Gundam War TCG - Card Translation TXT File Translation File for: Trembling of Army Dignity (Set 18) Document version 1.1, Last update 2/27/07 (c)2007 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 73 (Blue 14, Green 12, Black 10, Red 10, Brown 12, White 14, Purple 1) CHARACTER: 48 (Blue 8, Green 10, Black 6, Red 6, Brown 8, White 10) COMMAND: 30 (Blue 4, Green 4, Black 3, Red 4, Brown 3, White 6, Dual 6) OPERATION: 30 (Blue 4, Green 4, Black 5, Red 4, Brown 5, White 2, Dual 6) Gs: 20 (3 U/G/B/R/O/W + Purple 2) TOTAL: 180 (201) cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) **FOR DUAL CARDS, the Designate Cost is in letter for following: U = Blue, G = Green, B = Black, R = Red **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power --------------------------------------- FILE HISTORY: v1.3 - Errata U-288 Green ("at least 7", not "lower than 7") v1.2 - Errata C-22 Brown (accidental error - "Unit" instead of "card") v1.1 - Add missing cards (from accident) - Add official errata to U-158 and U-159 of Titans (original text don't have "another of your Unit") v1.0 - File Finished --------------------------------------- ___________________________ __________/ Blue: EF/AEUG/LM \_________________ -------------------Units----------------- U-305 RGM-79FP GM Striker 1-1-1 3/0/1 E U-306 RX-77D Guncannon Mass Produced Type 1-2-1 1/2/2 S/E (Auto D): When this card battles with an opponent's Unit with TNP of 3 or more, destroy this card at end of turn. U-307 RGM-79GL GM Command Light Armor 1-2-1 2/1/1 S (Auto B): When this card is play to field, it's in rerolled position. U-308 RX-78NT-1FA Gundam NT-1 (Chorham Armor Equipped) 2-2-2 3/0/5 S/E (Auto A): This card can't sortie to attack if opponent does not have an Unit. (Auto D): When this card leaves the field outside of by your effect, you may put a Blue Unit with 'Name: Gundam' into your Disposition Area in rolled position. Rare U-309 MSA-003 Nemo (Beam Cannon Equipped) 1-3-2 2/1/3 S/E Area Weapon(2) U-310 LM-111E02 Gun-EZ (Helen Jackson Machine) 2-3-1 2/1/3 S/E Special Shield(1) [Team>[Shrike Team] (DCS):<<1>>Destroy this card. If so, destroy an opponent's Unit battling with this card without a character set onto it.] Uncommon U-311 LM-111E02 Gun-EZ (Mahelia Meril Machine) 2-3-1 2/1/3 S/E Special Shield(1) [Team>[Shrike Team] (Battle Phase):<<1>>An opponent Unit must sorties to the Battle Area this card is in during this turn if allowed by rule.] Uncommon U-312 AMS-119S Geara Doga Kai (Sid Amber Machine) 2-4-1 3/1/3 S/E (Auto B): When this card is play to the field, draw a card. U-313 RX-78NT-1 Gundam NT-1 2-5-1 4/1/4 S/E Prevent(5) (Auto B): When this card is put onto field by effect of Units outside of this card, you may destroy an opponent's Unit in Battle Area. (Auto A): All Command in opponent's hand outside of Dual Card have their TNP Cost +2. Rare U-314 LM314/V23 V2 Buster Gundam 2-5-2 4/4/4 S/E Prevent(5) Special Shield(1) <<2.4>>Change[V2] (DCS):<<0>>When this card sortie to attack, or is battling, choose a card from your hangar and abolish it. If so, destroy all opponent's Unit with the same TNP cost as the abolished card. Rare U-315 F90II Gundam F90II 2-6-2 5/2/5 S/E Prevent(3) Quick <<2.5>>Change[Gundam F90] [Alternate Cost>[TNP -2]: Move a destroyed Unit with 'Name: Gundam' to your Hangar] (Auto B): When this card is put onto the field by effect of 'Change', during this turn, all your cards in Disposition Area can't be targeted by opponent's Commands. Rare U-316 FF-6 TIN Cod (Texan Dmitri Machine) 1-1-0 */1/1 E High Mobility (Auto A): All opponent's Unit with attack strength of 1 or greater battling with this card gets -1/-1/+0. Rare U-317 Admiral Tianam 3-4-1 */2/4 S/E Cruiser Supplement(3) (Auto D): When your Unit is put to field by effect of "Change", put a +1/+1/+1 coin onto that Unit. U-318 Britain 1-2-0 */0/4 E Colony (Auto D): When the play of your Unit is negate by opponent's effect and that Unit is abolished, you can abolish one of your card. If so, you can put that Unit (from Junkyard) into your Dispostion Area in Reroll position. -------------------Characters----------------- CH-189 Christina Mackenzie 1-1-0 1/0/1 F/Ch Prevent(5) (Auto B): When this card is play, if this card is set onto a Unit with 'Name: Gundam', draw X card at the end of turn. The value X is equal to the resource cost of that Unit. Rare CH-190 Chay 1-2-0 0/0/0 M/Ch [Set/G] (Disposition Phase): <<0>>Remove an opponent's Coin that is treated as a card. If so, put a Coin onto this card. (Normal): <<0>>When there are 2 or more coins on this card, remove all those coins. If so, draw a card. Uncommon CH-191 Telcott 1-2-0 0/0/0 M/Ch [Set/G] (Disposition Phase):<<0>>Remove a coin from an opponent's card. If so, put a coin on this card. (Normal): <<0>>When there are 2 or more coins on this card, remove all those coins. If so, draw a card. Uncommon CH-192 Dick Lumunba 2-2-0 0/0/0 M/Ad [Set/G] (Auto A): All Units in your Hangar gains TNP -1. CH-193 Junko Jenko 2-3-0 2/1/1 F/Ad (Auto A): All your Units with character with 'F' set onto them are not rolled during the designated effect of Return Step. (Battle Phase):<<1>>When this card is in Battle Area, destroy an Operation. If so, deal damage to the Unit this card set onto equals to the TNP cost of that Operation. Rare CH-194 Helen Jackson 1-1-0 1/1/0 F/Ad Quick (Battle Phase):<<0>>This card gets +1/+0/-1 until end of turn. CH-195 Mahelia Meril 1-2-0 