Gundam War TCG - Card Translation TXT File Translation File for: Extension Booster 3 (EB3) Document version 1.0, last update 11/18/2009 (c)2009 Baron's Gundam War Comet, Bandai, Carddas all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: UNIT: 128 (Blue 21, Green 21, Black 21, Red 21, Brown 21, White 21, Purple 2) CHARACTER: 70 (Blue 11, Green 11, Black 11, Red 11, Brown 12, White 12, Purple 2) COMMAND: 65 (Blue 10, Green 8, Black 11, Red 10, Brown 6, White 13, Purple 5, Dual 2) OPERATION: 36 (Blue 6, Green 8, Black 5, Red 6, Brown 8, White 1, Purple 2) Gs: 2 (Purple 2) TOTAL: 301 (48 new) cards - 1 Super Rare --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Features) (Terrain) (Effect Text) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Features) (Effect Text) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Features) (Effect Text) (Rarity) **NOTE: Some common abbrevation/term used in this file LCP = Lost Card/Lost Card Pile/Discard Pile DNP Cost = Designate NP Cost TNP Cost = Total NP Cost DCS = Damage Calculation Step NP = Nation Power (In Feature text): M = Male; F = Female; Ch = Child; Ad = Adult --------------------------------------- FILE HISTORY: v1.0 - Initial Version - Add all new cards --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-399 MSZ-006 Z Zaku 1-2-1 4/1/4 Z Gundam Series/Zaku Series/MS S/E Quick [Extra Cost>Move an Unit in your Junkyard or that is being destroyed to your Hangar.] (?) Rare U-400 MSZ-006 MSN-100 Z Gundam & Hyaku Shiki 2-5-2 5/2/4 Z Gundam Series/Hyaku Shiki Series/MS/Combi/Custom "Camille Bidan"/Custom "Quattro Bajeena" [Restrict to 1/Self] Battle Deployment Area Weapon(3) Change(Z Gundam) Change(Hyaku Shiki) (Auto D): When this card deals battle damages to opponent's Nation, recover your Nation by 5. (Auto D): When this card deals battle damages to opponent's detachment, draw 2 cards. Advance Rare U-401 HFA-78-3 Heavy Full Armor Gundam 2-6-2 5/5/5 Gundam Series/MS/Custom "Yugu Kuro" S Raid High Mobility <<[2.5]>>Change(Gundam No. 7) [Team>(Phantom Sweep) (Auto D): When this card's detachment deals battle damages to opponent's Nation, destroy a non-G opponent's card.] (Auto D): When this card receives damages when (not?) in battle area, abolish this card at the end of turn. Rare U-402 MSZ-010S Enhanced ZZ Gundam 3-7-1 6/4/6 ZZ Gundam Series/MS/Custom "Judau Ashta" S/E Prevent(3) Battle Deployment Area Weapon(3) Change(ZZ Gundam) (Battle Phase): <<[3.4](0) Each>>When there are no opponent's Unit, or when there are 2 or more opponent's Unit in Battle Area, you can remove the top 3 cards on a LCP from the game. If so, this card gains +1/+1/+1 until end of turn. Rare -------------------Characters------------ CH-241 Judau Ashta 2-5-0 2/2/2 AEUG/M/Ch/NT Prevent(3) Vulture (Auto A): This card's set group cannot be move or roll by opponent's effect. (Auto A): When this card is battling with an opponent's detachment with only 1 Unit, the Unit this card set onto gains "Area Weapon" +2. Rare -------------------Commands-------------- C-150 Pure Anger 2-3-1 Strengthen/Resistance Prevent(3) (Battle Phase): Choose one of your Unit. During this turn, when the chosen Unit is moved to a place outside of the field by opponent's effect, instead of moving, put 2 +1/+1/+1 coins onto that Unit. Afterward, (if it would be destroy) negate that destruction. Rare C-151 Reappearance of Newtype 3-4-0 Reinforcement/Revival [Restrict to 1 per turn] (Auto B): When this card is in Junkyard, and an Unit is destroyed as result of battle damages, move this to bottom of owner's Nation. (Self Disposition Phase): When there are no "Reappearance of Newtype" in your Junkyard, draw 2 cards. Rare -------------------Operations------------ -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-336 MS-14B High Mobility Gelgoog (Black Tri-Star Machine) 1-4-2 3/2/3 Gelgoog Series/MS/Custom "Gaia"/Custom "Mesh"/Custom "Ortega" S/E Quick Space