Gundam War TCG - Card Translation TXT File Translation File for: Banner of Revolt (Set 19) Document version 1.1, last update 8/23/2007 (c)2007 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 73 (Blue 14, Green 12, Black 10, Red 10, Brown 12, White 13, Purple 2) CHARACTER: 42 (Blue 8, Green 5, Black 4, Red 4, Brown 10, White 10, Purple 1) COMMAND: 36 (Blue 5, Green 5, Black 5, Red 5, Brown 3, White 7, Dual 6) OPERATION: 30 (Blue 5, Green 5, Black 5, Red 5, Brown 7, White 3) Gs: 14 (3 Each color + Purple 2) TOTAL: 195 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) **FOR DUAL CARDS, the Designate Cost is in letter for following: U = Blue, G = Green, B = Black, R = Red **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.1 - Change up the wording of few cards v1.0 - Initial Version --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-327 MSA-005K Guncannon Detector 1-1-1 1/2/2 E (Auto B): When this card is play onto the field, reveal the top card of your Nation. If it's a G, destroy this card. U-328 G Attacker 2-2-1 */2/2 S/E Prevent(3) High Mobility (Attack Step):<<1>>Move a "G Attacker", "G Core", or "G Bomber" from your Junkyard to your Hangar. Uncommon U-329 FXA-08GB G Core 1-2-1 */1/2 S/E Prevent(3) Quick High Mobility (Battle Phase):<<[2.3](1)>>Move any 3 of your "G Attacker", "G Core', "G Bomber" to your Hangar. If so, put a "S Gundam" from hand, your Hangar, or your Junkyard to your Disposition Area in reroll position. Uncommon U-330 G Bomber 2-2-1 */1/3 S/E Prevent(3) High Mobility (Attack Step):<<1>>Look at the top 5 cards of your Nation, from there you may pull out any number of "S Gundam" "G Attacker" "G Core" "G Bomber" and abolish them. Uncommon U-331 LM111E02 Gun-EZ (Kaite Bush Machine) 2-3-1 2/1/3 S/E Special Shield(1) [Team>[Shrike Team](Normal):<<1>>Abolish this card. If so, negate the destruction of 1 of your card] U-332 LM111E02 Gun-EZ (Peggy Lee Machine) 2-3-1 2/1/3 S/E Special Shield(1) [Team>[Shrike Team](Normal):<<1>>Abolish this card. If so, negate the play of an opponent's non-Unit card with TNP cost of X or less and abolish it. X is equal to the number of your Units with "Name: Gun-EZ"] U-333 MSK-008 Dijeh 1-4-2 4/1/4 E Prevent(3) Swift Strike [Alternate Cost>[TNP Cost -1]: Roll 3 of your Blue Basic G] (Auto B):<<[1.1]>>When this card is in your hand, or is in Battle Area, you may remove this card from game. If so, all your Unit doesn't receive damages outside of your effect during this turn. Rare U-334 LM111E03 Gunblastor 2-4-1 3/2/3 S/E Special Shield(1) <<[2.3]>>Change[Gun-EZ] [(Auto B): This card's name is treated as "Gun-EZ"] (Auto B): When this card is play onto the field, you may move up to 2 Blue Basic G from your Junkyard to your Hangar. U-335 MSR-100S Mass Produced Hyaku Shiki Kai 1-5-1 4/1/4 S/E Quick U-336 F90IIL Gundam F90IIL 2-6-2 4/4/5 S/E <<[2.5]>>Change[Gundam F90] (Auto D): When this card is put onto field by effect of "Change", deal X damages to an opponent's Unit in Battle Area. X is equal to this card's shooting strength. Uncommon U-337 MSA-0011 S Gundam 2-7-1 6/3/6 S/E Raid (Auto A): This card can't be the target of opponent's card's effect with TNP cost of X or less. X is equal to the number of Units in your Hangar. (DCS):<<0 Each>>When this card is in Battle Area, abolish an Unit in your Hangar. If so, deal 2 damages to an opponent's Unit in Battle Area. Rare U-338 V2 Assault Buster Gundam 2-7-2 6/4/6 S/E [Restrict to 1/Self] Raid Special Shield(2) <<[2.5]>>Change[V2] (Normal): <<1>>Choose an Unit with TNP cost of 6 or less with its original name with [Name: V2] from field or Junkyard. If so, this card gains the text of the chosen Unit. (Battle Phase):<<0>>Abolish an Unit from your hand, if so, use this card's [Multiple] effect (The cost is treated as paid). Rare U-339 Aineias 1-1-1 */0/2 S Cruiser Supplement(1) (Self Return Step):<<1>>When this card is in Battle Area, move a non-Command, non-Operation card from your Junkyard to the top of your Nation. U-340 Shaian 1-1-0 */0/4 E Stronghold (AUto A): All characters with the highest total cost out of all characters can't sortie in a detachment with only 1 Unit. -------------------Characters------------ CH-197 Amuro Ray 1-3-1 2/2/2 M/Ad/NT Prevent(5) (Auto B): This card can't sortie during the turn this card is play onto the field. (Self Attack Step):<<0>>Look at the top 4 cards of your Nation, from there you may pull out 1 Unit. If so, pay the Normal Cost, and put that Unit in reroll position to Battle Area, and set this card onto it. Shuffle your Nation afterward. Rare CH-198 Fraw Kobayashi 1-2-0 0/0/0 F/Ad [Set/Ch] [(Auto B): This card's name is the same as "Fraw Bow"] (Auto B): This card cannot be set outside of a character. (Attack Step):<<0>>Move the Unit in this card's set group to Battle Area in reroll position. Uncommon CH-199 Kaite Bush 1-1-0 1/0/1 F/Ad (Battle Phase): <<0>>Remove this card from the game. If so, your Nation cannot be lower to 5 cards or less by Battle damages during this turn. (Note: When Damages are received to put the Nation to 5 cards or less, it would deal damages until it have 5 cards) CH-200 Peggy Lee 1-2-0 1/1/1 F/Ad (Opponent's Attack Step):<<1>>Abolish the Unit this card set onto. If so, during this turn, all opponent's Unit without character set onto can't sortie to attack. CH-201 Tomache Massarik 1-1-0 0/1/1 M/Ch (Auto A): The original shooting strength of all your character with 'Ch' becomes 1. (Disposition Phase):<<1>>One of your Unit gains Terrain 'S' until end of turn. CH-202 Karrel Massarik 1-1-0 0/0/0 M/Ch [Set/Ch] Cruiser Use Modification(+0/+0/+1) (Auto A): All your set group with a character with 'Ch' can't be target of opponent's effect during attack step. CH-203 