Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster 4 - Goddess of Battlefield Last update 11/24, document version 1.0 (c)2004 .comet CCG Network, Bandai, and Gundam War Comet, all right reserved. http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: Unit: 18 (Blue - 12, Green - 12, Black - 12, Red - 12, Brown - 12, White - 12, Purple - 2) Character: 18 (Blue - 8, Green - 7, Black - 8, Red - 8, Brown - 8, White - 8) Command: 11 (Blue - 3, Green - 1, Black - 2, Red - 2, Brown - 1, White - 2) Operation: 7 (Blue - 0, Green - 2, Black - 1, Red - 1, Brown - 2, White - 1) Generation: 4 (White - 3, 1 Purple) Total - 58 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: 11/24 - Initial Version --------------------------------------- ________________ __________/ EFSF \_______________________ -------------------Units----------------- U-234 G Fighter 2-4-2 */1/3 S/E High Mobile (AUto B): When this card comes into play, put a Gundam Coin to play. The Gundam Coin would treated as {UNIT, Terrain "S", "E", 3/1/3}, and when this card leaves the field, remove the Coin. Uncommon U-235 MSA-005 Methuss 2-2-1 1/1/2 S/E Transformer (Battle Phase): <<0>> When this card is in the Battle Area, play a Unit card in your hand with "Transformer", after paying its cost, to your Disposition Area in Reroll position. -------------------- Mobile Armor MOde: */1/2 High Mobile U-236 XM-07 Vigna Ghina 2-6-1 5/2/5 S/E Prevent(3) Special Shield(1) (Auto A): When this card is in battle with an opponent's detachment with a character, this card does not destroy by opponent's effect or battle damages. Rare -------------------Characters------------ CH-143 Sayla Mass 2-2-0 0/1/2 F/Ch/NT (Auto B): When this card comes into play, Reroll this card. If so, this card gains */+0/+0 until the end of turn. (Auto A): When this card is set onto a Unit with original attack of *, this card gains +0/+1/+0. CH-144 Fa Yuiry 1-2-0 0/1/1 F/Ch Quick (Auto B): You can set this card to opponent's Unit (Auto B): When this card comes into play, Reroll this card. Also, that card must sortie if allowed by rule. Rare CH-145 Cecily Fairchild 1-4-0 1/2/2 F/Ch/NT (Auto A): When this card's set group contain a card that originally belongs to opponent, the opponent player cannot sortie in that area. Uncommon -------------------Commands-------------- C-87 Sayla's Combat Mission 1-1-0 (Normal): Move one own character to your hangar. If so, the Unit card that card set onto would have a character from your hangar set onto it. C-88 Childhood Friend 1-1-0 (Normal): Reroll or Roll two character with different Gender. If so, draw one card at the end of turn. C-89 Attack of Frontier IV 2-3-0 (Normal): Reveal cards from top of your Lost Card Pile equal to damages to your Nation during this turn (after this card resolve). Choose one card from there and move it to your Hangar, remove all the other cards from the game. -------------------Operations------------ NONE. -------------------Generations----------- NONE. ________________ __________/ Zeon \_______________________ -------------------Units----------------- U-223 MAN-08 Elmeth 2-4-2 */2/4 S Prevent(3) Psycomm(3) (Auto A): When "Lalah Sune" is on the field, this card's "Psycomm" effect can be use on Earth Area also. (Battle Phase): <<1>> Abolish this card from the battle area. At this time, all destruction of cards in that battle area would be negate. U-224 Apasaras II 3-4-2 0/3/5 S/E Area Weapon(3) (Auto D): At the end of your turn, put a coin on this card. (Auto A): This card gains the following battle modification according to the number of coins on this card: More than 2: "High Mobile" More than 3: "Area Weapon" +1 More than 4: +2/+2/+2 More than 5: "Area Weapon" +2 Uncommon U-225 AGX-04 Gerbera Tetra 2-5-2 4/2/4 S/E Prevent(5) Raid (Auto B): When this card comes into play, remove an opponent's Unit with "Name: Gundam" with no character set on it from the game. Rare -------------------Characters------------ CH-130 Lalah Sune 2-3-0 0/1/2 F/Ad/NT (Self Reroll Phase): <<0>> Look at the top card on your Nation, and put it back on top or bottom of the Nation. (Battle Phase): <<0>> Remove this card from the game from Battle Area. At this time, during this turn, all Nation and all Units are not destroy and receive