Gundam War TCG - Card Translation TXT File Translation File for: Desperate Fight of Deadly Sea (Set 11) Document version 3.0, last update 8/10/06 (c)2005-06 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: Unit: 77 (Blue - 13, Green - 14, Black - 12, Red - 11, Brown - 12, White - 13, Purple - 2) Character: 45 (Blue - 7, Green - 7, Black - 7, Red - 7, Brown - 8, White - 9) Command: 30 (Blue - 5, Green - 4, Black - 5, Red - 6, Brown - 2, White - 8) Operation: 30 (Blue - 5, Green - 6, Black - 5, Red - 4, Brown - 8, White - 2) Generation: 19 (Blue, Green, Black, Red, Brown, White each 3 types, 1 Purple) Total - 201 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v3.0 - Add rarity and fix up the name/card text on many cards - Put file with new dividers --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-183 TGM-79 GM Trainer 1-1-0 1/0/1 S/E [(Auto A): The card can have at most two Character Card disposed on.] U-184 RX-77-2 Guncannon (Cai Saiden Machine) 2-2-2 1/2/2 S/E [Substitute Cost>(*):Put a Character Card with "F" to the top of original controller's Nation.] (Auto B): When you pay the Substitute Cost to play this card, put a +0/+1/+1 coin on this card. Uncommon U-185 RAG-79-G1 Gundam Diver 1-3-1 3/1/3 E Water U-186 LM111E02 GunEZ (Shrike Team Machine) 2-3-1 2/1/3 S/E Special Shield(1) (Auto D):When this card is destroy and abolish, recover your Nation by 5. (Auto D): When this card have a Character Card with "F" when it's destroy and abolish, draw a card. U-187 RX-78-4 Gundam Number 4 1-3-2 3/2/3 S Prevent(3) (Defense Step):<<1>> When this card is in the Battle Area, destroy an opponent's Unit with defense strength of X or lower. The number X is this card's shooting strength +1. At the end of turn, abolish this card. U-188 RX-78-5 Gundam Number 5 1-3-1 3/1/3 S Prevent(3) (Battle Phase): <<1>>Do X damages to all opponent's Unit battling with this card. If so, negate all unresolved effects target this card. The value X is the same as the shooting strength of this card. U-189 RX-78-2 Gundam (Hyperhammer Equipped) 2-4-1 3/0/3 S/E <<[2.4]>>Change(Gundam) (Battle Phase):<<[2.4](1)>>When this card is in Battle Area with a character set onto it, Reroll this. (Defense Step):<>Roll an Unit battling with this card. (Defense Step):<>Do 3 damages to an Unit battling with this card. Rare U-190 LM312V04 V Gundam (Uso Ebbin Machine) 2-4-2 3/2/3 S/E Prevent(3) Special Shield(1) (Auto D): When this card's detachment destroy an opponent's unit as result of battle damages, abolish the top two cards on opponent's Nation. This effect cannot be repeat if there's a G abolished or it's done already 3 times. Rare U-191 LM314V21 V2 Gundam 2-5-2 4/2/4 S/E Special Shield(1) <<[2.4]>>Change(Core Fighter) [Muitlple><<[2.4]>>Destroy an Operation] [Muitlple><<[2.5]>>Until the end of turn, your Nation would not be damaged by an opponent's detachment.] Rare U-192 Core Fighter 1-2-1 */1/2 S/E Quick (Auto B):This card comes into play in Reroll position. (Auto B): When this card is use as "Muitlple" effect, you may treated this card's name as "V2 Gundam". Uncommon U-193 Gunperry 1-1-1 */1/2 E Cruiser Supplement(1) (Auto A):When this card is in the Battle Area, all Units with "Name: Gundam" in your hand gain "<<[2.X]>>Change(Core Fighter)". The value X is the Total NP Cost -2 of that Unit. Uncommon U-194 Thorughbred 2-3-1 */1/3 S/E Cruiser Supplement(2) (Battle Phase):<<0>>When this card is in the Battle Area, during the next step, opponent cannot play Commands. This effect cannot be use in Return Step. U-195 Belfast 1/1/0 */2/6 E Stronghold (Auto B): This card comes into play in Reroll position. (Auto D): When an opponent's detachment with only Units with "Water" does battle damages to your Nation, abolish this card. -------------------Characters------------ CH-108 Uso Ebbin 3-5-0 2/2/2 M/Ch/NT Prevent(3) (Battle Phase):<<1>>This card gains 1 of "Water", "Desert" or "Space Battle(2)" until end of turn. (Battle Phase):<<1>>This card gains 1 of "Swift Strike", "Raid" or "Vulture" until end of turn. Rare CH-109 Yuca Mairas 1-2-0 1/0/1 F/Ad (Auto D): When this card is in a detachment that with more than 3 Units, when all Units in that detachment are destroy as result of battle damages, the destruction of the Unit this card set on is negate. CH-110 Kai Shiden 1-1-0 0/1/1 M/Ch (Auto A):When this card have a Character set on it, opponent must sortie at least one Unit in the Battle Area this card if legal under the rule. (Battle Phase):<<0>> Abolish a Character set on this card. If so, put a +1/+1/+1 Coin on this card. Uncommon CH-111 Mihal Ratokie 1-1-0 0/0/0 F/Ch [Set/Ch] (Auto B): When this card comes into play, you can pay the Normal Cost of one of your character in Junkyard and set it onto the Unit this card set onto. Uncommon CH-112 Forde Rofaeroe 2-2-0 0/0/0 M/Ad (Auto B): When this card comes into play, put a +1/+1/+1 Coin on this card. (Auto D): When this card's detachment does battle damages to opponent's Nation, put a +1/+1/+1 Coin onto this card. When one of your card is destroy, remove a +1/+1/+1 Coin from this card. Rare CH-113 Ros Kassel 2/2/0 0/0/0 M/Ad (Auto B): When this card comes into play, put a +1/+1/+1 Coin on this card. (Battle Phase):<<0 Each>>Remove a +1/+1/+1 coin from this card. If so, do 2 damages to an opponent's Unit battling with this card. CH-114 Miyu Takizawa 1/1/0 0/0/0 F/Ad [Set/Ch] (Return Step):<>Put a +1/+1/+1 coin onto all of your characters other than this card that had been in a battle