Translation file for: Gladiator's Assault (GLAS-JP) Document version 1.1, last update 12/7/2007 Created by Spikes and Baron http://www.dmcomet.net (c)7/2007 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Add TCG Exclusives ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Holographic Rare (1): Elemental Hero - Chaos Neos (036) Ultra/Ultimate Rare (5): Cloudian - Eye of the Typhoon (005) Gladial Beast - Alexander (017) Elemental Hero - Chaos Neos (036) Evil Hero Inferno Wing (038) Gladial Beast - Heraclenos (044) Super Rare (9): Evil Hero Malicious Edge (003) Gladial Beast - Sparticus (018) Councilor of Shien - Enishi (032) Elemental Hero Plasma Viceman (037) Evil Hero Dark Gaia (040) Super Vehicroid - Stealth Union (041) Dark Fusion (047) No Entry!! (064) Energy Absorbing Box (075) Rare (18): Evil Hero Hell Gainer (004) Cloudian - Sheep Cloud (008) Cloudian - Cirrostratus (011) Cloudian - Altos (012) Truckroid (014) Stealthroid (015) Expressroid (016) Gladial Beast - Murmillo (019) Gladial Beast - Laquer (021) Antique Gear Knight (029) Goblin Assassination Team (030) Alien Telepath (034) Evil Hero Lightning Golem (039) Dungeon of Gladial Beast - Colossus (054) Resting Gladial Beast (058) Ascending Air Current (067) Release of Rock Fossil (068) Cell Bursting Virus (076) Normal Rare (4): Gladial Beast - Secutor (024) Swing of Reminiscence (046) Soul Absorbing Bamboo Sword (060) Unlucky Report (080) ------------------------------------------------------ GLAS-JP001 Servant of Six Warmasters Earth/Warrior/3/200/2000 Normal Monster GLAS-JP002 Cloudian - Smoke Ball Water/Angel/1/200/600 Normal Monster GLAS-JP003 Evil Hero Malicious Edge Earth/Demon/7/2600/1800 When there's monster(s) on opponent's field, this card can be summoned with one sacrifice. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damage to opponent equal to the difference. Super Rare GLAS-JP004 Evil Hero Hell Gainer Earth/Demon/4/1600/0 By removing this card from the game during Main Phase 1 of your turn, a face-up Demon type monster on your field can attack 2 times in a Battle Phase. If this effect is used, special summon this card to your field in face-up attack mode at the 2nd of your Standby Phase. Rare GLAS-JP005 Cloudian - Eye of the Typhoon Wind/Aqua/8/3000/1000 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card declared attack, change the mode of all face-up monsters outside of [Cloudian] cards on the field. Ultra/Ultimate Rare GLAS-JP006 Cloudian - Ghost Fog Water/Demon/1/0/0 This card cannot be special summon. The battle damages from this card battling to both players become 0. When this card is destroyed as a result of battle, put number of Fog Counters to face-up monster(s) on the field equal to the level of the opponent's monster that destroy this card. GLAS-JP007 Cloudian - Nimbusman Water/Angel/5/1000/1000 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is sacrificed summoned, you may sacrifice any number of Water attribute monster(s) on your field. When this card is successfully Sacrifice Summoned, put a number of Fog Counters on this card equal to number of Water attribute monsters you sacrificed. Increase this card's attack strength by 500 for each Fog Counter. GLAS-JP008 Cloudian - Sheep Cloud Water/Angel/1/0/0 When this card is sent to Graveyard from field as result of battle, special summon 2 [Cloudian Token] (Water/Angel/1/0/0) to your field in defense mode. The Tokens cannot be sacrifice for sacrifice summon outside of for a [Cloudian] monster. Rare GLAS-JP009 Cloudian - Poison Cloud Water/Demon/3/0/1000 When this face-up card is destroyed as a result of battle and sent to Graveyard, destroy the monster that destroy this card, and deal 800 damages to opponent. GLAS-JP010 Cloudian - Acid Cloud Water/Angel/4/500/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 2 Fog Counters from this card, destroy a Magic/Trap card on the field. GLAS-JP011 Cloudian - Cirrostratus Water/Angel/4/900/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 2 Fog Counters from this card, destroy a monster on the field. Rare GLAS-JP012 Cloudian - Altos Water/Angel/4/1300/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove 3 Fog Counters from this card, randomly discard a card from opponent's hand. Rare GLAS-JP013 Cloudian - Turbulence Water/Angel/4/800/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the field, destroy this card. When this card is successfully summoned, put amount of Fog Counters onto this card equal to number of [Cloudian] monsters on the field. Remove a Fog Counter from this card to special summon a [Cloudian - Smoke Ball] from a deck or