Gundam War TCG - Card Translation TXT File Translation File for: Unending Destiny (Set 14) Document version 2.0, last update 3/26/05 (c)2005 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: Units: 74 (Each color 12 + Purple 2) Characters: 48 (Blue 8, Green 7, Black 7, Red 8, Brown 8, White 10) Commands: 31 (Blue 6, Green 4, Black 5, Red 5, Brown 2, White 8, Purple 1) Operations: 29 (Blue 4, Green 6. Black 5, Red 4, Brown 7, White 2, Purple 1) Gs: 19 (3 Each color + Purple 1) TOTAL: 201 cards --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v2.1 - Errata U-S72 (Quick, not Support), U-C55 ("Muitlple", not "Psycommu") - Update Name of following: Blue: CH-146, 147, 148, 151, C-92 Green: U-226, CH-123 Black: U-124, CH-67, CH-68, C-51 Red: U-140, CH-84 Brown: U-X64 White: U-S80, U-S82 v2.0 - FILE FINISH!! --------------------------------------- ________________ __________/ EFSF \_______________________ -------------------Units----------------- U-237 133 Type Ball 1-1-0 0/1/1 S Dismantle (Self Disposition Phase): <<0>>Abolish one of your G. If so, play X Units with "Name: Ball" to your Disposition Area from your Junkyard Rolled. The value X is total number of Dismantle coins. U-238 F-91 Gundam F91 (Harrison Madi Machine) 2-6-2 5/3/5 S/E Special Shield(1) [Team>(F91 Team) (Self Attack Step): <<0>> When this card is in Reroll position, Roll an opponent's card with Total NP cost of 3 or less.] (Auto A): When this card have a character set onto it, all of your Units with "Name: F91" gains "Team>(F91 Team)". Uncommon U-239 MSA-00 Methuss Kai 2-2-2 1/2/2 S/E Area Weapon(1) Transformer ------------------ Transformed Mode: */1/3 High Mobility Area Weapon(1) U-240 MSA-003 Nemo 2-3-1 2/1/3 S/E Dismantle U-241 MSR-100 Ground Type Hyaku Shiki Kai 2-3-2 4/1/3 E U-242 RX-178 Gundam Mk-II (Camile Bidan Machine) 2-4-1 3/1/3 S/E Prevent(7) Quick [Team>(Argama Team) (Auto A): When this card is in battle area, this card cannot be target of opponent's Command] (Auto A): This card does not become the target of opponent's Operations on the field. Rare U-243 RMS-099 Rick Dias (Quattro Pagana Machine) 2-4-2 3/2/3 S/E [Team>(Argama Team) (Self Damage Calculation Step): <<0>>When this card is in battle area, destroy an Operation card.] (Auto A): All of your characters with Blue designate NP when comes into play gains "Prevent(5)". Rare U-244 MSK-008/SE-R Dijeh SE-R 2-5-2 4/1/4 S/E Dismantle (Auto B): <<[3.4]>>When this card is in your hand, this card Total NP cost is -1. Uncommon U-245 MSZ-006 Z Gundam(Mega-Hyper Launcher Equipped) 2-5-2 4/3/4 S/E Prevent(5) Transformer [Team>Argama Team (Self Defense Step): <<0>> When this card is in combat area, do damage to opponent's Nation equal to this card's Shooting Strength. For this effect, the combat modification other than by characters cannot be apply.] ---------------- MA Mode: 0/2/5 High Mobility Rare U-246 FXA-05D G Defenser 2-2-1 */1/3 S/E High Mobility [Team>(Argama Team)] (Battle Phase): <<0>>Use this card's "Transform" effect. At this time, one of your Unit in this card's detachment without "Cruiser" or "Stronghold" except this card would gain +0/+1/+2 until the end of turn. ---------------- Transformed Mode: */1/1 High Mobility U-247 Aureley 2-3-1 */0/4 E Cruiser Supplement(4) (Auto A): During attack step, all of your Units in this card's area cannot be destroy by opponent's Command or be damaged. Uncommon U-248 New Hong Kong 1-1-0 */0/3 E Stronghold (Auto B): When this card comes into play, play it in Reroll position (Defense Step): <<0>>All characters with "NT" that are in the same area as this card would be rolled. -------------------Characters------------ CH-146 Quattro Bajeena 2-4-0 2/1/2 M/Ad/NT Prevent(3) [(Auto B): This card's name is same as "Char Aznable"] (Self Return STep): <<1>>When this card is in a detachment with 2 or more Units in it, and the detachment does battle damages to opponent's Nation, one opponent's Unit with "Name: Gundam" that do not have character set on it would move to your Disposition Area Rolled. Rare CH-147 Camille Bidan 2-5-0 2/2/2 M/Ch/NT Prevent(7) Quick (Auto B): When this card comes into play, Reroll this card. (Damage Calculation Step): <<1>>When this card is in the battle area, roll an Unit. Rare CH-148 Emma Sheen 1-3-0 1/1/2 F/Ad (Auto A): When this card is in your hand, if your opponent control a Black Nation Power, this card gains Total NP -2. (Auto D): When this card battles with an opponent's Unit with "M", randomly choose a card in opponent's hand and move it to your Hangar. CH-149 Haya Cobaysh 1-2-0 0/1/1 M/Ad Cruiser Use Modification(+0/+1/+1) (AUto A): All of your character would have the Age chnage to "Ad". (Auto D): When this card sortie for attack, your Nation would recover by 1. CH-150 Cutle Cobaysh 1-1-0 0/0/1 M/Ch/NT (Auto D): When this card would be set to an Unit with Attack Strength *, this card would be Reroll in opponent's Reroll phase also. (Auto A): During your turn or when there're opponent's Units in the battle area, this card must sortie for attack if allowed by rule. CH-151 Blex Forer 1-2-0 0/0/0 M/Ad [Set/G] (Auto D): <<[2.3]>>Until the end of turn, if your have 2 cards or less in your hand, draw cards until you have 3 cards. (Auto D): <<[2.4]>>At the end of your Disposition Phase, remove this card from the game. CH-152 Stephanie Luo 1-2-0 0/0/0 F/Ad [Set/G] (Auto