Battle(2) (Auto D): <<[1.4]>>When this card sorties for attack, put 2 Tri-Star Coin {UNIT, "S/E", "Space Battle(2)", 3/2/3} to this card's detachement in any order. Tri-Star Coins are remove at the end of turn. This effect cannot be repeated. Rare U-OO-35 MSJ-06II-E MSJ-06II-SP Tieren (Sergei Machine) & Tieren Taozi 2-4-1 3/2/4 Tieren Series/MS/Combi/Custom "Sergei Smirnov"/Custom "Soma Peries" S/E Prevent(3) Swift Attack <<[2.3]>>Change(Tieren) (Defense Step): <<1>>Move an opponent's Unit in a detachment with 2 or more Units to (another) Battle Area. (DCS): <<2>>Move an opponent's Unit in a detachment in only 1 card battling with this card to your Hangar. Rare U-OO-36 GNW-002 Gundam Throne Zwei (Sanchez Machine) O1/G3-5-2 6/1/5 Throne Series/MS/Custom "Ali Al-Sanchez" S/E Quick Battle Deployment Raid <<1>>Special Armament(GN Drive Tau) [Substitute Cost>(*): Reveal a character from your hand with total cost of 7 or more.] (Auto B): When this card is played with "Substitute Cost" paid, you can destroy an opponent's Unit in Battle Area. Advance Rare U-OO-37 GNZ-003 Gadessa (Hiling Machine) O2/G2-5-2 5/4/5 Gadessa Series/MS/Custom "Hiling Care" S/E Prevent(3) Battle Deployment Raid <<1>>Special Armament(GN Drive Tau) (Battle Phase): <<0>>When this card sorties for attack, deal 1 damage to all Units. (DCS): AF<<1>>When this card is in Battle Area, opponent player chooses and destroy one of his/her Unit that received damages by Battle Damages or effect of Dual card. Rare -------------------Characters------------ CH-OO-22 Hiling Care O1/G1-4-0 1/2/2 A-LAWS/F/Innovator Share(Innovator) (Auto A): For all Units with "Unit Number: GNZ" in Disposition Area, for effect of those Units, it is treated as it is in Battle Area. Rare -------------------Commands-------------- C-OO-14 Existence that Exceed Human 2-3-1 Resistance/Revival [Restrict to 1 per turn] (Auto B): When this card is in Junkyard, and an Unit is destroyed as result of battle damages, move this to bottom of owner's Nation. (Self Disposition Phase): When there are no "Existence that Exceed Human" in your Junkyard, negate the play of a Command or Operation and destroy it. Rare -------------------Operations------------ O-OO-13 Distortion of World O1/G1-3-0 Destruction (Normal): <<0>>Choose and abolish one of your card. If so, put 2 Coins onto this card. (DCS): <<0 Each>>Remove a coin from this card. If so, deal 1 damages to an opponent's Unit. Rare -------------------Generations----------- NONE. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-202 RX-121-1 RX-121-2 Gundam TR-1 [Hazel] & [Hazel No. 2] 2-3-2 3/1/3 Hazel Series/MS/Combi S/E [Restrict to 1/Self] Boost Change(TR-1) (Auto A): All opponent's Units with "Name: Gundam" and all opponent's Unit battling with this card gains -1/-1/-1. (Auto D): When your Unit with "Name: TR" outside of this card is play to the field, draw a card. Rare U-203 RX-124 Gundam TR-6 ([Woundwort] (Gigantic Mode) 2-6-2 5/4/6 Woundwort Series/MS S/E Raid <<[3.4]>>Change(TR-6) (Battle Phase): <<1>>When this card's deatchment deals battle damages during this turn, instead of dealing battle damages, put X -1/-1/-1 Coins divided onto 2 or more Units. The value of X is equal to the detachment battle strength of this detachment. Advance Rare U-204 RX-139 Hambrabi 2-5-2 4/1/4 Hambrabi Series/MS S/E Prevent(3) Battle Deployment Transform Raid [(DCS): <<1>>When this card is battling, remove from game an opponent's Unit that received damages or Minus Battle modification from the game.] ======= MA Mode: 4/1/3 High Mobility Rare U-OO-12 GNY-003F Gundam Abulhool (Type F) O1/B1-3-1 3/1/2 Abulhool Series/MS S/E Quick High Mobility (Battle Phase): <<1>>Move this card to any Battle Area that has at least an Unit in any order in Reroll position. If so, all Units in that Battle Area cannot be target by (that card's) opponent's effect. Rare -------------------Characters------------ CH-OO-9 Hanayo O1/B1-3-0 