Elisha Kuranski 1-1-0 0/0/0 F/Ch [Set/Ch] Cruiser Use Modification(+0/+0/+1) (Normal):<<0>>One of your character with 'M' and 'Ch' gets "Raid", +2/+0/-1 until end of turn. Uncommon CH-204 Martina Kuranski 1-1-0 0/0/0 F/Ch [Set/Ch] Cruiser Use Modification(+0/+0/+1) (Auto A): When there are 5 or more cards in your Junkyard, the texts of all characters except (Auto) are negated. Uncommon -------------------Commands-------------- C-123 Hidden Operation 1-1-0 (Normal): All cards in your Junkyard can't be target of opponent's effect during this turn. Uncommon C-124 Appointment of Civilians 1-3-0 [Turn Restrict to 1] Prevent(3) (Normal): Look at the top 7 cards of your deck, you may pull out a Command with 'Variable', reveal it and put it into your hand. Shuffle your Nation afterward. Rare C-125 Reason to Return to War 1-2-0 Variable(1) (Normal): One of your Unit can't be moved by opponent's effect until end of turn. --------------------------------------- (Auto A): This card produced 1 Black NP. This NP can't be negated nor changed. Rare C-126 Good Oppotunaty to Counterattack 2-2-0 uto B): When this card is the first effect play in the cut, both player can't cut in during this cut. (Self Turn): Remove an opponent's Operation with 3 or less TNP cost from game. Uncommon C-127 Teamwork 1-3-0 (Auto B): When this card is play, choose 1 of the following. 1) (Normal): One of your Unit gains the same "Team>[A]" as the "Team Name" of 1 of your Unit until end of turn. 2) (Normal): All your Unit with "Team" gets +0/+0/+3 until end of turn. -------------------Operations------------ O-130 Hard Fighting of Children 2-2-0 (Normal):<<0>>1 of your Character with 'Ch' gets +X/+X/+X until end of turn. X is equal to the number of your character with 'Ch'. O-131 Core Block System 2-2-0 (Normal):<<0>>Abolish 1 of your Unit. If so, move 1-2 Units with attack strength * with 'High Mobility' from your Junkyard to your Hangar. Uncommon O-132 Cooperation Relation 1-3-0 (Auto A): Apply the following effect to all players that do not produce only one type of NP outside of Purple. "(Auto D): When your own card is put onto the field, roll that card" Uncommon O-133 Searching for Shakti 2-3-0 Normal):<>The description outside of one "Team Name" of 1 of your Unit with "Team" becomes the following until end of turn. This effect can affect text inside [ ]. "Team>[A](Auto D):When this card's detachment deals battle damage, recover 2 to your Nation" O-134 Power of a Person's Spin 2-4-0 [Restrict to 1/Self] (Auto A): Reduced all damage to your Nation by X. X is equal to the number of your character except Coin. Rare -------------------Generations----------- G-69 Blue Basic G (Auto A): Produce one Blue Nation Power. G-70 Blue Basic G (Auto A): Produce one Blue Nation Power. G-71 Blue Basic G (Auto A): Produce one Blue Nation Power. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-299 MS-06R-1A High Mobility Type Zaku II (Eric Mansfield Machine) 1-1-1 2/1/2 S Space Battle(1) (Auto A): All opponent's Units battling with this card without character set onto gets -1/-1/+0. U-300 OMS-06RF RF Zaku (Commander Use) 1-2-1 3/0/3 S/E [Extra Cost>Remove a Green card in your Junkyard from game] (Auto A): Negate the "Extra Cost" of all Units in hand with "Name: RF". This effect can affect text inside [ ]. U-301 MS-09 Dom (Mash Machine) 2-2-1 2/1/3 E [Team>[Black Tri Star](Auto D): When this card is destroy outside of your own card's effect, remove a card from opponent's hand randomly] (Auto D): This card gets +2/+2/+0 when the play of [Jet Stream Attack] resolved until end of turn. Rare U-302 MS-09 Dom (Gaia Machine) 2-2-1 3/0/3 E [Team>[Black Tri Star](Auto D):When this card sortie to attack, look at the top 5 cards of your deck, and pull a [Gaia], [Mash], or [Ortega] from there and set it onto this card] (Auto D): This card gets +2/+2/+0 when the play of [Jet Stream Attack] resolved until end of turn. Rare U-303 MS-09 Dom (Ortega Machine) 2-2-1 2/1/3 E [Team>[Black Tri Star](Auto D): When this card is destroy outside of your own card's effect, destroy an opponent's non-G, non-Unit card] (Auto D): This card gets +2/+2/+0 when the play of [Jet Stream Attack] resolved until end of turn. Rare U-304 MS-09R Rick Dom[Stutzer] (Gabriel Zola Machine) 1-3-2 3/1/3 S (Auto B): During your Disposition Phase, if this card is in your Junkyard, you may roll 2 of your Green Basic G. If so, move this card to your Hangar. (Defense Step):<<1>>Deal 1 damage to an opponent's Unit battling with this card. If so, roll that Unit. Uncommon U-305 MS-14 Gelgoog[Stutzer] (Kazak Larson Machine) 1-4-2 3/1/3 S/E (Auto B): During your Disposition Phase, if this card is in your Junkyard, you may roll 3 of your Green Basic G. If so, move this card to your Hangar. (Defense Step):<<1>>Deal 1 damage to an opponent's Unit battling with this card. If so, roll that Unit. Uncommon U-306 MS-14 Gelgoog (Kaspen Custom Machine) 2-4-1 3/2/3 S/E Space Battle(1) (Auto D): Whenever 1 of your Unit in this card detachment except this card is destroyed, you may put an [Oggo] from your Junkyard to your Disposition Area in reroll position. U-307 RX-78GP02A Gundam Prototype GP02 (Beam Bazooka Equipped) 2-5-2 3/0/4 S/E Prevent(7) (Damage Calculation Step):<<1>>Deal 7 damages to an opponent's detachment battling with this card. This damage is resolved as "Battle Damage by Detachment". Uncommon U-308 MP-02A Oggo 1-1-0 0/1/1 S Quick [(Auto B): YOu can put more than 3 copies of this card in a deck] (Auto A): This card gets +0/+1/+0 if there's Unit(s) with shooting strength 2 or more in your Junkyard. U-309 Oggo Frame 1-2-0 */0/4 S Cruiser Supplement(2) (Auto A): All your "Oggo" are play onto the field in reroll position. U-310 Odessa 