during this turn. Uncommon -------------------Commands-------------- C-69 Wall of Shrike Team 1-1-0 (Normal): Choose one of your detachment. DUring this turn, all battle damages done to that detachment can be deal into any way to the Units in that detachment. However, it cannot be divided the damages to over those Unit's defense strength. C-70 Heavy Compensation 1-2-1 [Substitute Cost>(*): Remove a "Heavy Compensation" in your Junkyard from the game] (Self Disposition Phase): Destroy an Operation. When you pay the Substitute Cost, destroy one more Operation. C-71 Development of Support Mechanics 1-3-1 (Self Disposition Phase): Look at all the cards in your Nation, you may choose an Unit with "Support", reveal it and move it into your hand. Shuffle your Nation afterward. Uncommon C-72 Hyperhammer 2-3-0 Prevent(3) (Damage Calculation Step): One of your Units that is in a battle gains +5/+5/+5 until end of turn. Rare C-73 Wings of Light 2-4-0 Prevent(5) [Extra Cost>Abolish 3 of your Gs] (Opponent's Damage Calculation Step): Choose an opponent's Nation in non-Battle mode. During this turn, the battle damages done by that detachment, instead of to your Nation, would be deal to opponent's Nation instead. Rare -------------------Operations------------ O-75 Strengthen of Nation Power 1-1-0 [Extra Cost>Abolish one of your G.] (Auto A): You can play one extra G in addition to the Normal G play. Uncommon O-76 Option Parts 1-2-0 (Battle Phase):<>One of your Unit gains the following text until end of turn. 1)"Muitlple>Negate the destruction of this card" 2)"Muitlple>This card gains "Swift Strike" until end of turn." O-77 16th Independent Unit 2-2-0 (Auto D): When you destroy and abolish an opponent's Operation, you can put a Blue Unit from your hand, after paying the Normal Cost with Total NP Cost -2, to your Disposition Area in Rolled position. Uncommon O-78 Postwar Recovery 1-3-0 (Auto B): When this card comes into play, put a Coin on this card. (Self Battle Phase):<<0>>Abolish one of your Blue Basic G. If so, your Nation Nation would be recover by X, then put a Coin on the card. The value X is the double the number of Coins on this card (when play). Uncommon O-79 Assault Armor 1-2-0 (Auto A): The Unit this card is set onto gains "Special Shield(2)", +0/+0/+2. (NOTE: This is an "Operation(UNIT)") -------------------Generations----------- G-39 Earth Federation Citizen (Auto A): Produce one Blue Nation Power. G-40 League Millitia Supporter (Auto A): Produce one Blue Nation Power. G-41 Earth Federation Citizen (Auto A): Produce one Blue Nation Power. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-169 MSM-04 Acguy 1-1-1 1/1/1 E Water (Auto B): This card is not include in the restriction of "Only one Unit can be play per turn". U-170 MSM-03 Gogg 1-1-2 2/0/3 E Water U-171 MSM-04N Agguguy 2-2-1 3/0/1 E Water (Self Damage Calculation Step):<<1>>When this card is in the front of a detachment, one of opponent's set group that's battling with this card doesn't reroll during the designated effect of next Reroll Phase. U-172 MSM-10 Zock 2-2-2 0/3/3 E Water [Extra Cost>Return one of your Unit with "Water" to its owner's hand.] Uncommon U-173 MSM-07S Char's Custom Z'Gok 3-3-1 3/1/3 E [Restrict to 1/Self] Water (Auto B): This card comes into play in Reroll position. (Auto D): When this card's detachment only have Units with 'Water' and has 2 or more Units, when the detachment deals damage to opponent's Nation, you may destroy a card in opponent's Disposition Area. Rare U-174 MS-06J Zaku II(Cucuruz Doan Machine) 1-1-1 3/*/2 E (Auto D): When this card is battling with an opponent's Character Card with "Ch", remove this card from the game. (Auto A): Change the battle modification of the Character Card set onto this card to X/0/0. The value X is equal to total original modification of that Character Card. Rare U-175 MS-09F Dom Funf 2-2-2 2/1/3 E (Auto C): When this card is destroy and abolish, you may draw a card. (Auto A):<<[2.3]>> This card gains Terran of "Space". U-176 MS-14B Gelgoog (Zeon Remnant Use) 1-4-1 3/1/3 S/E Space Battle(1) [Substitute Cost>(Resource Cost -1): Remove a card from your Junkyard.] U-177 MS-15C Gyan Cannon 1-4-2 3/3/3 S/E U-178 MS-15Fs Gyan Marine (Cima Garahau Machine) 2-5-1 4/2/3 S/E Raid (Auto B): This card comes into play in Reroll position if your opponent is producing Red or Green NP. (Auto A): This card and all Unit in this card's detachment cannot be a target of opponent's Command if your opponent is producing Green or Black Nation Power. Rare U-179 MA-05M Bigro Meir 2-4-2 3/3/4 S High Mobility Space Battle(3) Uncommon U-180 Sealance 1-1-0 */0/1 E Quick Water (Auto B): If you have more than 2 Unit with "Water" (except this card), this card comes into play in Reroll position. Also, draw a card at End of turn. (Auto D): When this card is destroy and abolish, draw a card. U-181 Mad Angler 2-3-1 */1/4 E Water Cruiser Supplement(3) (Normal):<<1>> During this turn, all of your Units in your hand that have "Water" gain "Quick". Uncommon U-182 California Base 2-2-0 */1/5 E Stronghold (Auto B): When this card comes into play, put a Yukon Coin onto the field, The Yukon Coin would be treated as {UNIT, Terrain "E", "Cruiser" "Water" "Supplement(1)", */1/1}. -------------------Characters------------ CH-99 Agahana 1-1-0 0/1/0 M/Ad Water (Auto D): When this card is detached only with Units with 'Water' and has 3 or more Units, when the detachment does Battle damage to opponent's Nation, you may