1/1/1 Fereshte/F/Nickname "Gundam Meister 874" [Set/G] (Self Disposition Phase): <>Look at the top 2 cards on your Nation. Afterward, choose 2 cards in hand and you can substitute them with those 2 cards. (Battle Phase): <<1>>Reroll one of your set card outside of this card. Rare -------------------Commands-------------- C-OO-4 Place of Conflict and No Relation 1-2-0 Movement/Revival [Restrict to 1 per turn] (Auto B): When this card is in Junkyard, and an Unit is destroyed as result of battle damages, move this to bottom of owner's Nation. (Self Disposition Phase): When there are no "Place of Conflict and No Relation" in your Junkyard, roll a card. Until next turn of this turn, that card's set group cannot be rerolled. Rare -------------------Operations------------ O-89 Brute's Claw Mark 2-4-0 Destruction Prevent(3) Quick (Auto D): When this card's detachment deals battle damages to opponent's detachment, destroy an opponent's non-G card. (NOTE: This card is an "OPERATION(UNIT)") Rare -------------------Generations----------- NONE. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-130 RX-105 Xi Gundam 1-7-2 6/4/6 S/E Prevent(5) High Mobility Psycommu(3) (Auto B): <<[2.4]>>This card can be played with TNP Cost -1 for each of your Purple Nation Power. (Auto B): When this card is in your hand and opponent is producing Blue Naiton Power, this gains "Quick". Rare U-197 AMX-103 AMX-104 Hamma Hamma & R-Jarja 2-4-2 4/3/2 Hamma Hamma Series/Gyan Series/MS/Combi/Custom "Mashymre Cello"/Custom "Chara Soon" S/E Prevent(3) Raid Change(Hamma Hamma) Change(R-Jarja) (Normal): <<1 Each>>All Units in the same area as this card would substitute reroll and rolled position. This effect can be used up to 2 times per turn. (Defense Step): <<[2.X](1)>>Move an opponent's Unit battling with this card with TNP cost of X or less to top of owner's Nation. Rare U-198 NZ-666 Kshatriya 4-5-2 5/3/6 Kshatriya Series/Quin Mantha Series/MS/Custom "Marida Cruz" S/E [Restrict to 1/Self] Battle Deployment Psycommu(4) Area Weapon(3) (Auto A): When this card has a character with "Feature: NT" set onto it, negate its destruction. (Attack Step): <<1>>Change one of this card's "Psycommu" effect to "(Battle Phase): <<0>>Negate the text of an opponent's Unit until end of turn". Advance Rare U-C115 XM-X1 Crossbone Gundam X1 Patchwork (Anchor Shield) 2-6-2 5/1/5 Crossbone Series/MS/Custom "Tobia Arronax" S/E Battle Deployment <<[2.4]>>Change(Crossbone Gundam) [Multiple>(Disposition Phase): <<0>>Return a card in your Junkyard to owner's hand. Or look at all cards in your Nation and from there abolish up to 3 Units, and shuffle your Nation.] (Auto A): For this card's "Multiple", any Units with "Name: Crossbone" is treated as same name Unit as this card. Rare U-C116 Core Fighter(X3) 2-2-1 */1/2 Crossbone Series/Fighter S/E Quick Space Battle(1) (Auto B): When this card is play to the field, you can move one of your Unit with "Name: Crossbone" to owner's hand. (Normal): <<[2.4](1)>>Move this card to top of owner's Nation. If so, choose an Unit with "Name: Crossbone" from your hand and put it into Reroll position in this card's Area. Rare -------------------Characters------------ CH-118 Marida Cruz 2-4-0 2/2/1 The Sleeves/F/Ch/NT Prevent(3) (Auto D): When this card is abolished or remove from game outside of by Battle damages, this card's owner destroy one of his/her own card. (Auto D): At the end of turn, if this card is not control by this card's owner, destroy one of his/her own card outside of this card's set group. Rare -------------------Commands-------------- C-109 Fear of Gravity 1-3-1 Control/Revival [Restrict to 1 per turn] (Auto B): When this card is in Junkyard, and an Unit is destroyed as result of battle damages, move this to bottom of owner's Nation. (Self Disposition Phase): When there are no "Fear of Gravity" in your Junkyard, a card that is not a set card in the Disposition Area would