1-2-0 */1/6 E Stronghold (Auto D): When you pay 1 or more resource cost during your card's play, move the top card of your LCP to top of your Nation. -------------------Characters------------ CH-175 Gaia 2-2-0 2/0/1 M/Ad Quick Raid (Self Return Step):<<[2.3](1)When this card is in Battle Area, move a [Jet Stream Attack] from your Junkyard to your Hangar. Rare CH-176 Mash 2-2-0 1/1/1 M/Ad Quick Raid (Auto D): When this card sortie to attack, look at the top 5 cards of your Nation, and put out an Unit with "Black Tri-Star" from there, pay the resource cost, and put it into this card's detachment in reroll position in any place. Rare CH-177 Ortega 2-2-0 1/1/1 M/Ad Quick Raid (Auto D): When this card sortie to attack, look at the top 5 cards of your Nation, and put out an Unit with "Black Tri-Star" from there, pay the resource cost, and put it into this card's detachment in reroll position in any place. CH-178 Gabriel Zola 2-3-0 2/0/1 M/Ad (Normal):<<1>>When this card is destroyed, put an Unit with "Name: Stutzer" from your Junkyard to your Disposition Area in reroll position, and set this card onto it. If so, negate the desturction of this card. CH-179 Kazak Larson Cruiser Use Modification(+0/+1/+0) (Normal):<<1>>When this card is destroyed, put an Unit with "Cruiser" from your Junkyard to your Disposition Area in reroll position, and set this card onto it. If so, negate the desturction of this card. -------------------Commands-------------- C-122 Operation Test 1-1-0 (Normal): All your Units gains Terrain 'S' 'E' until end of turn. Uncommon C-123 Scar of Warfire 1-2-0 Variable(1) (Normal): Remove all destroyed card from game. ------------------------------------ (Auto A): This card produced 1 Blue NP. This NP can't be changed nor negated. Rare C-124 Direct Hit 1-2-0 (Damage CalculatioN Step): Deal 3 damages to an opponent's Unit in Battle Area. Unit destroy by this card's effect is removed from game. C-125 Military Power Uprising 2-2-0 (Auto B): When this card is the first effect play in the cut, both player can't cut in during this cut. (Self Turn): Opponent can't play an text except (Auto) until end of turn (after this effect resolved). Uncommon C-126 Jet Stream Attack 2-2-0 (Self DCS): Designate 1 of your detachment. If so, destroy a card with TNP cost of X or less. The amount X is +1 for each Units with "Black Tri-Star" in that detachment. Rare C-127 Joining of New Soldier 1-3-0 (Auto B): When this card is play, choose 1 of the following. 1) (Normal): One of your Unit gains the same "Team>[A]" as the "Team Name" of 1 of your Unit until end of turn. 2) (Normal): All your Unit with "Team" gets +0/+3/+0 until end of turn. -------------------Operations------------ O-117 Increase of Hatred in Fierce Battle 2-2-0 (Normal):<>The description outside of one "Team Name" of 1 of your Unit with "Team" becomes the following until end of turn. This effect can affect text inside [ ]. "Team>[A](Auto D): When this card's detachment deals Battle Damage, deal 1 damage to opponent's Nation". O-118 Traitor 1-3-0 (Auto A): Apply the following effect to all players that do not produce only one type of NP outside of Purple. "(Auto D): Whenever your own card outside of G and set card is play to the field, you lose control of that card this turn." Uncommon O-119 Battle Ranks of Troops 2-3-0 (Battle Phase):<<1>>All Units in 1 of your detachment gains the following text until end of turn according to the number of Unit in that detachment. 2 or more: "Raid" 3 or more: "Swift Strike" 4 or more: "(Battle Phase):<<0>>Abolish 1 of your card. If so, negate the destruction of this card" Uncommon O-120 Adzam Leader 2-5-0 [Restrict to 1] (Auto B): This card can be set onto an opponent's Unit. (Auto A): The control of this card's set group is lost. (Self Battle Phase):<<0>>Abolish 2 of your G. If so, abolish this card. Both player can use this effect. Rare -------------------Generations----------- G-62 Green Basic G (Auto A): Produce one Green Nation Power. G-63 Green Basic G (Auto A): Produce one Green Nation Power. G-64 Green Basic G (Auto A): Produce one Green Nation Power. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-169 RMS-117 Galbaldy b (Ballute Equipped) 1-2-2 2/1/2 S/E Atmospheric Entry U-170 RMS-141 Xeku Eins (Josh Offshore Machine) 2-4-2 4/1/3 S/E [Restrict to 1/Self] Prevent(3) Raid [Team>[New Desides](DCS):<>When this card sortie to attack, or when this card is battling, remove an opponent's Unit with defense strength of X or less from game. X is equal to this card's attack strength]. Rare U-171 RMS-141 Xeku Eins (Type 1) 2-4-2 4/1/3 S/E Raid [Team>[New Desides]] Uncommon U-172 RX-107 [Rosette] (Enhanced Land Battle Form) 2-2-2 2/1/3 E (Auto B): This card is play onto the field in reroll position. U-173 RX-121-1+FF-X29A Gundam TR-1[Hazel Rah] (2nd Form Booster Equipped) 2-6-2 4/3/6 S/E [Restrict to 1/Self] High Mobility Raid <<[2.5]>>Change[TR-1] (Auto B):<<[1.1]>>When this card is in hand, when an opponent's Unit is put onto the field outside of play, you may put this card in your Disposition Area in reroll position. (Self Turn)<<1>>Put a "Hrududu" in your Junkyard to the same Area as this card in Reroll Position. Rare U-174 ORX-005 Gaplant TR-5[Fiver] (MS Mode) 2-6-2 4/2/6 S/E Prevent(5) Space Battle(2) (Auto D):<<[2.5]>>When this card's detachment deals battle damage to opponent's Nation, your opponent choose and abolish total of X cards from his hand and field. X is at most 2, and is the same as the number of your Unit in this card's detachment with "Name: TR". This effect can't repeat. Rare U-175 Kilimanjaro 2-2-1 */1/2 S Cruiser Raid Supplement(2) [Team>[New Desides]+1/+0/+0] Uncommon U-Z91 ZM-S06S Zoloat Early Production Type 1-1-1 