Gundam War TCG - Card Translation TXT File Translation File for: The Ace's Sortie (Set 2) Document version 1.0, last update 7/30/06 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 56 (Blue 13, Green 13, Black 13, Red 13, Brown 4) CHARACTER: 23 (Blue 5, Green 6, Black 5, Red 5, Brown 2) COMMAND: 8 (Blue 1, Green 2, Black 2, Red 2, Brown 1) OPERATION: 21 (Blue 6, Green 4, Black 4, Red 4, Brown 3) Gs: 2 (Brown 2) TOTAL: 110 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-19 RB-79K Ball 1-1-0 0/1/1 S (Defense Step): <>Roll an opponent's Unit battling with this card. If this card does not have a character set onto it, abolish it at the end of Damage Calculation Step. U-20 RGM-79[G] Ground Type Use Prototype GM 1-1-1 2/0/3 E U-21 RX-79[G] Ground Type Gundam 1-3-1 2/1/3 E (Opponent's Reroll Phase): <<1>>Reroll this card. Uncommon U-22 RX-75 Guntank (Mass Produced Type) 1-3-1 0/2/1 E (Defense Step): <>Do 1 damage to an Unit in Earth Area. U-23 G Fighter 2-4-1 */1/2 S/E High Mobility (Battle Phase): <<1>>The your Unit sortie right in front of this card that does not have "Cruiser" or "Colony" gains "High Mobility" until end of turn. Uncommon U-24 RX-78-2 Gundam (Magnet Coating) 2-4-1 4/1/4 S/E (Auto A): When this card does not have a character with "NT" set onto it, it gains -2/+0/-2. Rare U-25 RX-79[G]Ez-8 Gundam Ez-8 1-2-0 2/1/3 E Quick [Extra Cost>Abolish one of your Unit] (NOTE: This is the updated text) Uncommon U-26 MSZ-006 Z Gundam (Hyper Mega Launcher Equipped) 3-5-2 4/2/4 S/E Transformer ================ Wave Rider: */1/5 High Mobility Rare U-27 MSK-008 Dijeh 2-4-1 3/1/4 E U-28 RGM-86R GM III 2-3-1 2/1/2 S/E (Auto D): When this card sortie for defense, it gains +0/+0/+1 until end of turn. U-29 FA-010S Full Armor ZZ GUndam 3-7-2 5/3/7 S/E (Defense Step): <<1>>Area Weapon(2) Rare U-30 Argama 2-3-2 */1/3 S/E Cruiser Supplement(2) (Defense Step): <<0>>When this card is in Space Area, move it to Earth Area. When there's your detachment in the Earth Area, move this to the last place to that detachment. This effect cannot resolved if this card cannot sortie to the Earth Area. Uncommon U-31 Luna Two 1-3-0 */1/6 S Stronghold Colony (Disposition Phase): <>Reroll an Unit with "Cruiser" or "Stronghold". -------------------Characters------------ CH-11 Bright Noa 1-2-0 0/0/0 M/Ad Cruiser-use-Modification(+0/+1/+1) (Attack Step): <<0>>Put a coin onto all units without a character in this card's detachment. The coin would be treated as {CHARACTER(UNIT), "M"/"Ch", 0/0/0} and would be remove from field at the end of turn. CH-12 Slegger Law 1-3-1 0/2/1 M/Ad (Damage Calculation Step): <<1>>When this card is destroyed while in Battle Area, abolish this card. If so, select a card in opponent's Disposition Area outside of a G and destroy it at the end of turn. Uncommon CH-13 Elle Vianno 1-3-1 0/0/1 F/Ch/NT (Battle Phase): <<0>>The Unit this card set onto, if sortie right after one of your Unit with "High Mobility", gets "High Mobility" until end of turn. Rare CH-14 Shiro Amada 1-2-0 1/0/2 M/Ch (Defense Step): <> Roll an opponent's character with "F" battling with this card, and that text and all unresolved effects would be negated until the end of the turn. CH-15 Terry Sandders Jr. 1-1-0 1/1/2 M/Ad (Auto D): Destroy all of your Units that don't have character set onto it that are not "Cruiser" or "Stronghold" in this card's detachment at Return Step. Uncommon -------------------Commands-------------- C-10 Supporter of Moon (Disposition Phase): Look at the top 10 cards on your Nation, put a Basic G or an Unit with "Cruiser" from there, and you can reveal it and move it to hand. Afterward, put the rest of the