lose Control during this turn. Rare C-110 Trance Mode 2-4-0 Control (Battle Phase): An opponent's Unit without set card set onto it would be put to the forefront of one fo your detachment in Reroll position. At the end of turn, move that Unit to owner's Disposition Area. Rare -------------------Operations------------ -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-119 WD-M01 AMX-109 Turn-A Gundam and Kapool 2-4-1 3/1/3 Turn-A Gundam Series/Kapool Series/MS/Combi/Custom "Loran Cehack" S/E Prevent(3) Water Change(Turn-A Gundam) Change(Kapool) (Defense Step): <<1>>Roll 2 of your Gs, abolish the top card on your LCP. If so, put a Turn-A Coin {UNIT, "S/E", 3/1/3} into a Battle Area with opponent's Unit in any order. Rare U-G78 GF13-017NJ11 God Gundam (Hyper Mode) 3-6-2 5-7/1-2/5-7 God Gundam Series/MF/Custom "Domou Kassau" S/E Prevent(5) Battle Deployment [MF] Sect: Toho Fuhai Change(Shining Gundam) Change(God Gundam) (Battle Phase): <<[3.X](R)>>Put X -1/-1/-1 Coins onto an opponent's Unit battling with this card. This effect, if this card is successfully in "Custom Machine Set", and this card during your Defense Step is not in battle mode, can change the target to "an opponent's Unit in Reroll position". Advance Rare U-G79 GF13-006NA Gundam Maxter (Gounetsu Machine Gun Punch) 2-4-2 3-5/1-1/3-4 Gundam Maxter Series/MF/Custom "Chibodee Crocket" S/E Prevent(3) [MF] Change(Gundam Maxter) (DCS): <<1>>When this card sorties to attack, or this card is battling, abolish up to top 10 cards on a LCP. If so, deal X damages to an opponent's Unit. The value of X is equal to number of non-Unit cards in the abolished card. Rare U-G80 GF13-009NF Gundam Rose (Roses Hurricane) 2-4-2 3-4/3-3/3-5 Gundam Rose Series/MF/Custom "George de Sand" S/E Prevent(3) [MF] Change(Gundam Rose) (Defense Step): <<1>>Deal total of X damages and negate the text of an opponent's Unit in Battle Area including Ring Area with either TNP cost of X or less or without a character set onto it. The value of X is equal to this card's shooting strength. Rare -------------------Characters------------ CH-G57 Chibodee Crocket 2-4-0 2/0/2 Neo America/M/Ad/GF Prevent(5) (Normal): <>When this card is destroyed, pull out the Unit this card set onto (from field), and put this card with that Unit into a set group into your Disposition Area. The value of X is up to 5 and is equal to the attack strength of the Unit this card set onto. Rare CH-G58 George de Sand 2-4-0 1/2/2 Neo France/M/Ad/GF Prevent(5) Family Name (Normal): <>Until the end of cut, this card's set group cannot be move or roll by opponent's effect. The value of X is up to 4 and is equal to the attack strength of the Unit this card set onto. Rare -------------------Commands-------------- -------------------Operations------------ O-G29 God Slash Typhoon 2-3-0 Resistance (Auto B): This card can only be set onto "MF" Unit. (Battle Phase): <>Negate the play of an opponent's Command and move it to bottom of owner's Nation. (NOTE: This card is an "OPERATION(UNIT)") Rare -------------------Generations----------- NONE. __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-131 XXXG-01SR2 Gundam Sandrock Kai 2-5-2 5/2/6 Sandrock Series/MS/Custom "Quatre Raberba Winner"/Nickname "Gundam Sandrock" S/E [Restrict to 1/Self] Battle Deployment Desert Change(Sandrock) (Auto A): All damages received by all your Units in the same area as this card are reduced by 2. (Auto D): When this card's detachment deals (is dealt?) battle damages, apply "Supplement" effect to all of your Units. Rare U-132 XXXG-01S2 Gundam Nataku 2-5-2 6/1/6 Shenlong Series/MS/Custom "Cheng Wu Fei"/Nickname: "Shenlong Gundam" S/E [Restrict to 1/Self] Battle Deployment Raid Change(Shenlong) [(Auto A): This card's set group cannot be target by opponent's effects] (Auto A): All opponent's Units battling with this card gains +1/+1/+0. Rare U-S220 GAT-X102 GAT-X103 Duel Gundam & Buster Gundam 3-4-2 