Graveyard. GLAS-JP014 Truckroid Earth/Machine/4/1000/2000 When this card destroys an opponent's monster and sent it to Graveyard as result of battle, equip the destroyed to this card as an equip card. Increase this card's attack strength by the attack strength of the equipped monster card(s). Rare GLAS-JP015 Stealthroid Dark/Machine/4/1200/0 When there is another [Roid] monster on your field outside of this card, at the end of your Battle Phase which this card battled, destroy a Magic/Trap card on the field. Rare GLAS-JP016 Expressroid Earth/Machine/4/400/1600 When this card is successfully summoned, Reverse Summoned, or Special Summoned, you can add 2 [Roid] monsters from your Graveyard outside of [Expressroid] to your hand. Rare GLAS-JP017 Gladial Beast - Alexander Light/Beast/6/2400/600 This card cannot be special summon outside of by effect of [Gladial Beast - Dichaeri]. When this card is successfully special summon when this card is face-up on your field, this card is not affect by the effect of Magic cards. When this card battles, by returning this card to your deck at the end of Battle Phase, then special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Alexander]. Ultra/Ultimate Rare GLAS-JP018 Gladial Beast - Sparticus Earth/Dino/5/2200/600 This card cannot be special summon outside of by effect of [Gladial Beast - Hoplomas]. When this card is successfully special summon, add a [Combat Weapon] Equipment Magic card to your hand from your deck. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Sparticus]. Super Rare GLAS-JP019 Gladial Beast - Murmillo Water/Fish/3/800/400 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a face-up monster on the field. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Murmillo]. Rare GLAS-JP020 Gladial Beast - Bestoarii Wind/Bird/4/1500/800 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a Magic/Trap card on the field. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Bestoarii]. GLAS-JP021 Gladial Beast - Laquer Light/Beast-Warrior/4/1800/400 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original attack strength becomes 2100. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Laquer]. Rare GLAS-JP022 Gladial Beast - Hoplomas Earth/Rock/4/700/2100 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card's original defense strength becomes 2400. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Hoplomas]. GLAS-JP023 Gladial Beast - Dichaeri Earth/Beast/4/1600/1200 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, this card can attack 2 turns during a Battle Phase. When this card battles, by returning this card to your deck at the end of Battle Phase, special summon a [Gladial Beast] monster from your deck outside of [Gladial Beast - Dichaeri]. GLAS-JP024 Gladial Beast - Secutor Wind/Reptile/4/400/300 When this card is successfully special summon by effect of a [Gladial Beast] effect monster, at the end of Battle Phase this card battles, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Secutor]. Normal Rare GLAS-JP025 Slave Ape Earth/Beast/2/700/300 When this card is destroy as a result of battle and sent to Graveyard, you may special summon a [Gladial Beast] monster with level 4 or less from your deck to your field. GLAS-JP026 Curser of Spartkua Earth/Spellcaster/4/400/2000 When this card is face-up on the field, whenever a monster is special summon from deck, deal 500 damages to opponent. GLAS-JP027 Infinity Dark Dark/Demon - Dual/4/1500/1200 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card declares attack, you may change the mode of a face-up monster on opponent's field. GLAS-JP028 Magic Slime Water/Aqua - Dual/3/700/1200 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - All Battle Damages done to the controller as a result of this card battling is done to the opponent. GLAS-JP029 Antique Gear Knight Earth/Machine - Dual/4/1800/500 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card attacks, until end of Damage Step opponent cannot activate Magic/Trap cards. Rare GLAS-JP030 Goblin Assassination Team Dark/Beast-Warrior/4/1300/0 This card can attack opponent directly. When this card attacks, put it in defense mode at End of Battle Phase. This card's mode cannot be change until end of your next turn. Rare GLAS-JP031 Legend Gambler Dark/Spellcaster/4/500/1400 Flip 3 Coins. If all 3 are Heads, destroy all monsters on opponent's field. If 2 are heads, randomly discard a card from opponent's hand. If 1 is head, destroy a card on your field. If all 3 are tails, you discard all cards from hand. This effect can only be activated once per turn during your Main Phase. GLAS-JP032 