card to your Nation, and shuffle the Nation afterward. -------------------Operations------------ O-9 Reunion 1-3-0 (Normal): <<0>>All of your characters gains the following text until end of turn. "(Normal): <>Return one of your character with "Opposite Gender" (to that card) to owner's hand" Rare O-10 Eugo's Decision 1-2-0 (Self Attack Step): <>During this turn, all battle area that does not have attacking detachments sortie to cannot have defending detachment sortie to it. Uncommon O-11 Preceding Mass-Production Type 1-3-0 (Auto A): All of your Units with character set onto it gains +0/+0/+1. O-12 Solar System 1-4-0 (Auto A): The following text can only be resolved if the Unit this card set onto have "Cruiser" and is in Space Area. "(Defense Step): <>Area Weapon(3)" Uncommon O-13 Newtype's Intuition 1-2-0 (Normal): <>Negate the play of one of your card. If so, return that card back to owner's hand. However, you cannot target Commands with text that have "Negate the Play". O-14 Awaking 1-2-0 (Normal): <>One Unit that have a character with "NT" set onto it, until the end of turn, cannot be destroy outside of Battle Damages nor it can receive damages. -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-19 MS-06S Char's Custom Zaku II 2-3-2 2/1/2 S/E (Battle Phase): <<1>>When this card have a character set onto it, this gains "High Mobility" until end of turn. Rare U-20 MS-09 Dom 1-3-1 2/1/3 E (Auto C): At the beginning of Damage Calculation Step, when this card is in the front of the detachment, negate the text and battle modifications of the character that is in the front of opponent's detachment battling with this card until end of turn. U-21 MSM-07 Z'Gok 1-3-1 2/1/2 E Water U-22 MAX-03 Adzam 2-3-2 */2/3 E (Defense Step): <>Do 1 damage to all opponent's Units battling with this card. U-23 MSM-10 Zock 2-4-1 1/2/3 E Water U-24 MS-07B3 Gouf Custom 2-3-1 3/1/2 E (Defense Step): <>When this card is in the front of the detachment, roll the Unit in the front of opponent's detachment battling with this card. Uncommon U-25 MA-04X Zakrello 1-2-3 1/1/1 S High Mobility U-26 YMS-15 Gyan 3-4-2 4/0/3 S/E (Defense Step): <<1>>Negate the text and the unresolved effect of an opponent's Unit without "Cruiser" or "Stronghold" battling with this card until end of turn. Uncommon U-27 MS-14B High Mobility Type Gelgoog (Johnny Ridden Custom) 2-4-3 3/1/3 S/E (AUto D): When this card sortie for attack with a character set onto it, it gains "High Mobility" until end of turn. Rare U-28 Apsalus 3-6-3 */3/5 S/E (Self Defense Step): <>At Return Step, if this card is in the battle area, destroy a G or an Unit with "Stronghold". Rare U-29 Zanzibar 2-4-1 */1/3 S/E Cruiser Supplement(2) (Defense Step): <>Move all Units in this card's detachment to your Disposition Area. Uncommon U-30 Mad Angler 1-3-1 */1/3 E Water Cruiser Supplement(2) Uncommon U-31 Solomon 1-2-1 */1/6 S Stronghold Colony (Auto B): This card comes into play in Reroll position. -------------------Characters------------ CH-11 Aina Saharin 1-1-0 0/1/1 F/Ch (Defense Step): <>Roll a character with "M" battling with this card, and the text and all unresolved effects of that would be negate until end of turn. Rare CH-12 Ginias Saharin 1-4-0 0/0/0 M/Ad (Self Disposition Phase): <>Abolish one of your G, pay resrouce cost equal to number of coins on this card. If so, put a +0/+1/+1 coin on this card. Uncommon CH-13 Norris Packard 1-4-0 2/1/1 M/Ad (Self Return Step): <<0>>When this card is in the front of the detachment, abolish the Unit this card set onto. If so, do damages to opponent's Nation equal to that Unit attack strength. Uncommon CH-14 Gaia 1-3-0 1/0/2 M/Ad (Defense