Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster - At the Front of War - Last update 5/29/2007, document version 1.1 (c)2007 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.1 - Fix effect text of Black U-168 (Command have to have cost of 4 or lower) - Change the wording of "Incomplete Terrain" to "Rough Terrain" v1.0 - Initial Version --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-319 RGM-79[G] Ground Type GM (07th MS Team Machine) 1-1-2 2/0/3 E (Auto D): When this card sorties for attack, look at the top 2 cards on your Nation, from there move a card into opponent's Hangar. During this turn, if battle damages is dealt to opponent's Nation, move that card (in opponent's Hangar) to your Hangar. U-320 RX-79[G] Ground Type Gundam (Net Gun equipped) 2-2-2 2/0/3 E (DCS): <<[2.2](1)>>Roll an opponent's Unit battling with this card. Or, move an opponent's Unit battling with this card without set card set onto it into your Hangar. Uncommon U-321 RX-78-2 Gundam (Last Shooting) 2-4-1 3/1/3 S/E [Restrict to 1/Self] Prevent(3) (Auto A): This card gains +1/+0/+0 for each cards in opponent's Junkyard. (Auto D): When this card sorties to attack, or in Disposition Area, and would leaves the field outside of by your own effect, abolish the top X cards on opponent's Nation. The value X is equal to this card's attack strength. Rare U-322 RX-78GP01Fb Gundam Prototype GP01 Full Vernian 2-4-2 3/1/3 S Prevent(5) High Mobility <<[1.2]>>Change(Gundam) (Normal): <<[1.2](1) Each>>This card cannot be target of opponent's effect outside of Command until end of cut. (Normal): <<[2.4](1) Each>>This card cannot be target of opponent's Command until end of cut. Rare U-323 Tank Type 61 1-1-0 */1/1 E (Auto B): This card is not include in the limit of "only 1 can be play during a turn". [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] U-324 Deep Rock 1-1-1 */1/1 E (Self DCS): <<0>>When this card is in the Battle Area, destroy an opponent's Unit with "Stronghold". If so, deal X damages to opponent's Nation. The value X is equal to the destroyed Unit's defense strength. Uncommon U-325 G-Bull 2-2-1 0/2/1 S/E [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] (Auto A): All Units in your hand with "Name: Gundam" with TNP cost of 4 or less gains "<<[2.2]>>Change(G-Bull)". Uncommon U-326 Medea Transporter 1-1-0 */0/1 E Cruiser Supplement(1) (Battle Phase): <<0>>When this card is in the Battle Area, from your hand, put any number of Units with "Name: Ground Type" into this card's detachment in any order in Reroll position. -------------------Characters------------ NONE. -------------------Commands-------------- C-120 Crossfire 1-1-1 (DCS): Destroy an opponent's Unit with TNP cost of X or less that is battling with your detachment that consists of 2 or more Units. The value X is equal to the total TNP cost of all Units in that of your detachment. Uncommon C-121 Breakthrough 2-2-0 [Restrict to 1/Turn] Prevent(5) (Self Attack Step): This turn, when you dealt Battle Damages to opponent's Nation, draw X cards. The value of X is equal to number of your Units in the Battle Area with attack strength of 1 or more. Rare C-122 Reporting back to Squad 1-3-0 (Defense Step): This turn, all Units that are destroyed and abolished are move to your Hangar instead of being abolished. -------------------Operations------------ O-127 Army Entry from Jungle 1-1-0 [(Auto A): This card's name is also treated as "Rough Terrain"] (Auto A): All Units in the battle area gains -1/-1/-1. (Auto D): When an opponent's Operation is play to the field, return this card to the bottom of owner's Nation. Uncommon O-128 Area of Heavy Snowfall 1-2-0 [(Auto A): This card's name is also treated as "Rough Terrain"] (Auto A): All Units at the forefront of the detachment gains */+0/+0. (Auto