Councilor of Shien - Enishi Light/Warrior/6/2200/1200 This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 [Six Warmasters] monsters from your Graveyard from the game. Destroy a face-up monster on the field. If this effect is activated, this card cannot declare attack during this turn. This effect can only be activated once per turn. Super Rare GLAS-JP033 Relic of Six Warmasters Earth/Warrior - Union/3/500/500 Once during your Main Phase, you can equip this card to a [Six Warmasters] monster as an Equip card, or remove it from equipment and special summon this card in face-up attack mode. When this card becomes an Equip card by this effect, increase the attack and defense strength of the equipped monster by 500. When the equipped monster destroys an opponent's monster as a result of battle, draw a card. (A monster can only have one Union monster equipped on it. When the equipped monster is destroy, destroy this card instead) GLAS-JP034 Alien Telepath Fire/Reptile/4/1600/1000 You can remove an "A Counter" from an opponent's monster to destroy a Magic/Trap card on the field. This effect can only be activated once per turn. When monsters with "A Counter" battle with an [Alien] monster, decrease the attack and defense strength by 300 for each "A Counter" on them. Rare GLAS-JP035 Alien Hypno Water/Reptile - Dual/4/1600/700 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - Gain control of an opponent's monster with "A Counter". At the end of your turn, remove an "A Counter" from that monster. If all "A Counters" are removed from that monster, destroy it. GLAS-JP036 Elemental Hero Chaos Neos Dark/Warrior - Fusion/9/3000/2500 [Elemental Hero Neos] + [Neospacian Black Panther] + [Neospacian Glow Moss] This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic card [Fusion] is not required). Return this card to Fusion Deck at End Phase, and set all face-up monsters on the field. Flip 3 coins, this card gains the following effect according to number of heads. This effect can only be activated once per turn during your Main Phase. - 3: Destroy all monsters on opponent's field - 2: Negate the effect of all effect monsters on opponent's field this turn. - 1: Return all monsters on your field back to owner's hand. Ultra/Ultimate/Holographic Rare GLAS-JP037 Elemental Hero Plasma Viceman Light/Warrior - Fusion/8/2600/2300 [Elemental Hero Sparkman] + [Elemental Hero Edgeman] This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this card's attack strength is higher than the defense strength of the defending monster, deal battle damages to opponent equal to that difference. Discard a card from your hand, destroy a monster in face-up attack mode on opponent's field. Super Rare GLAS-JP038 Evil Hero Inferno Wing Fire/Demon - Fusion/6/2100/1200 [Elemental Hero Featherman] + [Elemental Hero Burst Lady] This monster can only be special summon from Fusion Summon from [Dark Fusion]. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal damages to opponent's life. When this card destroyed a monster as result of battle and sent it to Graveyard, deal damage to opponent equal to the higher value of attack strength and defense strength of the destroyed monster. Ultra/Ultimate Rare GLAS-JP039 Evil Hero Lightning Golem Light/Demon - Fusion/6/2400/1500 [Elemental Hero Sparkman] + [Elemental Hero Clayman] This monster can only be special summon from Fusion Summon from [Dark Fusion]. You can destroy monster on the field. This effect can only be activate once per turn. Rare GLAS-JP040 Evil Hero Dark Gaia Earth/Demon - Fusion/8/?/0 Demon Type monster + Rock type monster This monster can only be special summon from Fusion Summon from [Dark Fusion]. This card's original attack strength is equal to the combine value of the attack strengths of the Fusion material monsters. When this card declares attack, you can change all monsters in defense mode on opponent's field to face-up attack mode. (At this time, effect of Reverse effect monster would not be activate). Super Rare GLAS-JP041 Super Vehicroid - Stealth Union Earth/Machine - Fusion/9/3600/3000 [Truckroid] + [Expressroid] + [Drillroid] + [Stealthroid] Once per turn during your Main Phase you can choose a non-Machine type monster on the field and equipped it onto this card as an equip card. When a monster is equipped by this effect, this card can attack all monsters on opponent's field once. When this card attacks, half this card's original attack strength. When this card attacks monster in defense mode, and the attack strength of this card is higher than the defense strength, deal Battle damages to opponent equal to the