1/1/1 F/Ad (Battle Phase):<<1>>The Battle Damage dealt by this card's detachment is dealt at 'Swift Strike' timing as well as the Unit this card set onto during this turn. CH-196 Texan Dmitri 1-2-0 0/2/1 M/Ad (Auto A): When this card is set onto an Unit with attack strength of 1 or more, it gains +0/-1/-1. (Battle Phase): <<0>>Destroy an opponent's Unit battling with this card with attack strength of *. Uncommon -------------------Commands----------------- C-116 Surrounding Guard 1-1-1 Variable(1) (Disposition Phase):Destroy an opponent's Operation. ------------------------------- (Auto A): This card produced 1 Blue NP. This NP can't be negated nor can be changed. C-117 FSWS Plan 1-2-2 (Normal): One of your Unit that would be destroy gains +0/+0/+3 until end of turn and negate its destruction. C-118 Woman's Battlefield 2-3-0 (Self Attack Step): Look at your Nation, from there, you may put out any number of characters with 'F', pay their Normal cost, and set them onto your Units with 'Name: Gun-EZ' that character can set onto. Afterward, Shuffle your Nation. Uncommon C-119 When War Burns 2-5-0 (Return Step): Remove all Pollution Coins. Uncommon -------------------Operations----------------- O-123 Experimental Disposition 1-1-0 (Self Disposition Phase):<<1>>Roll X of your Gs. If so, put a Units from your Hangar to your Disposition Area in reroll position. The value X is equal to that Unit's TNP cost. O-124 Military Balance 2-3-0 (Auto D): Whenever 1 of your Unit is play onto the field, recover your Nation by X. The value X is equal to that Unit's TNP cost. This effect can't be repeat. O-125 Getting Over Death 2-4-0 [Restrict to 1/Self] (Auto D): Whenever your Unit is move to Junkyard outside of by your card's effect, put a coin on this card. (Auto A): All of your Units gets +X/+X/+X. The value X is equal to the number of coin on this card. Rare O-126 Investor's Speculation 2-4-0 [Restrict to 1/Self] (Self Disposition Phase):<<0>>When your opponent have 1 or less card in his/her hand, abolish a card from your hand. If so, draw 2 cards. Uncommon -------------------Generations----------- G-66 Blue Basic G (Auto A): Produced 1 Blue NP. G-67 Blue Basic G (Auto A): Produced 1 Blue NP. G-68 Blue Basic G (Auto A): Produced 1 Blue NP. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-279 MSM-07E Ze'Gok 1-1-1 3/3/3 S/E Atmospheric Invasion <<1.1>>Change[Z'Gok] (Auto D): When this card sortie to attack or defend, abolish it at end of turn. (Defense Step):<<0 Each>>Deal 1 damage to an Unit battling with this card. This effect can only be use up to 3 times per turn. U-280 MS-06FZ Zaku II Kai 1-1-2 2/0/2 S/E Dismantle [Team>Cyclops Team] U-281 MSM-03C Hygoog (Cyclops Team Machine) 2-2-1 2/2/1 E Prevent(2) Water [Team>[Cyclops Team](Battle Phase):<<0>>When this card is in Battle Area, remove the top 2 cards from opponent's LCP from game] U-282 MSM-07E Z'Gok E (Hardy Steiner Machine) 2-3-1 3/1/3 E Prevent(3) Water [Team>[Cyclops Team](Battle Phase):<<1>>When this card is in Battle Area, abolish this card. If so, destroy an opponent's Operation] Uncommon U-283 MS-09K-1 Dom Cannon (Single Cannon Type) 2-2-2 2/1/3 E Desert (DCS):<<1>>Deal 2 damages to an opponent's Unit battling with this card. U-284 MS-09K-2 Dom Cannon (Dual Cannon Type) 2-2-2 2/1/3 E Desert (DCS):<<1>>Deal 1 damage to all opponent's Unit battling with this card. U-285 MS-14C Gelgoog Cannon (Brenev Auggs Machine) 2-4-2 3/3/3 S/E Prevent(3) (Normal):<<1>>This card gains +X/+X/+X until end of turn. The value X is equal to the number of Units in opponent's Junkyard. Uncommon U-286 OMS-90R Gundam F90 (Mars Zeon Spec) 2-5-2 4/1/4 S/E [Alternate Cost>[TNP -1]: Move an opponent's Unit with 'Name: Gundam' with 'Change' to your Hangar] (Battle Phase):<<1>>Choose 1 Unit in Hangar with 'Name: Gundam'. If so, until the end of turn, this card gains the text of the chosen Unit. Uncommon U-287 Kampfer 2-5-2 4/0/4 S/E Prevent(5) Raid [Team>[Cyclops Team](Self Defense Step):<<1>>When this card is in Battle Area, deals 3 damage to a Nation or an Unit]. (Auto B): When this card is in your hand, this card's TNP cost -1 for each of your Unit with "Cyclops Team". Rare U-288 Gundam Prototype GP02 (MLRS Type) 2-5-2 3/0/4 Prevent(7) (Self DCS):<<1>>When this card is in Battle Area, remove the top X card from your LCP from game. If so, deal total of X damage to any number of opponent's Unit in an Area. However, the value X must be at least 7. Rare U-289 Siegfried 101 2-2-1 */1/3 S Cruiser Supplement(2) (Auto D): When this card sorites, during DCS of this turn, opponent cannot play Command. U-290 Grenada 1-2-0 */1/5 S Stronghold (Auto D): When an opponent's Unit with 'Name: Gundam' is put to field, you can move a "Cyclops Team" Unit from your Junkyard into your Hangar. Uncommon -------------------Characters------------ CH-165 Bernard Wiseman 1-1-0 1/0/1 M/Ch (Self Battle Phase):<<[2.4](1)>>When this card is in Battle Area, during this turn, you may play Command from your Junkyard as if they're in your hand. At the end of turn, remove this card from game. Only up to 3 cards can be play with this effect per turn, and after that card's effect resolved, remove it from game. Rare CH-166 Hardy Steiner 2-3-0 1/1/2 M/Ad Prevent(3) (Self Attack Step):<<0>>Abolish the top card from your Nation. During this turn, when this card's detachment dealt Battle Damage to opponent's Nation, you may destroy a non-G card with the same