Step): <<0>>This card, for each other character set onto a Unit in this card's detachment, gains +1/+1/+0 until end of turn. This effect cannot exceed +2/+2/+0 in bonus. CH-15 Ortega 1-3-0 1/1/1 M/Ad (Defense Step): <<0>>This card, for each other character set onto a Unit in this card's detachment, gains +1/+1/+0 until end of turn. This effect cannot exceed +2/+2/+0 in bonus. CH-16 Mash 1-3-0 1/1/1 M/Ad (Defense Step): <<0>>This card, for each other character set onto a Unit in this card's detachment, gains +1/+1/+0 until end of turn. This effect cannot exceed +2/+2/+0 in bonus. -------------------Commands-------------- C-11 Last Choice 1-3-0 (Self Damage Calculation Step): During this turn, all battle damages done by your detachments, instead of dealing to opponent's detachments battling with them, would be deal to opponent's Nation. C-12 Insane Scientists 1-1-0 (Disposition Phase): Abolish all of your Unit cards. If so, produce nubmer of Green NPs equal to the number of Unit card abolished this way until the end of Disposition Phase. Uncommon -------------------Operations------------ O-8 Uprising Citizen! 2-5-1 (Auto A): All of your Gs that produce Green NPs become {UNIT, Terrain "S"/"E", 1/0/1} afterward. The Units cannot be set by set card (abolish all existed set cards set onto them), and cannot have text added. Uncommon O-9 The Ace Sortie! 2-4-0 (Defense Step): <>An Unit in a detachment that have 1 Unit have its shooting strength add to its attack strength until end of turn. Rare O-10 Sound of Mystery 1-4-0 (Self Defense Step): <>All of your Units with "Psycommu", when in the battle area, those target of "Psycommu" would change to opponent's Nation until end of turn. Uncommon O-11 Event Hearing 1-2-0 (Disposition Phase): <>Choose a step in the Battle Phase. During this turn, during the chosen step, opponent player cannot play Commands. -------------------Generations----------- NONE. __________________________ __________/ Black: Titans \_________________ -------------------Units----------------- U-19 RX-178 Gundam Mk-II (TItans Color) 1-3-2 3/1/2 S/E (Auto A): You can set another character on this card even if a character is already set on this card. If so, destroy the original character. Rare U-20 MS-06E Zaku Reconnaissance Type 1-1-1 1/0/1 S/E (Defense Step): <>When this card's detachment deals damage to opponent's Nation, at the end of damage step, destroy an Operation in opponent's Disposition Area. Uncommon U-21 MS-07H Gouf Flight Test Type 1-1-1 1/1/1 E (Battle Phase): <<1>>This card gains "High Mobility" until end of turn. U-22 RGC-80 GM Cannon 1-1-1 1/1/2 S/E U-23 MS-06V Zaku Tank 1-1-0 1/0/1 S/E (Normal): <<0>>Abolish this card. If so, draw a card from your Nation or top of your LCP. U-24 MS-11 Act Zaku 1-2-1 2/0/1 S/E (Auto D): When this card battle, it gains +1/+0/+0 until end of turn. U-25 RX-139 Hambrabi 2-5-3 4/1/4 S/E Transformer [(Defense Step): <<1>>Any unresolved text of an opponent's Unit without "Cruiser" or "Stronghold" that is in battle with this card would be negated at the end of turn. This effect can be used in MA mode]. ================ MA Mode: 1/1/5 High Mobility Uncommon U-26 RMS-106CS Hizack Custom 1-2-1 2/0/2 S/E (Defense Step): <>Deals 1 damage to a Unit battling with this card. U-27 RMS-154 Barzam 2-3-1 2/1/2 S/E (Auto D): When this card sortie to attack, it gains +1/+0/+0 until end of turn. U-28 NRX-055-2 Bound Doc (Machine #2) 3-6-2 4/2/6 S/E Transformer ======================= MA Mode: 1/2/7 High Mobility U-29 MRX-010 Psycho Gundam Mk-II 4-8-1 7/3/8 S/E Psycommu(2) Transformer ======================= Mobile Fortress Mode: */2/10 Rare U-30 Sudry 1-2-1 */0/3 