difference. Super Rare GLAS-JP042 Super Composite Beast Raptenos Light/Dragon - Fusion/8/2200/2200 Dual Monsters x2 When this card is face-up on the field, all face-up Dual monsters on the field that is treated as Normal Monster would be treated as it was re-summoned. GLAS-JP043 Gladial Beast - Geordias Dark/Dino - Fusion/7/2600/1500 [Gladial Beast - Sparticus] + [Gladial Beast] monster This card can only be special summon from Fusion deck by returing the above cards from your field to your deck (the Magic card [Fusion] is not required). When this card destroys a monster as result of battle and sent it to Graveyard, deal damages to opponent equal to the defense strength of that monster. When this card battles, by returning this card to your Fusion deck at the end of Battle Phase, special summon 2 [Gladial Beast] monsters from your deck outside of [Gladial Beast - Sparticus]. GLAS-JP044 Gladial Beast - Heraclenos Fire/Beast-Warrior - Fusion/8/3000/2800 [Gladial Beast - Laquer] + [Gladial Beast] monsters x2 This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card [Fusion] is not required). When this card is face-up on the field, by discarding a card from your hand, negate the activation of a Magic/Trap card and destroy it. Ultra/Ultimate Rare GLAS-JP045 Contact Out Magic - Quickplay Return a face-up [Neos] Fusion monster from your field to Fusion deck. Also, if the group of Fusion material monsters for the monster returned to Fusion deck are in your deck, you may special summon that group to your field. GLAS-JP046 Swing of Reminiscence Magic - Normal Special Summon a Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn. Normal Rare GLAS-JP047 Dark Fusion Magic - Normal Choose from your hand and/or field monsters required for a Fusion monster and send them to Graveyard, special summon a Demon type Fusion monster from Fusion deck. The monster special summon by this card cannot be target or affect by the effect of opponent's Magic, Trap, and monster effect during this turn. (This special summon is treated as a Fusion summon) Super Rare GLAS-JP048 Diamond-Dust Cyclone Magic - Quickplay Choose a monster with 4 or more Fog Counters on it to activate. Destroy the chosen monster, and for each 4 Fog Counters on the destroyed monster, draw a card from your deck. GLAS-JP049 Summon Cloud Magic - Continuous When you have no monster on your field, you can special summon a [Cloudian] monster from your hand or Graveyard with level 4 or less to your field. This effect can only be activated once per turn during your Main Phase. If special summon from Graveyard destroy this card. GLAS-JP050 Lucky Cloud Magic - Normal When more than 2 [Cloudian] monsters with the same name are Summoned, Reverse Summoned, or Special Summoned during the activated turn, draw 2 cards from your deck at End Phase. GLAS-JP051 Fog Control Magic - Quickplay Sacrificed a face-up [Cloudian] monster on your field, put 3 Fog Counters on a face-up monster on the field. GLAS-JP052 Cloudian Squall Magic - Continuous During each of your Standby Phase, put a Fog Counter on all face-up monsters on the field. GLAS-JP053 Special Dual Summon Magic - Quickplay Choose a face-up Dual monster on your field, treated it as it was re-summoned. At the End Phase of this turn, return the chosen Dual monster to hand. GLAS-JP054 Dungeon of Gladial Beast - Colossus Magic - Field Whenever a monster is special summon from a deck, put a Counter onto this card. Increase the attack and defense strength of all face-up [Gladial Beast] monsters on the field by 100 for each counter on this card. When this card is destroyed, you can discard a [Dungeon of Gladial Beast - Colossus] from your hand and this card is not destroyed. Rare GLAS-JP055 Combat Weapon of Gladial Beast - Halberd Magic - Equipment Can only be equipped on [Gladial Beast] monster. When the equipped monster attacks at the end of Damage Step, destroy a Magic or Trap card on the field. When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP056 Combat Weapon of Gladial Beast - Gladius Magic - Equipment Can only be equipped on [Gladial Beast] monster. Increase the attack strength of the equipped monster by 300. When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP057 Combat Weapon of Gladial Beast - Manica Magic - Equipment Can only be equipped on [Gladial Beast] monster. When this card is equipped, the equipped monster cannot be destroyed in Battle (Damage Calculation is still done). When the equipped monster is return to deck from your field and this card is sent to Graveyard as result, return this card to your hand. GLAS-JP058 Resting Gladial Beast Magic - Normal