/+1. -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-39 MS-14S Char's Custom Gelgoog 2-4-1 3/1/3 S/E (Defense Step):<<0>>When a character is set on this card, move this card to the forefront of one of your battling detachment. This effect can only resolved if this card can sortie in that area. Rare U-40 RX-78GP02A Gundam Prototype GP02 1-5-2 3/0/4 S/E (Auto B): When this card comes into play, put a Nuclear Bomb Coin on this card. (Defense Step):<<1>>Remove a Nuclear Bomb Coin from this card. If so, use the effect of "Area Weapon(5)". Rare U-41 YMS-16 Xamel 1-3-2 0/2/3 E Desert Uncommon U-42 MS-06F2 Zaku II (Kinbareid Base Specification) 1-2-1 2/0/2 E Desert U-43 MS-14 Gelgoog (Anavel Gato Machine) 2-4-2 3/1/3 S/E (Damage Calculation Step):<<2>>When a character is set on this card, and this card is in the forefront of a detachment, all your Unit in this card's detachment gains "Swift Strike" until the end of turn. Rare U-44 MS-09F/trop Dom Tropen 1-3-2 2/1/3 E Desert U-45 MS-09F/trop Dom Tropen (Pansafaust Equip) 2-3-1 3/1/2 E Desert U-46 Apsalus III 2-7-2 0/4/6 S/E (Self Damage Calculation Step):<>When this card is in Battle Area, destroy an opponent's G or an opponent's Unit without a character set on it. This effect can't be resolved before the designated effect of damage calculation step. Uncommon U-47 Dopp 1-1-0 */1/1 E (Auto B): This card comes into play in reroll position. Also, draw a card at end of turn. (NOTE: This card has "Quick" before errata) U-48 Gattle 1-1-0 */1/1 S (Auto B): This card comes into play in reroll position. Also, draw a card at end of turn. (NOTE: This card has "Quick" before errata) U-49 Kerguelen 1-4-1 */1/3 S/E Cruiser Supplement(2) (Self Disposition Phase):<>Produce 1 Green NP until the end of turn. Uncommon U-50 Kinbareid Base 1-2-0 */0/5 E Desert Stronghold (Defense Step):<>When this card is in Earth Area, return 1 of your Unit to its owner's hand. -------------------Characters------------ CH-20 Anavel Gato 2-5-0 2/2/2 M/Ad (Damage Calculation Step):<>Destroy an opponent's Unit battling with this card without a Character set on it. This effect can't resolved before the designated effect of damage calculation Step. Rare CH-21 Aguille Delaz 1-1-0 0/0/0 M/Ad Cruiser Use Modificaiton (+0/+1/+0) (Self Return Step):<>Abolish the Unit this card set onto. If so, begin a new turn after this one without changing turn player. However, only Battle Phase happened during that turn. Uncommon CH-22 Neuen Bitter 1-2-0 1/1/1 M/Ad (Normal):<<0>>Negate the destruction of an Operation. If so, abolish the Unit this card set onto at the end of turn. Uncommon CH-23 Carius 1-2-0 1/1/1 M/Ad (Normal):<>Add the shooting strength of the Unit this card set onto to the defense strength of 1 of your Unit in this card's detachment. CH-24 Cucuruz Doan 1-1-0 2/0/2 M/Ad (Auto A): This card can't sortie for attack. (Normal): <<0>>Reroll this card. CH-25 Crowley Hamon 1-3-0 0/0/1 F/Ad (Auto A): All your character with 'M' in this card's detachment gains +1/+1/+0 and the following text until the end of turn. "(Damage Calculation Step):<<0>>When this card's detachment deals battle damage to opponent's Nation, abolish the Unit this card set onto. If so, destroy a non-G card." Uncommon CH-26 Clamp 1-3-0 1/0/0 M/Ad (Damage Calculation Step):<<0>>When this card is in the forefront of a detachment, all Unit in this card's detachment gains "Swift Strike" until the end of turn. CH-27 Yuri Kellanay 1-3-1 0/0/0 M/Ad (Auto C): Pay 1 during your Draw Phase. (Auto A): When this card is in Battle Area, all your Unit gains +1/+1/+0. -------------------Commands-------------- C-15 Clashing Battlezone 1-2-0 (Damage Calculation Step): All Units in 1 of your battling detachment gains "Raid" until the end of turn. The "Raid" effect can be use on a defending detachment, and damage is dealt to the attacking player's Nation. Uncommon C-16 Scramble 2-3-0 (Normal): During this turn, all Unit that are play by you is treated as if it has "Quick" and comes into play in reroll position. C-17 Difference in Real Battle