type as the abolish card. Uncommon CH-167 Mikahil Kaminsky 1-3-0 2/1/1 M/Ad (Attack Step):<<0>Abolish the top card from your Nation or LCP. If so, during this turn, this card gains the following modification according to the type of the abolished card. Unit: +3/+3/+3 Command: 'Swift Strike' 'Raid' Operation: 'High Mobility' Other: -3/-3/-3 Uncommon CH-168 Gabriel Ramirez Garcia 1-2-0 1/1/1 M/Ad (Battle Phase):<<0>>When this card is in Battle Area, abolish the top card from opponent's Nation. If the abolished card is not a G, deal damage equals to the TNP cost of the abolished card to an opponent's Unit. If it's a G, destroy the Unit this card set onto. CH-169 Andy Strauss 1-3-0 1/2/1 M/Ad (Battle Phase):<<0>>When this card is in Battle Area, abolish the top card from opponent's Nation. If the abolished card is a G, abolish a card from opponent's hand randomly. Otherwise, destroy the Unit this card set onto. CH-170 Lugens 1-1-0 0/0/0 M/Ad [Set/G] (Battle Phase): <<0>>Abolish this card. If so, you can play a Command outside of Dual Card from your Hangar without paying its DNP cost during this turn. CH-171 Van Helsing 2-3-0 0/0/0 M/Ad Cruiser-use-Supplement(+0/+1/+1) (Auto D): When this card's detachment does battle damages to opponent's Nation, deal 5 damages to opponent's Nation. (AUto D): When this card is in battle, remove the Unit this card set onto from the game. Uncommon CH-172 Charlie 1-1-0 0/0/0 M/Ad [Set/G] (Battle Phase): <<0>>Look at the top card of a Nation or LCP. CH-173 Bosch 2-4-0 1/1/2 M/Ad (Auto B): When this card is play, before set, look at opponent's hand, from there choose an Unit with 'Name: Gundam', put it into your Disposition Area in rolled position, and set this card onto it. If this card is not played this way, or can't be set onto a card in opponent's hand, abolish this card. Uncommon CH-174 Brenev Auggs 2-4-0 2/2/1 M/Ad (DCS): <<0>>Deal X damages to an opponent's Unit battling with this card. The value X is equal to number of Units in your Junkyard. -------------------Commands------------ C-116 Destruction Operation 1-1-1 Variable(1) (Damage Calculation Step): Deal 2 damage to an Unit in Battle Area including Ring Area. ---------------------- (Auto A): This card produced 1 Green NP. This NP can't be negated nor can be changed. Rare C-117 Forbidden 1-3-0 (Disposition Phase): Each player, during this turn, cannot sortie any Units without a character with 'M' set onto it. C-118 Blitzkrieg 2-4-0 [Turn Restrict to 1] (Self Disposition Phase): Look at the top 7 cards of your Nation, from there put out any number of Units. Afterward, return the rest of the card to the bottom of your Nation in any other, and after paying the normal cost, put all Unit put out this way to your Disposition Area in reroll position. Rare C-119 Blast Damage 2-4-0 [Turn Restrict to 1] (Self Attack Step): Each player deal damage to their opponent's Nation equal to the total of Resource cost of all their own Units. Uncommon -------------------Operations------------ O-109 Effective Use 1-1-0 (Self Draw Phase): <<0>>Skip the designated effect of Draw Phase this turn. If so, move the top card on opponent's Nation into your Hangar. Uncommon O-110 Cangeki ("Gap") 1-3-0 [Restrict to 1/Self] (DCS): <<0>>When opponent have 1 or less cards in hand, deal 2 damages to all opponent's Units. O-111 Local Battle Specification 2-3-0 (Attack Step): <>One of your Unit gains Terrain "Space" or "Earth" until end of turn. O-112 Sending of Special Force 2-3-0 (Auto D): Whenever one of your Unit with 'Cyclops Team' is destroy and abolish in Battle Area, draw a card. (Battle Phase):<<0>>When you have an Unit with 'Cyclops Team', 1 of your Unit gains 'Team>[Cyclops Team]', +1/+1/+1 until end of turn. Uncommon -------------------Generations----------- G-59 Green Basic G (Auto A): Produced 1 Green NP. G-60 Green Basic G (Auto A): Produced 1 Green NP. G-61 Green Basic G (Auto A): Produced 1 Green NP. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-157 MS-06K Zaku Cannon 1-2-1 1/1/2 S/E Dismantle (Return Step): <<1>>When there's other of your Units outside of this card, randomly discard from your hand. If so, put a Dismantle Coin onto this card. U-158 RMS-108 Marasai (Sarah Zabiarov Machine) 2-3-1 2/1/3 S/E (Battle Phase): <<0>>When there's another of your Unit with the same TNP as this card in this card's detachment, all Units in this card's detachment gains +1/+1/+1 until end of turn. This effect cannot be repeated. U-159 RMS-108 Marasai (Sidore Machine) 2-3-1 2/1/3 S/E (Battle Phase): <<0>>When there's another of your Unit with the same TNP as this card in this card's detachment, all Units in this card's detachment does not received damages until end of the cut. U-160 PMX-000 Messala 2-4-2 3/2/4 S/E Prevent(3) Transformer Space Battle(2) [(Auto A): All Units without 'Transformer' gets -1/-1/+0]. -------------------------- MA Mode: */2/5 High Mobility Uncommon U-161 ORX-005 Gaplant TR-5 2-4-1 3/1/3 S/E Quick Transformer Space Battle(2) (Auto A): All your Units with "Name: TR-5" in your hand gains "Change[TR-5]". -------------------------- MA Mode: */1/4 High Mobility U-162 RX-121-1 + FF-X29A Gundam TR-1[Hazel-Rah] 2-5-2 5/2/4 S/E [Restrict to 1/Self] Prevent(5) Raid (Normal):<<1>>Abolish 1 of your 'Hrududu' in the same Area as this card. If so, reroll this card. (Self Turn):<<1>>Put a 'Hrududu' from your Junkyard in Reroll position to the same area this card is