D): When this card is in Reroll position, and your opponent sortie Unit for attack, your opponent must pay (2) (Resource 2). CH-153 Harrison Madin 1-3-0 2/1/1 M/Ad Space Battle(1) (Auto D): When this card is battling with an opponent's Unit with "Muitlple", this card gains +1/+1/ +1 until the end of turn. -------------------Commands-------------- C-90 Amman Battle Line 1-1-0 Prevent(5) (Normal): All of your G cannot be destroy by opponent's effect during this turn. Uncommon C-91 Recoming of Amuro 1-1-0 (Battle Phase): One of your character would have its original battle modification change to 2/2/2 until the end of turn. If "Amuro Ray" is on your field, that character gains +2/+2/+2 afterward until the end of turn. C-92 Karaba 1-3-0 (Opponent's Battle Phase): All of your Basic Gs would be treated as {UNIT, Terrain "S", "E", 3/2/3} until the end of turn. Uncommon C-93 Unexpected Luggage 2-3-0 Prevent(5) [Substitute Cost>(*)Return one of your Gs to your hand] (Normal): Negate the use of an opponent's Unit or Command, and return that card to owner's hand. If this card is play with Substitute Cost, this card's would not be affect by the effect of "Prevent". Uncommon C-94 Bright Return to War 2-4-0 [Restrict to 1/Turn] (Normal): Look at the top 4 cards on your Nation, put any number of cards from there up to number of cards in your hand (when this card resolve), then move your hand and the other cards to the top of your Nation. Put the card put away into your hand, and shuffle your Nation. Rare C-95 Hug 3-5-0 Prevent(7) (Disposition Phase): Your Nation is recover by 15 points. Rare -------------------Operations------------ O-99 7 Years of Blank 1-1-0 (Auto A): You cannot play cards other than Gs, Units cannot sorties, and your Nation would not be damage as a result of battle damages. (Auto D): At the end of turn that you or your opponent have 4 or more Gs, abolish this card. Uncommon O-100 Weir Blade 1-2-0 (Normal): <>One of your Unit with "Transformer" gains +1/+1/+1 until the end of turn. O-101 Sortie without permission 1-3-0 (Self Disposition Phase): <>Remove one of your Dismantle Coin. O-102 Passing from the White Darkness 2-4-0 (Auto D): At the beginning of your Draw Phase, pay 2 (Resource 2). If you do not pay the cost, abolish this card. (Auto A): All of your Unit would not be Rolled by the designated rule at Return Step. Rare -------------------Generations----------- G-48 Eagle (Auto A): Produce one Blue Nation Power. G-49 Eagle (Auto A): Produce one Blue Nation Power. G-50 Eagle (Auto A): Produce one Blue Nation Power. ________________ __________/ Zeon \_______________________ -------------------Units----------------- U-226 Dopp (Garma Zabi Machine) 2-2-0 1/0/2 E [Restrict to 1/Self] Prevent (3) Blitz (Auto B): When this card is play into Disposition Area, it's play in Reroll position. Also, at the end of turn, draw 1 card. (Auto A): In the same area as this card, all of your Unit with power of */1/1 gain +0/+1/+0 until End of Turn. Rare U-227 Zarfraper 1-1-0 0/0/2 S/E Dismantle (Battle Phase): <<0>>When this card is in battle area, choose a card in opponent's hand randomly. Exchange that card with the card on top of opponent's Nation. U-228 MS-06 Zaku II (Crown Machine) 1-1-2 2/0/2 S/E (Defense Step): <<1>>When this card is in Space area, this card and an opponent's Unit this card is battling would use effect of "Atmosphere Invasion". At the end of Damage Calculation Step, abolish this card. U-229 MS-07 Gouf Heavy Armor Type 2-2-1 3/0/2 E Dismantle U-230 Desert Zaku (Rommel Custom) 2-2-1 2/1/2 E Desert [Team>(Rommel Team) (Self Attack Step): <<0>>The "Water", "Area Weapon", or "Vulture" effect of an opponent's Unit would be negated until the end of turn.] (Auto A): All of your Units other than this card with "Desert" would gain "Team>(Rommel Team). Uncommon U-231 Dom Tropical Type 1-3-2 2/1/3 E Desert (Auto A): All of your Units with "Name: Dom" gains "Desert". U-232 MS-14JG Gelgoog J 2-4-1 2/3/3 S/E Dismantle (Self Damage Calculation Step): <<1>>When this card is in the battle area, do 1 damage to an opponent's Unit in the other Battle Area or Disposition Area. U-233 MS-14B Gelgoog High Mobility Type (Gaberial Haze Machine) 2-4-2 3/1/3 S/E (Auto A): When this card fulfill the "Specialize Machine Set", this card would not be Roll by the designate effect of Return Step. (Defense Step): <<1>This card and this card's detachment cannot do battle damages. Do damages equal to the total Battle Strength of this card's detachment to an opponent's Unit this card is battling. Uncommon U-234 High Mobility Zeong 2-5-2 4/3/5 S Prevent(4) Psycommu(2) High Mobility (Auto B): <<[2.4]>>When this card is in your hand or your Hangar, when you have a "Zeong" comes into play, play this card to the Disposition Area rolled. (AUto D): When this card does battle damages to opponent's Nation, do 2 damage to all opponent's Units. Rare U-235 Axum 1-3-1 */1/4 E (Self Defense Step): <<2>>When this card is in Earth Area, roll all Units in battle area and opponent's Disposition Area with battle value total of 8 or less. U-236 Gau 1-2-1 */1/3 E Cruiser Supplement(2) (Auto D): When this card is destroy and abolish as a result of battle, do 2 damages to opponent's Nation. Uncommon U-237 Residence of Earth District Army 1-1-0 */0/5 E Stronghold (Self Disposition Phase): <>If two of your characters