Experience 1-1-0 (Defense Step): All of your character with "Ad" gains +2/+2/+2 until the end of turn. C-18 Operation Stardust 1-3-0 (Battle Phase): During this turn, for each opponent's Unit destroy and abolish (before the resolution of this card), deal 2 damage to opponent's Nation at the end of turn. Rare -------------------Operations------------ O-13 Support Shooting 1-2-0 (Damage Calculation Step):<<0 Each>>Roll 2 of your G. If so, deal 1 damage to an Unit in Battle Area. This effect can't be overlap. Rare O-14 Modification to Colony Laser 1-3-0 (Disposition Phase):<>Until the end of turn, the strength one of your Unit with "Colony" becomes */*/1, and its text is modified to the following. "(Self Return Step):<>When this card is in Space Area, deal 5 damages to opponent's Nation". Uncommon O-15 Zam City 1-1-0 (Disposition Phase):<>One of your G becomes "UNIT, Terrain 'S', 'Cruiser' 'Colony', */*/3". Abolish that card at the end of turn. Uncommon O-16 Africa Front 1-4-0 (Self Disposition Phase):<>During this turn, all Units without "Desert" can't sortie in Earth Area. O-17 Battle in Burning Sand 1-3-0 (Auto D): All Unit with "Desert" that sortie in Earth Area gains +1/+1/+1 until end of turn. O-18 Experimental Improvement Type 1-2-0 Quick (Auto A): The Unit this card set onto without "Stronghold" gains Terrain 'S' and 'E'. (NOTE: This card is an "Operation(UNIT)") Uncommon -------------------Generations----------- NONE. __________________________ __________/ Black: Titans \_________________ -------------------Units----------------- U-32 RMS-141 Xeku Eins (Type 1) 1-4-1 3/1/3 S/E U-33 RMS-141 Xeku Eins (Type 3) 1-5-1 4/1/4 S/E Uncommon U-34 RMS-142 Xeku Zwei 2-6-2 5/2/5 S/E (Battle Phase):<<2>>When a character is set on this card, this card gains "High Mobility" until end of turn. Uncommon U-35 ORX-013 Gundam Mk-V 1-7-2 6/2/6 S/E (Damage Calculation Step):<<1 Each>>When a character is set on this card, deal 1 damage to an opponent's Unit battling with this card. You can only use this effect up to 3 times per turn. Rare U-36 RX-77-3 Guncannon Heavy Arms Type 1-4-1 1/2/3 S/E U-37 RMS-179 GM II 1-2-1 2/0/2 S/E (Auto D): When this card sortie to defend, it gains +0/+1/+0 until end of turn U-38 Small Asteroid Pezun 1-1-0 */3/6 S Stronghold High Mobility Colony (Auto D): When this card battle with opponent's Unit with "High Mobility", destroy this card at end of turn. Uncommmon -------------------Characters------------ CH-15 Ben Wooder 1-3-0 0/0/1 M/Ad (Self Return Step):<>When this card is in Battle Area, abolish the Unit this card set onto. If so, deal damage to opponent's Nation equal to the defense strength of that Unit. Uncommon CH-16 Gadi Kinsey 1-1-0 0/0/0 M/Ad Cruiser Use Modification (+0/+0/+1) (Battle Phase):<<0>>Negate the text of a character except this card in the same area as this card, and it gains +0/+0/+1. Uncommon CH-17 Reccoa Londo 1-2-0 1/1/1 F/Ad/NT (Auto A): When this card is in the same detachment as a character with 'M', it gains +1/+1/+0. Rare CH-18 Ramsus Hasa 1-2-0 1/1/0 M/Ad (Defense Step):<<0>>This card gains +1/+1/+0 for each other Unit with charcter set on them until the end of turn. The maximum gain this effect can add is +2/+2/+0. CH-19 Dunkel Cooper 1-2-0 0/1/1 M/Ad (Defense Step):<<0>>This card gains +1/+1/+0 for each other Unit with charcter set on them until the end of turn. The maximum gain this effect can add is +2/+2/+0. -------------------Commands-------------- C-13 Fatal Strike 1-3-1 (Return Step): Destroy an Unit that's dealt damage. Rare C-14 Intimidation 1-5-3 (Self Attack Step): Return all cards to their owner's hand. Rare C-15 Critical Point of Raiding and Obstruction 1-1-1 (Damage Calculation Step): Deal 1 damage to all Unit. C-16 Battle Ending Order 1-1-0 (Self Disposition Phase): Roll all cards. Uncommon -------------------Operations------------ O-12 Insider Deals 1-3-0 (Auto A): During each player's end of turn "Hand Modification", if the number of cards in hand is 2 or less, draw until there's 3 cards in hand. (Auto A): During each