Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Force of the Breaker (FOTB-JP) Created by Baron, last updated 2/15/2007 File version 1.1 (c)2006 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net ---------------------------------------------------------------------------- HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum. Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen... **(?) means rulings that are still unknown ----------------------------------------------------------------------------- UPDATE: v1.2 - Add more Gem Beast ruling v1.1 - Add/clarify some more rulings v1.0 - Initial Version ============================================================================= ** If you want translations of effect text of the cards, please check http://www.dmcomet.net/fotb.txt ============================================================================= FOTB-JP001 to 007: Gem Beast overall ruling - The player with the control when this card is sent to Graveyard would choose to let this card put in their OWN M/T zone or not (not owner) - The effect that sent this card to M/T zone while destroy would not activate if this card would never "hits Graveyard" (i.e. by [Bottomless Pit Trap]) - If your M/T zone is full, you can still choose to send the card to M/T zone. However, since there's no space, it would be sent to Graveyard afterward. - The process of putting the monster to M/T zone as a Continuous Magic card is not "activating" a Continuous Magic card. - ALL activation effect of [Gem Beast] monsters while in monster zone CANNOT be activate when it's in M/T zone. - [Gem Beast] monster can be put to M/T zone if destroyed face-down ONLY by battle. Otherwise, the monster would go to Graveyard. [Gem Beasts - ....] v. [Macrocosmos], etc. If cards like [Macrocosmos] would be face-up on the field, when the Gem Beast is destroy, you first choose to put this card to Graveyard or not. If not, this card WILL still be put to M/T zone. If not, the card would be RFG. [Gem Beasts - ....] v. [Manticore of Darkness] You cannot send [Gem Beast] (Beast/Bird/B-Warrior ones) from your M/T zone to sacrifice for effect of [Manticore of Darkness]. [Gem Beasts - ....] v. [Forest Guard - Green Baboon] The effect of [Green Baboon] cannot be activate if the Gem Beast (Beast type ones) are sent from M/T zone to Graveyard (as a Continuous Magic) [Gem Beast - ....] v. [Skill Drain]/[Hades] If [Skill Drain] is on the field, the Gem Beast cannot be sent to M/T zone (the "rule effect" is negate). This is also the case of the [Gem Beast] is destroy in battle by cards like [King of Underworld - Hades] -------------------------------------- FOTB-JP001 Gem Beast - Ruby Carbuncle - This card can special summon any type of [Gem Beast] cards from Magic/Trap zone, not just Continuous Magic. - If this card is special summon by effect/card activate from Chain 2 or later, this card's effect is not activate (miss timing) - If cards like [Tidal Wave] would be chained to this card's special summon, this card effect would still apply (however, the monster would still be destroy since [Tidal Wave] is Chain 1) - The effect of [Imperial Oppression] can be used against this card's effect - This card's effect can be activate when special summon in Damage Step -------------------------------------- FOTB-JP002 Gem Beast - Amehyst Cat - When opponent do not have monster on the field and this card direct attack, the attack strength would not be halved. -------------------------------------- FOTB-JP003 Gem Beast - Emerald Turtle - If the attack by a monster is negated, you cannot activate this card's effect to switch it to defense mode -------------------------------------- FOTB-JP004 Gem Beast - Topaz Tiger No ruling available -------------------------------------- FOTB-JP005 Gem Beast - Amber Mammoth - You can activate this card's effect multiple times during a turn -------------------------------------- FOTB-JP006 Gem Beast - Cobalt Eagle No ruling available -------------------------------------- FOTB-JP007 Gem Beast - Sapphire Pegasus - This card's effect would not activate if your M/T zone is full - This card's effect of choosing a [Gem Beast] monster from your hand/deck/Graveyard does not target the monster. -------------------------------------- FOTB-JP008 Volcanic Devil - You CAN special summon this card from Graveyard/RFG once this card was successfully special summon once during the game via the card effect. - Sending [Blaze Cannon Trident] to Graveyard is