Gundam War TCG - Card Translation TXT File Translation File for: Dramatic Booster 2 - Turn A/Wing Edition Last update 12/4, document version 2.0 (c)2004 .comet CCG Network, Bandai, and Gundam War Comet, all right reserved. http://www.dmcomet.net/gwcomet --------------------------------------- CARD COMPOSITION: Unit: 20 (Blue - 0, Green - 0, Black - 0, Red - 0, Brown - 10, White - 10) Character: 20 (Blue - 0, Green - 0, Black - 0, Red - 0, Brown - 10, White - 10) Command: 10 (Blue - 0, Green - 0, Black - 0, Red - 0, Brown - 2, White - 8) Operation: 10 (Blue - 0, Green - 0, Black - 0, Red - 0, Brown - 8, White - 2) Generation: 6 (Brown, White each 3 type) Total - 66 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack)/(Shoot)/(Defense) (Battle Terrain) - S = Space, E = Earth (Effect) Character: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Attack Modify)/(Shoot Modify)/(Defense Modify) (Sex - M/F)/(Age - Ch/Ad)/(NT?) (Effect) Command/Operation: (Card Number) (Card Name) (Color Cost)/(Total Cost)/(Resource - Discard) (Effect) --------------------------------------- FILE HISTORY: v2.0 - Finish file. v1.0 - Initial Version --------------------------------------- ________________ __________/ Turn A \_______________________ -------------------Units----------------- U-46 System-A99 Turn-A Gundam 2-5-2 4/2/4 S/E [(Auto D): All Damages that this card receive would be negate at the end of the cut-in.] U-47 AMX-109 Kapool 1-1-1 2/0/1 E Water (Self Draw Phase):<<0>> Move one of your Unit card with the mention of "Kapool" in your Junkyard to the top of your Lost Card pile. U-48 MS-05 Borjarnon (Gavane Goonny Machine) 1-2-1 2/0/2 S/E (Auto D): When this card battles with a Character set on it, this card gains +1/+0/+0 until the end of turn. U-49 FLAT-L06D FLAT 2-2-4 2/1/4 S/E (Auto B):<<[2.4]>> This card's resource cost become 0. U-50 MRC-U11D Armadrailo 1-1-0 1/0/1 S/E Quick (Auto B):When this card comes into play, play it in Reroll position (Battle Phase):<> Roll a Unit card in the Unit Team with the text "WaD","Armadrillo". At this time, roll an opponent's Unit card battling with this card. U-51 TAF-M9 Eagel ¡]Raiding Stance¡^ 2-4-2 4/0/3 S/E (Self Attack Step):<<0>> This card gains "Raid", +2/+0/-2 until the end of turn. U-52 NRS-P701 Gozzo 2-2-1 1/2/1 S/E (Damage Calculation Step):<<0>> When this card battle, trash the top card in your Lost Card Pile as a Resource card, when the trashed card is a G, do 2 damages to an opponent's Unit card battling with this card. U-53 MRC-F20 SUMO (Harry Ord Machine) 2-5-2 4/1/4 S/E (Auto B): When "Dianna Sorel" is on the field, this card's Total NP cost would be treated as 2. (Opponent's Reroll Phase):<<0>> When this card have character set on it, and "Dianna Sorel" is on the field, Reroll this card. U-54 JMA 0530 (Model U) WaDom (Poe Aijee Machine) 2-5-2 2/2/5 S/E <<0>>Area Weapon(3) (Self Attack Step):<<0>> When this card have character set on it, this card gains +2/-2/+0 until the end of turn. U-55 Concept-X 6-1-2 Turn X 2-6-1 5/2/5 S/E (Defense Step):<<0>> Discard a card other than G from your hand as cost. At this time, do damages to an opponent's Unit card battling with this card that is equal to the Total NP Cost of the discarded card. -------------------Characters------------ CH-30 Loran Cehack 2-4-0 2/1/2 M/Ch (Damage Calculation Step):<<0>> Move an opponent's Unit card battling with this card to opponent's Disposition Area in Rolled position. CH-31 Sochie Heim 1-1-0 1/0/1 F/Ch Family Name (Auto D): For each of your Character move from the field to Junkyard, put a +1/+1/¡Ó0 Counter on this card. CH-32 Kiel Heim 1-2-0 0/0/0 F/Ch Family Name (Self Disposition Phase):<<0>> This card's name would treated as "Dianna Sorel" until the end of turn if "Dianna Sorel" is not on the field. (Normal):<>Reroll or Roll a Brown card that is in the same area as this card. CH-33 Dianna Sorel 2-2-0 0/0/0 F/Ch Family Name (Auto A): This card set group cannot be target of effect of all opponent's Brown card. (Disposition Phase):<> Designate a Brown Basic G. At this time, until the end of phase that G would produce one more Brown NP. CH-34 Gavane Goonny 1-2-0 1/1/1 M/Ad [(Auto A): This card can disposed onto a Character card with "F". If so, the character card that this card set onto gain "Dispose/Character".] CH-35 Gwen Rainford III 2-3-0 0/0/0 M/Ad Family Name (Self Disposition Phase):<> (When Resolve) When the number of cards in your hand are less than your opponent's, move a Basic G in your Junkyard to your hand. CH-36 Harry Ord 2-5-0 2/2/2 M/Ad Quick (Auto B): When "Dianna Sorel" is on the field, this card's Total NP cost