Gundam War TCG - Card Translation TXT File Translation File for: Based Booster 2 (BB2) Document version 1.5, last update 7/29/06 (c)2004-06 Baron's Gundam War Comet, all rights reserved http://www.dmcomet.net/gwcomet/ --------------------------------------- CARD COMPOSITION: Unit: 96 (Blue - 16, Green - 16, Black - 16, Red - 16, Brown - 16, White - 16) Character: 48 (Blue - 8, Green - 8, Black - 8, Red - 8, Brown - 8, White - 8) Command: 48 (Blue - 8, Green - 9, Black - 7, Red - 8, Brown - 3, White - 13) Operation: 48 (Blue - 8, Green - 7, Black - 9, Red - 8, Brown - 13, White - 3) Generation: 43 (Blue, Green, Black, Red, Brown, White each 7 type, Purple 1 Type) Total - 258 --------------------------------------- HOW TO USE THIS FILE? Unit: (Card Number) [Unit #] (Unit Name) (Designate Cost)-(Total NP)-(Resource) (Attack)/(Shooting)/(Defense) (Terrain) (Effect) (Rarity) Character: (Card Number) (Character Name) (Designate Cost)-(Total NP)-(Resource) (Attack Modification)/(Shooting Modification)/(Defense Modification) (Sex)/(Age)/(NT,CO?) (Effect) (Rarity) Command/Operation: (Card Number) (Card Name) (Designate Cost)-(Total NP)-(Resource) (Effect) (Rarity) --------------------------------------- FILE HISTORY: v1.5 - Finish the file!! - Face double space problem - Fix some error v1.41 - Finish Zeon Operation, Gs v1.4 - Finish Zeon, W Command - Finish W Operations, Gs v1.3 - EFSF, Titans Command, Operations, Gs finish v1.2 - All Turn-A, SEED cards finish - Neo Zeon Command + Operations + Gs finish v1 - Initial Version: All Units finish --------------------------------------- __________________________ __________/ Blue: EF/AEUG \_________________ -------------------Units----------------- U-52 Torrington Base 1-1-0 */0/5 E Stronghold (Normal):<<0>>Abolish this card. At this time, draw a card from your Nation or top of your LCP. U-53 RGM-79C GM Kai 1-1-1 2/0/2 S/E U-54 RB-79 Ball Modified Type 1-1-0 0/1/1 S (Auto B): This card is not count toward restrict of "one Unit per turn". (Auto B): When this card comes into play, play it in Reroll position. Draw a card at the end of the turn. U-64 Media Transporter 1-1-0 */0/1 E Cruiser Supplement(1) (Normal): <> Reroll one of your Units that is in the same area as this card (Disposition Phase): <<0>>Abolish this card. At this time, draw 1 card. Uncommon U-76 RGM-79GS GM Command (Space Battle Color) 1-1-1 2/1/2 S U-81 FXA-07GB Core Fighter 2-2-1 */1/2 S/E High Mobility (Self Damage Calculation Step): <<0>> Abolish two Unit card with "High Mobility" from this card's detachment except this card. At this time, from your Junkyard, play an Unit with Blue designated Unit, "Name: ZZ Gundam", after paying its resource cost, change with this card. Rare U-82 Core Top 2-3-1 */1/3 S/E Quick High Mobility (Auto B): When this card comes into play, play it in Reroll position (Self Damage Calculation Step): <> When this card is in battle area, look at all cards in your Lost Card Pile, choose an Unit from there and put it into your Junkyard. Your opponent Shuffle your LCP afterward. Uncommon U-83 Core Base 2-3-1 */2/2 S/E Quick High Mobility (Auto B): When this card comes into play, play it in Reroll position (Self Damage Calculation Step): <> When this card is in battle area, look at all cards in your Nation, choose an Unit from there and put it into your Junkyard. Your opponent Shuffle your Nation afterward. Uncommon U-84 MSZ-010 ZZ Gundam 2-7-2 6/4/6 S/E Area Weapon(3) (Normal): <<1>> Abolish this card. At this time, from your Junkyard, play 3 Units with (Normally) attack strength of * and "High Mobility" to the battle area this card was in in a detachment in any order. Rare U-93 RGM-79SC GM Sniper Custom 2-2-1 1/1/3 S/E (Battle Phase): <>When this card is in battle area, do 1 damage to an opponent's Unit in opponent's disposition Area or in the same battle area as this card. U-165 RGM-79[G] Ground Type Gundam (Matt Piria Machine) 1-2-1 2/0/3 E (Defense Step): <>When this card have character set onto it, Roll an Unit card battling with this card. (Damage Calculation Step):<<0>>Do X damages to an Unit battling with this card that is rolled. The value X is the number of Reroll Units in this card's detachment. Uncommon U-166 RMS-099 Rick Dias (Roberto Machine) 1-3-2 2/1/3 S/E (Auto A): If the character with "Ad" set onto this card have battle modification strength of 2 or less, that modification become 1/1/1. If the modification is more than 3, it gains +0/+1/+0. U-167 RX-178 Gundam Mk-II 1-3-2 3/1/2 S/E (Battle Phase):<<1>>When this card is in the battle area, destroy this card. At this time, put an Unit from your hand, after paying its cost with Total NP Cost -2, to the same area as this card in Reroll position. Rare U-168 Newtype Experiment GM 1-4-2 2/2/4 S/E (Self Disposition Step):<<1>>Put a Juggler Coins on this card until this card have two Juggler coins. (Damage Calculation Step):<<0 Each>>Remove a Juggler Coin on this card. At this time, do 1 damage to an opponent's Unit battling with this card. Uncommon U-169 MSR-100 Hyaku Shiki Kai 2-5-1 4/2/4 S/E [Muitlple>Use the effect of Area Weapon(4).] (Auto A): During damage calculation, for this card's muitlple effect, "Hyaku Shiki" and "Hyaku Shiki Kai" is treated as same name Uncommon U-170 MSZ-006 Z Gundam (Long Beam Saber Equipped) 2-5-2 4/2/4 S/E Prevent(3) Transformer [(Battle Phase):<<0 Each>>Choose a card in hand, or the top two cards on your LCP and remove them from and. At this time, this card gains +1/+0/+0 until the end of turn.] ---------------------------- Wave Rider: 1/2/5 High Mobility Atmosphere Invasion Rare -------------------Characters------------- CH-19 Kou Uraki 1-1-0 1/0/1 M/Ch (Auto B): When this card comes into play, Reroll the Unit this card set onto. CH-25 Beltortica Ilma 1-2-0 0/0/0 F/Ad (Auto B): When this card comes into play, you can destroy an Operation. Uncommon CH-32 Katz Kobayashi 1-1-0 0/0/1 M/Ch/NT Quick (Auto B): When this card comes into play, Reroll the Unit this card set ontol. Also, draw a card at the end of the turn. CH-41 Judau Ashta 1-1-0 2/1/2 M/Ch/NT Quick (Auto B): When this card is play, it can be set onto Unit that is not in Disposition Area. (Auto D): At the end of your turn, pay (1). If cannot be paid, abolish this card's set group. Rare CH-50 Sleggar Law 2-2-0 0/2/1 M/Ad (Damage Calculation Step): <<0>>Abolish the Unit in this card's set group. If so, an opponent's Unit battling with this card would gains -3/-3/-3 until end of turn. Uncommon CH-97 Robert 1-2-0 1/1/1 M/Ad (Auto B): When Green NP is produce, this card gains "Quick". (AUto B): When there's your character with "Ad", when this card comes into play, draw a card at the end of turn. CH-98 Matt Heeri 1-2-0 1/1/1 