2/0/2 S Dismantle (Auto D): When one of your Unit except this card with "Name: Zolo" is put onto the field, remove this card from game. If so, draw a card at end of turn. U-Z92 ZMT-S16G Memedorza 2-2-2 2/0/2 E High Mobility Special Shield(1) (Battle Phase):<<1>>During this turn, when this card is in Battle Area, and an opponent's card's destruction is negated, destroy an opponent's Unit except that card. Uncommon U-Z93 Rabe River 1-1-0 */0/3 E Stronghold (Auto D): When this card is desstroyed and abolish, destroy an Unit with the least total cost out of all Units. -------------------Characters------------ CH-91 Jamitov Hyman 1-1-0 0/0/0 M/Ad Prevent(9) (Auto A): When this card is in reroll position, all Commands in opponent's hand gets Resource Cost +1. (Auto A):<<[1.X]>>During opponent's own end of turn "Modification of Hand", your opponent's upper limit for cards in hand is reduced by X. X is at most equal to the number of your card except this card and G. Rare CH-92 Meson Mecks 1-1-0 0/0/0 M/Ch [Set/G] (Normal):<>Designate an opponent's Unit. During this turn, the designated Unit can't sortie unless (2) (2 Resource) is paid. Uncommon CH-Z59 Kwan Lee 1-2-0 1/1/0 M/Ad (Auto D): When this card is in Battle Area, when the destruction of an opponent's card is negated, destroy an opponent's character or opponent's Operation outside of that card. CH-Z60 Jill 1-1-0 0/0/1 M/Ad (Defense Step):<>Move an destroyed opponent's Unit this card is battling with to your Hangar. However, if opponent abolish a card from his/her hand, this effect is negated. -------------------Commands-------------- C-74 Cruel Brute 1-2-0 Variable(1) (Self Turn): Destroy a character. ----------------------------------- (Auto A): This card produced 1 Red NP. This NP can't be negated nor changed. Rare C-Z41 Extermination of Infiltrator 2-2-0 (Normal): During this turn, destroy all Unit that's put onto the field outside of play (before this effect resolved). Uncommon C-Z42 Wretched Trick 2-2-1 (Auto B): When this card is the first effect play in the cut, both player can't cut in during this cut. (Self Turn): Look at opponent's hand, from there abolish a non-G card randomly. Uncommon C-Z43 Conbination 1-3-0 (Auto B): When this card is play, choose 1 of the following. 1) (Normal): One of your Unit gains the same "Team>[A]" as the "Team Name" of 1 of your Unit until end of turn. 2) (Normal): All your Unit with "Team" gets +3/+0/+0 until end of turn. C-Z44 State of Confusion 1-3-0 (Normal): All Units use their shooting strength as attack strength, attack strength as shooting strength when calcalating damage during this turn. C-Z45 Zanneck Cannon 2-4-2 (DCS): Destroy an opponent's Unit in Battle Area. Rare -------------------Operations------------ O-73 Big Warship Large Cannon Principle 1-1-0 (Normal):<<[1.X]X>>All Commands that's originally own by you that's in the game except in Nation or LCP gets TNP cost +X during this turn. O-74 Majority Work 1-3-0 [Restrict to 1/Self] (Auto A): Apply the following effect to all players that do not produce only one type of NP outside of Purple. "(Auto A): The TNP cost of all cards in hand and your own Hangar +1." Uncommon O-75 Inspection 2-4-0 (Auto A): All player can't sortie out Unit with X or more TNP cost to defense. X is equal to the number of cards in their respective hand. Uncommon O-Z33 Divertion 1-2-0 (Auto D): When the destruction of an opponent's card is negated, you may destroy an opponent's card outside of that card. -------------------Generations----------- G-42 Black Basic G (Auto A): Produce one Black Nation Power. G-Z24 Black Basic G (Auto A): Produce one Black Nation Power. G-Z25 Black Basic G (Auto A): Produce one Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-163 Gaza D (Wyme Machine) 2-2-1 0/1/2 S/E Transform High Mobility [Team>(Gaza Storm Team) (Auto D): When your "Gaza Storm Formation" is play and resolved, this card gains +0/+3/+0 until end of turn.] =================== MS Mode: 1/1/1 U-164 Gaza D (Panpa Lida Machine) 2-2-1 0/1/2 S/E Transform High Mobility [Team>(Gaza Storm Team) (Auto D): When your "Gaza Storm Formation" is play and resolved, this card gains +3/+0/+0 until end of turn.] =================== MS Mode: 1/1/1 U-165 Gaza D (Beanne Machine) 2-2-1 0/1/2 S/E Transform High Mobility [Team>(Gaza Storm Team) (Auto D): When your "Gaza Storm Formation" is play and resolved, this card gains +0/+0/+3 until end of turn.] =================== MS Mode: 1/1/1 U-166 Gwanban 1-3-1 */1/4 S Cruiser Supplement(3) (Auto A): This card produce one Red NP when an Unit with "Cruiser" is in your Junkyard. U-167 Satellite of Comforting Fallen Ones 1-2-0 */0/4 S Stronghold Colony (Opponent's Return Step): <>When this card sorties for defense, remove all cards from a Junkyard from the game with TNP cost of X or less. Uncommon U-C92 XM-X1 Crossbone Gundam X1 Kai Kai (Peacock Smasher Equipped) 2-6-2 5/2/5 S/E <<[2.5]>>Change(Crossbone Gundam X1 Kai) [Multiple> <<[2.5](0)>>Randomly abolish a card from hand. If so, choose X opponent's Units in Battle Area and deal X damages to them. The value X is equal to the TNP cost of the abolished card] (Auto A): For this card's "Multiple" effect, Units with "Name: Crossbone Gundam X1" can be use as an Unit with the same name as this card. Rare U-C93 F99 Recordbreaker 3-5-2 4/1/4 S/E Prevent(5) Quick High Mobility (Auto B): This card is play onto the field in reroll position. (Normal): <<1>>When this card is not battling, return this card to its owner's hand. During this turn, you can't play any card. Rare U-C94 Diona (Europa Dugatie Machine) 1-X-Y 2/1/3 S/E (Auto B): When this card is play, the combined value of X and Y must be 4 or more when paying the cost. Also, the value of