in. Rare U-163 RX-121-2 Gundam TR-1[Hazel Machine 2](High Mobility Type) 2-5-2 4/2/4 S/E Prevent(5) (Auto B): This card comes into play in reroll position. (Auto A): When this card is in an attacking detachment with only Units with 'Name: TR', your opponent can't sortie any non-Black Unit to the same Battle Area as this card. Rare U-164 FF-X29A Hrududu 2-4-1 */2/4 S/E High Mobility (Auto B): This card comes into play in reroll position. (Normal):<<0>>Abolish this card. If so, one of your Unit with 'Name: TR' gains +3/+3/+3 until end of turn. Uncommon U-165 Hario 2-2-1 */1/3 S Cruiser Supplement(2) (Battle Phase): <>When this card is in the Battle Area, you can abolish a card in a Hangar that you originally owned. U-166 Armstrong Plaza 1-1-0 */0/3 S Stronghold (Self Disposition Phase): Choose 1 of your character. If so, move an opponent's character with opposite sex from the chosen character to this card. Uncommon -------------------Characters-------------- CH-85 Sarah Zabiarov 1-2-0 1/1/1 F/Ch/NT Prevent(3) (Auto D): If the Unit this card set onto is battling, move it to opponent's Disposition Area at end of step. (Auto D): At the end of your turn, if this card is control by another player outside of its owner, choose and abolish a card from hand. Rare CH-86 Sidore 1-1-0 0/1/1 F/Ch/NT (Auto D): If the Unit this card set onto is battling, abolish it at the end of turn. (Battle Phase):<<0>>One of your Unit in this card's detachment that this card is not set onto gains +1/+1/+1 until end of turn. CH-87 Reccoa Londo 2-3-0 2/1/1 F/Ad/NT Prevent(3) (Defense Step):<<1>>When this card is in Battle Area, roll an opponent's card in Battle Area. This effect can't target set group with a character with 'F' setted. Rare CH-88 Ted Ayachi 1-1-0 0/0/0 M/Ad Cruiser-use-Modification(+0/+0/+1) (Normal): <>Reroll one of your Units with TNP cost higher than this card's TNP. CH-89 Eliard Hunter 2-2-0 1/1/1 M/Ad (Battle Phase):<<1>>When this card's detachment dealt battle damage to opponent's Nation, destroy an opponent's Unit with TNP cost of X or less. The value X is equal to the number of Units on field and Junkyard with 'Name: TR'. Uncommon CH-90 Carl Matsubara 2-2-0 1/1/0 M/Ad (Battle Phase):<>The Attack, Shooting, or defense strength of one of your Unit with 'Name: TR' is increased by the shooting strength of the Unit this card set onto until end of turn. Uncommon -------------------Commands------------- C-71 Restraint of Dissident 1-1-1 Variable(1) (Disposition Phase): Your opponent move a card form his/her hand to the top or bottom of his/her Nation. -------------------------------- (Auto A): This card produced 1 Black NP. This NP can't be negated nor changed. Rare C-72 Immoral Justice 1-1-1 [Restrict to 1/Turn] (Normal): Opponent player gains a Pollution Coin. Uncommon C-Z39 Attack of Cockpit 2-2-0 (Normal): Destroy a set card. -------------------Operations----------- O-70 Bloodstained Road 1-2-0 (DCS):<<0>>Abolish an Unit destroyed by Battle Damage. If so, draw a card. Uncommon O-71 Return to Ash 1-3-0 [Restrict to 1/Self] (Self Battle Phase): <<0>>When opponent have 1 or less card in hand, remove up to 2 cards from top of opponent's Nation. O-72 Substitute of Body 2-2-0 (Normal):<<0>>Abolish 1 of your Unit. If so, negate the destruction of this card's set group. (NOTE: This card is an Operation(UNIT)) O-Z31 Holdup 1-1-0 (Auto A): All Units in all hands lose 'Quick', 'Change'. Uncommon O-Z32 Violence of Numbers 2-4-0 (Self DCS):<<1>>Abolish 2 of your Unit outside of coin. If so, destroy an opponent's Unit. Rare -------------------Generations----------- G-39 Black Basic G (Auto A): Produced 1 Black NP. G-40 Black Basic G (Auto A): Produced 1 Black NP. G-41 Black Basic G (Auto A): Produced 1 Black NP. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-155 AMX-011S Zaku III Custom 2-6-2 5/2/5 S/E Prevent(5) (Auto A): When there's an Rampage Coin on this card, this card can't be the target of opponent's effect. Also, this card gets +1/+1/+1 for each Rampage Coin on this card. [(Auto D): At the beginning of your turn, put a Rampage Coin on this card. At the end of opponent's turn, if there're 4 or more Rampage Coin on this card, abolish this card]. Rare U-156 MS-14J ReGelg 2-4-2 3/1/3 S/E Prevent(3) Space Battle(2) (Auto B): This card comes into play in reroll position. (Defense Step):<<1>>Put 1 of your Unit to the forefront of this card's detachment. (?) Uncommon U-157 RMS-099B Sturm Dias 1-3-2 2/1/3 S/E Space Battle(1) (Normal): <<0>>Abolish this card. If so, abolish all of your cards originally owned by opponent. U-158 Endra II 2-3-1 */1/3 S/E Cruiser Supplement(2) (Auto A): When you have a character with "NT", this card gains +0/+1/+0. U-159 Axis 2-4-1 */2/6 S Stronghold Colony (Attack Step): <<2>>This card lose "Stronghold" until end of turn. (Self Attack Step): <<1>>When this card is in Battle Area, opponent player choose and remove from game one of his/her card or the top 5 cards on his/her Nation. Uncommon U-C87 XM-X1 Crossbone Gundam X1 Kai Kai 2-6-2 5/1/5 S/E <<2.5>>Change[Crossbone Gundam X1 Kai] [Multiple><<0>>Move a Command with TNP cost of 3 or less from your Junkyard to your Hangar at the end of Return Step]. (Auto A): For this card's [Multiple] effect, all Units with 'Name: Crossbone Gundam X1' are treated as if they have the same name as this card. Rare U-C88 Gump 2-2-2 6/4/6 S/E Vulture (Auto B): When this card is put onto the field, put 