5/4/5 Duel Series/Buster Series/MS/Combi/Custom "Yzak Joule"/Custom "Dearka Elsman" S/E [PS Armor] Quick Area Weapon(3) Special Shield(3) Change(Duel Gundam) Change(Buster Gundam) (Battle Phase): <<1>>Randomly reveal a card from hand. If so, an opponent's Unit battling with this card, if the revealed card is an Unit card, gains +0/+0/-2 until end of turn, and if it is not an Unit, gains */+0/+0 until end of turn. Advance Rare U-S221 ZGMF-X12A Testament Gundam (Kaite Machine) 2-2-2 5/2/5 Testament Series/MS/Custom "Kaite Madigan" [PS Armor(3)] Special Shield(3) Change(Testament Gundam) (Auto D): When this card is destroyed, move it to opponent's Disposition Area. If so, negate the destruction of this card and apply the "Supplement" effect to it. Rare -------------------Characters------------ CH-87 Quatre Raberba Winner 3-4-0 1/1/2 M/Ch Desert Family Name (Auto B): When this card in your hand and (there are no character on field?), you can play this as a Command with the following text. This effect can be apploy even as a "played card" (?). "[Restrict to 1 per turn] (Self Disposition Phase): Draw 2 cards" Rare CH-88 Cheng Wu Fei 3-5-0 2/2/2 M/Ch (Auto A): The Unit this card set onto is treated as an Unit with "MF" when sorties. (Auto A): When this card is set onto an Unit with "Unit Number: XXXG", all opponent's Unit battling with this card would have their battle modification by character negated. Rare -------------------Commands-------------- C-93 Fight to Spun Peace 2-4-1 Control (Opponent's DCS): The battle damages dealt by(to?) an opponent's detachment is dealt to opponent's Nation this turn. Rare -------------------Operations------------ -------------------Generations----------- NONE. _________________________ __________/ Purple/OO \__________________ -------------------Units----------------- U-OO-22 GN-007 Arios Gundam O2/O2-5-2 6/2/5 Kyrios Series/Arios Series/MS/Custom "Allelujah Haptism" S/E Prevent(5) Battle Deployment <<1 Each>>Transform Change(Arios Gundam) (Auto B): When this card is put to field, look at all cards in your LCP, and from there, you can pull a Dual character and set it onto this card. Shuffle your LCP afterward. ============ MA Mode: 0/2/6 High Mobility Advance Rare U-OO-23 GN-007 Arios Gundam (MA) O2/O3-5-2 3/2/6 Kyrios Series/Arios Series/MA/Custom "Allelujah Haptism" S/E Prevent(5) Quick Raid High Mobility Change(Arios Gundam) (Auto D): When this card is in a battle, or when this card deals battle damages to opponent's Nation, destroy an opponent's Unit without character set onto it in Battle Area (?). Rare -------------------Characters------------ CH-OO-21 Allelujah Haptism O1/O1-4-0 2/1/2 Celestial Being/M/Ad (Self Return Step): <<1>>When this card is in Battle Area, put a Recoming Coin onto an opponent's Unit in rolled position. (DCS): AF<<1>>Move an Unit with Recoming Coin on it in Battle Area to this card owner's Disposition Area. Rare CH-OO-22 Marie Parfacy O1/O1-3-0 1/1/2 Celestial Being/HRL/F/Ad/Super Soldier/Nickname "Soma Peries" Prevent(3) (Your Turn): <<0>>Choose a character or Dual card outside of this card or Units. If so, draw a card. Rare -------------------Commands-------------- C-OO-12 Reforming of Personality O1/O1-2-0 Development/Control Variable(1) (Normal): The text of an Unit or a character is change to the following during this turn. "Swift Attack" ============== (Auto A): This card produced one Purple Nation Power. Rare -------------------Operations------------ O-OO-13 Imprisonment of Dangerous People O1/O1-3-0 Resistance/Movement (Auto A): This card cannot be target by effect outside of this card's and Command. (Auto A): This card's set group cannot be rerolled. (NOTE: This card is an "OPERATION(UNIT)") Rare -------------------Generations----------- G-OO-1 Purple Basic G (Auto A): This card produced a Purple Nation Power. G-OO-2 Purple Basic G (Auto A): This card produced a Purple Nation Power. END OF FILE.