destroy an Operation. Uncommon CH-100 Coga Rasa 1-1-0 1/0/1 M/Ad Water (Auto D): All Unit that comes to battle behind this card gains +0/+0/+1 until end of turn. CH-101 Cucuruz Doan 1-1-0 2/0/2 M/Ad (Auto D): If this card's detachment does damages to opponent's Unit and destroy it, abolish this card's Set Group. (Damage Calculation Step):<> When this card is in a detachment that contains only one Unit, move an opponent's Unit that's battling with this card with Attack Strength of three or less to the bottom of its owner's Nation. Rare CH-102 Loran Chaun 1-1-0 0/0/0 F/Ch [Set/Ch] (Auto A): When this card is dispose on a Character Card, all of your Character card cannot be target of opponent's effect. Uncommon CH-103 Kycilia Zabi 2-2-0 0/0/0 F/Ad Family Name Cruiser Use Modification(+0/+0/+1) (Auto A): All of your Characters except this card gains +1/+1/+1. All your characters with "Custom Machine Set" in effect gains +1/+1/+1. (Self Disposition Phase):<<1>>Move one of your Character Card except this card to a Unit which that Character can disposed on. CH-104 Ru Rora 1-2-0 1/1/1 M/Ad (Battle Phase):<<1>>Move this card to the top of owner's Nation. (Auto D): When this card's detachment deal battle damages to opponent's Nation, you may remove 2 cards in your opponent's Junkyard from the game. CH-105 Sophie Fran 1-2-0 1/1/1 F/Ad (Battle Phase):<<1>>Move this card to the top of owner's Nation. (Damage Calculation Step):<>Roll the first Unit of the opponent's detachment that is battling with this card, and move it to the back of the detachment. -------------------Commands-------------- C-71 Messenger in Water 1-1-0 (Attack Step): All of your Unit gains "Water" until end of turn. C-72 Surprise Attack 1-1-0 (Defense Step): Reverse the order of a detachment. C-73 Char's Revival 2-2-1 (Self Disposition Phase): Look at all cards in your Nation, and pull an Unit with "Water" out, reveal it and put it into your hand. Shuffle your Nation afterward. Uncommon C-74 Solomon's Ghost 2-4-0 Prevent(3) (Auto B): When this card is play, choose one of the following to activate. 1)(Damage Calculation Step): Do 3 damages to 2 of your opponent's Unit in 1 Battle Area. 2)(Damage Calculation Step): Do 5 damages to an opponent's Unit in the Battle Area. Rare -------------------Operations------------ O-65 Zeonism 1-1-1 (Auto D): At the beginning of your turn, put a Coin on this card. When this card have 4 coins, remove all Coins on this card. (Auto A): All player, according to the number of Coins on this card, cannot use that type of card. 0: Unit 1: Command 2: Operation 3: G O-66 Fregiyard 1-2-0 (Defense Step):<<1>>The shooting strength of all Units in Earth Area that without "Water" would become * in damage Calculation Step according to the rule during this turn. O-67 Desperate Fight of Deadly Sea 2-2-0 (Auto B): When this card comes into play, abolish all of your G. (Auto A):<<[2.2]>>All Units with "Water" gains +1/+1/+1. (Self Disposition Phase):<<2>> Move a Green Unit in your Junkyard that have "Water" to your Disposition Area in Reroll position. Rare O-68 Shortage of Output 1-3-0 (Auto A): All Units lost "High Mobility". Uncommon O-69 Scorched Earth Battle 2-3-0 (Self Reroll Phase):<>Skip the rule effect during this turn's Draw Phase. At this time, do two damages to opponent's Nation. Uncommon O-70 Special Duty Force 2-2-0 Water (Self Defense Step):<>When this card is in the Battle Area, do X damages to Opponent Nation. The value X is equal to the attack strength of the Unit this card is set onto. (NOTE: This card is a "Operation(UNIT)") Uncommon -------------------Generations----------- G-36 Citizen of Principlity of Zeon (Auto A): Product a Green Nation Power. G-37 Supporter of Principlity of Zeon (Auto A): Product a Green Nation Power. G-38 Citizen of Principlity of Zeon (Auto A): Product a Green Nation Power. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-92 RX-139 Hambrabi (Ramsus Hasa Machine) 3-5-2 4/1/3 S Transformer High Mobility Space Battle(1) (Auto A): During your turn, all Units with "Name: Hambrabi" in your hand gain "Quick". --------------------------------------------------- MS Mode: 4/1/4 Raid (Auto A): This card gains Terran "Earth". U-93 RX-139 Hambrabi (Yazan Gable Machine) 3/5/2 4/1/3 S [Restrict to 1/Self] Transformer High Mobility Space Battle(1) (Auto B): When this card comes into play, your opponent randomlly abolish two card from his/her hand. --------------------------------------------------- MS Mode: 4/1/4 Raid (Auto A): This card gains Terran "Earth". Rare U-94 RX-139 Hambrabi (Dunkel Cooper Machine) 3/5/2 4/1/3 S Transformer High Mobility Space Battle(1) (Auto A): During your turn, all Units with "Name: Hambrabi" gain "Prevent (4)". --------------------------------------------------- MS Mode: 4/1/4 Raid (Auto A): This card gains Terran "Earth". U-95 YRMS-106+BL-85X Hi-Zack TR-2[Bigwig] 1-2-2 */2/2 S <<[1.1]>>Change(Hi-Zack) Uncommon U-96 RGM-79Q GM Quel[Hazel Preparation Machine] 1-1-2 3/1/3 S/E [Restrict to 1] [(Auto A): When this card does not have a Character Card set on it, the battle damages done by this card's detachment to opponent's Nation is halved. (Round Up decimal).] U-Z51 ZMT-D15M Galguyu (Duker Iq Machine) 1-2-1 2/1/2 E Transformer Water (Self Attack Step):<<0>>When this card is in the Battle Area, move an opponent's Unit card with "Cruiser” to the same area as this card. ----------------------------------------------- Mobile Armor Mode: */1/3 Water U-Z52 ZM-S27G Domuttlia (Renda de Paloma Machine) 1-2-2 3/0/2 E Transformer Special Shield(1) [(Auto A): When this card is in a detachment with one of your Unit with ”Water”, this card gains ”Water”] ----------------------------------------------- Helicopter Mode: */1/2 U-Z53 ZMT-A31S Doggorla 2-6-2 4/2/6 S/E Water Raid (Auto B): When this card comes into play, you may put a Bind Coin on an opponent's Unit. The Set Group with Bind Coin cannot be Reroll. (Auto D): When this card leaves the field, remove a Bind Coin. Uncommon U-Z54 ZMT-S33S Gottrlatan (Mega Beam Cannon Equipped) 3-6-2 5/4/5 S/E Raid Special Shield(1) (Auto B): When this card comes into play, you may abolish your hand (with one or more card). If so, Reroll this card. (Auto D):<<[3.6]>> When this card sortie to attack, you may destroy a card with no card set on it except a G card. This effect cannot be overlap. Rare U-Z55 Overhead Hawk 1-1-0 */1/1 E Quick (Auto B): This card comes into play in Reroll position. Opponent also randomly abolish a card from his/her hand, then draw a card. If this effect abolish a G, return that G to its owner's hand. U-Z56 Sinope 1-1-1 */1/1 S Cruiser Supplement(1) (Auto B): When this card comes into play, put a Zoloat Coin to the field. Zoloat Coin is treated as {Unit, Terran "Space", 1/0/1}. When this card leaves play, remove the Coin. Uncommon U-Z57 Underhook 1/1/0 */0/4 E Stronghold Water (Auto B): This card comes into play in Reroll position. (Auto A): When you use the "Water" effect of this card, you may put this card battle in Earth Area. -------------------Characters------------ CH-53 Ramsus Hasa 1-2-0 1/1/1 M/Ad (Auto B): When this card comes into play, you may look at all the cards in your Nation, and put a "Yazan Gable" or "Dunkel Cooper" out into your hand. Shuffle your Nation afterward. CH-54 Dunkel Cooper 1-2-0 1/1/1 M/Ad (Auto B): When this card comes into play, you may look at all the cards in your Nation, and put a "Yazan Gable" or "Ramsus Hasa" out into your hand. Shuffle your Nation afterward. CH-55 Yazan Gable 2-4-0 2/2/2 M/Ad Prevent(4) (Auto D): When this card is in Battle mode, abolish a card on your field other than cards from this card's set group. (Auto A): The Unit this card is set onto does not take Battle Damages nor could be destroy by battle damages. Rare CH-56 Conrad Morris 1/1/0 0/0/0 M/Ad [Set/G] (Normal):<> When one of your Unit is destroy and abolish, move it to the bottom of its owner's Nation instead of Junkyard. Uncommon CH-Z30 Haas Caif 1-2-1 0/0/1 M/Ad (Auto B): When this card comes into play, you may put an opponent's Unit in his/her Junkyard and put it into your Disposition Area in Reroll Position. That Unit would move to its owner's Disposition Area in reroll position at the end of turn. Uncommon CH-Z31 Duker Iq 2-2-0 0/1/1 M/Ad (Auto A): All of your Unit without "Cruiser” ”Stronghold” gains "Tire". (Defense Step):<<1>>Abolish one of your G. If so, all Units with "Tire" gains +1/+1/+1 until end of turn. Rare CH-Z32 Renda de Paloma 1-1-0 1/0/1 F/Ad (Auto A): When this card is set on a Unit with "Tire", it gains +1/+0/+0. (Self Disposition Phase):<<0>>Roll two of your Unit with "Tire". If so, move a Basic Black G card into your Disposition area from your Junkyard Rolled. Uncommon -------------------Commands-------------- C-41 Nest of Cumo 2-3-1 [Substitute Cost>(*): Abolish X cards.] (Battle Phase): Look at all cards in opponent's hand. When you pay the Substitute Cost, choose X non-G cards from there and abolish them. X can not be greater than 2. Uncommon C-42 Bask's Personal Message 1-3-0 (Normal): All players reveal their respective hand and abolish all Characters. C-Z20 Ambush 1-2-0 (Disposition Phase): During this turn, all Unit that sortie would be abolish at end of turn. C-Z21 Total Battle 3-5-1 [Extra Cost>Remove all card in your hand (1 or more card) from the game.] (Self Return Step): Move all Units in all Junkyard without ”Cruiser” ”Stronghold” to their owner's Disposition Area in Reroll position. Rare C-Z22 Extermination 3-5-2 (Opponent Return Step): Designate an Unit in opponent's Disposition Area. Afterward, look at all cards in opponent's Disposition Area, hand, and Junkyard, and remove all Units that have the same name as the designated one from the game. Rare -------------------Operations------------ O-45 Booby Trap 1-2-0 (Auto B): When this card comes into play, put a Coin on this card. (Draw Phase):<<0>>Abolish one of your Basic G. If so, put a Coin on this card, all player pay X (Resource X). The value X is equal to the number of Coins on this card (when the effect is use). Uncommon O-46 Moon Attack 2-3-0 (Auto B): When this card comes into play, put a Coin on this card. (Self Draw Phase):<<0>>Remove X of your card from the game except this card. If so, draw X card(s) and put a Coin on this card. The value X is equal to the number of Coins on this card (when the effect is use). Uncommon O-47 Jerid Suicide Attack 2-3-0 (Disposition Phase):<<2>>Designate an opponent's Unit and discard a card from hand. At this time, during this turn, when the designate Unit is damaged, destroy it. O-Z17 Flame Dyed North Sea 2-2-0 (Normal):<<0>>One of your Unit gains "Water", +1/+1/+1 until end of turn. At the end of turn, abolish that Unit. O-Z18 Giant Roller Operation 1-3-0 (Auto A): Remove all cards that would go to Junkyard from game. (Disposition Phase):<<5>>Remove this card from the game. This effect can be use by both players. Uncommon -------------------Generations----------- G-25 Supporter of Titans (Auto A): Produce one Black Nation Power. G-Z11 Citizen of Zanscare Empire (Auto A): Produce one Black Nation Power. G-Z12 Citizen of Zanscare Empire (Auto A): Produce one Black Nation Power. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-112 MSM-04 Acguy 1-2-1 2/0/2 E Water (Auto A): When there's a character with "NT" set onto this card, it gains +1/+0/+1. U-113 MS-05 Zaku I (Left Statue) 1-2-2 1/0/2 S (Auto A): When this card sortie for defense when there's "Zaku I (Right Statue)", this card does not receive or be destroy by battle damages. U-114 MS-05 Zaku I (Right Statue) 1-2-2 1/0/2 E (Auto A): When this card sortie for defense when there's "Zaku I (Left Statue)", this card does not receive or be destroy by battle damages. U-C33 XM-X1 Crossbone Gundam X1 (Zanbuster Equipped) 2-6-2 5/2/5 S/E [Muitlple><<[2.6]>>When this card is in Battle Area, return X opponent's Units to owner's hand. The maximum value of X is number of your Units with "Name: Crossbone Gundam".] (Auto A):When using the "Muitlple" effect of this card, you may treated Units with "Name: Crossbone Gundam" as the same name as this card. Rare U-C34 XM-X2 Crossbone Gundam X2 (ABC Mantle Equipped) 2-6-1 5/1/5 S/E <<0 Each>>Special Shield(1) [Muitlple>During this turn, when this card is in battle, the battle damages done by this card's detachment would also be deal to opponent's Nation] (Auto A):When using the "Muitlple" effect of this card, you may treated Units with "Name: Crossbone Gundam" as the same name as this card. Rare U-C35 EMS-06 Batara 1-X-Y 2/0/1 S/E Quick Special Shield(1) (Auto B): When this card is played, the total of X and Y must by 2 or above. Also, the resource cost must be 0~1. U-C36 EMS-10 Paz Batara 1-X-Y 4/0/1 S/E (Auto B): When this card is played, the total of X and Y must by 4 or above. Also, the resource cost must be 0~2. (Auto D): When this card battles opponent's Unit(s) with "Space Battle", destroy this card. U-C37 Cangrijo 2-X-Y 5/2/2 S/E Area Weapon(2) (Auto B): When this card is played, the total of X and Y must by 6 or above. Also, the resource cost must be 0~2. U-C38 Core Fighter 1-1-1 */1/2 S/E Prevent(3) Space Battle(1) (Auto A): All cards with "Name: Crossbone Gundam" in your hand gain "<<[2.4]>>Change(Core Fighter)". Uncommon U-C39 Smashion 3-3-1 */0/5 S Cruiser Supplement(1) Colony (Self Return Step):<<0>> When this card is in the Battle Area, opponent gains one Pollutant Coin. U-C40 Third Relay Base 1-1-0 */1/5 S Stronghold Colony (Auto B): This card comes into play in Reroll position. Also, draw 1 card at the end of turn. (Auto D): When this card leaves the field, reveal your hand. -------------------Characters------------ CH-67 Rasara Moon 1-1-0 0/0/0 F/Ch [Set/Ch] (Normal):<>During this turn, the next of your Command can be play with total NP -1. Uncommon CH-68 Stampa Haroi 2-2-0 1/0/0 M/Ad (Self Disposition Phase):<<0>> Put an Unit in opponent's Junkyard without "Cruiser" or "Stronghold", after paying (X) (Resource X), into play in your Disposition Area in rolled position. The value X is same as that Unit's Total Battle Strength. CH-69 Haman Khan 1-2-0 2/2/2 F/Ad/NT (Auto B): When this card comes into play, Reroll the Unit this card set onto. (Auto B): When this card is in Junkyard, this card's original owner cannot play Commands. Rare CH-C17 Umon Simon 1-2-0 1/0/2 M/Ad/NT (Disposition Phase):<<2>> Both player reveal the top card in their respective Nation. If the shown card have different Total Cost, during this turn, you may negate the destruction of the set group this card is in. If both cards have the same cost, this card lost "NT" until end of turn. CH-C18 Bernard Buriet 1-1-0 0/0/0 F/Ch [Set/Ch.G] (Self Disposition Phase):<>During this turn, whenever you play card, the cost would change from using your own Nation Power to opponent's Nation Power. Uncommon CH-C19 Crow 2-3-0 2/2/0 M/Ad (Self Return Step):<<0>>When this card is in the Battle Area, move this card's set group to the top of owner's Nation, then shuffle that Nation. If so, your opponent gain two Pollutant Coins. Rare CH-C20 Crux Dogatie 1-2-0 0/0/0 M/Ad [Set/G] Family Name [(Auto B): This card is not include in the restriction of "up to 3 copies of the same name card can be put in a deck" and "Only one character of the same name can be put into field"] (Normal):<<0>> When this card is destroy, remove a "Crux Dogatie" outside of this card from the game. If so, negate the destruction of the set group this card is in. Uncommon -------------------Commands-------------- C-47 Envy 1-1-0 (Normal): When opponent's Total NP is not over X, negate the play of a card except a G and abolish it. The value X is equal to that card's Total NP Cost +1. C-48 Replica Collection 1-2-1 (Battle Phase): One of your Red Basic G is treated as {UNIT,Terrian "E","Water",3/1/3} until the end of turn. C-49 Invisible Heavy Pressure 2-4-0 Prevent(3) (Opponent Reroll Phase): Skip this turn's Draw Phase. Uncommon C-50 Troubled Wave Motion 2-5-0 (Normal): Negate an opponent's card's text other than a G, and all the unresolved effects until end of turn. This effect affect the text in [ ]. Rare C-C13 Glory of Before 1-3-0 (Normal): Treat a card from hand face-down as the Gambling card and also declare that card's type. If so, opponent guess if the declaration is true or false, (After declaration) and show the Gambling card. If the guess is wrong, you draw 2 card, and randomly abolish a card from opponent's hand. If it's right, opponent