with family name are opposite Gender, draw cards until you have two cards in your hand. This effect cannot be overlap. -------------------Characters------------ CH-133 Garma Zabi 2-2-0 0/0/1 M/Ch Prevent(5) Family Name (Auto D): Whenever your opponent move an Unit with "Name: Gundam" to his/her Junkyard, do 3 damages to opponent's Nation. (Battle Phase): <<0>>One Green Unit would gain +X/+0/+0 until the end of turn. The value X is the 1 when your have 3 Units. Rare CH-134 Isrina Eschebah 1-1-0 0/0/0 F/Ch [Set/G] (Auto D): The Units in Disposition Area this card is in gains +1/+1/+0 whenever a card would be move to your Junkyard. This effect can only be use up to 3 times during a turn. (Attack Step): <<1>>Reroll the character this card set onto. Uncommon CH-135 Darota 1-1-0 0/0/0 M/Ad Cruiser Use Modification(+1/+0/+0) (Auto A): When this card is set onto an Unit with "Cruiser", that Unit original attack strength would become 0. (Auto D): When this card is sortie for attack with in a detachment with a character with "Family Name", do 1 damage to opponent's Nation. CH-136 Desert Rommel 2-3-0 1/1/2 M/Ad Desert (Damage Calculation Step): <<1>>When all Units in this card's detachment have "Desert", one of your Units in your Hangar with "Desert" would move into this card's detachment in any position. Uncommon CH-137 Gabe Hazeard 1-3-1 1/2/1 M/Ad Quick CH-138 Roy Glenwood 2-3-0 1/1/1 M/Ad Desert (Self Damage Calculation Step): <<1>>Destroy a rolled opponent's Unit battling with this card. Uncommon CH-139 Crown 1-1-0 1/0/0 M/Ad (Auto A): When this card is in the battle area, all Units that had use the effect of "Atmosphere Invasion" would be destroy. -------------------Commands-------------- C-93 Special Workers 1-1-0 (Self Reroll Phase): Remove a G with Dismantle Coin on it from the game. At the end of your turn, draw a card. Uncommon C-94 Assistant 1-1-0 Prevent(3) (Battle Phase): Designate a "Team Name". All Units in the battle area with the designated "Team Name" would gains -2/-2/-2 until the end of turn. C-95 Catastrophe 2-4-0 (Damage Calculation Step): Do 10 damages to an opponent's Unit in the battle area. The opponent player can pay X (Resource X) to reduce the damages by X. Rare C-96 Zeon's Trap 3-4-0 [Restrict to 1/Turn] (Opponent's Damage Calculation Step): Designate an opponent's detachment that is not battling. All Nations would be damaged equal to the total battle strength of that detachment. Rare -------------------Operations------------ O-88 Soothing 1-1-0 (Normal): <<0>>Move the top card on your Nation to the bottom. O-89 Attack in the Sands (Normal): <>One of your Unit with "Desert" gains +1/+1/+1 until the end of turn. O-90 Sortie of Garma 1-2-0 (Auto A): Your "Garma Zabi" gains the following effects. "(Self Battle Phase): <<1>>Discard a card in your hand with "Name: Garma". If so, choose total of X "Dopp", "Mezera Attack", or "Gouf" in your Junkyard and add it to owner's hand. The value of X is maximum to the Designate NP Cost of the abolish card". Rare O-91 Extreminating War 2-3-0 (Auto D): At the beginning of your Draw Phase, pay 2 (Resource 2). If you cannot pay it, abolish this card. (Auto A): During this turn, all of your Units gains "Swift Attack". Uncommon O-92 Custom Machine 2-3-0 (Battle Phase0: <<0 Each>>Discard a card from your hand. During this turn, all of your Units that fulfill the "Custom Machine Set" would gains "Water", "Desert", "Swift Attack", "Raid", "Space Battle(2)", or "Vulture". (You cannot choose each one individually) Uncommon O-93 Pegasus 1-1-0 (Auto D): When this card is abolish, the opponent player draw 2 cards. Uncommon -------------------Generations----------- G-45 Citizen of Zeon Principality (Auto A): Produce one Green Nation Power. G-46 Citizen of Zeon Principality (Auto A): Produce one Green Nation Power. G-47 Citizen of Zeon Principality (Auto A): Produce one Green Nation Power. ________________ __________/ Titans \_______________________ -------------------Units----------------- U-117 TR-4 [Dandyryan] Core Module 2-2-1 2/1/2 S/E Prevent(3) (Auto A): When this card is in a detachment with an Unit with "Support", it gains +0/+1/+0. U-118 RX-121 Gundam TR-1 [Hazel Machine 2] 2-5-1 3/1/4 S/E Prevent(3) Raid Quick [Substitute Cost>(Total NP-X): Abolish X Unit cards with "Name: TR" from your hand or hangar.] (Auto B): When this card is play by Substitute Cost, this card comes into play in Reroll position. Uncommon U-119 RMS-106 Hi-Zack 1-1-1 2/0/1 S/E Dismantle U-120 NRX-044 Asshimar (Ages Ageba Machine) 1-1-1 2/1/3 E Transformer (Auto A): This card gains +X/+0/+0 if your opponent produce X NPs other than black. The value X is equal to total of your Black NPs +2. -------------------- MA Mode: */1/4 High Mobility U-121 RX-110 Gathalby (Mouar Pharoah Machine) 3-4-2 4/1/3 S/E [Restriction to 1/Self] Transformer (Normal): <<1>>When you have 2 Units, Reroll this card. (Normal): <<[2.4](2)>>Remove this card from the field if this card is in Reroll position. If so, negate the activation of a card except G and destroy it. -------------------- MA Mode: 1/1/3 High Mobility U-122 FF-6 TIN Cod 1-1-0 */1/1 E Quick High Mobility (Auto B): When this card comes into play, play it in Reroll position. U-123 Rombelia 2-2-1 */1/3 S Cruiser Supplement(3) (Self Defense Step): <<1>>Choose an Unit in your hand with Total Cost of 2 or less