M/Ad (Auto A): When this card is in last of a detachment with 3 or more Units, it gains +0/+1/+0. Also, all opponent's Units battling with this card lost "Desert" and "Swift Strike". Uncommon CH-99 Camille Bidan 2-5-0 2/2/2 M/Ch/NT Prevent(5) (Auto D): Whenever a new card is move from the field to Junkyard, put a +1/+1/+1 coin onto this card. Rare -------------------Commands-------------- C-16 Miraculous Revival 1-2-0 (Battle Phase): One of your Unit card gains +0/+0/+2 until the end of turn. Draw a card at the end of the turn. C-17 Half Gunwale Landing 1-2-0 (Battle Phase): Recover your Nation by 5 points. C-19 Survival 1-1-2 (Normal): Negate a destruction of a card. Uncommon C-24 Dummy 2-3-1 (Normal): Return one of your card into owner's hand. If so, that card's effect text or unresolved effect would be negate. This effect can target card that are "in-use". If so, that card's usage become invalid. Uncommon C-33 Emergency Build 1-2-0 [Restrict to 1/Turn] (Your Turn): (When effect resolve) When your hand have 4 or more cards, draw 1 card. If you have 3 or less cards in hand, draw 2 cards. Rare C-61 Strong Theory 1-1-0 (Disposition Phase): Destroy an Operation. At this time, put a GM Coin onto the Disposition Area of that Operation's controller. GM Coin would be treated as {UNIT, Terrain "S", "E", 2/0/2}. Uncommon C-62 Formation Attack 1-2-0 (Battle Phase): One Unit card in a detachment with 3 or more Unit cards would have its Attack or Shooting strength equal to the number of Unit cards in that detachment until the end of turn. Also, all Unit card that is battling with that deatchment lost "Desert", "Swift Strike", or Raid (cannot be chose individually) until the end of turn. Uncommon C-63 Strength Parts 1-5-1 (Battle Phase): Use the "Multiple" (treated the cost as already paid) effect of one of your Unit cards with "Multiple" in battle area. Rare -------------------Operations------------ O-16 Guerrilla's Supporter 1-1-0 (Normal): <<0 Each>>Roll one of your G. If so, one of your Unit gains +0/+0/+1 until the end of turn. This effect does not overlap. O-17 Anaheim Electronics 1-2-0 (Disposition Phase): <<1>> Until the end of Disposition Phase, produce 1 NP of the color of NP you're producing. Rare O-22 Young Person's Growth 1-3-0 (Auto A): All of your characters with "Ch" gains +1/+1/+1. O-29 Tears of Crave 1-3-0 (Damage Calculation Step): <<1>>Abolish one of your G and one of your Unit card. If so, your Nation cannot be damage until the end of turn. Uncommon O-31 Melancholy of the Frontline 1-2-0 (Auto A): All of your Unit cards can sortie for defense even if they're Rolled. Uncommon O-34 Preparation of Counterattack (Auto A): The following text does not resolve if this card did not set onto an Unit card with "Colony". "(Self Disposition Phase): <>Draw a card." O-68 Securing of Supplement Line (Auto D): During your turn, if you paid Resource cost for using card, at the end of the turn, your Nation would be recover by 1 point. This effect cannot be overlap. O-69 Power of Embodiment 2-4-0 Prevent(5) (Auto D): At the beginning of your Draw Phase, abolish one of your Basic G. If not, remove this card from the game. (Disposition Phase): <<1>>One Set group of your Unit cannot be target of opponent's effect until end of turn. Rare -------------------Generations----------- G-1 Citizen of Earth Federation (Auto A): Produce one Blue Nation Power. G-2 Citizen of Earth Federation (Auto A): Produce one Blue Nation Power. G-3 Citizen of Earth Federation (Auto A): Produce one Blue Nation Power. G-12 Eugo Supporter Quick (Auto A): Produce one Blue Nation Power. (Auto D): Abolish this card at the end of the Phase. G-13 Eugo (Auto A): Produce one Blue Nation Power. G-14 Eugo (Auto A): Produce one Blue Nation Power. G-15 Eugo (Auto A): Produce one Blue Nation Power. __________________________ __________/ Green: Zeon \_________________ -------------------Units----------------- U-40 RX-78GP02A Gundam Prototype GP02 1-5-2 3/0/4 S/E (Auto B): When this card comes into play, put a Nuclear Head Coin on this card. (Defense Step):<<1>>Remove a Nuclear Head Coin on this card. At this time, use the effect of "Area Weapon(5)". Rare U-47 Dopp 1-1-0 */1/1 E (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of turn. Uncommon U-48 Gattle 1-1-0 */1/1 E (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of turn. Uncommon U-54 MS-21C Dra-C 1-2-1 2/1/1 S (Auto B): This card comes into play in Reroll position. U-67 MS-06FZ Zaku II Kai 1-1-1 2/0/2 S/E U-74 MS-05B Zaku (Black Tri-Star Color) 2-2-0 1/1/2 S/E (Defense Step): <<0>>When this card have character set onto it, from this card's detachment, for each Units that have character set onto it, this card gains +1/+1/+0. Uncommon U-78 Side 3 1-1-0 */0/4 S Stronghold Colony (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of turn. U-80 MS-09RS Char's Custom Rick Dom 2-3-2 2/2/3 S (Defense Step):<<0>> When this card have a character with "NT" set onot it, until the end of turn, this card's shooting strength will add onto this card's attack strength (at the time this effect resolve). Rare U-87 MAM-07 Grabro 2-4-2 4/1/4 E Water [(Auto A): This card cannot be sortie in a battle area that do not have your Units with "Water".] (Defense Step):<<1>>When this card is in Earth Area, Roll an opponent's Unit without "Water" that is battling with this card. Uncommon U-90 Falmel 2-2-1 */1/3 S Cruiser Supplement(2) (Defense Step):<<1>>One of your Unit without "Cruiser" or "Stronghold" in this card's detachment can use the effect of "Atmosphere Invasion". U-151 MS-06J Zaku II (Ken Bedashutat Machine) 1-2-1 2/1/2 E (Self Damage Calculation Step):<<0>>Abolish an Unit card other than this card in this card's detachment. At this time, do X damages to opponent's Naiton. The value X is the original defense strength of the Unit abolished. Uncommon U-152 MS-11 Action Zaku 1-3-1 3/1/2 S/E U-153 MS-15 Gyan (Mass Production Type) 1-4-1 4/0/3 S/E (Auto B): When this card comes into play, move an Unit card with mention of "Gelgoog" to the top of owner's Nation. U-154 MS-14S Gelgoog Early Production Stype (Ramba Ral Custom) 2-4-2 3/1/3 S/E Desert (Auto A): If this card have a character with "Ad" set onto it, all opponent's Units battling with this card would gains +0/*/+0. Rare U-155 MA-09 Mass Production Big Zam 3-5-2 2/4/4 S/E <<1>>Atmosphere Invasion Area Weapon(3) Special Shield(1) (Auto A): For each other "Mass Production Big Zam" on the field, this card gains "Area Weaon" +1. Uncommon U-156 AMA-X2 Neue Ziel 1-7-2 6/4/6 S Quick High Mobility Special Shield(3) [Substitute Cost>(Total NP -1): Remove 3 cards from your Junkyard. This effect can be resolve as much times as possible if the cost is paid.] Rare -------------------Characters------------ CH-27 Yuri Kerane 1-3-1 0/0/0 M/Ad (Auto C): Pay (1) at your Draw Phase. (Auto A): When this card is in the battle area, all of your Units gains +1/+1/+0. CH-29 Kelly Lesnor 1-3-1 1/1/1 M/Ad (Auto B): When this card comes into play, before setting this card, pay the Normal Cost (at resolution) of an Unit in Junkyard, and after putting into field in Reroll position, set this card onto it. This card cannot be play outside of this method. (Auto D): When this card leaves the field, destroy the Unit play by this card's effect. Uncommon CH-33 Topp 1-2-0 1/0/1 F/Ad (Self Defense Step): <<0>>Roll all Rerolled Unit in this card's detachment. If so, opponent player pay (1) for each Unit rolled this way. CH-43 Casbel Rem Daiken 1-4-0 2/1/2 M/Ad/NT [(Auto B): This card is the same name as "Char Aznable"] (Defense Step): <<0 Each>>Abolish one of your G. If so, do 2 damages to an Unit in the same area as this card. Rare CH-44 Johnny Ridden 1-3-0 2/1/1 M/Ad (Auto B): When this card comes into play, reroll the Unit this card set onto. Uncommon CH-88 Flanagan Boone 1-1-0 1/1/0 M/Ad Water (Opponent's Defense Step): <<0>>When the Unit this card set onto is in Reroll position, move this to a battle area with opponent's Unit. CH-89 Ken Bedashutat 1-2-0 1/1/1 M/Ad (Auto A): When this card is in the front of a detachment with 3 or more Units, it gets +1/+0/+0. Also, all Units in this card's detachment gains "Raid". Uncommon CH-90 Ramba Ral 1-3-0 2/0/2 M/Ad (Self Draw Phase): <<1>>Move this card from the Unit this card set onto to your Unit with the highest original total battle strength. If so, put a +1/+1/+1 coin onto this card. Rare -------------------Commands-------------- C-16 Scramble 2-3-0 (Normal): During this turn, the play of all of your Units would be treated as if they have "Quick", and comes into play in Reroll position. C-17 Difference in Real Battle Experience 1-1-0 (Defense Step): All of your characters with "Ad" gains +2/+2/+2 until end of turn. C-19 Invasion of Stirke Team 1-1-0 (Normal): Do 1 damage to an Unit. If so, draw a card at the end of turn. C-20 Reminent Light of Zeon 2-4-0 (Self Damage Calculation Step): In one chosen battle area, you can abolish any number of your Unit cards. If so, for each Unit abolish, deal 2 damages to opponent's Nation. Rare C-27 Invasion of Secret Base 1-1-0 (Normal): One player cannot use text outside of "Auto" (after this effect resolve) until end of turn. C-30 Feint Operation 1-4-0 (Battle Phase): Choose a battle area. During this turn, all opponent's Units must sortie to the chosen battle area if allowed by rule. Uncommon C-63 A Boua Qu's Decisive Battle 2-2-0 (Normal): All of your Units lose Terrain "E" this turn, and gains Terrain "S" and "Raid". Uncommon C-64 Recycling 2-2-X Prevent(X) Remove X Unit cards from your Junkyard without "Cruiser" or "Supplement" from the game. If so, put X Unit cards with Total NP cost of 3 or less in your Junkyard into your Disposition Area rolled. Rare C-65 Concealed Claws 1-3-0 (Damage Calculation Step): The battle damages done by one of your detachment in non-battling mode, during this turn, would not deal to opponent's Nation, but to an chosen Unit in opponent's Disposition Area instead. Rare -------------------Operations------------ O-21 Blood Dyed Atlantic Ocean (Auto D): All Units with "Water" gains +1/+1/+1 until end of turn if sortie in the Earth Area. Uncommon O-22 Black Tri-Star (Battle Phase): <<0>>Abolish this card. If so, do 3 damages in any way to an opponent's detachment. Uncommon O-26 Underwater Specification 1-1-0 Water (Auto B): When this card comes into play, draw a card at the end of turn. O-34 Taunt 1-1-1 (Auto B): When this card comes into play, put a coin onto this card. If opponent is producing Blue NPs, put one more coin on this card. (Auto C): At the beginning of your Draw PHase, remove a Coin from this card. When it would make this card have no coin on it, abolish this card. (Auto A): Opponent cannot play any Units without "Cruiser" or "Stronghold". Rare O-36 One Rides the Millenary 1-1-0 (Auto A): All of your Units satisfied "Custom Machine Set" gains the following text. "Swift Strike (Battle Phase): <<0 Each>>Abolish a card from hand. If so, this card gains +1/+1/+1 until end of turn." Uncommon O-58 Rent of Battlefront 2-2-0 (Self Attack Step): <>One of your Unit with character set onto it gains the following text until end of turn. "(Auto A): When this card is in the battle area, opponent cannot sortie Units to other Area other than this one." Uncommon O-59 Specification under Gravity 1-2-0 Quick (Auto A): The Unit this card set onto lose Terrain "Space", and gain Terrain "Earth". -------------------Generations----------- G-1 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-2 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-3 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-6 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-7 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-8 Citizen of Principility of Zeon (Auto A): Produce one Green Nation Power. G-12 Supporter of Zabi Quick (Auto A): Produce one Green Nation Power. (Auto D): Abolish this card at the end of turn. __________________________ __________/ Black: Titans \_________________ -------------------Units----------------- U-23 MS-06V Zaku Tank 1-1-0 1/0/1 S/E (Normal): <<0>>Abolish this card. If so, draw a card from your Nation or top of your LCP. U-41 RMS-108 Marasai (Balute Equipped) 1-3-2 2/1/2 S/E <<1>>Atmosphere Invasion U-42 MRX-009 Psycho Gundam 2-5-1 4/3/8 S/E Transformer Area Weapon(2) (Auto A): When this card does not have a character with "NT" set on it, this card cannot sortie. ------------------ MA Mode: */3/9 Rare U-44 RX-139 Hambarabi (Sea Snake Equipped) 2-5-2 4/2/4 S/E Transformer [(Defense Step):<<0>>The text and unresolve effect of an opponent's character battling with this card would become invalid until the end of turn.] ------------------ MA Mode: 1/2/4 High Mobility Uncommon U-45 PMX-000 Messala 2-4-2 3/2/4 S Transformer ------------------ MA Mode: */2/5 High Mobility (Defense Step): <>When this card have a character set on it, do damages to an opponent's Unit card battling with this card equal to the shooting strength of this card. Uncommon U-47 RMV-1 Guntank II 1-1-1 0/2/1 E U-49 Gyrps 1 1-2-0 */0/6 S Stronghold Colony (Auto B): This card comes into play in Reroll position. U-56 RX-178 Gundam Mk-II (Titans Color) 1-1-0 3/1/2 S/E (Auto A): Opponent player can set character cards onto this card. (Auto D): When this card was set with opponent's character, move this card to opponent's disposition area in Reroll position. Rare U-60 NRX-044 Asshimar (Buran