E Cruiser Supplement(2) (Defense Step): <>When this card is in Earth Area, move a Unit from the detachment of this card to Space Area. At that time, if you already have a detachment in Space Area, that Unit would be put into the last position of that detachment. If that Unit can't sortie in Space, this effect can't be resolved. Uncommon U-31 Gate of Zedan 1-2-0 */1/5 S Stronghold Colony (Damage Calculation Step): <<0>>When this card is destroy while in SPace Area, at the end of Damage Calculation Step, deals 2 damages to all Units in Space Area. Uncommon -------------------Characters------------ CH-10 Bask Om 1-3-0 0/0/0 M/Ad (Damage Calculation Step): <<1>>When the detachment of this card deals damage to opponent's Nation, destroy a rolled card that's not a G or Unit in opponent's Disposition Area. Rare CH-11 Rosamia Badam 1-2-1 1/1/1 F/Ad/NT (Auto B): When this card comes into play, reroll the Unit this card set onto. CH-12 Sarah Zabiarov 1-3-0 1/1/1 F/Ch/NT (Normal): <<1>>Destroy the Unit this card sets onto. At that time, negate the destruction of a Unit in the same Area as this card. All damage to that unit becomes 0. Uncommon CH-13 Gates Kappa 1-3-0 1/1/1 M/Ad/NT (Opponent Reroll Phase): <<1>>Reroll a character outside of this card with "NT". CH-14 Namiga Cornel 1-2-0 0/0/0 F/Ad (Disposition Phase):<>Reroll a Character. Also, that character gains "NT" until end of turn. Uncommon -------------------Commands-------------- C-11 False Talk 1-1-0 (Normal): All player move their hand into the bottom of their Nation. At that time, each player can draw cards up to the number of card shuffle back into Nation. Uncommon C-12 Assault 1-1-0 (Defense Step): One of your unit gains +2/+2/+0 until End of Turn. -------------------Operations------------ O-8 Operation Apollo 1-4-1 (Attack Step): <>Change the original attack strength of one of your Unit with attack strength of * to its original shooting strength until the end of turn. Uncommon O-9 Sign of Reccoa 1-1-0 (Auto A): All units gains -1/+0/+0. This effect can't be repeat. O-10 Emergency Deployment 1-4-0 (Auto A): All Units comes into play in reroll position. Uncommon O-11 Pressure of Politics 1-3-0 (Auto A): All G comes into play in rolled position. (Auto A): Negate the text of any rolled G. Rare -------------------Generations----------- NONE. __________________________ __________/ Red: Neo Zeon \_________________ -------------------Units----------------- U-19 AMX-103 Hamma Hamma 2-5-1 3/2/4 S/E (Defense Step): <<0>>When this card have a character set onto it, do 1 damage to an opponent's Unit battling with this card. Uncommon U-20 AMX-104 R Jarja 3-4-2 4/1/3 S/E U-21 AMX-008 Ga Zowm 2-3-2 2/1/3 S/E Transformer ================= Mobile Armor Mode: */1/4 High Mobility U-22 RMS-192M Zaku Mariner 1-1-1 2/0/2 E Water U-23 AMX-011 Zaku III 2-5-1 4/1/4 S/E U-24 MSM-04N Agguguy 1-1-1 4/0/1 E Water (Auto A): This card cannot sortie for attack. Uncommon U-25 AMX-004-3 Qubeley Mk-II (Ple Two Custom) 2-4-3 2/1/3 S/E Psycommu(2) Rare U-26 AMX-004G Mass-Production Qubeley (Glemy Army Color) 2-3-2 2/1/2 S/E Psycommu(1) U-27 AMX-117R Gazu R 2-4-2 3/1/3 S/E (Defense Step): <>An Unit in this card's detachment other than this card gains +0/+0/+2 until end of turn. U-28 AMX-117L Gazu L 2-4-2 3/1/3 S/E (Defense Step): <>An Unit in this card's detachment other than this card gains +0/+0/+2 until end of turn. U-29 AMX-014 Doven Wolf (Rakan Dahkaran Custom) 2-6-1 5/2/5 S/E (Defense Step): <<0>>When this card have a character set onto it, do 1 damage to an opponent's Unit battling with this card. Rare U-30 Sadaran 1-5-1 */2/4 S/E Cruiser Supplement(3) Uncommon U-31 Tiger Baum 