Return 2 [Gladial Beast] cards from your hand into your deck. Afterward, draw 3 cards from your deck. Rare GLAS-JP059 Gladial Return Magic - Normal Return 3 [Gladial Beast] cards from your Graveyard into deck. Afterward, draw a card. GLAS-JP060 Soul Absorbing Bamboo Sword Magic - Continuous Choose a monster equipped with a [Bamboo Sword] equipment Magic card. When the chosen monster deals battle damage to opponent, your opponent skip his/her next Draw Phase. Destroy this card during your 2nd Standby Phase after this card is activated. Normal Rare GLAS-JP061 Reasoning of Six Warmasters Magic - Quickplay Send a face-up [Six Warmasters] monster on your field to Graveyard to activate. Special summon a [Six Warmasters] monster from your Graveyard to your field. GLAS-JP062 "A" Cell Nurturing Device Magic - Continuous When "A Counter(s)" are removed from field, put an "A Counter" on this card. When this card is destroy, put all "A Counter" on this card to any amount of face-up monsters on the field. GLAS-JP063 Over Limit Trap - Normal Pay 500 lifepoints. Special summon as many Normal monster as possible with attack strength 1000 or less that was destroyed as result of battle this turn to your field. GLAS-JP064 Entry Forbidden! No Entry!! Trap - Normal Change all monsters in attack mode on the field to defense mode. Super Rare GLAS-JP065 Natural Disaster Trap - Continuous When an opponent's card is send to Graveyard by the effect of a [Cloudian] monster, deal 500 damage to opponent. GLAS-JP066 Rainstorm Trap - Normal Choose a face-up [Cloudian] monster on your field to activate. Decrease the attack strength of that monster to activate the following effect(s): - Decrease 1000 points, destroy a Magic or Trap card on opponent's field. - Decrease 2000 points, destroy 2 cards on opponent's field. GLAS-JP067 Ascending Air Current Trap - Normal Can be activated by removing all Fog Counters from the field. Deal damages to opponent equal to number of Fog counter removed x300. Rare GLAS-JP068 Release of Rock Fossil Trap - Continuous Choose one of your Rock type monster that is removed from game and special summon it to the field. When this card leaves the field, destroy that monster. When the monster is destroyed, destroy this card. Rare GLAS-JP069 Radiance Absorbing Magic Mirror Trap - Continuous When this card is face-up on the field, the effects of Light attribute monster activated in Graveyard or on the field are negated. GLAS-JP070 Darkness Absorbing Magic Mirror Trap - Continuous When this card is face-up on the field, the effects of Dark attribute monster activated in Graveyard or on the field are negated. GLAS-JP071 Disarm Trap - Counter Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Magic card and destroy it. GLAS-JP072 Parry Trap - Counter Return a [Gladial Beast] card from your hand to deck. Negate the activation of a Trap card and destroy it. GLAS-JP073 Armor of God-Speed Trap - Continuous When you draw a [Six Warmasters] monster during your Draw Phase, you can reveal it to opponent and special summon that to your field. GLAS-JP074 Living Blade Technique of Various Blades Trap - Normal Special Summon 2 [Six Warmasters] monsters from your Graveyard to field in attack mode. Destroy the monsters special summon by this card's effect at the end of turn, and you receive damages equal to the total attack strength of the 2 monsters. GLAS-JP075 Energy Absorbing Board Trap - Normal When the effect of an opponent's card deals damages to your lifepoints, negate that damage, and you gain lifepoints equal to the damages negated. Super Rare GLAS-JP076 Cell Bursting Virus Trap - Normal Can be activated when an opponent's monster with "A Counter(s)" on it declares attack. Destroy all monsters on opponent's field that are in attack mode. Rare GLAS-JP077 Destruct Circle - A Trap - Normal Destroy a face-up monster with "A Counter(s)" on it. Both player receive 1000 damages. GLAS-JP078 Sub-Space Jump Device Trap - Normal Exchange control of a monster on your field with an opponent's monster with "A Counter(s)" on it. GLAS-JP079 Misrevive Trap - Normal Choose an opponent's monster in his/her Graveyard, and special summon it to opponent's field in face-up defense mode. GLAS-JP080 Unlucky Report Trap - Normal Your opponent can perform their next Battle Phase twice. Normal Rare ====================================== TCG Exclusive cards: GLAS-EN000 Gladiator Beast Octavius (Jp.: Gladial Beast Octavius) Light/Winged Beast(Bird)/7/2500/1200 When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. ("S&B translated style" text): When this card is successfully special summon by