Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster 3 - SEED Edition/Glory of ZAFT Structure Last update 12/30, document version 1.0 (c)2004 .comet CCG Network, Bandai, and Gundam War Comet, all right reserved. http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: Unit: 20 Character: 14 Command: 14 Operation: 3 Generation: 5 Total - 51 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: v1.0 - Initial Version --------------------------------------- ________________ __________/ SEED \_______________________ -------------------Units----------------- U-S19 GAT-X102 Duel Gundam 3-4-1 5/1/5 S/E [PS Armor] Special Shield(3) U-S20 GAT-X207 Blitz Gundam 3-4-2 5/1/5 S/E [PS Armor] Special Shield(3) (Defense Step): <>Roll an Unit battling with this card that have Designate NP Cost of X and didn't have character set on it. This effect can only be activate up to (3) (Resource 3) per turn. U-S21 GAT-X303 Aegis Gundam 3-4-2 5/2/5 S/E [PS Armor] Transformer [Special Shield(3)] -------------------------- Cruising Mode: 0/2/7 High Mobile U-S22 GAT-X105 Sword Strike Gundam 3-4-3 5/0/5 S/E [PS Armor] Special Shield(3) <<[3.4]>>Change(Strike Gundam) (Battle Phase): <>Destroy the front Unit in opponent's detachment that do not have a character set on it battling with this card. The destruction cause by this effect cannot become invalid. Rare U-S23 GAT-X105 Strike Gundam IWSP 3-4-2 5/4/5 S/E [PS Armor] Special Shield(3) <<[3.4]>>Change(Strike Gundam) [(Auto A): This card cannot be target of "Supplement" effect] Uncommon U-S24 ZGMF-X10A Freedom Gundam 3-5-2 6/3/6 S/E [Restrict to 1/Self] [PS Armor(4)] Special Shield(3) Rare U-S25 M1 Astray 1-4-2 3/2/3 S/E [(Auto B): More than 3 of this card can be put into a deck] (Auto B): When there's an Unit with "Name: Gundam" on the field when this card is play, play this card in Reroll position. U-S26 MBF-P03 Gundam Astray (Blue Frame) 1-5-2 4/1/4 S/E Quick (Auto A): This card would not be Rolled by the effect at Return Step. (Defense Step):<<2>> This card gains +2/+0/+0 until the end of turn. This card's effect text would then become invalid until the end of turn. Rare U-S27 ZGMF-1017 GINN (Iraja Kiru Custom) 1-2-1 2/0/2 S/E (Auto D): When this card get damaged other than by battle damages, this card gains +2/+0/+0 until the end of turn. Uncommon U-S28 ZGMF-1017 GINN (Guided Missiles Equipped) 2-2-1 2/1/1 S/E (Damage Calculation Step): <<0>>Abolish this card. If so, do 1 damages to opponent's Nation. U-S29 TMF/S-3 GINN (Desert Battle Color) 1-2-1 2/0/2 E Desert U-S30 TMF/A-802 BuCUE 2-3-1 1/2/3 E U-S31 TMF/A-802 P-Mod.W BuCUE (Desert Tiger Color) 2-3-1 4/2/2 E [Restrict to 1/Self] Desert (Auto A): When this card is in the battle area, all of your Units with "Desert" other than this card gains +0/+1/+0. (Auto D): When this card do not have character set on it, at the beginning of your draw phase, pay (2) (Resource 2). Rare U-S32 ZAFT Battle Heli 1-1-0 */1/1 E Quick (Damage Calculation Step): <<0>>Abolish this card. If so, do 1 damage to an Unit battling with this card. U-S33 Skygrasper 2-2-1 */1/2 E High Mobile (Defense Step):<<1>>Use one of the following text. 1)This card's attack strength would change to 1 until the end of turn. 2)This card gains +0/+1/+1 until the end of turn. 3)This card use the effect of "Area Weapon(2)". Uncommon U-S34 TS-MA2 Moebius (Nuclear Missile On-Board Type) 1-1-0 0/1/1 S (Self Return Step):<<[2.2]0>> When this card is in the battle area, remove this card from the game. If so, return an opponent's G card on the field to owner's hand. U-S35 Mistral 1-1-1 1/0/1 S Supporter (Disposition Phase):<>Recover your Nation by 1. Uncommon U-S36 Meneraos 1-1-1 */1/2 S Cruiser Supplement(1) (Battle Phase): <<0>>Abolish this card. If so, negate the destruction of one of your Units with "Cruiser" that is in the same area as this card. U-37 Vesarus 2-3-1 */1/3 S Cruiser Supplement(2) (Auto B): When this card comes into play, play it in Reroll position U-S38 Aprirus City 1-1-0 */0/5 E Stronghold Colony (Auto B): When this card comes into play, play it in Reroll position -------------------Characters------------ CH-S13 Kira Yamato 2-4-0 2/1/2 M/Ch/CO (Auto B): When this card is play to the field, you may discard X cards from your hand. If so, put X SEED Coins on this card. (Defense Step):<<0>>Remove a SEED Coin from this card. If so, this card gains +1/+1/+1 until the end of turn. Draw a card. Rare CH-S14 Tolle Koenig 1-1-0 0/1/0 M/Ch (Normal):<<0>> When this card is Rolled, Reroll one of your characters with "Ch". CH-S15 Miraria Hau 1-1-0 0/0/0 F/Ch (Auto B): When this card is play to the field, you may choose an Unit with "Change" from your Junkyard, and move it to owner's hand. Uncommon CH-S16 Mau La Flaga 2-3-0 0/2/2 M/Ad/NT (Auto A): If the Unit card this card set onto have "PS Armor", and when it is battling, it would not be destroy by battle damages. Rare CH-S17 Murrue Ramius 2-3-0 0/0/1 F/Ad Cruiser Use Modification (+0/+0/+2) (Auto D): When this card is sortie in a detachment with an Unit with "Cruiser", all Unit cards in that detachment gains +0/+0/+1 until the end of turn. (Defense Step):<>During this card, if this card's detachment does battle damages to opponent's Nation, draw a card. Uncommon CH-S18 Natarle Badgiruel 2-3-0 0/0/0 F/Ad Cruiser Use Modification (+0/+1/+0) (Auto D): When this card is sortie in a detachment with an Unit with "Cruiser", all Unit cards in that detachment gains +0/+1/+0 until the end of turn. (Defense Step):<>During this card, if this card's detachment does battle damages to opponent's Nation, discard a card from opponent's hand randomly. Uncommon CH-S19 Cagalli Yula Athna 1-1-0 0/0/1 F/Ch [Set/Ch] Family Name (Auto B): When this card comes into play, draw 2 card. (Auto D): When this card leaves the field, discard two cards from your hand. Also, your opponent draw a card. Rare CH-S20 Hall Barton 2-2-0 0/0/0 M/Ad Cruiser Use Modification (+0/+1/+1) (Normal): <<0>>Abolish this card. At this time, return one of your card that would be destroy to owner's hand. CH-S21 Eru 2-2-0 */*/0 F/Ch [Set/G] (Auto B): When this card comes into play, put a +2/+2/+2 Coin on one of your characters. (Auto D): When this card leaves play, the +2/+2/+2 coin put by this card's effect would change into a -1/-1/-1 coin. Uncommon CH-S22 Gai Murakumo 1-4-0 2/1/1 M/Ad/CO Quick Space Battle(1) (Self Disposition Phase): <<0>>Choose and discard two cards from hand. At this time, move the Unit card this card set onto back to your Disposition Area in Reroll position. This effect can only be use by opponent player. Rare CH-S23 Iraja Kiru 1-1-0 1/1/1 M/Ch/CO Space Battle(1) (Auto A): All opponent's character with "CO" battling with this card gains "Swift Strike". CH-S24 Rolita Aja 1-2-0 1/0/0 F/Ad (Self Defense Step):<<0>> When this card is in battle area, remove 2 cards that have the same name from your Junkyard from the game. At this time, your opponent must choose and discard one card from hand. CH-S25 Rau La Creuset 2-3-0 2/0/2 M/Ad/NT (Normal): <<1>>This card gains "CO" until the end of turn. (Defense Step): <<1>>When this card is in battle area, and there's an opponent's Unit with "Name: Gundam", up to the number of cards in your hand, remove the top cards from the top of opponent's LCP. CH-S26 Nicol Amalfi 3-4-0 1/1/3 M/Ch/CO (Battle Phase): <<0>>Negate the destruction of one of your Unit that had been damage in battle that is in the same area as this card. This effect cannot be use if there's not another character with "CO" on your field. -------------------Commands-------------- C-S10 The Returning between Time 1-2-0 (Self Attack Step): Designate one of your detachment. During this turn, if that detachment does battle damages to opponent's Nation, recover your Nation equal to the amount of damages. C-S11 Curse 2-3-0 (Damage Calculation Step): Abolish any number (more than 2) of cards. If so, destroy an opponent's Unit in battle area with Total NP Cost of X. The value X is the total value of the Total NP cost of all the cards abolished C-S12 Mirage Colloid 2-4-0 (Battle Phase): An Unit in battle area with "PS Armor" cannot be target of opponent's Command until the end of