draws 2 cards. Afterward, return the gambling card to the original hand. Uncommon C-C14 Unending Darkness 2-3-0 [Substitute Cost>(*): Remove a "Unending Darkness" from Junkyard from the game.] (Normal): Negate the play of a Command and abolish it. When the Substitute Cost is paid, after the effect resolved, return this card to owner's hand. Rare -------------------Operations------------ O-52 Power Flexing 1-4-0 (Auto B): When this card comes into play, put a Coin on this card. (Battle Phase):<<[1.4]X>> Abolish one of your G. If so, Roll up to X opponent's Units in the Battle Area, and put a Coin onto this card. The value X is the number of Coins on this card (when play). Uncommon O-53 Retirement 2/3/0 (Auto D): At the end of a Cut of the play of an opponent's Command, you can put a Coin onto this card. (Self Defense Step):<<1>> Remove two Coins from this card. If so, return an opponent's Units to owner's hand. O-54 Rust from the Body 2-4-0 (Auto D): During a turn, when more than 2 opponent's card outside of Gs is moved from the field to either hand, at the end of that turn, randomly abolish a card from opponent's hand. Uncommon O-55 Tiger Baum's Dream 2-5-0 (Self Draw Phase):<<[2.5](R)>>Draw a card. This effect cannot be repeated. Rare -------------------Generations----------- G-28 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-29 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-C8 Citizen of Crossbone Vanguard (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A, X \_________________ -------------------Units----------------- U-X31 DT-6600 Dautap Underwater Type 1-1-0 0/1/1 E Water Vulture (Self Return Step):<>You gain 1 Vulture point. This effect cannot be repeated. U-X32 ENG-001 Estardoth 1-1-0 1/0/2 E (Attack Step):<<1>> When this card have a Character Card set on it, move this card to Earth Area. This effect can only resolve before the designate effect of this step. U-X33 ENG-002 Pyron(Estarld Color) 1-2-1 2/1/2 E (Auto D): When this card sortie for defense, it gains +0/+1/+1 until end of turn. U-X34 DTM-7200 Daughseat III 1-2-1 2/0/2 E Vulture Water U-X35 NRX-007 Colrel 2-3-2 5/0/1 E Prevent(3) Swift Strike (Auto A): This card would not be damaged or destroy by effects of opponent's Units and characters. Rare U-X36 GW-9800-B Gundam Airmaster Burst 3-5-2 4/2/3 S/E Transform Vulture <<[3.4]>>Change(Gundam Airmaster) (Auto B): When this card is move to your hand by Vulture Point (from your Junkyard), recover your Nation by 5. ----------------------------------------------- Mobile Armor Mode: */2/4 High Mobility Vulture Rare U-X37 GT-9600-D Gundam Leopard Destroy 3-5-2 3/4/4 S/E Vulture <<[3.4]>>Change(Gundam Leopard) (Damage Calculation Step):<<0 Each>>When this card sorties for attack, and is in a battle, roll one of your Operation. If so, do 2 damages to an Unit battling with this card or to opponent's Nation. This effect can used up to 3 times per turn. Rare U-X38 FW-9800 GW Bit 1-4-0 3/1/2 S/E Support Transformer [(Auto A): This card cannot have character set onto it] [(Normal):<<0>>This card gains the battle modification same as the battle modification to one of your Units with "Name: Airmaster" until end of turn] ----------------------------------------------- Mobile Armor Mode: */1/3 Support High Mobility Uncommon U-X39 FT-9600 GT Bit 1-4-0 2/2/3 S/E Support [(Auto A): This card cannot have character set onto it] [(Normal):<<0>>This card gains the battle modification same as the battle modification to one of your Units with "Name: Leopard" until end of turn] Uncommon U-X40 NRMA-006 Gadeel 2-3-1 2/2/4 E Vulture High Mobility U-X41 Shicasul 2-2-1 */1/2 E Cruiser Water Vulture Supplement(1) (Auto D): When this card's detachment does battle damages to opponent's Nation, you may abolish the top card on your LCP. If so, you gains Vulture Points equal to the abolished card's designate NP cost. Uncommon U-X42 Estarld 1-2-0 */1/4 E Stronghold (Auto B):This card comes into play in Reroll position. (Auto A): When this card is in a detachment that contains only 1 Unit, this card gains ”Vulture”. -------------------Characters------------ CH-X19 Witts Sue 2-4-0 2/1/1 M/Ad Vulture (Auto B): When you have 6 or more Vulture Points, and you move this card to your hand with Vulture Points (from your Junkyard), move an Unit from your Junkyard with "Vulture" to your hand. Rare CH-X20 Roabi Roy 2-4-0 1/2/2 M/Ad Vulture (Defense Step):<<0>> Do X damages to the Unit this card is set onto. If so, do X damages to the Unit of opponent's detachment battling with this card in anyway you want. The maximum value of X is the Defense Strength of the Unit this card set onto -1. Rare CH-X21 Yurina Sanohara 1-2-0 0/0/0 F/Ad [Set/Ch] (Auto B): This card can set onto an opponent's character with "Ch". This card's set group cannot sortie. (Auto D): When this card is moves from field to Junkyard, put a +1/+1/+1 coin onto the "M" character this card set onto. Uncomon CH-X22 Ulris Aramis 1-1-0 0/0/0 M/Ch Family Name (Auto D): At the beginning of respective Attack Step, all players abolish the top card on their own LCP. If the abolished card is a G, during this turn, that player cannot sortie for attack. Uncommon CH-X23 Luis Hanomac 1-2-0 0/0/0 M/Ad (Normal):<> During this turn, substitute the damages done to your Nation to the Unit this card set onto. At the end of turn, move this card to the top of your LCP. CH-X24 Lee Jackson 2-2-0 1/0/2 M/Ad (Opponent's Battle Phase):<<0>>When this card is destroy, destroy