Resource Cost is 0-1. (Auto B): When this card is play to the field, look at up to the top 5 cards on your Nation, from there you can pull a character with "Family Name" and set it onto this card. Uncommon U-C95 EMS-12 Arana (Special Assault Machine) 1-X-Y 1/1/1 S/E (Auto B): When this card is play, the combined value of X and Y must be 2 or more when paying the cost. Also, the value of Resource Cost is 0-1. (Battle Phase): <<0>>When this card's detachment deals Battle damages, abolish this ard. If so, deal 2 damages to the Nation or an opponent's Unit where that Battle damages was dealt. U-C96 Amakusa (Mass Produced) 2-6-1 5/3/5 S/E Prevent(3) (Auto B): When this card is play to the field, you can pay (X) to put X Units from hand or your Hangar with "Name: Amakusa" to your Disposition Area in Reroll position. Uncommon -------------------Characters------------ CH-100 Gottn Goh 1-2-0 1/1/1 M/Ad (Auto D): When this card is move to the Disposition Area by the designate effect during your Return Step, all player move a card from hand or a non-Coin card to the bottom of original owner's Nation. Uncommon CH-C49 Europa Dugatie 1-2-0 0/0/2 F/Ad Prevent(3) [Set/G] Family Name (Auto A): Change the designate effect of your Draw Phase to "move the top card on your Nation to your Hangar". (Auto D): When a Basic G is play to the field from your Hangar, draw a card. Rare CH-C50 Yon Sanne 1-1-0 1/0/1 M/Ad Quick (Auto A): When this card is set onto an Unit with "High Mobility", negate all special effect of all Units battling with this card. CH-C51 Ulysses Leopald 1-1-0 1/1/0 M/Ad Quick (Auto A): When this card is set onto an Unit with "High Mobility", negate all special effect of all Units battling with this card. -------------------Commands-------------- C-86 Gaza Storm Formation 1-1-0 (Battle Phase): Choose one of your detachment. If so, roll X opponent's Units. The value X is equal to double of the number of Units of "Gaza Storm Team" in the chosen detachment. Uncommon C-87 Blunder in Succession 1-1-X (Normal): Negate the play of an opponent's Command with TNP cost of X and remove it from the game. C-88 Expected Encounter 1-2-0 Variable(1) (DCS): Return an opponent's Unit in Disposition Area to its owner's hand. ======================== (Auto A): This card produced 1 Green NP. That NP cannot be negate or be changed. Rare C-89 Disgrace 2-2-0 (Auto B): If this card is the first effect played in the cut, all player cannot cut-in into this cut. (Your Turn): Roll a card. Uncommon C-90 Departure of Honor 1-3-0 (Auto B): When this card is play, choose one of the following. 1)(Normal): One of your Unit, until end of turn, gains the same "Team>(A)" same as the "Team Name" of one of your Unit. 2)(Normal): All your Units with "Team" gains +1/+1/+1 until end of turn. -------------------Operations------------ O-87 Ghost that came in Past 1-2-0 (Normal): <>Look at the bottom card of your Nation, and move it to top of Nation. O-88 Success in Life 1-2-0 (Auto D): Whenever your effect negate the play of opponent's card, put a Coin onto this card. (Self Disposition Phase): <<0>>Move this card to your Hangar. If so, draw X cards. The value X is equal to number of Coins on this card. O-89 Profiting while others Fight 1-3-0 (Auto A): Apply the following effect to all players that do not produce only one type of NP outside of Purple. "(Auto A): All of your own cards gains "Prevent" -5. Uncommon O-90 Rejection of Conspiracy 2-3-0 (Auto A): Negate the text of all Units in opponent's hand. Uncommon O-91 Transport of Headquarter 2-5-0 (Auto B): When this card is play to the field, move all cards in your LCP to the bottom of your Nation (in that order). [(Auto A): This card cannot be target of your own effect. When your Nation is dealt damages, instead of moving the cards from the top of Nation to LCP remove it from game instead.] Rare -------------------Generations----------- G-51 Red Basic G (Auto A): Produce one Red Nation Power. G-52 Red Basic G (Auto A): Produce one Red Nation Power. G-53 Red Basic G (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-110 System-A99 Turn-A Gundam (Moonlight Butterfly Activated) 3-7-2 7/4/7 S/E [Restrict to 1/Self] Prevent(9) Special Shield(9) (Auto D): At the end of your turn, put a Moonlight Butterfly Coin onto this card. (Auto D): At the beginning of your DCS, if this card is in the Battle Area, destroy all opponent's cards with TNP cost of X or less. The value X is equal to number of Moonlight Butterfly Coin on this card. Rare U-X94 Rosa Cruiser 1-3-1 */1/3 E Cruiser Vulture Supplement(2) (Auto B): When this card is in your Junkyard, you can have your Vulture Point -1. If so, put this into your Disposition Area in Reroll position. Uncommon U-X95 Rosso Cruiser 1-3-1 */1/3 E Cruiser Vulture Supplement(2) (Auto B): When this card is in hand or your Hangar, you can have your Vulture Point -1. If so, put this into your Disposition Area in Reroll position. Uncommon U-G34 GF13-011NC Dragon Gundam (Feilong Flag Equipped) 3-4-2 4-5/1-2/2-3 S/E Prevent(3) [MF] (Auto B): This card's DNP can be play with Green Nation Power. (Draw Phase): <<[0.4](1)>>Abolish a card from your hand. If so, an opponent's Unit with TNP cost of 4 or less lose control this turn. Rare U-G35 GF13-021NG Gundam Spiegel 2-5-2 4-6/1-2/4-6 S/E Prevent (5) [MF] (Auto B): This card gains "Quick" during your Disposition Phase. (Your Turn) : <<0>>From your Junkyard choose an Unit with "MF", after paying its normal cost, put it into your Disposition Area in Reroll position. At the end of turn, abolish that Unit. Rare U-G36 Shuffle Spades 2-4-1 3-5/1-2/3-4 S/E [MF] Transform [Team>(Shuffle Alliance) (Auto D): When an opponent's effect shuffle a Nation or LCP, deal 2 