Blutarch Machine) 2-3-2 3/2/3 E Transformer ------------------ MA Mode: */1/4 High Mobility (Auto A): If this card have a character set on it, this card does not take damages outside of battle damages. Uncommon U-61 ORX-005 Gaplant (Rosamia Badam Machine) 2-4-1 3/1/2 S/E Transformer (Auto A): If this card have a character set onto it, this card gains "High Mobility". ------------------ MA Mode: */1/3 High Mobility Uncommon U-82 RMS-106 Hi-Zack (Riding on Base Jabber) 1-2-1 2/0/1 E High Mobility (Auto D): The Unit behind this card when sortie gains "High Mobility" until the end of turn. (Auto D): When this card is destroy while in battle area, destroy the Unit behind this card in detachment U-83 RGM-79CR GM Kai High Mobility Type 1-2-1 2/0/2 S/E Quick U-84 RX-121 Gundam TR-1 [Hazel] 2-3-1 3/1/2 S/E Raid (Auto D): The battle strength of all opponent's Units battling with this card with Total NP Cost of 2 or lower becomes 1/0/1 until the end of turn. Uncommon U-85 ORX-012 Gundam Mk-IV 1-4-2 3/2/3 S/E (Damage Calculation Step): <<1 Each>>Destroy an Unit with defense strength of 3 or lower. Rare U-86 PMX-003 The O 2-6-1 5/2/5 S/E Prevent(4) Raid (Self Damage Calculation Step): <<[2.6]0>>If this card would be destroy, abolish this card. If so, remove all cards from your LCP and all Nations from the game at the end of the turn. Then, shuffle all cards in hand to the top of the respective Naiton, and shuffle the Nation afterward. Rare U-87 Sudori 1-2-1 */0/3 E Cruiser Supplement(3) (Self Battle Phase): <<0>>When this card would be destroy while in battle area, abolish this card. If so, destroy a card in opponent's Disposition Area other than a G. Uncommon -------------------Characters------------ CH-21 Mouar Pharaoh 1-3-0 1/1/2 F/Ad (Normal): <<0>>Return a character card with "M" in the same area as this card that would be destroy to original owner's hand. Uncommon CH-23 Emma Sheen 1-1-0 1/1/1 F/Ad (Auto B): When this card comes into play, draw a card. (Auto D): The Unit this card set onto, whenever an opponent's G is destroy and abolish, would be moved to opponent's Disposition Area in Reroll position. CH-27 Sara Zabiarov 1-2-0 1/1/1 F/Ch/NT (Auto D): This card, at the beginning of Damage Calculation Step, gains +1/+1/+1 for each of your character with "M" and "NT" in the same area as this card until end of turn. Also, for each opponent's character with "M" and "NT" in the same area as this card, this gains -1/-1/-1 until end of turn. CH-32 Rosami Badam 1-1-0 2/1/2 F/Ch/NT [(Auto B): This card's name is the same as "Rosamia Badam"] (Auto D): When there's none of your character with "M" and "NT", and an opponent's character with "M" and "NT" comes into play, moved the Unit this card set onto to opponent's Disposition Area rolled. Rare CH-33 Blaine Bartak 1-3-0 1/1/1 M/Ad (Battle Phase): <<0>>When the Unit this card set onto have "Transformer", use the effect of "Transformer". If so, negate the targeting of all unresolved effects targeting the Unit this card set onto. Uncommon CH-47 Ben Udar 1-2-0 0/0/0 M/Ad Cruiser-Use-Modification(+0/+1/+0) (Battle Phase): <<0>>(When resolved)When there's 0 card in hand, destroy the Unit this card set onto. If so, randomly discard a card from opponent's hand. CH-48 Eriard Hunter 2-2-0 1/1/1 M/Ad (AUto A): This card's set group cannot be target of opponent's non-Black Command with total cost X or less. The value X is numer of your Black Basic Gs. Uncommon CH-49 Paptimus Scirocco 2-5-0 2/2/2 M/Ad/NT (Auto B): When this card comes into play, abolish all cards in your hand and your LCP. (Self Disposition Phase): <<[2.5](1)>>Abolish X of your Black Basic Gs. If so, play X number of Black Unit in your Junkyard into your Disposition Area in Rolled position. Rare -------------------Commands-------------- C-8 Hostage of Capsule 1-2-0 (Disposition Phase): Move a unit card to a Battle Area. This effect cannot choose a Terrain that Unit do not have. C-17 Precaution 1-2-0 (Normal): One of your Unit card gains +1/+1/+0 until the end of turn. If so, draw a card at the end of the turn. C-18 Forced Defense 1-2-0 (Battle Phase): One of your Unit card gains +4/+4/+0 until the end of turn. Abolish that card at the beginning of Return Step. C-20 Day of Dakar 1-4-0 (Self Draw Phase): Move all hands into the bottom of owner's Nation. Uncommon C-27 Zeon Sweeping Operation 1-2-3 (Battle Phase): Do 2 damages to all Units Rare C-38 Pinioning 1-2-0 (Normal): One Unit card gains -2/-2/+0 until the end of turn. C-39 Military Justice 2-3-1 (Return Step): One player abolish one of their card other than a G. Uncommon -------------------Operations------------ O-3 Anti-War Sentiment 1-1-0 (Auto D): At the beginning of their own Reroll Step, all players must pay (1) for each cards in their hand if it's more than 3. This effect cannot be overlap. O-5 Confused Melee 1-4-0 (Auto C): Roll two of G in your Draw Phase. When you didn't roll, Abolish this card. (Auto A): All player skip their Reroll Phase. Rare O-6 Corrupted Senior Bureaucrat 1-4-0 (Auto C): At the beginning of your Draw Phase, pay (1) Resource. Uncommon O-12 Backdoor Gains 1-3-0 (Auto D): At each player's respective "Hand Manage" at their own End of turn, if they have 2 cards or less in their hand, draw cards until they have 3 cards in their hand. (Auto D): At each player's respective "Hand Manage" at their own End of turn, if they have 4 cards or more in their hand, move cards until they have 3 cards in their hand, and put the rest to the bottom of their Nation. O-21 Decisive Battle 2-2-0 (Battle Phase): <>Abolish this card. If so, X of your Units gains +2/+2/+0 until the end of turn. This effect cannot be overlap. Uncommon O-24 Blow Secession 1-2-0 (Auto A): All of your Units in detachments that only have Units with "High Mobility" cannot be damaged by other damages other than battle damages. Uncommon O-41 Paying of Fight 1-3-0 (Auto D): When each player have their own Unit destroy and abolish as a result of battle damages, their Nation would be damaged equal to the defense strength of that Unit card. Uncommon O-42 Control by Military 2-4-0 (Auto B): When this card comes into play, your Nation would be recover by 18 points. (Auto D): At the beginning of your Draw Phase, pay (2). Rare O-43 Sympathetic Detonation 2-4-1 (Auto B): When this card comes into play, play it in Rolled position. (Self Return Step): <<[2.5]R(1)>>Abolish this card and discard all cards from your hand. If so, destroy all G cards. (Self Attack Step): <<[3.5]R(2)>>Abolish all of your cards other than G cards. If so, destroy all opponent's Unit cards. Rare -------------------Generations----------- G-1 Supporter of Titans (Auto A): Produce one Black Nation Power. G-2 Supporter