and with Terrain "Space", after paying its cost, play it to this card's detachment in Reroll position. U-124 Jaburo 2-2-0 */2/6 E Stronghold (Auto B): When this card comes into play, play it in Reroll position. (Auto D): When this card is in battle, both player must pay 4 (Resource 4). Uncommon -------------------Characters------------ CH-67 Mouar Pharaoh 2-4-0 1/2/2 F/Ad Prevent(4) (Auto D): At the beginning of your turn, you may put a +1/+1/+1 Coin on one of your characters with "M" and "Ad" (Disposition Phase): <<1>>When you don't have a character with "M" and "Ad" on the field, you may move a character with "M" and "Ad" to your Hangar from your Junkyard. Rare CH-68 Bask Om 2-3-0 0/0/0 M/Ad Prevent(5) Cruiser Use Modification(+0/+1/+1) (Battle Phase): <<0>>When this card's detachment battle strength is higher than the opposing detachment's total battle strength, destroy an Unit in opponent's detachment. Rare CH-69 Ages Ageba 1-2-0 1/1/1 M/Ad (Auto D): When this card leaves play, you may destroy one of your Operations. Uncommon Ch-70 Shidor 1-1-0 0/0/0 M/Ad (Attack Step): <<0>>When this card is in Reroll position, all of your Units that is destroy would move to your Hangar instead. Uncommon -------------------Commands-------------- C-48 Instantaneous Transform 1-1-0 (Battle Phase): One of your Unit with "Transformer" would use the "Transformer" effect. Draw a card at the end of turn. C-49 Engineer's Curiousity 2-4-0 [Extra Cost>Move a card in your hand to opponent's Hangar] (Self Disposition Phase): Your opponent move all of his/her cards in his/her hand to your Hangar. At the end of the Phase, move all cards in your Hangar to opponent's Hangar. Rare C-50 Throwing in the Old Type Machines 2-4-0 (Self Disposition Phase): Remove all Dismantle Coins from the game. Uncommon C-51 Jaburo's Wind 2-5-0 Prevent(4) (Self Attack Step): All players must abolish total of 4 of their cards from hand, field, or Hangar. Rare C-52 New Enemy 2-5-1 (Opponent's Attack Step): Destroy an opponent's Unit that would be sortie for attack. Rare -------------------Operations------------ O-58 Obstinate Attack 1-2-0 (Normal): <>One of your Unit with "Raid" gains +1/+1/+1 until the end of turn. O-59 Gryps Secret Talk 2-3-0 (Self Reroll Phase): <>You lost the designate rule of the Draw Phase of this turn. If so, your opponent randomly discard a card from his/her hand. Uncommon O-60 NBC Weapon 2-2-0 (Auto B): This card can only set onto your Units (Auto A): The set Unit gains */0/0. (Auto D): When this card's detachment does battle damages to opponent's Nation, the opponent player gains a Poison Coin. This effect cannot be repeated. Uncommon -------------------Generations----------- G-28 Supporter of Titans (Auto A): Produce one Black Nation Power. G-29 Supporter of Titans (Auto A): Produce one Black Nation Power. G-30 Supporter of Titans (Auto A): Produce one Black Nation Power. _________________ __________/ Zanscare \_______________________ -------------------Units----------------- U-Z71 ZMT-S13G Godzorla (Gary Tan Machine) 2-2-1 2/1/2 E Special Shield(1) (Self Attack Step): <<0>>This card gains +1/+0/-1 until the end of turn. U-Z72 ZM-S06G Zollidia (Inrad Equipped) 2-2-2 2/1/2 E Raid Tire Special Shield(1) (Battle Phase): <<0>>One of the opponent's Units that this card destroy by battle would be remove from the game. U-Z73 ZM-S22S Rig Shokew 2-4-2 4/1/3 S/E Prevent(3) Special Shield(1) <<[2.3]>>Change(Shokew) Uncommon U-Z74 ZMT-S37S Zanspine 2-7-2 6/3/6 S/E Prevent(7) Psycommu(3) Special Shield(1) [Muitlple><<[2.5]>>This card gains the effect text of the removed Unit except for the effect in "Muitlple" until the end of turn.] [(Auto A): This card's "Muitlple" effect is not paid in Normal way, but would pay by removing any Unit card in your Junkyard from the game as the cost.] Rare -------------------Characters------------ CH-Z44 Chris Rod 1-1-0 1/0/0 M/Ad Quick CH-Z45 Lee Ron 1-1-0 0/1/0 M/Ad Quick Ch-Z46 Gully Tongue 1-2-0 1/0/1 M/Ad (Battle Phase): <<0>>This card gains +3/+0/+0 until the end of turn. At the end of the turn, destroy the Unit this card set onto. Uncommon -------------------Commands-------------- NONE. -------------------Operations------------ O-Z22 Large Blunder 1-2-0 (Auto D): All player that do not control an Unit would have its Nation damage by 1 point at the beginning of that player's turn. O-Z23 Frenzy Torrent 2-3-0 (Normal): <>During this turn, all Units that would leaves the field by effect of Command would be remove from game. Uncommon -------------------Generations----------- NONE. ________________ __________/ Neo Zeon \_______________________ -------------------Units----------------- U-135 Geze 1-1-1 1/0/2 S/E Dismantle U-136 AMX-008 Ga Zowm (MA Mode) 2-3-2 */1/3 S/E Transformer Dismantle (Auto A): This card gains "High Mobility" during opponent's turn. --------------- MS Mode: 2/1/3 U-137 AMX-009 Dreissen 2-4-1 3/2/3 S/E Raid U-138 AMX-107 Bawoo 1-5-2 4/2/4 S/E Prevent(4) Transformer (Auto A): When you have 5 or more Gs, all of your Basic G other than Red would product one extra Purple NP. -------------- Bow Attacker & Bow Natta: */2/5 High Mobility Rare U-139 NZ-000 Quin Mantha 4-9-4 9/4/9 S/E Prevent(9) Area Weapon(3) Psycommu(3) [Muitlple><<[3.7]>>When this card is in the battle area, distrubute 9 damages to any number of opponent's Units or opponent's Nation.] Rare