the cost of special summoning this card. -------------------------------------- FOTB-JP009 Volcanic Bullet - You can still activate this card's effect (pay 500) even if there's not a [Volcanic Bullet] in deck. - Once a copy of this card leaves the Graveyard (by anyway) with the effect activated during this turn, that effect can be activate once again if this card would hits the Graveyard again at the same turn. -------------------------------------- FOTB-JP010 Volcanic Buckshoot - The "deal 500 damage" effect would not triggered if this card is send to Graveyard by [Blaze Cannon] card - You can choose not to activate the effect that send 2 extra copies of this card to Graveard Situation: [Blaze Cannon Trident] + [Volcanic Buckshoot] When you discarded [Volcanic Buckshoot] with the effect of [Blaze Cannon Trident], the following would happen: 1. Activate: By effect of [BCT], you send [VB] (#1) to Graveyard, the effect of [BCT] resolve (destroy a monster, 500 damages) 2. [VB]'s 2nd triggered effect ("If send by [BC] card"} activate - You choose to activate it, in a new chain, as effect you send two [VB] (#2 and #3) from hand/deck to Graveyard - Resolve: Destroy all opponent's monsters 3. The 1st trigger effect of [VB] activate (#2 and #3) - Chain 1: [VB] #2 effect activate - Chain 2: [VB] #3 effect activate - Resolution: Deal 500 damages to opponent, separately ====RESULT: 1500 damages to opponent, all opponent's monsters destroyed, you cannot attack during this turn. -------------------------------------- FOTB-JP011 Volcanic Revolver No ruling available -------------------------------------- FOTB-JP012 Volcanic Edge No ruling available -------------------------------------- FOTB-JP013 Volcanic Hammer No ruling available -------------------------------------- FOTB-JP014/18/19 E-Hero Captain Gold, Emissary of Sky - Zeradias, General Demon - The "destroy if field card is not on field" effect is continuous effect -------------------------------------- FOTB-JP015/017 Gravekeeper's Commander, Killersaurus No ruling available -------------------------------------- FOTB-JP016 Warrior of Atlantis - This card's effect would negate the text of [Atlantis] ("This card's name is treated as [Sea]") when you search it. -------------------------------------- FOTB-JP020 Harpy Queen - This card does not counts as [Harpy Lady] in deck building -------------------------------------- FOTB-JP021 Sky Scourge - Enrise - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -------------------------------------- FOTB-JP022 Sky Scourge - Norreras - You cannot special summon this monster in any way outside of the way mentioned on the text and from hand ONLY. - "Send" =/= "Destroy" - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa -------------------------------------- FOTB-JP023 Sky Scourge - Invisil - Light/Angel and Dark/Demon means a Light attribute AND Angel type monsters, and vice versa - Once this card was flip face-down then flip face-up again, this card "lose" the effect gained -------------------------------------- FOTB-JP024 Ninja Chivalrous Bandit - Goegoe No ruling available -------------------------------------- FOTB-JP025 Barrier Technique Master - Meiku No ruling available -------------------------------------- FOTB-JP026 Wind Emperor - Raiser - If a Magic/Trap card you target by this card's triggered effect would be activate (in chain) after this card's effect, that M/T card would not be place to the top of owner's deck. -------------------------------------- FOTB-JP027 Plate Crusher No ruling available -------------------------------------- FOTB-JP028 Dweller in Dragon Vein No ruling available -------------------------------------- FOTB-JP029/030 Magna Slash Dragon/Gravi Crush Dragon No ruling available -------------------------------------- FOTB-JP031 Fire Soul - Opponent would draw a card even if you don't have a Pyro type monster removed from game by this card's effect - Both "opponent draw a card and "remove a Pyro type monster" are EFFECTS of this card. -------------------------------------- FOTB-JP032 Guidance of Gem - If there are less than 2 [Gem Beasts] cards in your M/T zone when this card resolved (before the special summon), this card's effect is negate. -------------------------------------- FOTB-JP033 Rare Value - If 0 [Gem Beast] monster is in your M/T zone when this card resolves, this card is negate. HOWEVER, if 1 or more existed, this card effect would still be activate. - This card can be activate if cards like [Macrocosmo] is on the field. However, the effect would not resolved since you cannot send a [Gem Beast] to Graveyard. -------------------------------------- FOTB-JP034 Blessing of Gem No ruling available -------------------------------------- FOTB-JP035 Abundance of Gem - The "Send 4 [Gem Beast]..." is the cost to activate this card - "Number of cards on opponent's field" means both monsters and Magic/Traps - This card cannot be activate if cards like [Macrocosmo] is on the field. -------------------------------------- FOTB-JP036 Contract of Gem - This card's effect is negate if the [Gem Beast] monster target is not in M/T zone when this card resolved. -------------------------------------- FOTB-JP037 Metal Axe of Luck No ruling available -------------------------------------- FOTB-JP038 Tornado - The "3 M/T" requirement is check ONLY when this card is activate -------------------------------------- FOTB-JP039 Crazy Fire - This card cannot be activate if a [Blaze Cannon] card is not face-up on your field - This card cannot be activate when there's no monsters on the field - If there're more than one [Blaze Cannon] card on your field, destroy all of them. -------------------------------------- FOTB-JP040 Blaze Cannon - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -------------------------------------- FOTB-JP041 Blaze Cannon Trident - Number of times this card's effect can be activate per turn (due to "cannot attack" phrase) - "Send a Pyro type monster" is effect of this card. -------------------------------------- FOTB-JP042 Field Barrier - If cards like [Heavy Storm] would be activate, this card would be destroy. HOWEVER, the field Magic card would not be -------------------------------------- FOTB-JP043 "A" Cell Multiplication Device No ruling available -------------------------------------- FOTB-JP044 Different Space - A Zone No ruling available -------------------------------------- FOTB-JP045 Rainbow Ruin - If cards like [Heavy Storm] would be activate and destroy the [Gem Beasts] from your M/T zone, this card would not be destroy - If the number of [Gem Beast] does not fulfill the activation requirement when resolve, the effect would not be negate. 1st effect: - This card would be destroy (by rule) if other Field Magic card activate 3rd effect: - You cannot send [Gem Beasts] in your M/T zone to Graveyard to activate this effect, since the cards in M/T zone are NOT "monster", but "Continuous Magic" - If cards like [Macrocosmo] is on the field, this effect cannot be activate (cannot send the monster to Graveyard) - Spell Speed 2 effect - You can activate this effect more than once in the same Chain -------------------------------------- FOTB-JP046 Triggering Summon No ruling available -------------------------------------- FOTB-JP047 Last Resort [Last Resort] v. [Field Barrier] This card cannot be activate if [Field Barrier] is on the field -------------------------------------- FOTB-JP048 Prayer of Gem - You choose the target of this card when you activate this card. -------------------------------------- FOTB-JP049 Volcanic Charge No ruling available -------------------------------------- FOTB-JP050 Transaction of Magic No ruling available -------------------------------------- FOTB-JP051 Central Assault No ruling available -------------------------------------- FOTB-JP052 Ultimate Last Stand - This card cannot be activate if your lifepoint is less than 100 -------------------------------------- FOTB-JP053 Entry Manual of Chivalrous Bandit - This card's requirement only check when this card is activate. So if opponent would "lose card" after this card is activate, this card's effect would still be resolve -------------------------------------- FOTB-JP054 Secret Manual of Chivalrous Bandit No ruling available -------------------------------------- FOTB-JP055 Barrier of Flash - Shining Force - No ruling available -------------------------------------- FOTB-JP056/057 Soliciting Goblin/Soliciting Zombie No ruling available -------------------------------------- FOTB-JP058 Mass Hypnosis ? When this card leaves the field, the control of the controlled monster by this card's effect would go back to owner -------------------------------------- FOTB-JP059 Gem Flash Energy No ruling available -------------------------------------- FOTB-JP060 Fire Wall - You can choose NOT to pay 500 lifepoints during Standby Phase - This card's effect can be activate if opponent declare direct attack by cards like [Raging Flame Sprite]