D): When an opponent's Operation is play to the field, return this card to the bottom of owner's Nation. Rare O-129 Docking Pattern 1-3-0 Prevent(3) (Self Attack Step): <<0>>Use the effect of "Change" of an Unit with "Change" in your hand. -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-291 MS-06F Zaku II (Shin Matsunaga Machine) 1-1-1 2/0/2 S/E [Restrict to 1] (Auto A): When this card sorties for defense, it does not received nor can be destroyed by Battle damages. Uncommon U-292 MS-06V Zaku Tank 1-1-0 1/0/1 E Vulture [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] U-293 MS-07B Gouf (Zyrus Rock Machine) 2-2-1 3/0/2 E [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] (DCS): <<1>>When this card is in the battle area and "Rough Terrain" is on field, deal X damages to an opponent's Unit. The value X is same as this card's attack strength. Rare U-294 Rhinosaurus 2-3-2 */3/4 E Prevent(5) (Defense Step): Area Weapon(3) [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] (Defense Step): <<1>>When this card is in the Battle Area, an opponent's Unit in the Battle Area would use the effect "Area Weapon(3)". Uncommon U-295 MS-14G Ground Type Gelgogg (Ken Bedashutat Machine) 2-4-2 3/2/3 S/E Prevent(3) Raid (Self DCS): <<[2.2](0)>>When this card's detachment does battle damages to opponent's Nation, destroy a card with TNP cost X or less. The value X is equal to number of cards in your Junkyard outside of Gs. Rare U-296 Wabba 1-1-0 0/0/1 E (Self DCS): <<1>>When this card is in Battle Area, put a "Time Limit Coin" onto an opponent's Unit. When a non-Unit card is put into Junkyard, remove all Timer Coins. (Opponent's Return Step): <<0>>Destroy an opponent's Unit with a "Time Limit Coin" on it. Uncommon U-297 Magella Attack 1-1-0 */1/1 E [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] (Auto D): Put "Cannon Tower Coin" onto this card's detachment whenever a non-Coin Unit is destroy equal to number of those Units. "Cannon Tower Coin" is treated as {UNIT, "E", */1/1} afterward. U-298 Fat Uncle 1-1-0 */0/1 E Cruiser Supplement(1) (Auto B): When this card is play to the field, look at up to the top 3 cards on your Nation, from there, you can put an Unit with TNP cost of 2 or less into your Disposition Area in rolled position. -------------------Characters------------ NONE. -------------------Commands-------------- C-120 A Spark from Slash 1-1-0 (DCS): Deal 2 damages to an opponent's Unit in Battle ARea. If so, negate the text of that Unit and all unresolved effects until end of turn. C-121 Sudden Assault at Night 2-2-0 Prevent(3) (Battle Phase): During this turn, all original battle strength of opponent's Units becomes 1/0/1 (after this effect is activate) until end of turn. -------------------Operations------------ O-113 Encircling Annihilation 1-1-0 [Restrict to 1] (Normal): <<0>>Choose an opponent's Unit. This turn, the chosen Unit cannot negate its destruction, and the damages dealt does not reset at the end of turn. Rare O-114 Swampy Area 1-1-0 [(Auto A): This card's name is also treated as "Rough Terrain"] (Auto A): Negate the special effect of all Units in Battle Area. (Auto D): When an opponent's Operation is play to the field, return this card to the bottom of owner's Nation. Uncommon O-115 Deadly Battle in Abandoned Town 1-2-0 [(Auto A): This card's name is also treated as "Rough Terrain"] (Auto D): At the beginning of Return Step, destroy all Units in all detachments with the lower Total Cost amount (in that one detachment). (Auto D): When an opponent's Operation is play to the field, return this card to the bottom of owner's Nation. Rare O-116 Strange Tactics 2-2-0 (Auto D): At the end of opponent's Draw Phase, destroy all opponent's Units with a "Time Limit Coin" on it. (Self Defense Step): <<1>>Put a "Time Limit Coin" onto an opponent's Unit that is battling and do not have set card set onto it. Time Limit Coin is removed when a non-Unit card is put into Junkyard. Uncommon -------------------Generations----------- NONE. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-167 RMS-179 GM II 1-1-1 2/1/2 S/E (Auto D): When this card is battling with an opponent's character, it gains +0/+0/-1 until end of turn. U-168 RX-121-2A Gundam TR-1 [Advanced Hazel] 2-5-2 4/2/4 S/E Prevent(5) <<[2.4]>>Change(TR-1) (Battle Phase): <<0>>When this card is in Reroll position, during this turn, all your Commands with TNP cost 4 or less that are play from your hand and resolved and moved to your Hangar instead of Junkyard. At the end of turn, abolish those cards (that are in your Hangar). Rare U-Z90 ZMT-S06G Zoro Rotor 1-1-1 1/0/2 E Dismantle [(Auto B): When this card is in your Junkyard, all of your Units with "Name: Zoro" sorties to Battle Area gains "High Mobility" until end of turn.] -------------------Characters------------ NONE. -------------------Commands-------------- C-73 Briefing 2-2-1 [Restrict to 1/Turn] (Self Battle Phase): Reveal the top 3 cards on your Nation, from there put 2 cards into your hand. However, opponent chooses the cards moved. Rare C-Z40 Capturing of Opposing Cruisers 1-3-X Prevent(3) (Self Attack Step): Move X of opponent's Units a Battle Area that has your detachment in Reroll position. This turn, opponent cannot sorties Unit to that Battle Area. This effect cannot move Units without the proper Terrain. Uncommon -------------------Operations------------ NONE. -------------------Generations----------- NONE. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-160 RMS-192M Zaku Marine 1-1-2 2/0/2 E Water (Self Defense Step): <<1>>Roll an opponent's Unit battling with this card that have its text negated by effect of "Water". U-161 AMX-008B Ga-Zowmn (Gunner Type) 2-3-2 2/2/3 S/E Transformer [(Auto D): Deal 2 damages to all opponent's Units that sortie to the same Battle Area as this card] ======================= MA Mode: */2/3 High Mobility Uncommon U-162 AMS-119 Geara Doga (Rezin Schnyder Machine) 2-4-2 4/1/3 S/E Prevent(3) Space Battle(2) (Auto B): When this card is play to the field, put it in Reroll position. Also, roll all opponent's cards. Rare -------------------Characters------------ NONE. -------------------Commands-------------- C-C23 Seizure of Central Department 1-2-0 Prevent(3) (Normal): Look at up to the top 5 cards on opponent's Nation, from there choose a card and remove it from the game. Afterward, shuffle opponent's Nation. Uncommon -------------------Operations------------ O-86 Atonement to Earth 2-4-0 (Auto B): This card, when put to the field, is put in Rolled position. (Opponent's Reroll Phase): <<[2.4]R>>Remove 2 of you cards outside of Units and characters from the game. If so, there's not the designate effect during this turn's Draw Phase. Rare -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-108 AMX-109 Kapool (High Shooting Cannon Equipped) 1-1-1 2/0/1 S/E (DCS): <<0>>When this card is in the Battle Area, opponent player choose one of his/her Unit and deal 2 damages to it. U-109 MS-06 Borjarnon (Sesaid Detachment Machine) 1-1-2 2/0/2 S/E (Auto B): When this card is play to the field, look at all cards in your LCP, from there pull a "Sesaid Detachment" out and you can put it into your Disposition Area in Reroll position. Afterward, shuffle your LCP. U-X92 GW-9800 Gundam Airmaster 1-3-2 3/1/2 S/E Prevent(3) Quick Vulture (Normal): <<0>>Your Vulture Point -X. If so, put X Nugget Coins onto this card. The upper limit of X is 3. (Normal): <<1>>Remove all Nugget Coins from this card. If so, for each one removed, you gain 1 Vulture Point. Rare U-X93 GT-9600 Gundam Leopard 1-3-2 1/2/3 S/E Prevent(3) Vulture (Auto D): When this card is in the Battle Area, and you gain Vulture Points, deal X damages to opponent's Nation. The value X is equal to this card's shooting strength. (DCS): <<1 Each>>Deal 1 damage to thiscard. If so, deal 2 damages to an opponent's Unit battling with this card. Rare -------------------Characters------------ NONE. -------------------Commands-------------- C-X15 Mountain of Treasure 2-4-1 [Restrict to 1/Turn] Prevent(3) (DCS): You gain 5 Vulture Points. Rare -------------------Operations------------ O-79 Air Squad of Militia 1-1-0 [Restrict to 1/Self] (Self Disposition Phase): <>Remove a G from your Junkyard. If so, put a "Replicate Plane Coin" out to field. "Replicate Plane Coin" is treated as {UNIT, "E", */1/1} afterward. Uncommon O-80 Completing in One Breath 1-2-0 (Self Attack Step): <<0 Each>>Roll 2 of your Gs, choose and abolish a card from hand. If so, all of your Units gains +1/+1/+0 until end of turn. -------------------Generations----------- NONE. __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-110 OZ-06MS Leo Early Type 1-1-1 2/0/1 S/E Dismantle U-S165 GFAS-X1 Destroy Gundam 4-7-3 6/5/8 S/E [PS Armor] Psycommu(3) Area Weapon(3) Special Shield(3) [Substitute Cost>(TNP Cost -X): Destory X Units with "Stronghold"] (Auto D): <<[3.5]>>When this card sorties for attack when there's 1 or more opponent's Unit, abolish all cards in opponent's hand and LCP. Rare U-S166 ZGM-1000/R4 Command Zaku CCI 1-1-1 0/0/2 E (Disposition Phase): <<0>>Oponent answers "Yes" or "No" to question whether he sorties one or more of his/her Units during this turn. He/she must followed the answer if possible under the rule. (NOTE: When he/she sorties answer "Yes", if he/she does not sortie answer "No") Uncommon U-S167 TMF/A-802 BuCUE 2-2-2 3/1/2 E [(Auto A): All Units in this card's detachment cannot be target of effect of "Rough Terrain"] U-S168 ZGMF-X12 Gundam Astray Outframe (Backhome Equipped) 2-3-2 3/1/3 E Special Shield(1) Supplement(1) <<[2.3}>>Change(Outframe) (Auto D): <<[2.3]>>If this card sorties to attack, move cards from the top of your Nation into your Hangar until there are two cards. Rare U-S169 Half Truck 1-1-0 */0/1 E Tire (Auto B): When this card is play to the field, draw a card at the end of turn. (DCS): <<0>>Deal 1 damage to an opponent's Unit battling with this card. -------------------Characters------------ NONE. -------------------Commands-------------- C-S91 Interplay of Destiny 2-2-0 (Normal): Choose up to 3 cards randomly face-down from your Junkyard and add them to the top of your Nation. Afterward, remove this card from the game. Rare C-S92 Cut to Pieces 2-3-1 (Battle Phase): From all Units, destroy the 1 Unit with the lowest total cost amount. Uncommon -------------------Operations------------ O-S29 Partisan 1-1-0 (Auto A): All of your Units with original attack strength of 0 or less gains the following text. "(DCS): <<1>>Deal 2 damages to an opponent's Unit battling with this card." -------------------Generations----------- NONE. __________________________ __________/ Purple \_________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- C-9 Eyes of Affection 0-2-X Prevent(3) Variable(3) (Normal): Negate the destruction of one of your card with TNP cost of X or less. =========================== (Battle Phase): <<0 Each>>Remove one of your card from the game outside of Coin. If so, recover your Nation by 3. Super Rare -------------------Operations------------ O-3 Skilled of Battling Technique 0-2-0 [Restrict to 1/Self] Prevent(3) (Auto D): When one of your Units is in a battle, put a Coin onto this card. (Normal): <>One of your Unit gains +X/+X/+X until end of turn. The value of X is equal to number of Coins on this card. Super Rare -------------------Generations----------- NONE. End File.