damages to an opponent's Unit.] ================ MA Mode: *-*/1-2/4-5 U-G37 Shuffle Hearts 2-4-1 3-6/1-2/3-3 S/E [MF] Transform Sect: Toho Fuhai [Team>(Shuffle Alliance) (Auto D): When an opponent's effect shuffle a Nation or LCP, reroll one of your card.] ================ MA Mode: *-*/1-2/4-4 U-G38 Shuffle Diamond 2-4-1 3-4/1-2/3-5 S/E [MF] Transform [Team>(Shuffle Alliance) (Auto D): When an opponent's effect shuffle a Nation or LCP, deal one damage to opponent.] ================ MA Mode: *-*/1-2/4-6 U-G39 Shuffle Club 2-4-1 3-3/1-2/3-6 S/E [MF] Transform [Team>(Shuffle Alliance) (Auto D): When an opponent's effect shuffle a Nation or LCP, recover your Nation by 2.] ================ MA Mode: *-*/1-2/4-7 U-G40 Shuffle Joker 2-4-1 3-4/1-3/3-4 S/E [MF] [Team>(Shuffle Alliance) (Auto D): When an opponent's effect shuffle a Nation or LCP, roll an opponent's card.] Uncommon U-G41 Death Beast 1-1-1 2/1/1 E [(Auto B): You can put more than 3 of this cards in deck. The name would become "Death Army"] (Self Battle Phase): <<0>>When this card is in the Battle Area when you have an Unit with "Name: Devil Gundam", abolish this car.d If so, recover your Nation by 3. U-G42 Shaolin Temple 1-1-0 */0/3 E Stronghold (Auto D): When a detachment with your Unit with "Name: Dragon" deals Battle damages to opponent's Units, draw a card from the top of your LCP. This effect cannot be repeat. -------------------Characters------------ CH-72 Guin Sard Lineford 1-1-0 0/0/0 M/Ad Family Name (Self Disposition Phase): <>Choose one of your Brown Unit. If so, you can choose an Unit with the same Unit Number as the chosen Unit and put it to your Disposition Area in rolled position. Rare CH-X54 Rosa Intenso 1-3-0 0/1/0 F/Ad Vulture Cruiser-Use-Modification(+0/+1/+0) (Battle Phase): <<1>>Your Vulture Point -X. If so, put one of your Unit from your Junkyard with TNP cost of X or less and "Vulture" into this card's detachment in any position. The maximum value of X is 3. Uncommon CH-X55 Rosso Alamando 1-3-0 0/0/1 M/Ad Vulture Cruiser-Use-Modification(+0/+0/+1) (Battle Phase): <<1>>Your Vulture Point -X. If so, put X of your Units from your Junkyard with TNP cost of 1 or less and "Vulture" into this card's detachment in any position. The maximum value of X is 3. Rare CH-G28 Schwarz Bruder 2-5-0 2/2/2 M/Ad/GF (Auto B): <<[2.5]>>When this card is in your Junkyard, whenever an opponent's Command is play and resolved, set this to one of your Unit. (Normal): <<1>>Put a "Schwarz Coin" {CHARACTER, "GF", 2/2/2} onto one of your Unit with "MF" without character set onto it. Schwarz Coin is removed from the game at the end of turn. Rare CH-G29 Keiun 1-2-0 0/0/0 M/Ad [Set/G] (Auto D): When a detachment with your Unit with "Name: Dragon" deals Battle damages to opponent's Unit, return a non-Command card from your Junkyard to the top of owner's LCP. (Normal): <<1>>Reroll one of your Unit with "Name: Dragon". Uncommon CH-G30 Zuisen 1-2-0 0/0/0 M/Ad [Set/G] (Auto D): When a detachment with your Unit with "Name: Dragon" deals Battle damages to opponent's Unit, return a Command card from your Junkyard to the top of owner's LCP. (Normal): <<1>>Reroll one of your Unit with "Name: Dragon". Uncommon CH-G31 Queen the Spades 1-3-0 2/1/1 M/Ad/GF [Set/Ch] [(Auto A): This card cannot have set card set onto it] (Normal): <<1>>Set this card to one of your character. CH-G32 Jack and Diamond 1-3-0 1/2/1 M/Ad/GF [Set/Ch] [(Auto A): This card cannot have set card set onto it] (Normal): <<1>>Set this card to one of your character. CH-G33 Club Ace 1-3-0 2/2/0 M/Ad/GF [Set/Ch] [(Auto A): This card cannot have set card set onto it] (Normal): <<1>>Set this card to one of your character. GH-G34 Black Joker 1-3-0 1/1/2 F/Ad/GF [Set/Ch] [(Auto A): This card cannot have set card set onto it] (Normal): <<1>>Set this card to one of your character. -------------------Commands-------------- C-23 The objects not to be Touched 2-2-0 (Auto B): If this card is the first effect played in the cut, all player cannot cut-in into this cut. (Your Turn): Remove up to 3 cards from Junkyard from the game. Uncommon C-G13 Energy Absorb 1-2-0 Variable(2) (Normal): Remove all Coins on an opponent's card. =============== (Auto A): This card produce 1 Brown Nation Power. That NP cannot be negate or be change. Rare C-G14 Feilong Flag 2-4-0 (Draw Phase): When you have a "MF" Unit, an opponent's card outside of set card lose control this turn. Uncommon -------------------Operations------------ O-81 Battling Command 1-1-0 (Normal): <<0>>Roll an Unit with "Team". If so, one of your Unit with the same "Team Name" as the rolled Unit gains the "Team" effect of the rolled Unit. O-X56 Cannibalism 2-2-0 (Auto D): When your Unit with "Vulture" in Disposition Area is destroyed and abolished by opponent's effect, you gain Vulture Point equal to that Unit's TNP cost. O-G11 Isolated without Help 1-3-0 (Auto A): Apply the following effect to all players that do not produce only one type of NP outside of Purple. "(Auto A): All cards outside of Gs in hand or your Hangar gains Resource Cost +2". Uncommon O-G12 Germane Ninja Act 1-3-0 (Normal): <<1>>Choose one of your destroyed Unit with "MF", and reveal the top card on your Nation. If the revealed card has TNP cost of 3 or more, negate that Unit's destruction. This effect can also target Unit in Ring Area. Rare O-G13 Houka Kyouten Juuzetsujin 2-4-1 (DCS): <>Return a card (from field) that lost control to original owner's hand. Uncommon O-G14 Moment of Inorder 1-1-0 (Auto D): When there is an Unit with "Shuffle Alliance", when your own Unit is put to field, shuffle a Nation or LCP. (NOTE: This card is an "Operation(UNIT)") O-G15 Title of Knight 2-4-0 (Auto A): The original Battle Strength of the