an opponent's Unit battling with this card. CH-X25 Dorza Baroi 1-2-0 1/0/0 M/Ad Water (Auto D): When this card's detachment does battle damage to opponent's Nation, put an Iruka Coin on this card. (Return Step):<<0>> Remove 2 Iruka Coins from this card. If so, you gain 4 Vulture Points. (NOTE: Iruka = Dolphin) CH-X26 Demar Graif 1-2-0 2/0/0 M/Ad (Auto D):<<[2.3]>>When this card's detachment does battle damages to opponent's Nation, you may put a Paint Coin onto a G. When this card leaves the field, remove all Paint Coin. (Auto A): All Gs with Paint Coin would produce White Nation Power. Uncommon -------------------Commands-------------- C-X6 Dolphin Navigation 2-2-0 (Normal): Abolish the top card on your LCP. If so, you gains Vulture Point equal to the abolished card's TOtal NP Cost. This effect, the G would be treated to have 2 TNP. C-X7 You are Star of Hope 2-2-0 (Normal): Put all cards from your hand and your Junkyard together, and shuffle it face-down. If so, put number of cards (at the time of resolution) originally in your hand randomly from there to your hand. Move the rest to your Junkyard afterward. Afterward, remove this card from the game. Rare -------------------Operations------------ O-X19 Recoming of Nightmare 1-2-0 (Normal):<<0 Each>>Roll 1 of your G and choose and abolish 2 cards from your hand. If so, do 1 damage to all Units in opponent's Disposition Area. O-X20 Footstep of Plot 1-3-0 (Normal):<<0>>Roll 2 of your Gs, and choose and abolish a non-G card from your hand. If so, during this turn, all players cannot play the cards O-X21 Sea Water Bath 1-3-0 (Self Reroll Phase):<>Remove a card from your Junkyard from the game. If so, recover your Nation by 2. Uncommon O-X22 Invention Genius 2-3-0 (Self Disposition Phase):<>REmove 3 cards from your Junkyard that are different types. If so, draw a card from top of your LCP. Uncommon O-X23 Loyal Retainer 2-3-0 (Damage Calculation Step):<>Abolish one of your Unit and two cards from hand. If so, destroy an opponent's Unit battling with that Unit. Uncommon O-X24 Establishment of New Federal 2-3-0 Prevent(3) [(Auto A): You lost the designate effect during your Draw Phase.] [(Auto D): When this card leaves the field, abolish all of your Gs.] [(Self Draw Phase): <<0>> Look at the top 5 cards on your LCP, move a card from there into your hand, and put the rest on top or bottom of the LCP.] Rare O-X25 G Controller 2-4-0 Prevent(3) (Normal):<<0>> Your Vulture points -8. If so, move an Unit in opponent's Disposition Area into your Disposition Area in Reroll position. Rare O-X26 Allied Countries 1-1-0 (Auto A): All of your Units other than the Unit this card set onto with "Name: A" gains +1/+1/+1. "A" is equal to the name the Unit this card set onto. Uncommon (NOTE: This is an Operation(UNIT)) -------------------Generations----------- G-X7 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power G-X8 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power G-X9 A.W. Earth Citizen (Auto A): Produce one Brown Nation Power __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-89 XXXG-01D Gundam Deathscythe 2-4-2 4/0/4 S/E [Restrict to 1] Water [Muitlple>Choose a Battle Area. During this turn, the opponent cannot sortie Units to the chosen Battle Area.] U-90 XXXG-01D2 Gundam Deathscythe Hell 3-5-3 6/0/6 S/E [Restrict to 1] <<[2.4]>>Change (Gundam Deathscythe) [(Auto B): This card name is equal to "Gundam Deathscythe"] [Muitlple>During your Damage Calculation Step, when this card is in the Battle Area but it's not in battling mode, destroy a card other than a G.] Rare U-91 OZ-10VMSX Gundam Aesculapius 2-5-2 4/2/4 S/E Transformer <<[2.4]>>Change(Gundam Geminass) [Substitute Cost>(*): Abolish a card from your hand] (Auto B): When you pay the "Substitute Cost" of this card, you may put a Character card in your opponent's Junkyard and set it onto this card. ======================= Close Combat Mode: 5/0/4 Water U-S39 ZGMF-X10A Freedom Gundam 3-5-3 6/3/6 S/E [Restrict to 1/Self] [PS Armor(5)] Special Shield(3) (Auto D): Move all Units destroy by this card's detachment as result of battle damages to the top of owner's LCP. Rare U-S40 GAT-X131 Calamity Gundam 1-5-2 4/4/5 S/E [Restrict to 1] (Damage Calculation Step):<>Do X damages to all Units in the same battle area as this card other than this card. The maximum value of X is 4. Uncommon U-S41 GAT-X252 Forbidden Gundam 1-5-2 5/1/6 S/E [Restrict to 1] Special Shield(3) (Normal): <<1>>Negate the play of one of your White Command. If so, return that Command to owner's hand. Uncommon U-S42 GAT-X370 Raider Gundam 1-5-2 6/0/5 S/E [Restrict to 1] Transformer (Attack Step):<<1>> All of your Units in the same detachment as this card gains "Raid" until end of turn. ----------------------------------------------- Mobile Armor Mode: 2/1/5 High Mobility Uncommon U-S43 TFA-2 ZuOOT 1-1-1 1/1/1 E Transformer (Auto B): When this card is in your hand, and there's Unit with "Desert" in Junkyard, this gains "Quick". ----------------------------------------------- Tank Mode: 0/1/1 Desert U-S44 TMF/A-803 LaGOWE(Andrew Waltfeld Machine) 2-3-2 3/2/3 E [Restrict to 1/Self] Desert [(Battle Phase):<<0>>When this card is in a detachment with only 1 Unit, during this turn, the battle damages done by this detachment would applied in both "Swift Strike" and Normal damages timing.] Rare U-S45 UMF-4A GOOhN 1-2-1 1/2/2 E Water U-S46 UMF-5 ZnO 1-3-1 3/1/3 E Water U-S47 Lesseps 2-3-1 */1/3 E Desert Cruiser Supplement(2) (Auto A): When