Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster 5 - SEED DESTINY Edition Last update 6/13, document version 1.1 (c)2005 .comet CCG Network, Bandai, and Gundam War Comet, all right reserved. http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: Unit: 16 Character: 10 Command: 8 Operation: 2 Generation: 0 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Designate NP Cost)-(Total NP Cost)-(Resource Cost) (Attack)/(Shooting)/(Defense) (Terrain) - S = Space, E = Earth (Effect) (Rarity) Character: (Card Number) (Card Name) (Designate NP Cost)-(Total NP Cost)-(Resource Cost) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate NP Cost)-(Total NP Cost)-(Resource Cost) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.2 - Fix more cards v1.1 - All cards finish v1 - Initial Version: All except Character finish --------------------------------------- ________________ __________/ SEED \_______________________ -------------------Units----------------- U-S83 ZGMF-600 GuAIZ (Rau Le Creuset Machine) 3-4-2 4/1/3 S/E (Auto A): When this card have a character with "NT" set onto it, this card gets +1/+1/+1. (Battle Phase): <<1>>When this card is in the battle area, negate an opponent's Command and abolish it. Rare U-S84 GAT-X105 Launcher Strike Gundam (Mau La Flaga Machine) 3-4-2 4/3/5 S/E [PS Armor] Area Weapon(2) Special Shield(3) (Auto A): When this card have a character with "NT" set onto it, this card gets +1/+1/+1. (Auto D): When this card's detachment would be in battle, destroy an opponent's Operation. Rare U-S85 ZGMF-1017 GINN (Cloud Custom Machine) 2-2-1 2/1/2 S/E Swift Attack Raid (Self Disposition Phase): <<3>>Move this card to their respective Disposition Area in Reroll position. This effect can be use to opponent. Uncommon U-S86 GAT-01A1 105 Daggar (Gunbarrel Equipped) 1-3-1 2/1/3 S Dismantle Psycommu(2) U-S87 YFX-200 CGUE DEEP Arms 2-4-2 3/3/3 S/E (Damage Calculation Step): <<0 Each>>This card gains +0/+0/-1 until the end of turn. If so, do 1 damage to an opponent's Unit this card is battling. U-S88 MPF-P02 Gundam Astray (Red Frame Fightunit Equipped) 1-5-2 4/0/4 E High Mobility Vulture Uncommon U-S89 YMF-X000A Dreadnought Gundam 3-5-2 5/1/5 S/E [PS Armor(5)] Dismantle Psycommu(2) Special Shield(3) (Auto B): <<[1.5]>>For each Dismantle Coin you have, this card designated NP cost and Resource Cost would -1. However, they cannot be negative. Uncommon U-S90 GAT-04 Windam 1-2-1 2/0/2 S/E Dismantle U-S92 ZGMF-1000/A1 Gunner ZAKU Warrior 1-1-1 1/1/2 S/E U-S94 ZGMF-1001/K Slash ZAKU Warrior (Yzak Joule Machine) 1-3-2 3/0/3 S/E [Restriction to 1/Self] [Team>(Joule Team)+0/+1/+0] (Auto A): When this card would success the "Custom Machine set", the battle modification of the character set onto this card would be double. Rare U-S96 MVF-M11C Murasame 1-3-2 3/1/3 E Transformer [(Auto D): When this card sortie for defense, it gains +0/+0/+1] -------------------- Tranformed Mode: */2/4 High Mobility U-S98 ZGMF-X56S Impulse Gundam 3-4-2 5/2/5 S/E [PS Armor] Special Shield(3) (Battle Phase): <<0>>Discard a card from your hand, roll an Unit in this card's detachment with "Cruiser". If so, this card's destruction would be negate. Rare U-S101 ZGMF-X10A Freedom Gundam(High Mat Mode) 3-5-3 6/3/6 S/E [Restriction to 1/Self] [PS Armor(5)] Special Shield(3) (AUto D): When this card is in a detachment with only one Unit, and would do damage to opponent's Nation, recover your Nation equal to the damages done. Rare U-S102 ZGMF-X42S Destiny Gundam 3-6-3 7/4/7 S/E [Restriction to 1/Self] [PS Armor(6)] Special Shield(3) (Self Damage Calculation Step): <<[3.6](1)>>When this card is in battle area, choose X cards in hand and remove them. If so, X opponent's Unit with X Total Cost or less in an area would be destroy. Rare U-S103 YMAF-X6BD Zamza-Zah 2-4-2 4/2/2 E Special Shield(3) (Auto A): When this card is in Reroll position, all opponent's Units battling with this card would gain +0/*/+0. (Defense Step): <<1>>Roll an Unit this card is battling. Uncommon U-S105 Archangel 2-4-2 */2/4 S/E Cruiser Supplement(3) (Auto B): When this card comes into play, played it in Reroll position. (Auto A): This card cannot be damage or destroy by opponent's effects. Uncommon -------------------Characters------------ CH-S65 Dearka Elsman 1-2-0 1/2/2 M/Ch/CO (Auto B): THis card cannot be set onto an Unit with shooting strength lower than the attack strength. (Auto A): All