U-140 Moussa 1-1-0 */0/5 S Stronghold Colony (Opponent's Damage Calculation Step): <>When this card is in battle area, destroy an opponent's Unit with Terrain "S" and "Stronghold" or "Colony". -------------------Characters------------ CH-83 Ple Two 2-4-0 2/2/1 F/Ch/NT Prevent(5) (Battle Phase): <<0 Each>>Choose a Unit with "Psycommu" that do not have character set on it, and abolish one card from your hand or Hangar. At this time, the chosen Unit with be treated as it have a character with "NT" set onto it. Rare CH-84 Glemy Toto 1-3-0 2/2/1 M/Ad (Auto D): When this card's detachment does battle damages to opponent's Nation more than 4, during this turn, all Units and characters in opponent's Hangar would be treated in your Hangar, and cards with Designate NP 0 and "Quick" can be play. Rare CH-85 August Gidan 1-3-0 1/1/1 M/Ad (Normal): <<0>>The designate cost of a card in this card's set Group can be treated as any type until the end of turn. (Defense Step): <<1>>When this card's detachment battle strength is lower than the opposing detachment's battle strength, the Unit this card set onto would be move to the other battle area. CH-86 Roy Rebin 2-2-0 0/0/0 M/Ad [Set/G] (Auto B): This card can be set onto opponent's Basic G. (Auto A): The effect of the set G would be negate. (Auto D): When this card is set onto a G, aoblish it at the end of your turn. Uncommon CH-87 Litena Rebin 1-1-0 0/0/0 F/Ch (Attack Step): <>The "Psycommu" effect of an opponent's Unit with opponent's character with "F" and "NT" set onto it cannot be use if this card is in the battle area. Uncommon CH-88 Magane 1-1-0 0/0/0 M/Ad [Set/Ch] (Self Disposition Phase): <<1>>Move a character with "NT" in your Junkyard to your Hangar. -------------------Commands-------------- C-64 A person in Widerness 1-1-0 (Damage Calculation Step): Return an opponent's Unit with Total cost of X or less in battle area to owner's hand. THe value of X would be 2 when you have 3 or less NPs, and 5 when you have 4 or more NPs. Uncommon C-65 Continue of Defeat 1-2-0 (Self Battle Phase): Roll an opponent's Unit. That Unit would not be Reroll at the next Reroll step. C-66 Bill Cutting [Extra Cost>Discard an Unit card from your hand] (Disposition Phase): Negate the use of an opponent's Unit. Afterward, reveal the top card of your Nation, if that card is a G, the Unit card you discard for "Extra Cost" would comes into play to your Disposition Area in Reroll position. Uncommon C-67 Readjustment 2-4-0 (Self Disposition Phase): If you have 3 or less cards in your hand, look at all cards in your Nation, and pull one card from there out and put it into your hand. Shuffle your Nation afterward, and discard a card randomly from your hand. Rare C-68 Unity in Heart and Spirit 2-4-0 (Normal): Designate an in-use opponent's Command with Total NP cost of 3 or less. This card would be resolve with the same effect as that Command. (Note: The target of the designate Command would be use when the effect is resolve) Rare -------------------Operations------------ O-66 Meeting at Junk House 1-1-0 (Normal): <<0>>Change the Nation Power to any type of NP for a G that have a Dismantle Coin on it until the end of turn. O-67 Remote Control 1-2-0 (Normal): <>One of your Unit with "Psycommu" gains +1/+1/+1 until the end of turn. O-68 Bringing of Ambition 2-3-0 (Auto D): At each of your Draw Phase, put a Coin on this card. (Auto D): If this card have two or more coins on it, whenever an opponent's card is negate by your Command, your Nation would recover by X points, and remove two coins from this card. The value X is equal to the number of Coins on this card. Rare -------------------Generations----------- G-36 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-37 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-38 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. ________________ __________/ Crossbone \_______________________ -------------------Units----------------- U-C54 XM-X3 Crossbone Gundam X3 2-7-2 6/1/6 S/E <<0 Each>>Special Shield(2) (Battle Phase): <<[2.5](1)>>This card cannot be target of opponent's effects until the end of turn. (Battle Phase): <<[2.7](1)>>All of your cards, until the end of turn, cannot be target of oponent's cards effect. Rare U-C55 XM-X2 Crossbone Gundam X2 Kai 2-6-1 5/1/5 S/E Raid Special Shield(1) (Auto A): All "Muitlple" effects of all opponent's Units this card is battling would be negate. This effect is valid even to the text in [ ]. (Auto A): This card gains +2/+0/+0 if you and your opponent produce same type of NP from your Basic Gs. Uncommon U-C56 Diona 1-X-Y 2/1/3 S/E (Auto B): When this card is play, the value of X and Y must be total of 4 or more. Also, the Resource Cost can be 0-1. (Auto A): All Units in your have with Resource cost Y can be play by the X and Y total cost -1. U-C57 Eregorea 2-X-Y 5/5/4 S Transformer (Auto B): When this card is play, the value of X and Y must be total of 7 or more. Also, the Resource Cost can be 0-3. (Auto A): This card does not receive the Battle modification of characters. ------------ Transformer Mode: */5/5 Uncommon U-C58 Core Fighter 1-1-1 */1/2 S/E Prevent(3) Space Battle(1) (Auto B): When this card comes into play, play it in Reroll position. (Normal): <<0>>An Unit with "Name: Crossbone Gundam" gains "Atmosphere Invasion" until the end of the turn. U-C59 Eos