of Titans (Auto A): Produce one Black Nation Power. G-3 Supporter of Titans (Auto A): Produce one Black Nation Power. G-9 Earth Supremacist Quick (Auto A): Produce one Black Nation Power. (Auto D): At the end of this Phase, abolish this card. G-10 Supporter of Titans (Auto A): Produce one Black Nation Power. G-11 Supporter of Titans (Auto A): Produce one Black Nation Power. G-12 Supporter of Titans (Auto A): Produce one Black Nation Power. __________________________ __________/ Red: Neo Zeon \_________________ -------------------Units----------------- U-10 MS-14J ReGelg 1-5-2 3/1/3 S/E (Auto D): If this card was sent to battle in Space Area, this card gain "High Mobility" until the end of turn. U-38 Garduya 1-1-0 */0/4 E Stronghold Desert (Auto B): This card comes into play in Reroll position. Uncommon U-40 AMX-009 Dreissen (August Gidan Machine) 2-4-2 3/2/3 S/E (Battle Phase): <<0>>When this card have a character set onto it, do 1 damage to an oponent's Unit battling with this card. But, opponent will choose the target. Uncommon U-42 AMX-011S Zaku III Kai 2-6-1 5/2/5 S/E (Battle Phase): <<0>>When this card have a character with "NT" set onto it, and would be destroy, abolish this card. If so, destroy an opponent's Unit card that is in the same area as this card that do not have character set onto it. Rare U-43 Geze (Gemon Bajack Machine) 1-1-1 1/0/2 S/E (Normal): <<0>>Abolish this card. At this time, draw a card from top of your LCP. U-48 Cattle 1-1-2 1/0/4 S/E (Auto A): This card cannot sortie for attack. U-56 AMA-01X Jamru Fin (Jamru 3D Team Color) 2-3-2 1/2/3 S Transformer High Mobility ------------------ MA Mode: */2/4 High Mobility (Auto A): When this card have a character set onto it, this card cannot be damage outside of battle damages. Uncommon U-58 AMX-011 Zaku III (Rakan Dahkaran Machine) 2-5-2 4/2/4 S/E (Auto D): When this card have a character set on it, and it's in battle mode, this card gains +2/+0/+0. Uncommon U-61 Geze (Yazan Gable Machine) 1-2-1 1/0/2 S/E (Damage Calculation Step): <<0>>When this card have a character set onto it, roll the front Unit card in opponent's detachment battling with this card. U-62 Mindra 2-2-1 */1/2 S/E Cruiser Supplement(2) U-102 MSM-03 Gogg 1-2-1 2/0/3 E Water (Auto A): When this card is Rolled, this card cannot be target of effect. Uncommon U-103 AMX-008 Ga Zown 1-3-2 2/1/3 S/E Transformer (Attack Step): <>When this card is in battle area, until the end of turn, it cannot be target of opponent's effect. At the beginning of Damage Calculation Step, Reroll this card. ------------------- MA Mode: */1/3 High Mobility U-104 AMX-004G Mass-Production Qubeley 3-3-1 2/1/3 S/E Psycommu(X) [(Auto B): More than 3 of this cards can put into a deck.] (Auto A): This card's "Psycommu" number is equal to number of "Mass-Production Qubeley" you control Uncommon U-105 AMX-103G Mass Production Hamma Hamma 1-4-1 2/3/3 S/E Uncommon U-106 AMX-004-3 Qubeley Mk-II (Ple Two Machine) 2-4-2 3/1/3 S/E Prevent(3) Psycommu(2) [Muitlple>Do 1 damage to all opponent's Units. This one damage cannot be lower by the effect of "Special Shield".] Rare U-107 AMX-014 Doven Wolf (Rakan Dahkaran Color) 2-6-2 5/3/5 S/E [(Auto B): More than 3 of this cards can put into a deck.] (Defense Step): <<[3.6]1>>When this card is in Reroll position, you may put any number of cards with card name of "Doven Wolf" into the same area this card is in at Reroll position. Rare -------------------Characters------------ CH-8 Dani 1-2-0 1/1/1 M/Ad (Normal): <<0>>When the Unit this card set onto have "Transform", use the effect "Transform". Uncommon CH-22 Ouguest Gidan 1-1-0 1/1/1 M/Ad (Auto B): When this card comes into play, draw a card. (Auto D): The Unit this card set onto, at the beginning of your Draw Phase, if opponent have more characters than you, would be move to opponent's Disposition Area in Reroll position. Uncommon CH-23 Gemon Bajak 1-1-1 1/0/0 M/Ad (Auto B): When this card comes into play, before setting this card, pay the Normal Cost (at resolution) of an Unit in Junkyard, and after putting into field in Reroll position, set this card onto it. This card cannot be play outside of this method. (Auto D): When this card leaves the field, destroy the Unit play by this card's effect. Uncommon CH-30 Iria Pazam 2-3-0 1/1/2 F/Ad/NT (Self Disposition Phase): <<1>>Roll 3 of your Gs. If so, reroll this card. CH-31 Ple Two 2-5-1 2/2/1 F/Ch/NT (Battle Phase): <<0>>When the Unit this card set onto is destroy by damage, deal damage to your Nation equal to that Unit's defense strength. If so, negate the destruction of that Unit. Rare CH-62 Lane 1-2-0 0/0/0 M/Ch Vulture (Auto D): When this card's detachment does battle damages to opponent's Nation, opponent player pay (2). If so, recover your Nation by 1. CH-63 Yazan Gable 1-2-1 2/2/2 M/Ad Vulture (Auto D): When this card is destroy, it can move to can Unit that can set Unit on. If so, negate this card's destruction. (Auto C): At the beginning of your Draw Phase when there's no opponent's Unit, pay (2). If you don't pay, roll this card. Uncommon CH-64 Lacan Dacaran 1-4-0 2/1/1 M/Ad Raid (Defense Step): <<1>>This card's battle modification become X/0/0 until end of turn. The vaule X is equal to this card's total battle modification. Rare -------------------Commands-------------- C-2 Crying Cecilia 2-3-0 (Normal): Negate a use of a card except a G. If so, move that card to the top of owner's Nation. C-4 Infliating Jobs 1-3-0 (Normal): Negate a use of an Unit card and abolish it. C-6 Breakdown 1-1-0 (Normal): Roll a card. C-12 Honorable Words 1-3-0 (Normal): The text and unresolve effect of a card other than your Operations would be negated until the end of turn. C-20 Collection of Remaining Soldiers 1-3-0 (Normal): Abolish any number of your Units. If so, draw cards equal to number of Unit cards abolish. Uncommon C-40 Soldier of Ambition 1-1-0 (Normal): Put a NT coin on all of your Units with a character set onto it. NT coin would be treated as {CHARACTER, "F","Ch","NT", 0/0/0}, and would be abolish at the end of turn. Uncommon C-41 Rasara's Live 1-2-0 (Normal): Look at the top number of cards of your Nation equal to number of cards in your hand (when resolve). If so, you may choose the cards you look at or your hand as your new hand. Put the hand you didn't choose to the top of your Nation. Shuffle your Nation afterward. Rare C-42 Leaving of Empress 2-4-1 (Damage Calculation Step): Return all Unit cards with or without character set onto it in the battle area to owner's hand. Rare -------------------Operations------------ O-11 All Range Attack 1-3-0 (Defense Step): <>One Unit with "Psycommu" gains "Psycommu" +1 until the end of turn. Uncommon O-12 Speech of