turn. But, this effect is negate when that Unit is damaged. C-S13 Running to Freedom 2-5-1 (Auto B): This card's activation is not affect by effect of "Prevent". (Normal): Negate an activation of a Command and destroy it. C-S14 Parting with a Friend 2-3-0 [Substitute Cost>[*]: Remove a "Parting with a Friend" from the game] (Damage Calculation Step): All Units that are battling in an battle area gains */*/+0 until the end of turn. If the substitute cost is pay, all Units in battle area gains */*/+0 until the end of turn. C-S15 One Knife Two Division 1-1-0 (Normal): Remove a card that would be destroy from the game. Uncommon C-S16 Power to Cut Open 2-3-0 (Normal): During this turn, all Normal NPs would be substitute to Purple NP. Both players then draw a card. Uncommon C-S17 The Awaking Blade 2-2-0 (Battle Phase): One of your characters with "CO" gains +2/+2/+2 until the end of turn. C-S18 Rescue Signal 2-2-0 (Self Disposition Phase): Look at the top 5 cards on your LCP, pull all characters from there out and move it to your hand. Abolish rest of the cards. C-S19 Silent Run 2-3-0 (Self Attack Step): During this turn, at battle area which you have detachments in it, opponent player cannot put sortie there with a set group that do not have a character. C-S20 Lifesaving Pod 2-3-0 (Normal): Abolish one of your card that would not be destroy other than G. At this time, one of the destruction of your of your card would be negate. C-S21 Guriramud Battle Front 2-3-1 (Defense Step): All of your Unit cards gain the following text until the end of turn. "(Battle Phase):<<0>>When this card is in battle area, abolish this card. At this time, do 1 damage to an opponent's Unit card or Nation." Rare C-S22 Flower of Condolence 3-4-0 (Self Disposition Phase): Draw cards until you have 6 cards in your hand. At the end of the phase, move all cards in your hand to the bottom of the Nation. Rare C-S23 New Warship Archangel 3-4-1 (Self Disposition Phase): During this turn, when an Unit card with "PS Armor" comes into play, look at all cards in your Nation, and put an Unit card with "Cruiser" from there and dispose it to the field in Reroll position. Shuffle your Nation afterward. Uncommon C-S24 Valentine of Blood 3-5-2 (Self Return Step): Move all cards in hands to the bottom of owner's LCP. Rare -------------------Operations------------ O-S3 PLANT Highest Council 2-2-0 (Self Draw Phase): <<0>>Exchange all cards and the top X cards on your Nation. The value X is the number of cards in your hand. (Note: The cards from Nation are not reveal in this exchange) O-S4 The Repeating History 2-3-0 (Opponent's Return Step):<<0>> During this turn, when your opponent do "using of Command" and "Sortie", draw a card. This effect can be use by both player. Uncommon O-S5 Neutron Jammer 2-4-0 (Auto A): All cards would not be Reroll by the rule at Reroll Phase. (Auto D): At the beginning of your Draw PHase, Roll a G card. If you cannot do so, remove this card from the game. (Self Disposition Phase):<<0 Each>>Roll two Gs, if so, Reroll one of your card. This effect can only be use by opponent's Player. Rare -------------------Generations----------- G-S4 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S5 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S6 Supporter of PLANT (Auto A): Produce one White Nation Power. G-S7 Supporter of PLANT (Auto A): Produce one White Nation Power. _______________ __________/ Purple \_____________________ -------------------Generations----------- G-7 PLANT Mourning Memorial Group (Auto A): Produce a Purple Nation Power. (Self Disposition Phase): <>Remove one card from your Junkyard from the game. At this time, the Nation Power this card produce would change to the designate NP of the card removed until the end of turn. ***CARDS IN "GLORY OF ZAFT":*** Units: U-S5, S7, S10, S17, S21, S28, S30, S32, S37, S38, SP-28 (as Follow): SP-28 ZGMF-X09A Justice Gundam 3-9-3 9/3/9 S/E Character: CH-S2, S4, S8, S25, S26 Command: C-S2, S4, S7, S10, S11, S12, S13, S14 Operation: O-S3 Generation: G-S4, S5, S6, S7. (Purple)G-7 End File.