Unit this card set onto becomes X/0/X. X is the number of cards in your hand. (NOTE: This card is an "Operation(UNIT)") -------------------Generations----------- G-30 Brown Basic G (Auto A): Produce one Brown Nation Power. G-31 Brown Basic G (Auto A): Produce one Brown Nation Power. G-G9 Brown Basic G (Auto A): Produce one Brown Nation Power. _______________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-111 OZX-GU01LOB Gundam LO Booster (Oden Bernett Machine) 2-5-1 4/2/4 S/E Quick Transform <<[2.4]>>Change(Gundam Geminass) (Auto B): When this card is play to the field, you can move an opponent's character to this card. Uncommon U-112 OZ-19MASX Gundam Griepe 3-5-2 5/2/5 S/E [Restrict to 1/Self] Space Battle(2) (Auto B): When this card is play from hand, you can add opponent's NPs and your NPs to pay the cost. (Normal): <<[2.5](1)>>The battle modification of the character set onto this card is doubled until end of turn. Rare U-S170 ZGMF-1017 GINN Type Insurgent 1-2-1 2/0/2 S/E (Auto D): When this card's detachment deals Battle damages to opponent's Nation, abolish this card. if so, all players choose hand or his/her G and randomly abolish one of it. U-S171 TMF/A-802W2 Kerberos BuCue Hound 2-2-1 4/1/2 E [Extra Cost>Remove 2 cards from Junkyard from the game.] U-S172 UT-1D Civilian Astray (DSSD Custom) 1-3-2 2/1/3 (Auto D): Reroll this card whenever a Command is play and resolved. (Normal): <>Reroll one of your Unit in the same area as this card. U-S173 MBF-M1A M1A Astray (Barry Ho Machine) 1-4-2 3/1/4 S Raid Space Battle(2) (Auto D): When this card is in a detachment with only 1 Unit, and is battling with a detachment with only 1 opponent's Unit, this gains +X/+0/+0 until end of turn. The value X is equal to that opponent's Unit defense strength. U-S174 ZGMF-X12 Gundam Astray Outframe (Launcher Striker Equipped) 1-5-2 3/3/4 S/E [Restrict to 1/Self] Vulture <<[2.4]>>Change(Outframe) (DCS): <>All opponent's Unit in 1 Battle Area gains +0/+0/-X until end of turn. The value X is equal to 2 when this card is in Disposition Area, and 3 if in Battle Area. Uncommon U-S175 ZGMF-1000/M Blaze Zaku Warrior (Shiho Harnenfus Machine) 2-3-1 3/1/2 S/E Quick Space Battle(2) [Team>(Joule Team) (Auto A): This card cannot be dealt damages with 2 or less outside of Battle Damages.] U-S176 ZGMF-X2000 GOUF Ignited (Yzak Joule Machine) 2-4-2 4/1/3 S/E Space Battle(2) [Team>(Joule Team) (Auto D): When this card's detachment deals battle damages to opponent's Nation, put a +1/+1/+1 coin onto this card] (Auto B): When this card is play to the field while a "Joule Team" Unit existed, it's play in Reroll position. Rare U-S177 ZGMF-1001/M Blaze ZAKU Phantom (Dearka Elsman Machine) 2-3-2 3/2/2 S/E Quick Space Battle(2) [Team>(Joule Team) (Auto D): When this card's detachment deals Battle damaages to opponent's Nation, remove the top 2 card on opponent's LCP or 2 cards in opponent's Junkyard from the game] Uncommon U-S178 ORB-01 Akatsuki 3-4-3 4/2/5 S/E [Restrict to 1] (Auto A): This card cannot be target of effect of opponent's cards with TNP cost of 5 or less. All Units in your hand with "Name: Akatsuki" gains "<<[2.4]>>Change(Akatsuki)". (Defense Step): <<1>>Remove this card from the game. If so, this turn, the battle damages done by an opponent's detachment would be dealt to that detachment instead. Rare U-S179 Voltaire 2-3-1 */1/3 S Cruiser Supplement(2) [Team>(Joule Team) Raid] U-S180 Toroya Station 1-2-0 */0/4 S Stronghold Colony (Attack Step): <<1>>Move one of your Unit to Battle Area in Reroll position. At the beginning of Return Step, remove that Unit from the game. -------------------Characters------------ CH-76 Dr. Pelge 1-1-0 0/0/0 M/Ad [Set/G] (Auto A): You can use the "Change" effect of Untis in your Hangar (as it is like in your hand). (Auto D): When an Unit is put to field by effect of "Change", all player draw a card. Uncommon Ch-S112 Yzak Joule 3-4-0 2/2/1 M/Ch/CO (Auto D): At the end of turn, move this card's set group the Disposition Area of this card's original owner. (Auto D): When this card's detachment does Battle damages, you can move an opponent's Unit with TNP cost of X or less to your Disposition Area. Ths maximum value of X is 4, and it's equal to number of Units in this card's detachment. Rare CH-S113 Dearka Elsman 2-4-0 1/2/2 M/Ch/CO (Auto D): At the end of turn, move this card's set group the Disposition Area of this card's original owner. (Auto D): When this card's detachment does Battle damages, you can destroy an opponent's non-Unit card with TNP cost of X or less. Ths maximum value of X is 4, and it's equal to number of Units in this card's detachment. Uncommon CH-S114 Shiho Harnenfus 2-3-0 1/1/2 F/Ch/CO (Auto D): At the end of turn, move this card's set group of a Disposition Area with "Yzak Joule". (Normal): <<1>>Remove a Coin on the Unit this card set onto. If so, negate the destruction of a set group with "Yzak Joule". CH-S115 Miriallia Haw 1-2-0 0/0/0 F/Ch (Auto D): Outside of Designate Effects, whenever a card is move to opponent's hand from Nation or LCP, you can abolish a card from hand. If so, opponent randomly abolish a card from his/her hand. (Battle Phase): <<0>>Abolish a card from hand. If so, use the effect of "Supplement" onto one of your Unit with "PS Armor". Uncommon CH-S116 Cagalli Yula Athna 2-2-0 1/0/1 F/Ch [Set/G] Family Name (Auto A): This card cannot sortie to attack if number of your NPs is less than the TNP cost of the Unit this card is set onto. (Normal): <<1>>If this card is set on a G, you can put a White Unit from your hand without "PS Armor" onto your field in rolled position, then set this card onto that Unit. Rare CH-S117 Sol Ryuune L'ange 1-2-0 1/1/1 M/Ad/CO (DCS): <<1 Each>>Deal 1 