Yunis 2-3-1 */0/5 S/E Cruiser Supplement(3) Special Shield(2) (Damage Calculation Step): <<1>>When this card is in battle area, Roll a set card. -------------------Characters------------ CH-C30 Tobias Aronias 2-4-0 2/1/2 M/Ch/NT Prevent(5) Support (Auto D): This card would be Reroll whenever an opponent's Command is play and resolved (Auto D): This card gains +1/+1/+1 whenever an opponent's card is played and resolved until the end of turn. Rare CH-C31 Sheridon Ronar 1-2-0 */*/0 F/Ch/NT [Set/Ch] Family Name (Auto B): This card can also set onto an opponent's character with "NT". (Auto A): All characters with "NT" in your hand and Hangar can be play with designate NP cost of 0. Uncommon -------------------Commands-------------- NONE. -------------------Operations------------ O-C12 Crossbone vs F91 3-5-0 (Self Battle Phase): <<1>>When your opponent have an Unit with "Name; Gundam", discard a card from your hand. If so, use the "Muitlple" effect of one of your Unit with "Name: Crossbone Gundam" with the cost assumed to be played. Uncommon -------------------Generations----------- NONE. ________________ __________/ Turn A \_______________________ -------------------Units----------------- U-97 AMX-109 Kapool (Hammer Equipped) 1-1-1 2/0/1 S/E (Damage Calculation Step): <<0 Each>>Remove a card from your Junkyard from the game. If so, this card gains +1/+0/+0 until the end of turn. This effect can be use up to 2 times per turn. Uncommon U-98 WD-M01 Turn-A Gundam (Camoufage Mode) 2-5-1 4/1/4 S/E Prevent(5) Water (Auto A): When this card is in Reroll position, all Units with "Water" that are in the same area as this card would not be destroy by opponent's effect or receive damages. This effect is not applied during Damage Calculation Step. Uncommon U-99 Canal Cleaning Submarine 1-1-0 */*/1 E Support Water (Auto A): When this card is in Earth Area, all of the Units with "Water" that is in this card's detachment cannot be target of opponent's Command. -------------------Characters------------ CH-66 Hammet 1-1-0 0/0/0 M/Ch Water (Auto D): When this card is sortie for attack, put a Dolphin Coin on this card. (Battle Phase): <<0 Each>>Remove a Dolphin Coin on this card. If so, Roll an opponent's Unit this card is battling. Uncommon CH-67 Dora 1-1-0 0/0/0 F/Ch Water (Auto D): When this card is sortie for attack, put a Dolphin Coin on this card. (Battle Phase): <<0>>Remove a Dolphin Coin on this card. If so, one Unit in this card's detachment would gains +0/+0/+X until the end of turn. The value X is same as number of Dolphin Coins. Uncommon -------------------Commands-------------- NONE. -------------------Operations------------ O-71 Cooperation of Canal People 1-1-0 (Auto D): This card would be abolish if an Unit comes into play. (AUto A): All players cannot play Command cards. Rare O-72 Betrayal of Gen 1-4-0 (Opponent's Return Step): <<0>>Remove this card from the game. If so, draw cards from the top of your Lost Cards until your have 7 cards in total in your hand and Hangar. After this turn, start a new turn without changing the player. Rare -------------------Generations----------- G-25 Supporter of Dianna Counters (Auto A): Produce one Brown Nation Power. G-26 Supporter of Dianna Counters (Auto A): Produce one Brown Nation Power. ________________ __________/ X \_______________________ -------------------Units----------------- U-X63 DT-6600 Dautap 1-1-0 0/1/1 S Support Dismantle (Battle Phase): <<0>>Destroy this card. If so, do one damage to an opponent's Unit this card is battling. U-X64 RMS-006 Jenice (Satrico Specification) 1-2-1 2/0/2 S/E Dismantle U-X65 DT-6800A Daughtress Kai 2-2-1 1/1/2 S/E Vulture Dismantle [Substitute Cost>(*): Remove a card in your Junkyard from the game.] (Auto B): If you pay the "Substitute Cost" when you play this card, put a +1/-1/+0 coin on this card. U-X66 DT-6800F Daughtress Flyer 2-3-1 2/1/3 E (Auto A): This card gains "High Mobility" during opponent's turn. U-X67 RMS-014 Octave Kai 1-4-1 3/2/3 E Vulture Dismantle U-X68 RMSN-008 Bertigo 2-4-2 3/1/3 S/E Prevent(3) Quick Psycommu(2) (Auto B): When this card comes into play, you may put this card into your detachment in any place in Reroll position. (Auto A): When you have a card with "Vulture", this card gains "Vulture". Rare U-X69 GX-9901-DX Gundam DX (G Falcon Equipped) 3-6-2 5/4/5 S/E Prevent(5) Vulture [(Defense Step): Area Weapon(5)] Transformer <<[2.4]>>Change(Gundam DX) [(Auto A): This card can have two characters set onto it.] ----------------------------- MA Mode: */4/5 High Mobility Rare U-X70 Verora 1-1-1 */1/2 S Cruiser Supplement(1) Dismantle U-X71 Planetoid Resource Belt 1-1-0 */1/4 S Stronghold Colony (AUto D): When this card is destroy and abolish, it is remove from the game instead. At this time, you gain 5 Vulture Points. Uncommon -------------------Characters------------ CH-X40 Gerrad Ran 2-4-0 2/1/2 M/Ch Prevent(6) Vulture (Auto A): When "Tifa Adell" is on field, the Unit this card set onto is not destroyed by opponent's Commands (Disposition Phase): <<0>>Move one of your G with a Dismantle Coin to the bottom of owner's Nation. If so, draw a card from your Lost Card Pile. Rare CH-X41 Rozar 1-1-0 0/0/1 M/Ad (Auto A): When you have less NPs than your opponent have, all Units in this card's detachment gains +0/+0/+1. (Auto D): When this card's detachment is battling against an