4 -1/-1/-1 coin on this card. Uncommon U-C89 EMS-12 Arana 1-X-Y 1/1/1 S/E Swift Strike (Auto B): When this card is play, you must pay the cost of X and Y to 2 or more. However, the Resource Cost can only be 0-1. U-C90 EMS-06-P Arana Batara 2-X-Y 4/0/1 S/E Swift Strike Special Shield(1) (Auto B): When this card is play, you must pay the cost of X and Y to 5 or more. However, the Resource Cost can only be 0-2. U-C91 Amakusa 3-7-2 7/4/7 Prevent(5) [(Auto B): Set card cannot be set onto this card] (Battle Phase):<<1>>Destroy all opponent's Units battling with this card. Rare -------------------Characters----------------- CH-97 Mashyrme Cello 2-4-0 2/1/2 M/Ad/NT Prevent(3) Space Battle(2) (Auto A): When there's a Rampage Coin on this card's set group, the set group can't be destroy nor receive damage. [(AUto D): At the beginning of your turn, put a Rampage Coin onto this card. At the end of opponent's turn, if there are 4 or more Rampage Coin on this coin, abolish this card] Rare CH-98 Illia Pazom 2-3-0 1/1/2 F/Ad/NT Space Battle(1) (Self Turn): <<0>>Outside of this card's set group, remove a coin from one of your Unit or character. Uncommon CH-99 Satou 1-2-0 1/1/1 M/Ad (Normal): <>X of your NPs produce by your Basic Gs, this turn, would be substitute with Green NP instead of the Normal NPs. At the end of turn, destoy the Unit this card set onto. CH-C46 Tobia Aronax 2-4-0 2/1/2 M/Ch/NT Prevent(5) Vulture (Auto A): This card's set group cannot be moved by opponent's effect while rolled. (Auto D): Whenever you play a Command and it resolved, put a +1/+1/+1 coin on this card. Rare CH-C47 Grey Stoke 1-1-0 2/2/2 M/Ad/NT Vulture [(Auto B): This card can't be put onto the field if 'Judau Ashta' is on the field] (Auto A): This card can't sortie if there aren't 3 or more cards in your Junkyard. CH-C48 Twink Stella Raberadu 1-3-0 0/0/0 F/Ch/NT [Set/G] (Self Defense Step):<<0>>If you don't have an Unit or a character outside of this card, you may choose an Unit from your hand, and put it into your Disposition Area in reroll position. The Unit put onto the field by this card's effect is return to the bottom of its owner's Nation at end of turn. Uncommon -------------------Commands----------------- C-82 Dissipate 1-1-1 Variable(1) (Battle Phase): Negate the text and unresolved effect of an opponent's Unit in Battle Area including Ring Area. ----------------------------------------------- (Auto A): This card produced 1 Red NP. This NP can't be negated or changed. Rare C-83 Stifle 1-1-1 (Normal): Negate the play of a card with TNP cost of 2 or less and abolish it. C-84 Memory Recalled 1-2-0 (Normal): Look at up to top 2 cards on your LCP, and put them back to the top or bottom of your Nation in any order. C-85 Signal Flare 2-4-1 (Defense Step): Move an opponent's Unit to its owner's Hangar. Afterward, you may move another opponent's Unit with the same TNP cost as the first moved Unit to its owner's Hangar. Uncommon -------------------Operations------------ O-82 One that Disrupt Mind 1-1-0 (Auto D): When your Nation is dealt 3 or more Battle damages by an opponent's detachment, put a coin onto this card. (Opponent's Battle Phase): <>An opponent's Unit gains -X/-X/+0 until end of turn. The value X is equal to number of coins on this card. Uncommon O-83 Diplomacy of High Pressure 2-4-0 [Restrict to 1/Self] (Battle Phase):<<0>>When opponent have 1 or less card in his/her hand, roll up to 2 opponent's non-G cards. Uncommon O-84 Troubles at Home and Aboard 2-4-0 (Auto A): All opponent's played Command and Operation gains the following text. This effect can't be repeated. "(Auto B): Opponent may choose and abolish X cards from his/her own hand, if so, negate the play of this card and abolish it. The value X is equal to this card's Designated NP cost" Rare O-85 Hole of Outside Wall 1-2-0 (Auto D): The Battle Area this card's sorties to attack would change to Space Area until end of turn. (NOTE: This card is an 'OPERATION(UNIT)') -------------------Generations----------- G-48 Red Basic G (Auto A): Produced 1 Red NP. G-49 Red Basic G (Auto A): Produced 1 Red NP. G-50 Red Basic G (Auto A): Produced 1 Red NP. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-105 FLAT (Core Fighter Equipped) 2-3-2 2/1/4 S/E Transformer (Auto B): When this card is play to the field, you can move an Unit in your Junkyard into owner's hand. ============== MA Mode: */1/4 High Mobility U-106 SUMO (Poe Aijee Machine) 2-4-1 3/1/3 S/E Special Shield(2) (Auto A): When there's one of your Unit with "Name: SUMO" outside of this card, this gains +0/+0/+1. This effect cannot be repeated (Defense Step): <<1>>When there are 2 or more of your Units in Battle Area, negate the text and all unresolved effects of an opponent's Unit battling with this card until end of turn. Uncommon U-107 MRC-F20 SUMO (Harry Ord Machine) 2-5-2 4/1/4 S/E Prevent(5) Special Shield(2) (Auto A): This card gets +1/+1/+0 for each other Units of yours with 'Name: Sumo' outside of this card. (Defense Step):<<1>>When there're 2 or more Units of yours in Battle Area, treat the battle strength of an Unit battling with this card as 1/1/1 until end of turn. Rare U-G25 JDG-00X Devil Gundam (2nd Form) 3-8-3 7-9/7-9/7-9 Prevent(9) [MF] Raid Vulture [(Auto B): This card can't be put onto the field by method outside of 'Change' and play] (Self Attack Step):<<[4.6](1)Each>>Roll X of your G. If so, choose an Unit in your Junkyard with