1-3-0 */*/3 S Stronghold Colony (Defense Step): <>All Units without character set onto it in the same Battle Area as this card gains */*/+0 until end of turn. Uncommon -------------------Characters------------ CH-11 Gremy Toto 1-3-0 1/1/1 M/Ad (Defense Step): <<0>>All of your characters in this card's detachment other than this card gains "NT" until end of turn. Uncommon CH-12 Lance Gylen 1-3-0 1/1/1 M/Ad (Defense Step): <<0>>The Unit this card set onto can be put to any order in the detachment at the end of Defense Step. CH-13 Nee Gylen 1-3-0 1/1/1 M/Ad (Defense Step): <<0>>The Unit this card set onto can be put to any order in the detachment at the end of Defense Step. CH-14 Minerva Lao Zabi 1-2-0 0/0/0 F/Ch (Disposition Phase): <>Reroll a character. However, that character's text would be negate until the end of turn. Rare CH-15 Stampa Haroi 1-2-0 1/0/0 M/Ad (Normal): <>Return a character with "F" in the same area as this card to owner's hand. Uncommon -------------------Commands-------------- C-11 Inside the Colony 1-2-0 (Draw Phase): One Space Area would become Earth Area until end of turn. Uncommon C-12 Honorable Words 1-3-0 (Normal): Negate the text of a card other than your Operation and its unresolved effect until end of turn. -------------------Operations------------ O-8 Human Strengthen Surgery 1-2-0 (Auto D): When this card leaves the field, abolish all set group with your character that have "NT". (Auto A): All of your characters with "NT" gains +1/+1/+1 and the following text. This effect cannot be repeat. "(Auto A): When this card is set onto an Unit with "Psycommu", that Unit gains "Psycommu +1"." O-9 Maiden's Presentiment 1-1-0 (Auto A): All of your characters with "F" and "Ch" gains the following text. "(Normal): <<0>>Look at the top card of any Nation or LCP" Rare O-10 Disguise 1-1-0 (Normal): <>The Gender of a character would change to the opposite Gender until end of turn. Uncommon O-11 All Range Attack 1-3-0 (Defense Step): <>One Unit with "Psycommu" gains "Psycommu" +1 until the end of turn. Uncommon (NOTE: This is the updated text) -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A \_________________ -------------------Units----------------- U-2 Turn-A GUndam (White Doll) 1-3-1 2/0/3 S/E (Normal): <<0>>When this card is destroy, move it to the top of owner's LCP. Rare U-3 WaDom 2-5-1 1/2/6 S/E Uncommon U-4 FLAT 1-4-2 2/1/4 S/E Transformer =========== Mobile Armor Mode: */1/5 High Mobility U-5 Kapool 1-1-1 2/0/1 E (Normal): <<0>>When this card is destroy, move it to the top of owner's LCP. -------------------Characters------------ CH-1 Loran Cehack 1-4-0 1/1/2 M/Ch Quick (Auto B): When this card is play, it can be play to Units outside of Disposition Area. (NOTE: This is the updated text) CH-2 Pou Aijee 1-2-0 0/0/1 F/Ad (Auto D): When this card sortie for attack, it gains +1/+2/+0 until end of turn. -------------------Commands-------------- C-1 White Doll 1-2-0 (Normal): Add a G, Unit, or character card from your Junkyard to your hand -------------------Operations------------ O-1 Excavation Works 1-3-0 (Self Draw Phase): <>During this turn, the place of the designate effect of Draw Phase would change to "the card on top of your LCP". Rare O-2 Mountain Cycle 1-2-0 (Normal): <>Look at the top 5 cards on your LCP, put them back to top or bottom of LCP in any order. Uncommon O-3 Mystery of Black History 1-1-0 (Normal): <>Choose a Nation or LCP, and opponent player of that shuffle it. -------------------Generations----------- G-1 Supporter of Dianna Counter (Auto A): Produce one Brown Nation Power. G-2 Supporter of Militia (Auto A): Produce one Brown Nation Power. END OF FILE.