damages. Rare CH-131 Elna Sakhalin 2-2-0 0/1/2 F/Ch (Defense Step): <<0>> Recover your Nation equal to the combat power of the detachment with this card. Also, recover your opponent's Nation equal to the combat power of the detachment battling with this ard. CH-132 Cima Garahau 1-4-0 2/2/1 F/Ad (Self Return Step): <<1>> If this card is in the battle area, move one of your G to opponent's Hangar. At this time, randomlly choose a card in opponent's hand and move it to your Hangar. Rare -------------------Commands-------------- C-92 Sympathy of Newtype 1-3-0 (Normal): Look at up to the top 3 cards on opponent's LCP, and from there you can pull a card that can be played (for cost and timing), after paying its normal cost, play it as a card play by you, and resolve that effect. (NOTE: The resolution of effect of that card is treated as it's play) Uncommon -------------------Operations------------ O-86 Protesting Action 1-1-0 (Auto A): When this card is set to a Green NP Unit with "Area Weapon(X)", and when it attack, opponent cannot sortie Unit with Total NP Cost X or less. O-87 The Rebellion Vain 2-3-0 (Auto D): When battle phase began, do 1 damage to all units in this card's battle area. -------------------Generations----------- NONE. ________________ __________/ Titans \_______________________ -------------------Units----------------- U-115 MRX-009 Psycho Gundam (MA Mode) 2-6-2 */4/9 S/E Prevent(4) Transformer Area Weapon(3) (Auto B): <<[2.4]>> When this card is in your Hangar, during your disposition phase, reveal a character card with "F" and "NT" in your hand. At this time, play this card in Roll position to your Disposition Area. ----------------- Gundam Mode: 4/3/7 Rare U-116 PMX-002 Bolinoak Samaan 2-4-1 3/1/3 S/E Prevent(3) (Auto D): When this card's detachment do 4 or more damages to opponent's Nation, reveal the top 4 cards from your Nation, and move one card there to your hand. Uncommon -------------------Characters------------ CH-65 Four Murasame 2-3-0 1/2/1 F/Ch/NT (Auto B): When this card comes into play, remove all Operations and all cards in all Junkyards (Auto A): When there's a Brainwash Coin on this card, this card's set group cannot be target of opponent's Command. Rare Ch-66 Sarah Zabiarov 1-2-0 1/1/1 F/Ch/NT (Auto B): When this card is moved from Nation or Lost Card Pile to the Hangar of player except the original controller, move this card to the original controller's Hangar. (Battle Phase): <<0>> Roll a character with Total NP Cost 2 or less, and have "Ch". At this time, Reroll this card. -------------------Commands-------------- C-47 The Moving Heart 2-4-1 (Your Disposition Phase): All player designate an opponent's Unit without "Cruiser" or "Colony", and reveal their hand. At this time, compare the total value of total NP Cost of all cards in hand. The designate Unit of the player with higher value would move to their Disposition Area. Uncommon -------------------Operations------------ O-57 Beginning of Tragedy 1-3-0 (Self Disposition Phase): <<0>> Put a Brainwash Coin on one of your Character. (Auto A): All of your "NT" character with Brainwash Coin gains the following effect: "(Auto A): The opponent player cannot set Operation to this card's set group." -------------------Generations----------- NONE. _________________ __________/ Zanscare \_______________________ -------------------Units----------------- U-Z70 ZM-S24G Gedlav (Katejina Loos Machine) 2-3-2 2/1/3 S/E Tire Special Shield(2) [(Auto A): This card's set group cannot be move by opponent's effect other than destroy ones] -------------------Characters------------ CH-Z43 Katejina Loos 1-3-1 0/0/0 This card gains +1/+0/+0 for each Black G on field. Rare -------------------Commands-------------- C-Z32 Blade of Deception 1-3-1 (Battle Phase): Destroy an opponent's Unit which its Total NP cost had not been satisfied. -------------------Operations------------ NONE. -------------------Generations----------- NONE. ________________ __________/ Neo Zeon \_______________________ -------------------Units----------------- U-132 AMX-004 Qubeley 3-5-2 4/1/4 S/E Prevent(3) Psycomm(2) (Auto B): This card's Total NP cost -1 when the effect of "Soldier, Again......" is paid. (Auto A): This card's "Psycomm" value would change