Units with "Joule Team" in this card's detachment gains the following ability. "(Damage Calculation Step): <<0>>Do 1 damage to an opponent's Unit". CH-S66 Yzak Joule 2-3-0 2/2/1 M/Ch/CO (Auto B): This card can only be set onto an Unit with "Joule Team". (Auto A): All Units with "Joule Team" gains the following ability. "(Damage Calculation Step): <>Destroy an Unit that this card is battling with Total NP Cost lower than this card's attack strength." Rare CH-S67 Arthur Trine 1-1-0 0/0/0 M/Ad/CO Cruiser Use Modification(+0/+X/+X) (Auto A): The X value in this card's "Cruiser Use Modification" is equal to number of character you have other than this card. CH-S69 Gilbert Dullindul 2-3-0 0/0/0 M/Ad/CO [Set/G] (Auto A): When this card is in Reroll position, all Nations cannot be damages by "Raid". (Battle Phase): <<1>>All of your character other than this card gains +1/+1/+1 until the end of turn. Uncommon CH-S70 Meer Campbell 3-3-0 0/0/0 F/Ch/CO (Auto A): You draw a card at the designate rule of your Reroll Phase. (Normal): <<0>>Discard a card from your hand. If so, Reroll one of your character other than this card. Rare CH-S71 Kira Yamato 2-5-0 2/2/2 M/Ch/CO (Auto B): <<[3.5]>>During opponent's Defense Step, if this card and an Unit with "Name: Freedom Gundam" is in your hand, pay their Total NP Cost, play this card and another Unit in a Set Group into Battle Area in any order in Reroll position. Rare CH-S72 Murrue Ramius 2-2-0 0/0/1 F/Ad Quick Cruiser Use Modification(+0/+0/+2) (Opponent's Attack Step): <<1>>If this card is set onto an Unit with "Cruiser", Roll two of your Gs. If so, Reroll this card. Uncommon CH-S73 Pua Revere 2-2-0 1/2/2 M/Ch/NT (Auto D): At the beginning of your turn, put a Coin on this card. If there're 5 or more cards on this card, remove this card from the game. (Auto D): When this card is battling, your Nation would be recover by X. The value X is equal to number of Coins on this card. Uncommon CH-S74 Morgan Chevalier 1-3-0 0/2/1 M/Ad/NT (Auto D): When this card is battling, at the end of Return Step, do 2 damages to opponent's Nation. CH-S75 Shiho Harnenfus 2-3-0 1/1/2 F/Ch/CO (Auto A): The Unit this card set onto gains "Team>(Joule Team)". (Battle Phase): <<1>>"Yzak Joule" in the same detachment with this card would gain this card's battle modification until the end of turn. -------------------Commands-------------- C-S54 Door Open 2-3-0 (Normal): Opponent player move their hand into bottom of owner's Nation, then draw cards equal to number of cards moved. Uncommon C-S55 Tri-ship Alliance 4-5-1 [Extra Cost>Remove three cards from your Junkyard. However, opponent choose the cards] (Self Return Step): Move all cards in Junkyard to the top of owner's Nation. Shuffle the Nation afterward. Rare C-S56 Racs Attack 2-2-0 (Disposition Phase): Destroy a character. C-S57 Taking Allowance 1-3-1 (Defense Step): Your opponent choose one of his/her Unit and return it to owner's hand. C-S61 Beginning of March 2-3-0 (Disposition Phase): All of your Units gains +1/+1/+1 until the end of turn. C-S62 Capture of Bride 2-4-0 (Opponent's Disposition Phase): Move one of your Unit in Reroll position to opponent's Disposition Area. At the end of turn, draw X cards, and return that Unit to owner's Disposition Area. The value X is equal to the Resource cost of that Unit. Uncommon C-S64 Sailing of Tomorrow 2-4-1 [Substitute Cost>(*)Remove two cards from your hand from the game] (Self Attack Step): Move one of your Unit in your Junkyard with White Designate NP and "Cruiser" to your Disposition Area in Reroll position. When the substitute cost is paid, however, move an Unit with "PS Armor(X)" from your Junkyard, after paying its Total NP Cost, move it to your Disposition Area in Reroll position. Rare C-S65 Neutron Stampedar 3-4-0 (Normal): Negate a destruction of one of your Unit in Disposition Area by opponent's effect. If so, destroy an opponent's Unit in Disposition Area. -------------------Operations------------ O-S15 Warriors of Jachi Due 2-3-0 All of your Units with "Name: Zaku" and have White designated NP gains "Team>(Joule Team)" and +1/+1/+0. Rare O-S18 Blast Silhouette 2-4-0 (Auto B): This card can only be set onto an Unit with "Name: Impulse Gundam". (Auto A): The Unit this card set on gains "(Defense Step): Area Weapon(3)", -1/+3/+0. (Return Step): <<0>>Move this card into your Hangar. Uncommon -------------------Generations-----------