opponent's detachment with battle strength higher than the detachment's battle strenth, this card would be abolish at the end of turn. CH-X42 Togus Ein 1-1-0 0/0/0 M/Ad Support Cruiser Use Modification(+0/+1/+0) (Auto B): When this card would set onto an Unit with "Cruiser", this card comes into play in Reroll position. CH-X43 Nicholas Fafas 2-2-0 0/0/0 M/Ad Prevent(3) [Set/Ch] (Auto B): When this card is set to an Unit, an opponent's character with "F", "Ch", and "NT" can be set onto the Unit this card set onto also. Uncommon CH-X44 Karis Nortiras 2-4-0 2/1/2 M/Ch/NT (Auto A): When there's your card with "Vulture", this card gains "Vulture". (Disposition Phase): <<1>>When this card is set onto an Unit with "Psycommu(X)" effect, that "Psycommu(X)" effect would become "This card gains +X/+X/+X until the end of turn" utnil the end of the turn. Rare CH-X45 Jenice Cross 1-2-0 1/0/1 M/Ad (Auto D): When this card's detachment does battle damages to opponent's Nation, the self player gains Vulture Point 1. -------------------Commands-------------- C-X11 Crowd of Vulture Eagle 1-3-0 (Damage Calculation Step): All Units in one of your detachment gains "Vulture" until the end of the turn. Uncommon C-X12 The Non-Erasing Light of Hope 2-5-0 (Self Disposition Phase): Abolish X of your Operations. If so, put X +1/+1/+1 coins on one of your Unit. Rare -------------------Operations------------ O-X40 The Moon was seen! 1-2-0 (Normal): <>One of your Unit with "Area Weapon" gains +1/+1/+1 until the end of turn. O-X41 Particle Reaction Bullet 1-3-0 (Defense Step): <<0 Each>>Roll one of your G, discard one card from your hand. If so, do 1 damage to all opponent's Unit in one Battle Area that is under battle. O-X42 Remittance 2-2-0 (Auto D): Whenever an opponent's Command is resolve, you gain 1 Vulture Point. Uncommon O-X43 Captured Companion 2-2-0 (Auto A): All of your Operations other than this card gains the following text: "(Auto A): During your Reroll step, you may pay 2 (Resource 2). If you pay it, this card is abolish." Uncommon O-X44 Dealings with Trophies 2-3-0 (Auto D): When your Unit's "Dismantle" effect is resolve, your Nation is recover by 3 points. Uncommon -------------------Generations----------- G-X14 A.W. Earth Citizens (Auto A): Produce one Brown Nation Power. ________________ __________/ W \_______________________ -------------------Units----------------- U-102 XXXG-01H2 Gundam Heavyarms Kai 3-5-3 4/4/5 S/E [Restriction to 1] <<[2.4]>>Change(Gundam Heavyarms) [(Auto B): This card's name is same as "Gundam Heavyarms"] [Muitlple><<[2.5]>>When this card's detachment does battle damages to opponent's Nation, the opponent abolish a card in opponent's Hangar, hand, and an Unit and Operation as much as possible.] Rare -------------------Characters------------ CH-70 Bonaba 1-1-0 0/0/0 M/Ad (Battle Phase): <>Abolish an Unit in this card's detachment. If so, the Unit this card set onto would not be destroy or damage by Battle Damages during this turn. -------------------Commands-------------- C-79 Crushing Space 3-4-1 [Restrict to 1 per turn] (Auto B): When this card is in Junkyard, when the "Muitlple" effect of your "Gundam Heavyarms" is resolrve, return this card to owner's hand at the end of that turn. This effect does not overlap. (Damage Calculation Step): Do 5 damages to an Unit in the Battle Area. Rare -------------------Operations------------ NONE. -------------------Generations----------- NONE. ________________ __________/ SEED \_______________________ -------------------Units----------------- U-S72 ZGMF-1017M GINN High Manuvaur 2-3-2 3/1/2 S/E Quick Dismantle U-S73 GAT-A01/E2 Buster Daggar 2-3-2 2/2/3 S/E Area Weapon(2) Dismantle U-S74 ZGMF-1000 Zaku Warrior (Athrun Zala Machine) 1-1-1 2/1/2 S/E [Restrict to 1/Self] (Auto D): When a character would be set onto this card, Reroll this card. (Normal): <>When this card have a character set onto it, Roll an opponent's Unit that do not have a character set onto it. Rare U-S75 Cazut 1-1-1 0/1/2 E Transformer Dismantle ------------ MS Mode: 1/1/1 U-S76 ZGMF-X24S Chaos Gundam 1-5-2 4/4/5 S/E [PS Armor] [Psycommu(2)] Transformer [Special Shield(3)] Team>(Neo Team) (Self Disposition Phase): <<0>>Play a "Gaia Gundam" from your hand into your Disposition Area in Reroll position after paying its cost. -------------------- MA Mode: 2/4/6 Team>(Neo Team)Raid Uncommon U-S77 ZGMF-X88S Gaia Gundam 1-5-2 5/2/5 S/E [PS Armor] Transformer [Special Shield(3)] Team>(Neo Team) (Self Disposition Phase): <<0>>Play a "Abyss Gundam" from your hand into your Disposition Area in Reroll position after paying its cost. -------------------- MA Mode: 5/0/3 Quick Strike Team>(Neo Team)Desert Uncommon U-S78 ZGMF-X31S Abyss Gundam 1-5-2 5/2/6 S/E [PS Armor] Water Transformer [Special Shield(3)] Team>(Neo Team) (Self Disposition Phase): <<0>>Play a "Chaos Gundam" from your hand into your Disposition Area in Reroll position after paying its cost. -------------------- MA Mode: 0/3/6 Team>(Neo Team)Water Uncommon U-S79 ZGMF-X56S/B Sword Impulse Gundam 3-5-2 6/1/5 S/E [PS Armor] Special Shield(3) (Defense Step): <<0 Each>>Target an opponent's Unit this card is battling, and remove the top card on your Nation from the game. If the removed card have Total NP cost of 4 or more, destroy the target Unit. This effect can only use up to the number of your G during