this card is in the Battle Area, all text of Special Gs are negate. U-S48 Banadera 1-1-0 */0/4 E Stronghold Desert (Auto B): This card comes into play in Reroll position. -------------------Characters------------ CH-64 Silver Crown 1-4-0 2/1/2 M/Ad [(Auto B): This card's name is same as "Odell Barnett"] (Auto B): This card can set onto opponent's Units. (Auto D): At the beginning of your turn, when this card is under control outside of owner, put a +1/+1/+1 Coin onto an opponent's Character. CH-S27 Lacus Clyne 2/3/0 0/0/0 F/Ch/Co [Dispose/Character] Family Name (Defense Step):<<0>>Choose and abolish a card from your hand. If so, all Units in the same Battle Area as this card gains */*/+0 until end of turn. Rare CH-S28 Cagalli Yula 2-2-0 1/0/1 F/Ch [Set/G] [(Auto B):This card name is same as "Cagalli Yula Athna"] (Attacking Step): <<0>> When this card is set on a Basic G, move this card to an unit where this card could set to. If so, reroll that Unit. Uncommon CH-S29 Andrew Waltfeld 2-3-1 2/0/2 M/Ad/Co Desert [(Auto A): Even if your Nation become 0, you won't lose the game.] [(Auto D): At the end of turn when your Nation is 0, after that turn, you start a new turn. At the end of the new turn, you lose] Rare CH-S30 Aisha 1-1-0 0/1/1 F/Ad/CO Desert [Set/Ch] (Battle Phase):<<0>>Add the Attack, Shooting, Defense modification of the Character Card this card set onto by the battle modification of this card. CH-S31 Orga Sabnak 2-4-0 1/2/2 M/Ch (Battle Phase):<<1>> This card gains "CO" until end of turn. (Battle Phase):<<0 Each>> When this card is in the battle Area, do 1 damage to one of your Units. If so, do 1 damage to an Unit battling with this card. This effect cannot target the same of your Unit during a turn. Uncommon CH-S32 Shani Andras 2-4-0 2/2/1 M/Ch (Battle Phase):<<1>> This card gains "CO" until end of turn. (Normal):<<0 Each>>Do 1 damage to one of your Unit other than the Unit this card set onto. If so, this card gains +1/+0/+0 until end of turn. This effect cannot target the same of your Unit during a turn. Uncommon CH-S33 Clotho Buer 2-4-0 2/1/2 M/Ch (Battle Phase):<<1>> This card gains "CO" until end of turn. (Auto D): When this card is in a battle, do 2 damages to all Units that is in the same area as this card. Uncommon CH-S34 Marco Morashim 1-2-0 1/1/1 M/Ad/CO Water (Auto A): All Units in this card's detachment outside of the Unit this card set onto gains the following text. "(Self Defense Step):<>Do 1 damage to opponent's Nation" -------------------Commands-------------- C-71 Duo Returns to Deathscythe 3-4-1 (Auto B): When this card is in Junkyard, when the "Multiple" effect of your "Gundam Deathscythe" resolved, move this to owner's hand at the end of that turn. This effect cannot be repeat. (Self Disposition Phase): Remove an opponent's character or Operation from the game. Rare C-S25 Tiger of Desert 2-2-0 (Normal): One of your Character with "Desert" gains +X/+X/+X until end of turn. The value X is equal to number of your cards "Desert". Uncommon C-S26 Threat from Underwater 2-2-0 (Battle Phase): Negate the text and and all unresolved effects of an opponent's Unit without "Water" until end of turn. C-S27 Person who don't Hold it 2-2-0 (Normal): Roll all Units with "PS Armor". Uncommon C-S28 Scheme of Girl 2-2-1 (Self Battle Phase): Negate a play of card and abolish it. Uncommon C-S29 Songstress of Enemy 2-3-0 (Return Step): Recover your Nation to value equal to all Battle Damages done to your Nation (before this effect resolves) during this turn. Uncommon C-S30 Open Desert 2-3-1 (Opponent Damage Calculation Step): Do 3 damages in anyway to Units in an opponent's detachment. C-S31 The Befalling Calamities 2-4-X (Attack Step): Opponent randomlly reveal X cards from his/her hand, and choose one from there and abolish it. The maximum value of X is 6. Rare -------------------Operations------------ O-S6 Payback 2-2-0 (Battle Phase):<<1>>Abolish one of your G. If so, remove from game cards from opponent's LCP equal to amount of damages deal to your Nation during this turn (before this effect resolved). Uncommon O-S7 Conditions of End 1-4-0 [Restrict to 1] (Auto B): When this card comes into play, remove all cards from all Junkyard from the game. (Auto A): Remove all cards that would move to Junkyard from place outside of field from the game. All players, at the end of their respective turn, if they have more than 7 cards in their respective Junkyard, he/she lose. Rare -------------------Generations----------- G-26 Supporter of Colony (Auto A): Produce an White Nation Power. G-S8 Supporter of Earth Alliance (Auto A): Produce one White Nation Power. G-S9 Supporter of Earth Alliance (Auto A): Produce one White Nation Power. ________________ __________/ Purple \_______________________ -------------------Units----------------- U-7 Landing Use Hovercraft 1-1-0 */0/1 E Supporter Water (Auto D): The Unit before this card when going to battle gains "Water” until end of turn. Then that card does not need to be rolled by the designate rule in Return step. U-8 Island of Cucuruz Doan 2-2-0 2/0/4 E Stronghold (Auto A): This card cannot be target of effect. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-8 United Emirates of Orb (Auto A): This card's Set Group does not Reroll by the designate effect of Reroll Phase. (Normal):<> Produce 2 Nation Power of the same color of Nation Power that you produce until end of turn. ------------------------------------------------------------------- End File.