Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster - Gundam THE Gundam Edition - Last update 5/26, document version 1.0 (c)2006 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ **NOTE: Thanks ILoveJamProject of Wargames Central for my reference** --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO,GF?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-283 RX-78-2 Gundam 2-4-1 3/1/3 S/E Prevent(3) Atmosphere Invasion [Substitute Cost>(Total NP -2): Reroll an opponent's Unit] (Auto D): WHen this card is move from field to hand by effect of "Change", put a +1/+1/+1 coin onto the Unit changed with this card. Uncommon U-284 RX-79[G] Gundam Ez-8 2-3-1 3/1/3 E Desert <<[1.1]>>Change(Ground Type Gundam) (Auto B): This card after change can be treated as your Unit with "Dismantle" and become "Ground Type Gundam". U-285 RX79BD-3 Blue Destiny Unit 3 2-4-2 3/1/4 S/E (Auto A): This card get +1/+1/+0 for each of your opponent's Unit with "Name: Blue" and number of characters with "NT". (Damage Calculation Step): <<0>>Do 2 damages to all cards in the same area except this card. U-286 MSZ-006 Zeta Gundam (Biosenser Activated) 2-5-2 4/2/4 S/E Prevent(5) Transformer [(Normal): <<1>>This card, when have a character with "NT" set onto it, until end of turn, it cannot be affect by effect of opponent's cards other than characters. ============== Transformed Mode: High Mobility Atmosphere Invasion */2/5 Rare U-287 MSZ-010 ZZ Gundam 2-7-2 6/4/6 S/E Prevent(5) Area Weapon(3) (Self Attack Step): <<[2.5](1)>>Reroll all of your Units, then roll all opponent's Units without character set onto it. (Damage Calculation Step): <<1>>Move X of your Gs to your Hangar. If so, do double of X of damages to all opponent's Unit battling with this card. U-288 RX-93 v(Nu) Gundam 2-6-1 5/3/5 S/E Prevent(5) Psycommu(3) Special Shield(3) (Auto B): THis card comes into play in Reroll position. [(Auto A): During Battle Phase, negate the text of all opponent's Unit other than special effect (keyword). This effect does not apply if this card is not in the battle area during Damage Calculation Step] Rare -------------------Characters------------ CH-174 Amuro Ray 1-4-0 2/1/2 M/Ch/NT (Normal): <<[2.4](2)>>When this card is in battle, move the Blue Unit this card set onto into owner's Junkyard. At the beginning of Return Step, from your Junkyard, put this card and that Unit back into your Disposition Area in a Set Group in Reroll position. Rare CH-175 Shiro Amada 1-2-0 1/0/2 M/Ch (Battle Phase): <<1>>PUt a -1/+0/+0 coin on the Unit this card set onto. If so, until the end of turn, this card gains +4/+0/+0. CH-176 Yuu Kagema 1-3-0 2/1/1 M/Ad Prevent(4) (Auto B): This card comes into play in Reroll position. (Auto D): When this card is destroy, move it to your Hangar. Uncommon CH-177 Judau Ashta 2-5-0 2/2/2 M/Ch/NT Prevent(5) Vulture (Normal): <<0 Each>>Choose and roll three of your Gs. If so, the Unit this card set onto gets +1/+1/+1 until end of turn. Uncommon -------------------Commands-------------- C-109 Disguise 1-3-0 Prevent(3) (Normal): One of your Unit cannot be target of opponent's Command until End of turn. Uncommon C-110 Ace's Battle 1-4-0 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect does not overlap. (Self Turn): Recover your Nation by 6. Rare -------------------Operations------------ O-116 Solid Defense 2-2-0 (Defense Step): <<0 Each>>One of your Unit gets -X/+0/+X until end of turn. The value X is equal to that Unit's attack strength. This effect cannot be overlap. O-117 Unwithering Fighting Spirit 1-3-0 [(Auto D): At the beginning of turn, pay (1). If not, until the end of turn, negate this card's text.] (AUto A): All of your Units with "Name: Gundam" does not rolled by opponent's effect of designate effect at Return Step. Uncommon -------------------Generations----------- NONE. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-262 RX79BD-2 Blue Destiny Unit 2 (Nimbus Schterzen Machine) 2-4-2 4/0/3 S/E (Auto A): This card gets +1/+1/+0 for each opponent's Unit with "Name: Blue" and/or a character with "NT". (Damage Calculation Step): <<0 Each>>Do 1 damage to this card. If so, do 1 damages to all other Units except this card in the same area. Uncommon -------------------Characters------------ CH-155 Nimbus Schterzen 2-3-0 2/0/1 M/Ad Prevent(4) (Battle Phase): <<[2.3](0)>>Abolish one of your card. If so, this card's set group cannot be moved or rolled by effect of opponent's Command until end of turn. Uncommon -------------------Commands-------------- C-108 Gundam Destruction Order 1-2-1 Prevent(3) (Battle Phase): Do 4 damages to an opponent's Unit with "Name: Gundam". C-109 Showering Beats 2-2-1 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect does not overlap. (Opponent's Turn): Opponent player, until end of turn (after this effect resolved), cannot play cards outside of Basic Gs. -------------------Operations------------ O-102 Ganshinshoutan 1-1-0 (Auto D): When opponent recover his/her Nation by opponent's effect, put a Coin on this card. (Auto A): All of your Units gets +X/+X/+0. The value X is equal to number of coins on this card. Uncommon O-103 One's Own Way 2-4-0 Prevent(3) (Damage Calculation Step): <<1>>When this card is in a detachment with only one Unit, and this card's detachment does battle damages, instead of doing damages to opponent's Nation do it to an opponent's Unit in Disposition Area instead during this turn. Rare -------------------Generations----------- NONE. __________________________ __________/ Black: Titans, Zanscare \_________________ -------------------Units----------------- U-143 RX-178 Gundam Mk-II (Unit No. 1) 1-1-1 3/1/2 S/E [Restrict to 1/Self] Dismantle (Auto D): This card gains */*/+0 if battling with cards other than Units until end of turn. Rare U-144 RX-121 Gundam TR-1 [Hazel] 2-3-1 3/1/2 S/E [Substitute Cost>(Total NP Cost -1) Discard a card from your hand] (Auto D): When this card sortie for attack, all opponent's Units gets -1/-1/-1 until end of turn. For this effect, opponent's Units' defense strength cannot go lower than 0. -------------------Characters------------ CH-79 Emma Sheen 2-2-0 1/1/1 F/Ad (Damage Calculation Step): <<0>>When this card's detachment is in battle, opponent Unit chosoe one of his/her card other than G and abolish it. At the end of turn, move the Unit this card set onto to opponent's Hangar. Uncommon -------------------Commands-------------- C-65 Like the Twisting Rope 1-1-1 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect does not overlap. (Battle Phase): One of your Unit gets +2/+2/+0 until end of turn. C-Z37 Revealing Murderous Intent 2-4-1 Prevent(3) (Defense Step): When there're two or more opponent's Unit, destroy an opponent's Unit with "Name: Gundam" in the battle area. Uncommon -------------------Operations------------ O-66 Controlled Battle Plan 1-1-0 (Auto A): All players can only play up to 1 Command per turn. Uncommon O-67 Return of Evil Intent 2-4-0 (Self Return Step): <<2>>Put an Unit in your Junkyard that was destroyed and abolished during this turn by your own effects (before this effect resolved) to your Disposition Area in Reroll posiion, with a +1/+1/+1 coin on it. Rare -------------------Generations----------- NONE. __________________________ __________/ Red: Neo Zeon, Crossbone \_________________ -------------------Units----------------- U-C73 XM-X1 Crossbone Gundam X1 2-6-1 5/1/5 S/E Special Shield(1) [Multiple>This card gains +2/+2/+2 until end of turn] (Auto A): For this card's "Multiple" effect, all Units with "Name: Crossbone Gundam" would be treated as the same name as this card. Uncommon U-C74 XM-X2 Crossbone Gundam X2 2-6-1 5/1/5 S/E Special Shield(1) [Muitlple>When this card is in the Battle Area, one opponent's Unit gains */+0/+0 until end of turn] (Auto A): For this card's "Multiple" effect, all Units with "Name: Crossbone Gundam" would be treated as the same name as this card. -------------------Characters------------ CH-C38 Kincaid Nau 2-5-0 2/2/2 M/Ad/NT Prevent(3) [(Auto B): This card's name is same as "Seabrook Arno"] (Auto A): When this card is in the battle area, all opponent's card destroy and abolished, instead of being abolished would move to (this card's controller's) your Hangar. Rare -------------------Commands-------------- C-79 Foothold of Promotion 1-2-0 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an opponent's Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect cannot be repeat. (Self Turn): Draw a card. C-80 Homeland Souvenir 2-4-0 (Normal): Negate the play of a card other than a G or Command and destroy it. If the abolished card is a card with "Name: Gundam", recover your Nation by X. The value X is the total cost amount of that card. -------------------Operations------------ O-80 Attacking Pressure 2-3-0 (Auto D): At the beginning of your turn, pay (1), and put a Coin on this card. (Auto A): All cards in play gets "Prevent" -X. The value X is equal to number of coins on this card. This effect does not repeat. O-C14 In Midst of Chaos and Collaspe 2-2-0 Prevent(3) (Auto A): All players cannot sortie Units in the same detachment that have different Total Cost. (Return Step): <<0>>Remove 5 cards from your Junkyard. If so, abolish this car.d This effect can only be use by opponent. Rare -------------------Generations----------- NONE. __________________________ __________/ Brown: Turn A, X, G \_________________ -------------------Units----------------- U-103 System-A99 Turn-A Gundam 2-4-1 3/1/3 S/E (Auto D): At the beginning of your turn, move a card into your Hangar. When you don't have cards in your hand, move the top card on your LCP into your Hangar. (Normal): <<0 Each>>Roll 2 of your G, abolish a card in your Hangar. If so, this card gains +X/+X/+X until then end of turn. The value X is number of cards in your Hangar -1. Rare U-X85 GX-9901-DX Gundam DX 3-6-2 5/2/5 S/E Vulture <<[2.4](1)>>Area Weapon(6) <<[2.4]>>Change(Gundam X) (Auto A): This card's "Area Weapon" effect can only be use if there's a card with "Name: Moon". (Opponent's Damage Calculation Step): <<[3.6](2)>>Change the target of this card's "Area Weapon" to "all opponent's Unit in a battle area" instead. Rare U-X86 NRX-0013 Gundam Versago 2-5-2 4/3/4 S/E Prevent(4) (Defense Step): <<1>>Area Weapon(2) [Extra Cost>Move a card from hand into Hangar] [Team>(Frost Brother) (Battle Phase): <<2>>Return a card in your Hangar into owner's hand. If so, negate the destruction of one of your Unit of "Frost Brother" other than this card.] Uncomon U-X87 NRX-0015 Gundam Ashtaron 2-5-2 5/0/4 S/E Prevent(4) Transformer Team>(Frost Brother) [Extra Cost>Move two cards from hand into Hangar] ==================== MA Mode: 2/0/4 Team>[Frost Brother] High Mobility Uncommon U-G11 GF13-017NJ Shining Gundam 2-4-2 3-5/0-0/3-5 S/E Prevent(5) [MF] (Auto D): When this card sortie to Ring Area, during this turn, opponent player, under rule, must sortie an Unit to the Ring Area. (Battle Phase): <<0>>Opponent player choose one of his/her Unit with total NP cost 5 or more and Reroll it. -------------------Characters------------ CH-70 Loran Cehack 1-5-0 2/2/2 M/Ch Prevent(3) (Disposition PHase): <<[2.X](1)>>Remove a card with Total NP Cost X from your Hangar from the game. If so, negate the play of an opponent's Unit with Total NP Cost X or less and remove it from game. Rare CH-X53 Garrod Ran 2-4-0 2/1/2 M/Ch (Damage Calculation Step): <<1>>Change the name of one of your Brown Basic G to "Moon" until end of turn. (Self Battle Phase): <<0>>When this card is in the battle area, the "Area Weapon(X)" effect of the Unit this card set onto would change to "Recover your Nation by X" until end of turn. Rare CH-G10 Domou Kasshu 2-4-0 2/1/2 M/Ad/GF Prevent(5) (Auto A): The Unit set with this card would not receive any damages other than battle damages that are lower than X. The value X is equal to number of cards in your hand. -------------------Commands-------------- C-G6 As long as there's Dream 1-3-1 (Damage Calculation Step): Negate the destruction of an Unit with "Name: Gundam" in battle area including Ring Area. If so, you gains Vulture Point equal to that Unit's Total NP Cost. Rare -------------------Operations------------ O-75 Loran's Anger 1-1-0 (Auto A): When this card is in the battle area, kill 3 of all the damages done to your Nation. This effect does not overlap. Uncommon O-X52 Origin of Guidance 1-1-0 (Auto A): For rule concerning Vulture Point of yourself, add the following rule: "Units with 'Name: Gundam' = Vulture Points 3 or more" O-X53 Target of Tactics 2-3-0 Prevent(3) (Battle Phase): <<0>>Aoblish a card from hand. If so, choose a card in opponent's Hangar and remove it from the game. Uncommon -------------------Generations----------- NONE. __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-105 