a turn. Rare U-S80 Exass 2-3-1 */2/4 S Psycommu(2) High Mobility [Team>(Neo Team)] (Auto B): When this card comes into play, play it in Reroll position. U-S81 Girty Lue 1-3-1 */2/4 S Cruiser Supplement(3) [Team>(Neo Team)] U-S82 Armory One 2-2-0 */0/5 S Stronghold Colony (Auto B): When this card comes into play, move the top 3 cards on your Nation to your Hangar. Afterward, your opponent can choose to move a card from his/her Hangar to your Hangar. -------------------Characters------------ CH-S53 Shinn Asuka 2-4-0 2/1/2 M/Ch/CO (Normal): <<1>>When this card is set onto an Unit with "PS Armor", that Unit would gain +2/+0/-2, -2/+2/+0, or +0/-2/+2 battle modification until the end of turn. Rare CH-S54 Neo Roanake 2-5-0 2/2/2 M/Ad/NT [(Auto B): This card cannot be use or put to play when "Mau La Flaga" is on the field] (AUto A): The Unit this card set onto cannot be destroy by battle damages. This effect is negate if your opponent have a character with total battle modification of 5 or more. Rare CH-S55 Sting Okary 1-4-0 0/3/1 M/Ch/NT Quick (Auto B): This card can only set onto Units with "Neo Team". (Normal): <>The Unit this card set onto would not be move by the effect of "PS Armor" of that Unit until the end of the turn. Uncommon CH-S56 Stellar Louissaur 1-4-0 3/1/0 F/Ch/NT Quick (Auto B): This card can only set onto Units with "Neo Team". (Normal): <>The Unit this card set onto would not be move by the effect of "PS Armor" of that Unit until the end of the turn. Uncommon CH-S57 Auel Neider 1-4-0 1/0/3 M/Ch/NT Quick (Auto B): This card can only set onto Units with "Neo Team". (Normal): <>The Unit this card set onto would not be move by the effect of "PS Armor" of that Unit until the end of the turn. Uncommon CH-S58 Ian Lee 1-1-0 0/0/0 M/Ad Cruiser Use Modification(+0/+0/+1) (Auto A): When this card is set onto an Unit with "Cruiser", all Units with "Neo Team" that is in the same area as this card would gain +0/+1/+0. CH-S59 Sato 2-2-0 1/0/1 M/Ad/CO (Self Disposition Phase): <<1>>Change the effect of one of your Units with "Colony" to the following text until the end of turn. "(Self Return Step): <<1>>This card would be trash with "Sato" from battle area. If so, remove all cards from all LCP from the game." CH-S60 Mikhail Custa 1-4-0 2/0/1 M/Ad/CO (Auto D): When this card's detachment does battle damages to opponent, your opponent would reveal the top 4 cards from his/her LCP, and move one of those cadrs into your Hangar. Shuffle opponent's Lost Card Pile afterward. CH-S61 Rena Imera 2-4-0 1/1/2 F/Ad (Opponent's Damage Calculation Step): <<1>>When this card is in Earth Area, all opponent's Units battling with this card that have Terran "S" would move to Space Area. -------------------Commands-------------- C-S47 New Generation MS 1-1-0 (Normal): All cards in your hand can be play with Resource -2 during this turn. The number cannot negative. C-S48 Dropping Obstruction 2-2-0 (Opponent's Disposition Phase): During this turn and the next turn, all Units cannot sortie for defense. Uncommon C-S49 Annul 2-2-0 (Self Disposition Phase): Remove a Dismantle Coin. C-S50 Angry Pupil 2-2-0 (Self Reroll Phase): All players cannot play Commands (after this effect resolve) until the end of turn. Uncommon C-S51 Unexpected Guest 2-3-1 (Self Disposition Phase): Abolish a card in opponent's Hangar. C-S52 Battlefield at Junk Stars 3-3-X (Battle Phase): Roll X Units in battle area. Uncommon C-S53 The one who Calls the Battle 2-4-0 (Normal): During this turn, all opponent's Command that had been resolve would move to your Hangar instead of the Junkyard. Rare -------------------Operations------------ O-S13 Silhouette System 2-3-0 (Auto A): All Units with "Name: Impulse Gundam" in your hand gains "Change(Impulse Gundam)". (Normal): <>One of your Unit with "Name; Impulse Gundam" gains +1/+1/+1 until the end of turn. O-S14 Under Alias 1-1-0 (Auto A): The character this card set on would have name change to "Alex Dino". Uncommon -------------------Generations----------- G-S19 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S20 Citizen of Orb (Auto A): Produce one White Nation Power. G-S21 Supporter of Earth Alliance (Auto A): Produce one White Nation Power. ________________ __________/ Purple \_______________________ -------------------Units----------------- U-13 Junior Mobile Unit 0-1-1 0/0/1 S/E Support Dismantle U-14 Balsam 0-1-1 */0/1 S/E Atmosphere Invasion (Return Step): <>When this card is in the battle area, look at the top 3 cards of your Nation. -------------------Characters------------ NONE. -------------------Commands-------------- C-4 Meteor Plow Squid 0-3-X [Extra Cost>Abolish one of your G] (Normal): Remove X cards with the same card type from one's Junkyard from the game. Uncommon -------------------Operations------------ O-1 Surpassing 0-4-0 [Restrict to 1/Self] [(Auto A): This card cannot be target of your card's effect except by this card itself.] (Auto B): When this card comes into play, put 3 coins onto this card. (Normal): <<1>>Remove a Coin from this card. If so, Roll an opponent's card except for G in his/her Disposition Area. Rare -------------------Generations----------- G-12 Orb Evacuee (Auto A): When this card is in Reroll position, produce one Purple Nation Power. (Normal): <>Reroll an Unit that had been rolled by opponent's effects during this turn. End File.