effect of a [Gladial Beast] effect monster, destroy a set Magic/Trap card on the field. When this card battles, at the end of Battle Phase return this card to your deck unless you discard a card from hand. GLAS-EN081 Gladiator Beast Tarox (Jp.: Gladial Beast Torax) Water/Fish/3/1400/400 If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. ("S&B translated style" text): When this card is successfully special summon by effect of a [Gladial Beast] monster, at the end of Battle Phase this card battles, you can return this card to deck to draw a card. GLAS-EN082 Test Tiger Earth/Beast/3/600/300 If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one "Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast". ("S&B translated style" text): When there is a [Gladial Beast] monster on your field, you can special summon this card from hand. Sacrifice this card, return a [Gladial Beast] monster on your field to deck, then special summon a [Gladial Beast] monster from your deck. That monster is treated as it was special summoned by the effect of [Gladial Beast] monster. GLAS-EN083 Defensive Tactics Trap - Normal Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. ("S&B translated style" text): Can be activate when there is a [Gladial Beast] monster on your field. All monsters controlled by you cannot be destroyed as result of Battle during this turn, and reduce all Battle Damages dealt to you to 0. Put this card to the bottom of your deck. GLAS-EN084 Dragon Ice Water/Dragon/5/1800/2200 When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. ("S&B translated style" text): When opponent special summoned a monster, you can discard a card from hand to special summon this card from your hand or Graveyard. Only one [Dragon Ice] can be on the field at once. GLAS-EN085 Tongue Twister Dark/Fiend(Demon)/6/400/300 If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. ("S&B translated style" text): When this card is successfully sacrifice summoned, when it's sent from field to Graveyard, draw 2 cards from deck and remove this card from the game. GLAS-EN086 Skreech Water/Reptile/4/1500/400 When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard. ("S&B translated style" text): When this card is destroyed as result of battle, choose 2 Water attribute monsters from your deck and send them to Graveyard. GLAS-EN087 Royal Firestorm Guards Fire/Pyro/4/1700/1200 When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards. ("S&B translated style" text): When this card is successfully summoned, choose 4 Pyro type monsters in your Graveyard and return them into your deck, then draw 2 cards. GLAS-JP088 Veil of Darkness Magic - Continuous During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. ("S&B translated style" text): At your Draw Phase, if you draw a Dark attribute monster, you can reveal it to opponent an sent it to Graveyard to draw a card. GLAS-JP089 Security Orb Trap - Normal Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. ("S&B translated style" text): Can be activate when an opponent's monster declares attack. Change the mode of that monster. When this set card is destroyed and sent to Graveyard by effect of opponent's Magic/Trap card, destroy a monster on the field. GLAS-EN090 (VB09-JP001) Necroface Dark/Zombie(Undead)/4/1200/1800 When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck. ("S&B translated style" text): When this card is successfully summoned, shuffle all cards removed from game into respective deck. Increase this card's attack strength by each card shuffled this way * 100. When this card is removed from the game, removed the top 5 cards on each deck from the game. GLAS-EN091 (LE4-004) Gil Garth (Gil Gars) Dark/Fiend(Demon)/4/1800/1200 Normal Monster GLAS-EN092 (LE5-003) Soul Taker Magic - Normal Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. ("S&B translated style" text): Destroy one of opponent's face-up monsters on the field. Afterward, your opponent gain 1000 lifepoints. GLAS-EN093 (LE5-004) Magic Formula (Tomb of Magics) Magic - Equipment Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. ("S&B translated style" text): This card can only be equipped on [Black Magician] or [Black Magician Girl]. The equipped monster's attack strength would be increase by 700. When this card is sent to Graveyard from the field, you gain back 1000 lifepoints. GLAS-EN094 (LE5-009) Silent Doom (Silent Dead) Magic - Normal Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. ("S&B translated style" text): Special Summon a Normal Monster in your Graveyard to your field in defense mode. When that card is on the field, it cannot attack. END.