to 4 if "Haman Karn" is set onto this card. Rare U-133 AMX-004-2 Qubeley Mk-II (Elpeo Ple Machine) 2-2-1 2/1/3 S/E Psycomm(2) (Auto D): When this card is destroy, the opponent player and you roll 2 Gs. At this time, this card's destruction would be negate, and move this card to opponent's Disposition Area in rolled position. U-134 NZ-333 a Azieru 3-8-2 9/8/9 S Prevent(9) Psycomm(2) Psycomm(2) Special Shield(3) (Defense Step): Area Weapon(3) (Self Defense Step): <<0>> When this card is in the battle area, the target of "Psycomm" of this card would change to opponent's Nation until the end of turn. Uncommon -------------------Characters------------ CH-80 Haman Karn 2-5-0 2/2/2 F/Ad/NT Prevent(5) (Auto B): This card's Total NP cost -1 when the effect of "Soldier, Again......" is paid. (Battle Phase): <<[2.5](1)>> The effect text of an opponent's Unit with Red NP Cost and Total NP cost of 4 or less, and all the unresolve effects would be negate until the end of turn. Rare CH-81 Elpeo Ple 2-2-0 1/1/1 F/Ch/NT (Auto A): When this card is set onto a Unit with "Psycomm", that Unit, and a character with "M" and "NT" gain "Psycomm" +1. Rare CH-82 Quess Aya 1-3-0 1/2/1 F/Ch/NT [(Auto B): This card's name is same as "Guess Paraya"] (Self Attack Step): <<1>> An Unit in your Hangar with Total NP Cost 8 or more and "Psycomm" would get total NP Cost -3, and afterward, after paying its cost, play it to your Disposition Area rolled. At this time, this card is move to that Unit, and the Unit this card originally set onto would be abolish. Uncommon -------------------Commands-------------- C-62 Great Pressure 2-4-0 (Auto B): When you do not have even one G, reveal this card and another card with Red designated NP from your hand. In this case, this card can be play at Designate and Total NP cost of 0. (Normal): Negate and abolish a play of an Unit, Command, or Operation. Uncommon C-63 Shield Becoming 1-3-0 (Normal): During this turn, the damages which your Nation would receive would not exceed X. The value X is the total value of the value of "Psycomm" of all of your Units. -------------------Operations------------ O-65 Collapse 2-2-0 (Normal): <<0>> Designate an Unit or character, and discard one card from your hand. At this time, that card's designate NP cost could be any NP until the end of turn. -------------------Generations----------- NONE. ________________ __________/ Crossbone \_______________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- NONE. ________________ __________/ Turn A \_______________________ -------------------Units----------------- U-95 Soliel 2-4-1 */1/5 S/E Cruiser Supplement(2) Speical Shield(2) (Auto B): When this card comes into play, move up to two Basic G from your Junkyard into your hand. (Auto D): When this card leaves the field by your effect, discard all cards from your hand. U-96 AMX-109 Kapool 1-1-1 2/0/1 S/E Water (Auto A): The effect text of this card's detachment cannot be negate by the effect of "Water". -------------------Characters------------ CH-64 Dianna Sorel 1-3-0 0/0/0 F/Ch Family Name (Auto A): During your Disposition Phase, all of your card cannot be target of opponent's Command. (Battle Phase): <<0>> When this card is in battle area, move the top card on your Lost card pile to opponent's Hangar. At this time, your opponent move the top card on his/her Lost card pile to your Hangar. Rare CH-65 Sochie Heim 1-1-0 1/0/1 F/Ch Family Name (Auto A): When the Unit this card set onto is destroy, damage your Nation equal to the defense strength of that Unit. In that case, the desruction of that Unit is negate. Uncommon -------------------Commands-------------- C-19 The Hundred Year Love 2-3-0 (Self Disposition Phase): Designate a card name other than Gs, reveal all cards from your Lost Card Pile. If the designated card is in there, move it to your hand, then shuffle your Lost Card Pile. OTherwise, remove all cards from your Lost Card Pile from the game. Uncommon -------------------Operations------------ O-70 Non Iron Cannon 1-2-0 (Battle Phase): <<0 Each>> Roll one of your G, discard one card from your hand. At this time, one Unit must sortie if allow by rule. -------------------Generations----------- NONE. ________________ __________/ X \_______________________ -------------------Units----------------- U-X62 GX-9900 Gundam X 2-4-2 3/1/3 S/E [Restrict to 1/Self] <<[2.4]>> Area Weapon(4) (Auto A): This card's "Area Weapon" effect can only be use if a card with "Name: Moon" is on field. (Self Defense Step): <> When this card is in the battle area, the target of "Area Weapon" is change to 1 until the end of turn. Rare -------------------Characters------------ CH-X39 Tiffa Adill 1-2-0 0/0/0 F/Ch/NT [Set/Ch] (Battle Phase): <<0>> When this card is in the battle area, reveal all cards from your Lost Card Pile, and you may pull out any number of cards and remove them from the game. Shuffle the Lost Card Pile afterward. (Auto A): When this card is set onto a character with "M" and "Ch", this card gains +1/+1/+1. -------------------Commands-------------- NONE. -------------------Operations------------ O-X39 The Broken Heart 1-2-0 (Auto D): During one turn, if more than 2 Unit are destroyed and abolish, at the end of that turn, choose one card in Hangar and move it to the bottom of original controller's Nation. -------------------Generations----------- NONE. ________________ __________/ W \_______________________ -------------------Units----------------- U-101 XXXG-01W Wing Gundam (Bird Mode) 3-4-2 */2/4 S/E [Restrict to 1] Transformer High Mobile Atmosphere Invasion [Area Weapon(2)] [(Auto B): This card's name is same as "Wing Gundam".] ------------------- Gundam Mode: 4/2/4 Rare -------------------Characters------------ CH-69 Relena Peacecraft 2-3-0 0/0/0 F/Ch Family Name [(Auto B): This card's name is same as "Relena Doarian"] (Auto D): Put a Coin on this card for each Unit that didn't sortie during this turn at the end of turn. When this card sorties, remove all coins on this card, and draw X cards from your deck. The value X is up to 6, and is the number of coin on this card. Uncommon -------------------Commands-------------- C-78 Bullet of Vengeance 2-2-0 (Normal): Reveal the top card on opponent's Nation. If the revealed card is a character, move that card to opponent's Hangar. Other than that, remove the revealed card from the game. -------------------Operations------------ NONE. -------------------Generations----------- NONE. ________________ __________/ SEED \_______________________ -------------------Units----------------- U-S70 Eternal 2-3-1 */2/3 S Cruiser Supplement(2) (Battle Phase): <> One of your Unit with "PS Armor(X)" gains +3/+3/+3 until the end of turn. This effect cannot be overlap. Uncommon U-S71 ZGMF-1000 Zaku Warrior (Lunamaria Hawke Machine) 2-3-1 3/1/2 S/E (Auto A): When a "F" character is set onto this card, this card gains +1/+1/+0. -------------------Characters------------ CH-S51 Lacus Clyne 2-2-0 0/0/0 F/Ch/CO Family Name Cruiser-Use-Modification (+0/+0/+1) (Auto A): <<[2.3]>> All Unit cards other than the Unit this card set onto in this card's detachment gain +1/+1/+0. (Auto A): When this card battle opponent's detachment with total battle strength of 4 or less, battle damages is not done. Rare CH-S52 Lunamaria Hawke 2-2-0 1/1/1 F/Ch/CO (Auto A): When there's another Character, this card gains +1/+0/+0. -------------------Commands-------------- C-S46 Standby 2-4-0 (Self Attack Step): Designate an Unit with "Supplement(X)". In this case, you may put up to X Units from your hangar, after paying their Normal Cost, play it to your Disposition Area in Reroll position. -------------------Operations------------ O-S12 The Holder of SEED 2-2-0 (Self Disposition Phase): <> Put a SEED coin on one of your character. (Auto A): All of your character with SEED coin gains +2/+2/+2 when your hand size is one. This effect cannot be overlap. Uncommon -------------------Generations----------- G-S16 Supporter of Earth Alliance (Auto A): Produce one White Nation Power. G-S17 Supporter of ZAFT (Auto A): Produce one White Nation Power. G-S18 Supporter of ZAFT (Auto A): Produce one White Nation Power. ________________ __________/ Purple \_______________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-11 Goodess of Battlefield (Auto A): Produce one Purple Nation Power. (Auto D): When a "F" character is put into play, your Nation recover by 2. When it is move to Junkyard from field, draw 1 card from your Nation. This effect cannot be overlap. End File.