TNP cost of X or less, and put it into your Disposition Area in reroll position. Rare U-G26 GF13-006NA Gundam Maxter (Boxer Mode) 3-4-2 3-5/1-1/3-4 Prevent(3) [MF] (Auto B): This card's DNP can be pay with Blue NP. (Battle Phase):<<[0.4](2)>>When this card is in a detachment by himself, and there's 1 or less card in your hand, the Battle Damage done by the detachment would be dealt in both 'Swift Strike' and Normal timing during this turn. Rare U-G27 GF13-051NE Pharaoh Gundam XIII 1-1-2 2-3/0-0/2-2 [MF] (Auto D): Abolish this card when another Unit with 'MF' is put onto the field. U-G28 GF13-052NT Minaret Gundam 2-3-2 3-4/0-0/2-3 [MF] (Defense Step):<<0>>When there's 1 or less card in opponent's hand, destroy an opponent's Unit battling with this card. Uncommon U-G29 29H-S-MS Murphy 1-1-1 1/0/1 E Transformer (Auto D): When this card sortie to attack, roll 2 opponent's Gs. ------------------------------- MA Mode: */1/1 U-G30 Nobusshi 1-2-1 2/1/2 S/E U-G31 Death Army 1-1-1 1/1/1 S/E [(Auto B): You can put more than 3 copies of this card in a deck] (Self Battle Phase):<<0>>When you have a 'Name: Devil Gundam' and this card is in Battle Area, abolish this card. If so, your opponent choose a card from his/her hand and abolish it. U-G32 Gorjastar 2-2-1 */0/4 S/E Cruiser Supplement(1) (Self Disposition Phase):<>When you have a character with 'GF', look at your Nation. From there, you may choose a Brown character with 'F' and set it onto this card. Shuffle your Nation afterward. Uncommon U-G33 Shinjuku 1-1-0 */0/3 E Stronghold (Auto A): All "Death Army" and "Zombie Soldier" in Earth Area gains +1/+1/+0. This effect cannot be repeated. -------------------Characters----------------- CH-71 Harry Ord 1-5-0 2/2/2 M/Ad Prevent(5) (Normal):<<0>>Deal X damage to the Unit this card set onto. If so, during this turn, reduced the damage that would be dealt to your Nation by X. The value X can't be greater than the Unit's defense strength. Rare CH-G21 Kyogi Kassau 2-5-0 2/2/2 M/Ad/GF Prevent(9) (Auto B): When this card is in Hangar, all Units with 'Name: Devil Gundam' that's in game but not on the field have their TNP cost -1. (Battle Phase):<<0>>Abolish X of your non-Coin, non-G cards. If so, roll X opponent's cards. Rare CH-G22 Saette Gyuzelle 2-3-0 2/0/0 M/Ad/GF (Normal):<<0>>Abolish 1 of your card. If so, negate the destruction of this card's set group, and put a -1/-1/-1 coin on the Unit of that set group. CH-G23 Zombie Soldier 1-1-0 1/0/0 -/-/- [(Auto B): This card is not affect by restriction of "Only up to 3 cards with same name in the deck" and "You cannot have more than one character with the same name on the field"] (Auto D): When this card is move from field to Junkyard, instead of moving it to Junkyard, move it to your Hangar. CH-G24 Sherry Lane 1-2-0 0/0/0 F/Ad [Set/Ch] (Normal):<<0>>1 of your character with 'M' and 'GF' gains 'Vulture', +2/+0/+0 until end of turn. Uncommon CH-G25 Janet Smith 1-2-0 0/0/0 F/Ad [Set/Ch] (Normal):<<0>>1 of your character with 'M' and 'GF' gains 'Swift Strike', +0/+2/+0 until end of turn. Uncommon CH-G26 Cass Ronare 1-2-0 0/0/0 F/Ad [Set/Ch] (Normal):<<0>>1 of your character with 'M' and 'GF' gains 'Raid', +0/+0/+2 until end of turn. Uncommon CH-G27 Bunny Higgins 1-2-0 0/0/0 F/Ad [Set/Ch] (Normal):<<0>>1 of your character with 'M' and 'GF' gains +1/+1/+1 until end of turn and reroll it. Uncommon -------------------Commands-------------- C-22 Excavated Stuff 1-1-1 Variable(1) (Normal): Move an Unit from your Junkyard to your Hangar. ======================== (Auto A): This card produced 1 Brown NP. This NP can't be negated nor changed. Rare C-G11 Immortal Soldiers 1-1-0 (Normal): Put all 'Death Army' in your Junkyard to your Disposition Area in reroll position. All Units put onto field by this card'ds effect can't be the target of your own's Commands. Abolish them at end of turn. Uncommon C-G12 DG Cell 2-4-2 (DCS): Put an opponent's Unit that's destroy and abolish by Battle Damage (before this effect resolved) during this turn to your Disposition Area in rolled position. Rare -------------------Operations------------ O-78 Goldbind 2-3-0 (Battle Phase):<<0 Each>>Roll 2 of your G, abolish a card from your hand. If so, negate the text and unresolved effect of an opponent's Unit until end of turn. O-G7 Three Grand Theory 2-2-0 (Auto A): All of your Units in your hand with 'Name: Devil Gundam' gains '<<3.6>>Change[Devil Gundam]'. (Auto A): All Units with 'Name: Devil Gundam' that's in game but not on the field have their TNP cost -1. (Normal):<<1 Each>>Move an Unit with 'Name: Devil Gundam' that you own on the field to your Disposition Area. Uncommon O-G8 Internment Camp 1-3-0 (Auto D): At the beginning of your turn, pay (2). If not, abolish this card. (AUto A): All players cannot sorties Units to the Ring Area. O-G9 Reunion in Rain 2-4-0 (Self Battle Phase): <<0>>Roll 2 of your Gs, choose and move 2 cards from your hand and move it to top of your Nation. If so, opponent randomlly move a card in his/her hand onto the top of his/her Nation. Uncommon O-G10 Mobile Trace System 1-1-0 (Auto B): This card can only be set onto your own Unit. (AUto A): The text of the Unit this card set onto becomes the following. "[MF]" (NOTE: This card is an Operation(UNIT)) -------------------Generations----------- G-29 Brown Basic G (Auto A): Produced 1 Brown NP. G-G7 Brown Basic G (Auto A): Produced 1 Brown NP. G-G8 Brown Basic G (Auto