Regency 2-3-0 (Normal): <<0 Each>>Roll two of your Gs. At this time, roll a G or Operation card in Disposition Area. Rare O-14 Weapon Grant 1-2-2 (Auto B): This card can only be set onto your Units. When this card comes into play, move the setted Unit card to opponent's Disposition Area. (Auto C): At the beginning of your Draw Phase, pay resources equal to the designate NP plus Resource Cost. O-16 Departure from Jupiter Ring 1-1-4 (Auto B): When this card comes into play, put 2 coins onto this card. (Auto C): At the beginning of your Draw Phase, remove a Coin on this card, if your didn't have coins, abolish this card. (Auto A): All players would skip Battle Phase. Rare O-20 Threat of Red 2-2-0 (Self Disposition Phase): <<0>>Choose 2 cards and move it to the bottom of your Nation. If so, draw a card. Uncommon O-22 Female Reporter 1-3-0 (Self Disposition Phase): <<0>>Abolish this card. If so, return an Unit card back into owner's hand. Uncommon O-46 Distortion of Strengthen 1-1-0 (Normal): <>Look at the top 2 cards of your Nation, and put it back on the top in any order. O-47 Consumption of Hand 2-3-0 (Normal): <<0>>Remove any number of your cards from the game except Coins. If so, negate the use of a Command with Total NP cost of X or less and abolish it. The value X is equal to the number of cards remove from the game. Rare -------------------Generations----------- G-1 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-2 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-3 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-9 Gremy Toto Supporter Quick (Auto A): Produce one Red Nation Power. (Auto D): Destroy this card at the end of this Phase. G-10 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-11 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. G-12 Citizen of Neo Zeon (Auto A): Produce one Red Nation Power. __________________________ __________/ Brown: Turn A \_________________ -------------------Units----------------- U-6 System-A99 Turn-A Gundam (Beam Saber Equipped) 1-3-2 2/0/3 S/E (Auto D): When this card is battling, until the end of turn, it gains +2/+0/+0. Rare U-30 AMX-109 Kapool (Koran Nada Custom) 2-2-2 2/1/1 S/E (Normal): <<0>>When this card have a character card set onto it, this card gains +3/+3/+3 and "High Mobility" until the end of the turn. At the end of the turn, abolish this card. Uncommon U-32 Mashiro (Sushiso Suter Custom) 2-3-2 3/1/2 S/E (Auto D): When this card have a character card set onto it, and is in the beginning of a detachment, this card gains +1/+0+0 until the end of turn. Uncommon U-36 MRC-U11D WaD (Milltia Color) 1-1-0 1/0/1 S/E (Auto B): At the end of the turn this card is disposed to the field, draw a card. U-37 Horus 2-3-1 */1/3 S/E Cruiser Supplement(2) (Auto B): When this card is in your Junkyard, you may abolish a G card in Reroll position from your Disposition Area. If so, move this card into your Disposition Area Rolled. U-47 AMX-109 Kapool 1-1-1 2/0/1 E Water (Self Draw Phase): <<0>>Choose a card in your Junkyard with "Name: Kapool" and move it to the top of your Lost Card Pile. U-48 MS-05 Borjarnon (Gavane Goonny Machine) 1-2-1 2/0/2 S/E (Auto D): When this card battles with a Character set on it, this card gains +1/+0/+0 until the end of turn. Uncommon U-51 TAF-M9 Eagel (Raiding Stance) 2-4-2 4/0/3 S/E (Self Attack Step):<<0>> This card gains "Raid", +2/+0/-2 until the end of turn. Uncommon U-54 JMA 0530 (Model U) WaDom (Poe Aijee Machine) 2-5-2 2/2/5 S/E <<0>>Area Weapon(3) (Self Attack Step):<<0>> When this card have character set on it, this card gains +2/-2/+0 until the end of turn. Uncommon U-55 Concept-X 6-1-2 Turn X 2-6-1 5/2/5 S/E (Defense Step):<<0>> Discard a card other than G from your hand as cost. At this time, do damages to an opponent's Unit card battling with this card that is equal to the Total NP Cost of the discarded card. Rare U-76 MRC-C03 Mighty Fellow 1-1-0 1/0/1 S/E Supporter (Auto B): When this card is dispose to the field, you may look at the top 10 cards from your Nation, and choose a Brown G from there, reveal and put it into your hand. Shuffle your Nation afterward. U-77 SPA-51 Cannon Illefuto 2-2-1 1/1/2 S/E (Auto B): <<[1.1]>>When this card is include in the cards looked for your card effect with "Look at cards Nation(Lost Card Pile)", you may pull this card out and put it to owner's Disposition Area in Reroll position. U-78 WD-M01 Turn-A Gundam 2-4-1 3/1/3 S/E [Multiple>Put 2 +1/+1/+1 Coin on an Unit card with "Name: Turn-A Gundam".] (Damage Calculation Step): <<0>>When this card is being destroy, abolish two of your G cards. If so, this card's destruction is negate, and put a +1/+1/+1 coin on this card. Rare U-79 MRC-F20 SUMO 2-4-1 3/1/3 S/E (Auto D): When this card sortie for defense, this card gains +1/+0/+0 until the end of the turn. Uncommon U-80 G-MIF/XM-0754 Bandit (Merrybell Machine) 1-5-2 4/2/4 S/E Prevent(3) (Auto A): When you have 2 or less cards in your hand, this card gains "Vulture" and -1/-1/-1. (Auto A): When you have 5 or more cards in your hand, this card gains "Swift Strike" and +2/+2/+0. Rare U-81 Bisinate 1-1-0 */0/1 E Stronghold (Damage Calculation Step): <<1>>When this card is in combat, abolish this card. If so, put a White Doll Coin at the front of this card's detachment. White Doll coin would be treated afterward as {UNIT, Terran "S"/"E", 3/0/3}. -------------------Characters------------ CH-21 Sweatson Sutero 1-3-0 1/0/1 M/Ad (Damage Calculation Step): <<1>>All of your Unit cards in this card's detachment except the Unit this card set onto gain +0/+1/+0 until the end of turn. CH-22 Joseph Yaht 1-2-0 1/1/1 M/Ch (Auto B): When this card is use, you may set this card onto an Unit that already have character set onto it. If so, the previous setted character would return to owner's hand. Uncommon CH-25 Keith Laijie 1-1-0 */*/0 M/Ch (Defense Step): <<0 Each>>Roll one of your Units that is in the same area as this card except the Unit this card set onto. If so, your Nation would recover by 1. This effect can be use by all players. CH-30 Loran Cehack 2-4-0 2/1/2 M/Ch (Damage Calculation Step): <<0>>Move one of opponent's Units battling with this card into opponent's Disposition Area rolled. Rare CH-34 Gavane Goonny 1-2-0 1/1/1 M/Ad [(Auto A): This card can set onto a character with "F". If so, when that card would got setted, it gains "Set/Ch".] Uncommon CH-53 Riri Boljarno 2-2-0 0/0/0 F/Ch Family Name (Auto D): When this card would sortie for attack, put a Borjarnon Coin to the front of the detachment. Borjarnon Coin would be treated as {UNIT, Card Name "Borjarnon", Terrain "S", "E", 2/0/2}, and it would be remove at the end of the turn. Uncommon CH-54 John 1-3-0 1/1/1 M/Ad (Self