would treated as 2. CH-37 Poe Aijee 1-3-0 1/2/1 F/Ad (Self Damage Calculation Step):<> When the Unit card this card set on is in the battle Area, move it to your Disposition Area¡C CH-38 Gym Gingahim 2-5-0 2/2/2 M/Ad Family Name (Self Damage Calculation Step):<<0 Each>> When this card battle, roll one of your G, and remove the top card on your Lost Card pile from the game. At this time, this card gains +1/+0/+0 until the end of turn. CH-39 Ageritupa Menta 2-3-0 0/0/0 M/Ad Family Name (Self Damage Calculation Step):<<0>> When this card is in the battle area, choose and discard one card from your hand. At this time, your opponent chooses and discards one card from his/her hand. -------------------Commands-------------- C-11 Battle of Return to Earth 2-3-0 (Disposition Phase): Move all cards in your hand to the bottom of the Nation. At this time, draw number of cards from your Lost Card Pile equal to the number of cards move. C-12 Nation Building Declaration 2-4-0 (Return Step): All cards with Brown NP would moved to the top of the Nation in any order. ----------------Operations------------ O-31 Suicide Unit Team 1-3-0 (Auto A): All Unit cards that include name "Borjarnon" gains +1/+1/+1. O-32 Adult Style 1-1-0 (Auto A): All ages of character cards would treated as "Ad". O-33 Tonzura 1-2-0 (Normal):<<0 Each>> Remove one of your Unit card that is not destroy from the game. At this time, remove numbers of cards from opponent's Junkyard or top of Lost card pile from the game equal to the Total Resource Cost of the removed card. O-34 Healing Wind 2-3-0 (Disposition Phase):<<0>> Roll one of your Character card, and discard one card from your hand. At this time, your Nation regain 4 points. O-35 Joint Battlefront 1-4-0 (Disposition Phase):<<0>> Choose and discard one card from your hand. At this time, move an opponent's Unit card with Brown Color NP Cost to your Disposition Area in Reroll position. At the end of turn, move that Unit card back to owner's disposition area in Reroll position. O-36 Combat Training 2-3-0 (Disposition Phase):<<0 Each>> Roll one of your Unit card without "Cruiser" or "Stronghold", and discard one card from your hand. At this time, one of your Unit cards other than that card would gain +2/+2/+2 until the end of turn. O-37 Scene of Campsite 1-1-0 (Self Return Step):<> All player choose between "G", "Unit", or "Other", and you show the "Shown card" on top of your Lost card pile. At this time, if that "shown card" is the card type you had designated, move your "shown card" into your hand. If it is different, trash that "shown card". O-38 Separation Attack 1-3-0 (Defense Step):<<0>> Trash X card from your hand. At this time, use the effect of "Area Weapon (X)".¡@ -------------------Generations----------- G-15 Supporter of Dianna Counterforce (Auto A): Produce one Brown Nation Power. G-16 Supporter of Dianna Sorel Quick (Auto A): Produce one Brown Nation Power. (Auto D): Trash this card at the end of the phase. G-17 Remains of Black History (Auto A): During your Disposition Phase¡Aproduce one Brown Nation Power. (Battle Phase):<<0>> Until the end of tunr, this card is treated as {UNIT, Terrain "E", "S"; 1/0/1}. ________________ __________/ W \_______________________ ¡@ -------------------Units----------------- U-41 XXXG-01W Wing Gundam 3-4-2 4/2/4 S/E [Restrict to 1] Transformer Area Weapon(2) (Auto B): When this card is in your Junkyard or in your Disposition Phase¡A choose and discard two cards from your hand. At this time, this card would move to original controller's hand. ------------------------------ Bird Mode¡G */2/5 High Mobile U-42 XXXG-01D Gundam Deathscythe 3-4-2 4/0/4 S/E [Restrict to 1] (Auto A): This card's Set Group cannot be target by opponent's Command card with effect of muitl-cards. U-43 XXXG-01H Gundam Heavyarms 3-4-2 3/3/4 E [Restrict to 1] (Defense Step):<<1>> Do damages to all opponent's Unit cards in the detachment battling with this card equal to number of cards in your hand (when the effect resolved). U-44 XXXG-01SR GUndam Sandrock 3-4-2 4/0/5 E [Restrict to 1]¡@Desert (Auto A): When this card have a character with "Family Name" set on it, all cards in this card's detachment would gain "Swift Strike"¡C U-45 XXXG-01S Shenlong Gundam 3-4-2 4/1/4 S/E [Restrict to 1] (Defense Step):<<1>> One of opponent's Unit card battling with this card gains +0/+0/-2 until the end of turn. U-46 OZ-06MS Leo (Zechs Merquise Machine) 1-2-1 2/0/2 S/E (Damage Calculation Step):<> When this card battle while have a character card set on it, that character card would return to owner's hand, and trash this card. At this time, move an