XXXG-00W0 Wing Gundam 0 3-5-3 6/3/6 S/E [Restrict to 1] <<1>>Atmosphere Invasion Area Weapon(3) (Damage Calculation Step): <<1 Each>>If this card would not be destroy, when sortie for attack, and this card is in a battle, this card gains +0/+0/-3 until end of turn. If so, do X damages to an Unit or opponent's Nation. The value X is equal to this card's "Area Weapon" number. Rare U-S133 GAT-X105 AQM/E-X01 Aile Strike Gundam 3-4-2 5/2/5 S/E [Substitute Cost>(Designate, Total NP Cost -X) Abolish X card from hand] <<[3.4]>>Change(Strike Gundam) [PS Armor] High Mobility Special Shield(3) (Auto A): When you have 3 or less NPs, "Supplement" effect cannot be use on this card. U-S134 ZGMF-X10A Freedom Gundam 3-5-3 6/3/6 S/E [Restrict to 1/Self] [PS Armor(5)] Special Shield(3) (Defense Step): <>When this card is in Battle Area, do X damages to all opponent's Unit in battle area. The value X is equal to number of cards in hand. Rare U-S135 ZGMF-X56S/a Force Impulse Gundam 3-5-2 5/2/5 [PS Armor] Quick Space Battle(2) Special Shield(3) (Auto B): When this card comes into play, you can applied the effect of "Supplement" targetting this card. U-S136 MBF-P01 Gundam Astray (Gold Frame Amatu) 2-5-1 4/1/4 S/E Special Shield(1) <<[2.4]>>Change(Gundam Astray) (Self Battle Phase): <<0>> Roll an opponent's Unit battling with this card. If so, put X +1/+1/+1 coins on this card. The value X is equal to that opponent's unit's Designated NP Cost. U-S137 CAT1-X1/3 Hyperion Gundam (Unit 1) 3-5-2 4/1/4 S/E Special Shield(3) (Disposition Phase): <<2>>Choose a Step in Battle Phase. During the chosen step for this turn, this card will not receive any damages other than battle damages, and opponent cannot play Commands. -------------------Characters------------ CH-71 Heero Yui 2-5-0 2/2/2 M/Ch (Auto A): The Unit this card set on gains "Area Weapon" +1. (Self Return Step): <<1>>When this card's detachment does battle damages to opponent's Nation, abolish the Unit this card set on. If so, destroy all Units. CH-S93 Shinn Asuka 3-4-0 2/1/2 M/Ch/CO (Auto A): This card gains "Swift Strike" if there's no other characters with Total NP Cost of 4 or more. (Auto A): When there's another character with Total NP Cost of 4 or more other than this card, this card's set group cannot be move by opponent's effect other than abolish. Uncommon CH-S94 Canard Parus 2-4-0 2/1/2 M/Ch/CO (Auto A): This card gains "Raid", +1/+0/-1 when there's another character with total battle modification of 5 or more. -------------------Commands-------------- C-82 Salvage 1-1-0 (Normal): One of your card cannot have card(s) set onto it until end of turn. Draw a card at the end of turn. C-83 Endless Waltz 3-5-2 (Self Attack Step): All players can choose any amount of Units with "Name: Gundam" in their respective Junkyard and put it into play in original owner's Disposition Area in Reroll position. Remove those Units from the game at the end of turn. Rare C-S78 Deuterion Beam 2-2-0 (Auto B): <<[1.1]>>When this card is in your Junkyard, and an Unit with "Name: Gundam" is in battle, at the end of turn, return this card to original owner's hand. This effect does not overlap. (Return Step): Use effect of "Supplement" on all of your Units in the battle area. -------------------Operations------------ O-S24 Ruler of Battlefield 2-4-0 (Auto D): When there're 4 or less cards in hand at the beginning of your turn, destroy this card. (Auto A): All Units other than Units with "Name: Gundam" does not Reroll under the designate rule of Reroll Step. Uncommon -------------------Generations----------- NONE. __________________________ __________/ Purple \_________________ -------------------Units----------------- U-19 PF-01 Perfect Gundam 0-4-1 3/1/3 S/E [Restrict to 1/Self] <<[0.4]>>Change(Gundam) (Auto A): This card gets +1/+1/+1 for each other Unit with "Name: Gundam". Super Rare -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ C-8 Enemy to be Defeated 0-4-0 Prevent(3) (Self Attack Step): If there're no Unit in Ring Area, all players choose one of their own Unit and move it to Ring Area in Reroll position. All players, during this turn, cannot sortie other Units into Ring Area. Rare -------------------Generations----------- NONE. End File.