Attack Step): <<1>>When this card is in the battle area, put an Unit from your Junkyard with Total NP Cost of 3 or less into the detachment at any order. Remove that Unit from the game at the end of turn. CH-55 Gym Ghingnham 2-5-0 2/2/2 M/Ad Swift Strike Raid Family Name (Auto D): When this card sorties, destroy one of your card except a card in this set group. Rare -------------------Commands-------------- C-2 Treasure Confiscation 1-2-0 (Normal): Draw 2 cards from the top of your Lost Card Pile. Rare C-4 Daybreak at Midnight 2-5-1 (Self Return Step): Discard all cards from your hand. If so, for each card you discard, do 2 damages to opponent's Nation. Rare C-17 Escape Pod 2-3-0 (Normal): Abolish one of your Unit. At this time, you gain Vulture point equal to the Total NP cost of the abolished Unit. -------------------Operations------------ O-14 Kihel and Dianna 1-3-0 (Self Disposition Phase): <<0>>Roll two of your Gs, discard one card from your hand. At this time, swap the place of two characters. This effect does not resolve if those chosen characers cannot be set under the rule. Uncommon O-15 Haribot 1-1-0 (Normal): <<0 Each>>Roll one of your G, discard 2 cards from your hand. At this time, the destruction of one of your Unit other than by battle would be negate. Uncommon O-22 Kiss 1-1-0 (Disposition Phase): <<0 Each>>Roll one of your G, discard one card form your hand. If so, return one of your character card into owner's hand. O-27 Soldier's Alive Picture 2-3-0 (Normal): <<0 Each>>Roll one of your G, discard one card from your hand. If so, one of your Unit would gains +2/+0/-1 until the end of turn. O-31 Sesaid Force 1-3-0 (Auto A): All Units with "Name: Borjarnon" gains +1/+1/+1. O-33 Tonza 1-2-0 (Normal): <<0 Each>>Remove one of your Unit card that is not being destroy from the game. If so, choose cards from your opponent's Junkyard or top of opponent's LCP and remove them from the game. The number of cards can only be up to that Unit's Resource Cost. O-34 Wind of Healing 2-3-0 (Disposition Phase): <<0>>Roll one of your character, discard a card from your hand. If so, your Nation would be recover by 4 points. Uncommon O-36 Attacking Training 2-3-0 (Disposition Phase0: <<0 Each>>Roll one of your Units without "Cruiser" or "Supplement", and discard a card from your hand. If so, one of your other Units would gain +2/+2/+2 until the end of turn. O-38 Separation Attack 1-3-0 (Defense Step): <<0>>Discard X cards from your hand. If so, this card would use the effect of "Area Weapon(X)". Uncommon O-55 March of Ingress Militia 2-2-0 (Self Attack Ste): <<1>>The forefront Unit in one of your detachment that have Unit card with "Name: Kapool" would have it's battle strength become X/Y/Z during this turn. The value X, Y, Z are individual values, and they would be equal to the sum of Attack, Shooting, and Defense value of all Units. Uncommon O-56 Capture 2-2-0 (Self Draw Phase): <>Put a Coin on this card. (Self Disposition Phase): <<[2.4]R>>Abolish this card. If so, put one opponent's Unit with Total NP cost of X or less into your Disposition Area rolled. The value X is equal to number of coins on this card. Rare O-57 Sword of Heavenly Heat 1-3-0 (Damage Calculation Step): <<0 Each>>Roll two of your Gs, choose to discard a G from your hand, or remove a G from your Junkyard. If so, do 2 damages to an Unit in the battle area. Uncommon O-58 Exchange of Units 1-3-0 (Battle Phase): <<0>>Abolish one of your Unit other than a Coin. If so, put a Borjanon Coin to the field. Borjanon Coin would be treated as {UNIT, Card Name "Borjanon", Terrian "S", "E", 2/0/2}. (Auto D): When this card leaves the field, remove all of your Borjanon Coins. Rare -------------------Generations----------- G-1 Supporter of Dianna Counter (Auto A): Produce one Brown Nation Power. G-2 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-3 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-4 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-5 Supporter of Dianna Counter (Auto A): Produce one Brown Nation Power. G-6 Supporter of Militia (Auto A): Produce one Brown Nation Power. G-7 Supporter of Dianna Sorel Quick (Auto A): Produce one Brown Nation Power. (Auto D): At the end of turn, abolish this card. __________________________ __________/ White: W, SEED \_________________ -------------------Units----------------- U-5 XXXG-01S Gundam Sandrock 2-4-2 4/0/4 S/E [Restrict to 1] (Damage Calculation Step): <<1>>When this card is in combat, this card gains +2/+0/+0 until the end of the turn. Uncommon U-6 XXXG-00W0 Wing Gundam 0 3-5-3 6/3/6 S/E [Restrict to 1] Transformer <<1>>Area Weapon(3) ------------------- NeoBird Mode: */2/7 High Mobility Atmosphere Invasion Rare U-28 L-3 X18999 Colony 1-1-0 */0/4 S Stronghold Colony (Auto B): This card comes into play in Reroll position. Also, draw a card at the end of that turn. U-33 OZ-12SMS Taurus (Mobile Doll Equipped) 2-2-1 2/0/2 S/E Transformer [(Auto A): Characters cannot set onto this card.] (Auto D): When this card is battling with opponent's detachment with no characters, this card gains +1/+1/+1 until the end of the turn. ---------------------- Flying Mode: */1/3 High Mobility U-34 OZ-02MD Virgo 2-3-1 2/1/3 S/E Special Shield(1) [(Auto A): Characters cannot set onto this card.] (Auto D): When this card is battling with opponent's detachment with no characters, this card gains +1/+1/+1 until the end of the turn. Uncommon U-41 XXXG-01W Wing Gundam 3-4-2 4/2/4 S/E [Restrict to 1] Transformer Area Weapon(2) (Auto B): When this card is in your Junkyard or in your Disposition Phase, choose and discard two cards from your hand. At this time, move this card to original controller's hand. ------------------------------ Bird Mode: */2/5 High Mobility Rare U-42 XXXG-01D Gundam Deathscythe 3-4-2 4/0/4 S/E [Restrict to 1] (Auto A): This card's Set Group cannot be target by opponent's Command card with effect targeting muitl-cards. Uncommon U-46 OZ-06MS Leo (Zechs Merquise Machine) 1-2-1 2/0/2 S/E (Damage Calculation Step):<> When this card battle while have a character card set on it, that character card would return to owner's hand, and trash this card. At this time, move an opponent's Unit card battling with this card to owner's hand. U-48 OZ-07MS Tragos (Hovercraft Equipped) 2-2-1 0/2/2 E Desert U-49 WMS-03 Maganac 1-2-1 1/1/2 E Desert U-83 OZ-06MS Leo (Using Mobile Doll) 1-1-1 2/1/1 S/E [(Auto A): Characters cannot set onto this card.] U-84 XXXG-01H Gundam Heavyarms 3-4-2 3/4/4 E [Restrict to 1] [Muitlple>At your Damage Calculation Step, if this card is in battele area, randomly discard a card from opponent's hand. At this time, choose numbers of opponent's card equal to the resource cost of