player's end of turn "Hand Modification", if the number of cards in hand is 4 or more, move cards to bottom of Nation until there's 3 cards in hand. O-13 Rear Support 1-2-0 (Normal):<<0 Each>>Roll 2 of your G. If so, one of your Unit gains +1/+1/+0 until end of turn. This effect doesn't overlap. O-14 Ability of Transformer 1-3-0 (Normal): Use the "Transformer" effect of one of your Unit with a character set on it that has "Transformer". Uncommon O-15 New Development 1-2-0 (Auto A): All players can have their Units' and Characters' 'Specific NP Cost', 'Total NP Cost', and 'Resource Cost' all -1. However, one can't target a value of 1 or less. Uncommon -------------------Generations----------- NONE. __________________________ __________/ Red: Neo Zeon \_________________ -------------------Units----------------- U-32 AMX-007 Gaza E 2-3-2 2/2/1 S/E Transformer ================== Mobile Armor Mode: */2/2 High Mobility Uncommon U-33 MS-06D Desert Zaku 1-2-1 2/0/2 E Desert U-34 MS-09G Dowadge 1-3-2 2/1/3 E Desert U-35 MS-09H Dowadge Kai 1-4-1 3/1/3 E Desert Uncommon U-36 MSM-08 Zogok 1-2-1 2/1/1 E Water Uncommon U-37 AMX-004-2 Qubeley Mk-II (Ple Custom) 3-4-2 2/1/3 S/E Psycommu(2) Rare U-38 Galdaria 1-1-0 */0/4 E Desert Stronghold (Auto B): This card comes into play in reroll position. -------------------Characters------------ CH-16 Yazan Gable 2-5-0 2/2/2 M/Ad (Return Step):<<1>>Move an opponent's Unit without a character set on it in the same area as this card to your Disposition Area in rolled position, then set this card on it. Afterward, abolish the original Unit this card was set onto. Rare CH-17 Masai N'Gava 1-3-0 1/0/2 F/Ad (Normal):<<1>>When this card is in Earth Area, and is set on a Unit with 'Desert', rolled an opponent's Unit battling with this card without 'Desert'. Uncommon CH-18 Dido Kaltoha 1-3-0 1/1/1 M/Ad (Normal):<<1>>All Units in this card's detachment gains 'Desert' until the end of turn. CH-19 Elo Meloe 1-3-0 1/1/1 M/Ad (Auto D): When this card is set on an Unit with 'Desert', when sortie to Earth Area, this card gains +1/+0/+1 until end of turn. CH-20 Gadeb Jasin 1-3-0 1/0/1 M/Ad (Auto A): When this card is in Earth Area, all Units in this card's detachment with 'Desert' gains +1/+1/+0. Uncommon -------------------Commands-------------- C-13 Young Hostage 2-3-1 (Normal): When a card or a card that's being played is the target of a Command, change the target of that card to another card. This effect can't be resolved if there's no other legal target. Rare C-14 Transfer Order 1-1-0 (Normal): Change the set of a character in a Disposition Area to another card in the same area that can be set by a Character. Uncommon C-15 Blue Team 1-1-0 (Battle Phase): All Unit in a detachment in Earth Area gains 'Desert' until the end of turn. C-16 Heart of Masai 1-1-0 (Defense Step): All Units in Earth Area without 'Desert' gets */*/+0 until the end of turn. -------------------Operations------------ O-12 Speech of Regency 2-3-0 (Normal):<<0 Each>>Roll 2 of your G. If so, roll a G or Operation in Disposition Area. Rare O-13 Confusion in Command System 1-1-0 (Auto A): When this card is set on an Unit without 'Cruiser' 'Stronghold', negate the text of all cards except this card in this card's set group. Afterward, the set group this card belong to can't gain any text. (NOTE: This card is an 'Operation(UNIT)') Uncommon O-14 Supplying of Weapon 1-2-2 (Auto B): This card can only be set on 1 of your Unit. When this card comes into play, move the Unit this card set onto to opponent's Disposition Area. (Auto C): At your Draw Phase, pay resource equals to the total of 'Total NP Cost' and 'Resource Cost' of the Unit this card set onto. (NOTE: This card is an 'Operation(UNIT)') Uncommon O-15 Clone 1-3-0 (Auto B): When this card comes into play, change the name of the character this card set onto to any name. You can't choose name that already exist. (Auto A): Negate all text of the character this card set onto, and it gains 'NT', +1/+1/+1. This effect can't be overlap. (Auto D): When this card leaves the