A): Produced 1 Brown NP. _______________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-108 OZ-13MSX1B-S Vayeate Shuivan 2-5-2 3/4/4 S/E Raid Area Weapon(3) (Battle Phase):<<0>>One of your Unit with 'Name: Mercurius' gets 'Special Shield' +2, +2/+0/+0 until end of turn. (Defense Step):<<1>>Deal X damage to an Unit battling with this card. The value X is equal to one of the value of this card's 'Area weapon'. U-109 OZ-13MSX2B-S Mercurius Shuivan 2-5-2 4/2/4 S/E Raid <<0 Each>>Special Shield(3) (Battle Phase)::<<0>>One of your Unit with 'Name: Vayeate' gets 'Area Weapon' +1, 'Special Shield(3)' until end of turn. (Defense Step):<<1>>Roll an Unit battling with this card with TNP cost of X or less. The value X is equal to one of the value of this card's 'Special Shield'. U-S153 MBF-02 Strike Rogue 2-4-2 5/2/5 S/E [PS Armor] Special Shield(3) (Auto D): When this card is move into a Battle Area, during this turn, all your card in Disposition Area can't be target by opponent's effect. (Attack Step):<<1>>Move this card to Battle Area. At the end of turn, abolish this card. Uncommon U-S154 ZGMF-X42S Destiny Gundam 3-6-3 7/4/7 S/E [Restrict to 1/Self] [PS Armor(6)] Space Battle(2) Special Shield(3) (Self Attack Step):<<0>>When this card is in Battle Area, choose and abolish a card from your hand. If so, choose 2 opponent's non-G cards with different name, and randomly destroy 1 of it. Rare U-S155 ZGMF-X666S Legend Gundam 3-6-3 7/5/6 S/E [PS Armor(6)] Psycommu(3) Space Battle(2) Special Shield(3) [(Auto A): All character set onto this card gains 'NT'] (Defense Step):<<1>>When this card sortie to attack, or is battling, choose and abolish a card from your hand. If so, use the effect of 'Psycommu(3)' on all opponent's Unit. Rare U-S156 ZAKU Mass-Produced Trial Type 2-2-2 3/1/2 S/E [PS Armor(3)] Special Shield(2) U-S157 ZGMF-X2000CQGB&S GOUF Crusher 1-3-2 5/0/3 S/E Raid (Auto A): Battle Damage done to opponent's Nation by this card's detachment -3. However, the value can't be negative. U-S158 GAT-X1022 Blu Duel 2-4-2 5/1/6 S/E [PS Armor] Special Shield(3) (Auto D): When this card sortie to attack, remove up to 2 cards in opponent's Junkyard from game. (Battle Phase):<>This card, when battling, gains +x/+0/-X until end of turn. X can't be greater than 2. Uncommon U-S159 GAT-X103AP Verde Buster 2-4-2 4/4/4 S/E [PS Armor] Area Weapon(3) Special Shield(3) (Auto D): When this card sortie to attack, remove up to 2 cards in opponent's Junkyard from game. (Battle Phase):<>This card, when battling, gains -X/+X/+0 until end of turn. The value X can't be greater than 2. Uncommon U-S160 105 Slaguter Dagger 1-2-1 2/1/2 S/E U-S161 ZGMF-X12 Gundam Astray Out Frame 1-4-2 3/1/3 S/E Vulture Special Shield(1) (Damage Calculation Step):<<1.4R(1)>>When this card sortie to attack, or is battling, look at all cards in opponent's hand and opponent's hangar. From you may move a Command or Operation to your Hangar. Rare U-S162 ZGMF-1017AS GINN Assault (Kaite Madigan Machine) 2-3-2 2/0/2 S/E (Auto B): When this card is play to the field, put a +1/+1/+1 coin onto this card. U-S163 Nana Baluku 1-3-1 */2/4 S Cruiser Supplement(3) (Battle Phase): <<0>>This card cannot be target of opponent's effect until end of Step. U-S164 Messiah 1-1-1 */2/7 S Stronghold Colony Area Weapon(3) Special Shield(3) (Auto A): When this card battles with an opponent's character with 'Ch', this gains +0/+0/-6. -------------------Characters----------------- CH-74 Solis Armonia 2-3-0 2/1/1 F/Ad (Self Battle Phase): <<1>>Use the effect of "Area Weapon(X)" on all Units in Battle Area. The value X is equal to the defense strength of the Unit this card se onto. CH-75 Luna Armonia 2-3-0 1/1/1 F/Ch [Set/Ch] (Auto B): This card can be set onto an opponent's character with "M". If so, move the Unit in this card's set group to your Disposition Area. At the end of tur, move that Unit to opponent's Disposition Area, and move this card to owner's Junkyard or one of his/her Unit that can have character set onto it. CH-S104 Rey Za Barrel 3-5-0 2/2/2 M/Ch/CO (Auto A): This card's set group cannot be moved by opponent's effect. (Normal): <<1>>One of your set group cannot be move by effect of opponent's Command until end of turn. Rare CH-S105 Abby Windsor 1-2-0 0/0/0 F/Ch/CO (Auto B): When this card is play to the field, you can return a character to its owner's hand. (Battle Phase): <<0>>Abolish a card from hand. If so, use the effect of "Supplement" on one of your Unit with "PS Armor". Uncommon CH-S106 Mudie Holcroft 2-3-0 2/0/1 F/Ad (Auto A): This card gains +1/+0/+0 when there's an opponent's character with "CO". (Opponent's Turn): <<1>>Reroll this card. At the end of DCS, deal 3 damages to the Unit this card set onto. CH-S107 Shams Coza 2-3-0 1/2/1 M/Ad (Auto A): This card gains +0/+1/+0 when there's an opponent's character with "CO". (Battle Phase): <<1>>The battle damages done by this card's detachment can be dealt to opponent's Nation instead of opponent's detachment battling with this card during this turn. At the end of DCS, destroy the Unit this card set onto. CH-S108 Jess Rabble 1-2-0 1/0/2 M/Ad (Auto B): When this card is play to the field, reroll this card. (Normal): <<0>>Abolish a card from your Hangar originally owned by opponent. If so, draw card(s) equal to the DNP of the abolished card. Uncommon CH-S109 Kaite Madigan 1-3-0 2/1/1 M/Ad/CO (Disposition Phase): <<1>>Exchange an Unit in your Hangar, after