the discarded card on the field except Gs and destroy them. When using this effect, if G or cards with Resource cost of 0 are discarded, the resource would be treated as 1.] [(Auto A): <<[4.5]>>This card gains terran "Space"] Rare U-85 XXXG-01SR Gundam Sandrock 3-4-2 4/0/5 E [Restrict to 1] Desert [Muitlple>All of your Units with "Desert" gains "Swift Strike", "Raid", and +2/+2/+0 until the end of turn.] [(Auto A): <<[4.5]>>This card gains terran "Space"]. Uncommon U-86 Taurus Cruiser 2-3-1 */*/2 S Cruiser Supplement(1) (Auto B): When this card comes into play, put 3 Hangar Coin on this card. (Your Turn): <>Remove a Hangar coin from this card. At this time, put a Taurus Coin to the field. Taurus coin would treated as {UNIT, Terran "S", 2/1/2} afterward. Uncommon U-S7 ZGMF-515 CGUE 2-3-1 3/1/2 S/E (Auto A): When this card have a character set onto it, and this card is in the front of a detachment, all cards in this card's detachment gains "Raid". Uncommon U-S8 GAT-X102 Duel Gundam 3-4-2 5/1/5 S/E [PS Armor] Special Shield(3) (Auto D): Whenever an opponent's Unit card was damaged as a result of battle damages given by this card's Unit team and would be destroy and abolish, do damages to opponent's Nation equal to that Unit's defense strength. Rare -------------------Characters------------ CH-2 Duo Maxwell 2-4-0 2/0/2 M/Ch (Damage Calculation Step): <<1>>When this card is in a detachment with only 1 Unit, the battle damages done by this card's detachment can be deal to a chosen Unit in opponent's disposition area instead of opponent's Nation. Rare CH-18 Lucrezia Noin 1-2-0 1/1/1 F/Ad (Auto A): When this card sortie in the same detachment with a character wiith "M" and "Ad", it gains +0/+0/+2 until end of turn. CH-31 Trowa Barton 3-4-0 1/2/2 M/Ch (Normal): <<1>>This card's set group, during this turn, cannot have a new set card set onto it. Uncommon CH-32 Quatre Raberba Winner 2-4-0 1/1/2 M/Ch Family Name (Battle Phase): <<0>>When this card is in a detachment with 2 or more Units, all of your Units in this card's detachment gains +1/+1/+0 until end of turn. CH-33 Chang Wufei 3-4-0 2/1/2 M/Ch (Self Defense Step): <<1>>Move all opponent's Units with defense strength of 2 or less in the same area as this card to opponent's Disposition Area rolled. Uncommon CH-60 Otto 1-2-0 1/0/0 M/Ad (Self Attack Step): <<0>>THis card gains "High Mobility" until end of turn. At the beginning of Return Step, abolish this card. CH-61 Heero Yui 2-4-1 2/1/2 M/Ch (Auto D): <<[2.4]>>When this card's detachment does battle damages to opponent's Nation, you can reveal the top card on your Nation. If that card (the cost) can be play, and it's not a Command, (assumed the Normal Cost was paid) you can resolved it as effect of your card. Rare CH-S4 Yzak Joule 2-4-0 2/1/2 M/Ch/CO (Damage Calculation Step): <<1>>When this card is in the battle area, if you have more cards in your hand than your opponent, Roll all characters without "CO". Uncommon -------------------Commands-------------- C-3 Full Shoot 2-2-0 (Battle Phase): One of your Unit card at the battle area, until the end of turn, add its shooting strength to its attack strength. C-11 Shout of Rirena 2-2-1 (Damage Calculation Step): Rolled the front card at all detachments in an battle area. Uncommon C-17 Zero Appear 3-4-0 (Self Damage Calculation Step): The target of one of your Unit in the battle area with "Area Weapon" would become "Units in opponent's Disposition Area" until end of turn. Uncommon C-20 Expectation of Complete Peace 2-2-0 (Normal): Abolish one of your Unit. If so, recover your Nation equal to that Unit's Total NP cost. C-21 Sanckingdom 3-5-2 (Self Defense Step): Return all Units into owner's hand. Rare C-32 SMS 2-2-0 (Normal): All of your Units gains +1/+1/+1 until end of turn. C-33 Cheerful Deathscythe 2-3-0 (Normal): Choose a card type. Remove all cards with the chosen type from the game from all Junkyards. C-35 Rapid Fighter 1-2-1 (Damage Calculation Step): One Unit card gains "Swift Strike" or "Raid" until end of turn. C-39 The Sealed one 1-1-1 (Normal): Look at up to top 3 cards on a LCP. From there, move all Unit cards into owner's hand, and abolish the rest. Uncommon C-68 OZ Succession 2-2-0 (Normal): Move a character card to the bottom of owner's Nation. Uncommon C-69 Dragon Fang 2-4-1 (Damage Calculation Step): Destroy an Unit card with defense of 4 or less in battle area. Rare C-S01 Gundam Seizure Tactics 2-2-1 (Battle Phase): Look at all cards in opponent's hand, you may pull out one Unit card with "Name: Gundam", after paying the Normal Cost, play it into your Disposition Area Rolled. Rare C-S02 Phase Shift Armor 2-4-1 (Normal): When a detachment only have one Unit with Total NP cost of 4 or more would not be destroy or damage by Battle damages until the end of turn. Uncommon -------------------Operations------------ O-1 Operation Meteor 3-5-1 (Self Disposition Phase): <>All of your Unit cards with "Colony" would have its battle strength change to */*/1, and the text would become "(Self Return Step): <<[3.5](1)>>When this card is in the battle area, abolish this card. If so, do 10 damages to opponent's Nation" until end of turn. Rare O-2 Apostasy 2-3-0 (Auto D): You can play an Unit and/or character that have same name as an Unit/character with "Restrict to 1". If so, abolish the card with the same name that was originally on the field. O-14 Powerful Support 2-2-0 (Auto A): When your Units are play, you can have its Resource -1. However, it cannot be lower than 0. -------------------Generations----------- G-1 Supporter of Romefeller Foundation (Auto A): Product one White Nation Power. G-2 Supporter of OZ (Auto A): Product one White Nation Power. G-3 Supporter of Colony (Auto A): Product one White Nation Power. G-4 Supporter of United Earth Sphere Alliance (Auto A): Product one White Nation Power. G-5 Supporter of Gundam Quick (Auto A): Product one White Nation Power. (Auto D): Abolish this card at the end of turn. G-6 Citizen of United Earth Nation (Auto A): Product one White Nation Power. G-7 Citizen of United Earth Nation (Auto A): Product one White Nation Power. ________________ __________/ Purple \_______________________ -------------------Units----------------- NONE. -------------------Characters------------ NONE. -------------------Commands-------------- NONE. -------------------Operations------------ NONE. -------------------Generations----------- G-1 Citizen Corporation on Moon Surface [(Auto B): A deck can only have up to 3 cards with the same name as this card.] (Normal): <>Choose one NP of any color. If so, this card gains the following text until the end of Disposition Phase. "(Auto A): Produce one NP of the chosen color" End File.