field, abolish the character this card set onto. (NOTE: This card is an 'Operation(CHARACTER)') -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A \_________________ -------------------Units----------------- U-6 System-A99 Turn-A Gundam (Beam Saber Equip) 1-3-2 2/0/3 S/E (Auto D): When this card is battling, it gets +2/+0/+0 until the end of turn. Rare U-7 MR-Spi05(Omega) Mobile Rib 1-1-0 1/0/1 E (Normal):<<0>>Negate the destruction of one of your Basic G in the same area as this card. Uncommon U-8 MRC-F20 SUMO (Silver Type) 1-4-1 3/1/3 S/E U-9 MRC-F20 SUMO (Gold Type) 1-4-2 3/1/3 S/E (Auto D): When this card sortie for defense with a character set on it, it gains 'High Mobility' until the end of turn. Rare U-10 MS-06 Borjarnon 1-2-1 2/0/2 S/E (Normal):<<0>>When this card is destroy, move it to the top of its owner's LCP. U-11 MS-05 Borjarnon (Captain Machine Type) 1-3-1 2/1/2 S/E (Normal):<<0>>When this card is destroy, move it to the top of its owner's LCP. Uncommon U-12 TAF-M9 Eagail 1-4-2 4/0/3 S/E Uncommon U-13 NRS-P701 Gozzo 1-2-2 1/2/1 S/E U-14 SPA-51 Cannon Illefuto 1-2-1 1/1/2 S/E (Normal):<<0>>When this card is destroy, move it to the top of its owner's LCP. U-15 Soreil 2-4-1 */1/5 S/E Cruiser Supplement(2) -------------------Characters------------ CH-3 Laura Rolla 1-3-0 1/1/2 F/Ch [(Auto B): This card's name is the same as 'Loran Cehack'] (Normal):<<0>>The sex of this card becomes 'M' until the end of turn. Uncommon CH-4 Kihel Heim 1-1-0 0/0/0 F/Ch (Normal):<>Negate the destruction of a non-Unit in the same area as this card. CH-5 Sochie Heim 1-1-0 1/0/1 F/Ch (Auto D): When this card sortie for attack, it gains +1/+0/+0 until the end of turn. CH-6 Miashei Kune 1-1-0 0/1/1 F/Ch (Auto D): When this card sortie for attack, it gains +0/+1/+0 until the end of turn. CH-7 Gene Saad Linford 1-3-0 0/0/0 M/Ad (Normal):<<1 Each>>An Unit battling with this card gains -1/+0/+0 until the end of turn. Uncommon CH-8 Dianna Soriel 2-2-0 0/0/0 F/Ch Quick (Auto B): When this card comes into play, reroll all Units and Characters. Rare CH-9 Harry Ord 1-5-0 2/2/2 M/Ad (Auto D): When this card sortie for defense, it gains +0/+0/+2 until the end of turn. Uncommon CH-10 Gavane Goonny 1-2-0 1/1/1 M/Ad (Auto D): When this card is in a detachment with only 1 Unit, and is battling with an opponent's detachment with only 1 Unit, it gains +1/+0/+1 until the end of turn. -------------------Commands-------------- C-2 Treasure Confiscation 1-2-0 (Normal): Draw 2 cards from the top of your LCP. Rare -------------------Operations------------ O-4 Mobile Doll Force 1-1-0 (Auto A): All your Unit gains the following text. "(Normal):<<0>>When this card is destroy, move it to the top of its owner's LCP." O-5 Excavation Tools 2-2-0 (Normal):<<0>>Roll 2 of your G, abolish a card from your hand. If so, draw a card from top of your LCP. Uncommon (NOTE: This is the errataed text) O-6 Brandishing Battle 1-1-0 (Normal):<<0 Each>>Roll 1 of your G, abolish a card from your hand. If so, 1 of your Unit gains +1/+1/+1 until the end of turn. O-7 Support Team 1-1-0 (Normal):<<0 Each>>Roll 1 of your G, abolish a card form your hand. If so, deal 1 damage to an Unit. O-8 Scar of Fight 1-2-0 (Normal):<<0 Each>>Roll 1 of your G, abolish a card form your hand. If so, move the top 4 card of a LCP to Junkyard. Uncommon O-9 Nooks Collapse 1-3-0 (Normal):<<0 Each>>Roll 2 of your G, abolish a card from your hand. If so, move a character from your Junkyard onto the top of your LCP. Uncommon O-10 Women's Intuition 1-1-0 (Normal):<<0 Each>>Roll 1 of your G, abolish a card from your hand. If so, look at your opponent's hand. O-11 Relief for a Time 1-3-0 (Normal):<<0 Each>>Roll 1 of your G, abolish a card from your hand. If so, recover your Nation by 2. Rare O-12 Unexpected Pinch 1-3-0 (Normal):<<0 Each>>Roll 2 of your G, abolish a card from your hand. If so, reroll or roll a Character. -------------------Generations----------- G-3 Militia Supporter (Auto A): Produce 1 Brown NP. G-4 Militia Supporter (Auto A): Produce 1 Brown NP. END OF FILE.