damage to an opponent's Unit battling with this card. This effect can only be use up to number of times equal to number of non-G cards removed from game per turn. CH-S118 Edmond Duclos 1-1-0 0/1/ M/Ad Quick (DCS): <<0>>Deal 3 damages to the Unit this card set onto and an opponent's Unit battling with this card. CH-S119 Matias 2-2-0 0/0/0 M/Ad (Disposition Phase): <<0>>Choose an opponent's card. This turn, when that card is destroyed and abolished, put a G from your Junkyard into your Disposition Area in Reroll position. CH-S120 Barry Ho 2-3-0 2/0/2 M/Ad [(Auto A): This card cannot have set card set onto it] (Auto B): <<[2.3]>>During attack step, this card in hand can be put to field as {UNIT, Name "Barry Ho", "E", [Restrict to 1], 3/0/2}. (NOTE: The cost and text of this card would be same as before. Also, this effect would continue even if this card leaves the field) Uncommon -------------------Commands-------------- C-85 Flowing World 1-1-0 (Normal): Change the Nation Power produce by a G to any Nation Power until end of turn. C-86 Power Beyond Strong 2-2-1 (Normal): When opponent's NP is X or more, negate the play of an opponent's Unit and abolish it. The value of X is equal to that Unit's TNP cost +1. Uncommon C-S93 Neutron Jammer Cancellar 1-2-0 Variable(2) (Normal): Reroll 1 Unit. ===================== (Auto A): This card produce 1 White Nation Power. That NP cannot be negate or be change. Rare C-S94 Wherabouts of Justice 1-2-0 (Battle Phase): One of your Unit that the type is originally Unit gains +4/+4/+4 until end of turn. At the end of turn, move that Unit to opponent's Disposition Area. C-S95 Victim of Assassin's Plot 2-2-0 (Auto B): If this card is the first effect played in the cut, all player cannot cut-in into this cut. (Your Turn): All player choose one of his/her non-G card and remove it from the game. Uncommon C-S96 Mutual Understanding 2-4-0 (Disposition Phase): Recover your Nation equal to number of cards in both hand (at resolution). Uncommon C-S97 Niberung 2-4-1 (DCS): Deal 5 damages divided to opponent's Unit(s) in an Area. The damages deal by this effect must be divided equally if possible to all Units in that area. Rare -------------------Operations------------ O-S30 Setup for Battle Preparation 1-1-0 (Auto D): When your character is play to the field, reroll all your Units. O-S31 Management of Public Opinion 1-3-0 (Auto A): All player when produce not only one type of their own NPs outside of Purple gains the following effect. "(Auto A): All non-G, non-Command cards in hand and your Hangar gains 'Restrict to 1'" Uncommon O-S32 Auction 2-3-0 (Normal):<<0>>Choose 2 card from hand and/or Hangar and remove them from game. If so, draw a card. -------------------Generations----------- G-S41 White Basic G (Auto A): Produced 1 White NP. G-S42 White Basic G (Auto A): Produced 1 White NP. G-S43 White Basic G (Auto A): Produced 1 White NP. ________________________ __________/ Dual \_________________ -------------------Commands-------------- C-19 Repair Work U1/G1-3-0 Prevent(5) (Normal): (Auto A): You can use the "Change" effect of Untis in your Junkyard (as it is like in your hand). Uncommon C-20 Return from Space U1/B1-3-0 Prevent(5) (Normal): Choose a card in opponent's Hangar. This turn, you can play (as if it's in hand) the chosen with DNP and TNP cost of 0. Uncommon C-21 Resonance of Psycho Frame U1/R1-4-0 [Restrict to 1/Turn] Prevent(5) (Self Draw Phase): Put all Commands with "Variable" in your Junkyard to your Disposition Area in Reroll position as a Special G. Rare C-22 The Blow that Change History G1/B1-4-0 [Restrict to 1/Turn] Prevent(5) (Battle Phase): Deal X damages to opponent's Nation. The value X is equal to the total Battle strength of an opponent's detachment. Rare C-23 People who Convey Dying Wishes G1/R1-4-0 [Restrict to 1/Turn] Prevent(5) (Self Disposition Phase): Look at all cards in your Nation, from there you can choose 2 cards with the same name outside of Basic Gs, and reveal them. If so, move 1 of it into your hand, and remove the other from the game. Shuffle your Nation afterward. Rare C-24 Fang of Ambition B1/R1-4-0 Prevent(5) (Normal): Remove a card outside of Basic G and Unit from the game. Rare _______________________ __________/ Purple/OO \__________________ -------------------Units----------------- U-22 Shin Musha Gundam 3-5-2 5/1/4 S/E [Restrict to 1/Self] Raid (Auto D): At the end of your turn, put 2 "Zaku II Coin" {UNIT, S/E, 2/0/2} to opponent's Disposition Area. (DCS): <<1>>When this card sorties to attack, or it's in Battle, deal X damages to all opponent's Unit in an Area. The value X is equal to number of opponent's Units. Rare U-OO1 GN-001 Gundam Exia O2/O2-4-1 5/2/5 S/E Prevent(5) Quick (Auto B): If this card is play to the field during Defense Step, you can put this to a Battle Area with opponent's detachment in it in Reroll position. (Defense Step): <<1>>All opponent's Unit without character set onto it that is battling with this card gains */+0/+0 until end of turn. Rare -------------------Characters------------ CH-OO1 Setsuna F Seiei O1/O1-4-0 2/2/2 M/Ch Prevent(5) Quick (Auto B): If this card is play to the field during Defense Step, you can set this card onto Unit outside of in Disposition Area. (Auto A): Negate the text of all Units battling with this card. Rare -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-19 Londo Bell Guest (Auto A): Produce 1 Purple Nation Power. (Self Disposition Phase): <<1>>The NP produced by this card becomes Blue or Red until end of turn. G-20 Jaburo Reminant Detachments (Auto A): Produce 1 Purple Nation Power. (Self Disposition Phase): <<1>>The NP produced by this card becomes Green or Black until end of turn. END OF FILE.