paying it's TNP cost, with the Unit this card set onto. CH-S110 Sedona Winters 1-1-0 0/0/0 F/Ch/CO [Set/Ch] (Auto B): When this card is play to the field, draw a card. (AUto D): When this card sorties for attack, at the end of turn, move the card to the top of owner's Nation, and shuffle that Nation. Uncommon CH-S111 Courtney Hieronymus 2-3-0 1/1/2 M/Ad/CO (Auto A): This card gains "NT". (Return Step): <<0>>When this card is in the Battle Area, move the Unit this card set onto to your Hangar. -------------------Commands-------------- C-S85 LOGO's Private Soldier 1-1-1 Variable(1) (Normal): Remove up to 2 cards from a Junkyard from the game. ----------------------- (Auto A): This card produce one White Nation power. This NP cannot be negated nor changed. Rare C-S86 Full Trust 2-2-0 (Normal): One of your card cannot be moved by opponent's card effect until end of turn. C-S87 Voiture Lumiere 2-2-0 (Attack Step): Put an Unit in your hand into your Disposition Area in Reroll position. That Unit cannot be target of Commands, and after the designated effect of DCS resolved, remove it from the game. Rare C-S88 Neo Genesis 2-3-0 (DCS): Remove X cards from the top of your Nation. If so, deal X damages to an opponent's Unit in the Battle Area. The value of X can only be up to number of your cards. Uncommon C-S89 Man that makes Impossible Possible 2-3-1 (DCS): Negate the destruction of one of your Unit that would be destroyed by Battle damages. C-S90 New World 2-4-0 (Self Disposition Phase): Recover your Nation equal to number of all Gs. Afterward, remove number of cards from the game from the top of your Nation equal to the number of all Units. Uncommon -------------------Operations------------ O-S27 Chain of Hatred 1-1-0 (Auto D): At the beginning of your Return Step, put a Coin onto this card. Afterward, deal X damage to the Unit this card set onto. The value of X is equal to number of coins on this card. (Normal): <<0>>When this card is destroy, you can move this card to another opponent's Unit, and negate the destruction of this card. (NOTE: This is an "Operation(UNIT)") O-S28 The Chosen Future 2-2-0 [(Auto A): This card cannot be destroy by opponent's effect] [(Auto D): When the G this card set onto leaves the field by effect of opponent's Command, you win the game] (NOTE: This is an "Operation(G)") Uncommon -------------------Generations----------- G-S38 White Basic G (Auto A): Produced 1 White NP. G-S39 White Basic G (Auto A): Produced 1 White NP. G-S40 White Basic G (Auto A): Produced 1 White NP. __________________________ __________/ Dual \_________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- C-13 Geographical Advantage 1U/1G-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): One of your Unit in Battle Area including Ring Area gets 'Swift Strike', 'Raid', +3/+3/+3 until end of turn. Uncommon C-14 Situation Reversal 1U/1B-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): One of your Unit in Battle Area including Ring Area gets +5/+5/+5 until end of turn. Uncommon C-15 Angry Roar 1U/1R-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): One of your Unit in Battle Area including Ring Area gets +7/+0/+0 until end of turn. Uncommon C-16 Enemies in same Boat 1G/1B-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): All your Units in Battle Area including Ring Area gets +2/+2/+0 until end of turn. Uncommon C-17 Rommel's Face 1G/1R-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): One of your Unit in Battle Area including Ring Area gets 'Water', 'Desert', +3/+3/+3 until end of turn. Uncommon C-18 Painful Grudge 1B/1R-2-0 [Turn Restrict to 1] Prevent(5) (Battle Phase): One of your Unit in Battle Area including Ring Area gains 'Vulture', 'Supplement(2)', +3/+3/+3 until end of turn. Uncommon -------------------Operations------------ O-7 Uncommon Acceleration Performance 1U/1G-4-0 (Normal):<<0>>Abolish 1 of your G. If so, 1 of your Unit gains '[High Mobility]' until end of turn. Rare O-8 Prompt Rescue 1U/1B-4-0 (Normal):<<0>>Abolish 2 of your Gs. If so, negate the destruction of all your card. This effect can also target cards in Ring Area. Rare O-9 Oracle 1U/1R-4-0 (Self Turn):<<0>>Abolish 1 of your G. If so, draw 2 card. Afterward, move 2 card from your hand to the top or bottom of your Nation. Rare O-10 Heat-Ray Weapon 1G/1B-4-0 (Battle Phase):<<0>>Abolish 1 of your G. If so, deal 4 damage to an Unit in Battle Area including Ring Area. Rare O-11 Accommodation of Remaining Troops 1G/1R-4-0 (Self Disposition Phase):<<0>>Abolish 3 of your Gs. If so, move an opponent's Unit without a card set onto it to your Disposition Area. Rare O-12 Predator and Prey 1B/1R-4-0 (Self Disposition Phase):<<0>>Abolish 2 of your Gs. If so, destroy a non-G card without a card set onto it. Rare ________________ __________/ Purple \________________________ -------------------Units----------------- U-21 MWF-JG71 Raysta 0-3-0 2/0/3 S/E Vulture (Normal):<>Roll 1 of your Unit outside of this card in the same area as this card. If so, negate the destruction of the rolled card. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-17 Civilian of Ribot Area (Auto A): Produced 1 Purple NP (Self Disposition Phase):<<1>>The NP this card produced becomes Blue or Green until end of turn. G-18 Witness of History (Auto A): Produced 1 Purple NP. (Self Disposition Phase):<<1>>The NP this card produced becomes Black or Red until end of turn. END OF FILE.