opponent's Unit card battling with this card to owner's hand. U-47 OZ-07AMS Aries (Lucrezia Noin Machine) 1-2-1 2/1/2 E (Opponent's Defense Step):<<0>> When this card have character set on it, and there're opponent's Unit in Earth Area, Reroll this card. U-48 OZ-07MS Tragos (Hovercraft Equipped) 2-2-1 0/2/2 E Desert U-49 WMS-03 Maganac 1-2-1 1/1/2 E Desert U-50 OZ-00MS Tallgeese 1-5-2 4/1/4 S/E (Auto B): When this card comes into play, you may play it with Total NP cost -X. If you play this card this way, discard X cards from your hand as a resource cost. -------------------Characters------------ CH-29 Herro Yuy 3-4-0 2/2/1 M/Ch (Auto B): When this card is destroy and trash, (after that) this card can set onto an Unit card without Characters set on it. CH-30 Duo Maxwell 2-4-1 2/0/2 M/Ch (Auto B): When this card comes itno play, destroy an opponent's Operation. CH-31 Trowa Barton 3-4-0 1/2/2 M/Ch (Normal):<<1>> This card's set group cannot set new cards on it during this turn. CH-32 Quatre Raberba Winner 2-4-0 1/1/2 M/Ch Family Name (Battle Phase):<<0>> When this card is in a detachment with two or more Units, all of your Units in that detachment would gain +1/+1/+0 until the end of turn. CH-33 Chang Wu Fei 3-4-0 2/1/2 M/Ch (Self Defense Step):<<1>> Move all of opponent's Unit with defense strength 2 or less that is in the same battle area as this card to opponent's Disposition Area rolled¡C CH-34 Relena Darlian 2-3-0 0/0/0 M/Ch Family Name (Self Defense Step):<<0>> When this card is in battle area, discard one card from your hand. At this time, during this turn, all opponent's Unit, if allowed by the rule, must sortie in the battle area this card is in. CH-35 Zechs Merquise 2-5-0 2/2/2 M/Ad (Auto D): When an opponent's character sortie for attack, Reroll this card. CH-36 Lucerzia Noin 1-1-0 1/1/2 F/Ad (Auto D): When this card is battling with opponent's character with "Ch", this card gains */*/-2 until the end of turn. CH-37 Torres Kushuinad 3-5-0 2/0/2 M/Ad Family Name (Attack Step):<<0>> All of your Basic G would trated as {UNIT;Terrain "S","E";0/1/1}, and if allow by rule must sorite. Those Unit cards cannot have card set onto it (abolish all cards that had set onto it), and also cannot be add effect by card text. CH-38 Marshal Nobent 2-2-0 0/0/0 M/Ad (Auto D): When this card is destroy and abolish, all player pay (Resource 5). -------------------Commands-------------- C-32 SMS (Supersize) 2-2-0 (Normal): All of your Unit card gains +1/+1/0 until the end of turn. C-33 Cheerfulness Deathscythe 2-3-0 (Normal): Remove a type of card from the game from all Junkyards. C-34 Hyper Jammer 2-3-1 (Self Disposition Phase): During this turn, when you have a detachment that only have one of your Unit card sortie, your opponent can only sortie with Unit cards that have "Cruiser" or "Stronghold". C-35 Fighter with God Speed 1-2-1 (Damage Calculation Step): One Unit card gains "Swift Strike" or "Raid" until the end of turn. C-36 01 Explode Order 2-3-1 (Self Disposition Phase): Move an Unit card with White designated NP to the top of its owner's Nation. At this time, that Unit card's controller's Nation would recover by the value of the total NP cost of that Unit. C-37 Deadly Battle over Ice 1-1-0 (Damage Calculation Step): All Unit in an battling battle area would gain +3/+0/+0 until the end of turn. C-38 Maganac Corps 2-4-1 (Self Disposition Phase): When you have an Unit card that mention name "Gundam Sandrock" in its name on the field, put three or less Unit cards from your Junkyard with name of "Maganac" or "Olifant" and play it to your Disposition Area rolled. C-39 The Sealed Thing 1-1-1 (Normal): Reveal the top three card of one Lost Card Pile. From all the cards reveal, move all Unit cards into its owner's hand. Abolish all the other cards. -------------------Operations------------ O-5 Operation Daybreak 3-5-0 (Auto A): The designate NP cost of all cards in your field, hand, and Junkyard would become White. ¡@ O-6 Complete Pacifism 2-2-0 (Auto A): You cannot play or sortie with Unit cards. (Auto A): Draw an extra card during the require rule in your Draw Phase. (Self Defense Step):<<0>> Abolish this card. -------------------Generations----------- G-14 Supporters of Colonies (Auto A): Produce one White Nation Power. G-15 Supporter of Gundam Quick (Auto A): Produce one White Nation Power. (Auto D): Abolish this card at the end of turn. G-16 Citizens of Sanc Kingdom (Auto A): During your Disposition Phase, this card produce one White Nation Power. (Battle Phase):<<0>> This card would treated as {UNIT, Terrain "S"/"E", 1/0/1} until the end of turn. End File.¡@¡@