Translation file for: Force of the Breaker (FOTB-JP) Document version 1.5, last update 6/11/2007 Created by Spikes and Baron http://www.dmcomet.net (c)2/2007 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.5 - Add Volcanic Rocket (as TCG exclusive card) v1.4 - Change the name of [Sky Devil Lord] to [Sky Scourge] (just sounds better and make more sense...copy from TCG anyway) v1.3 - Change text of [Volcanic Buckshoot] (clarify text to ruling - "When send by [BC] --> "However, if send by [BC]") ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): Gem Beast - Sapphire Pegasus (007) Volcanic Devil (008) E-Hero Captain Gold (014) Sky Scourge - Enrise (021) Sky Scourge - Norreras (022) Sky Scourge - Invishi (023) Wind Monarch - Raiser (026) Rare Value (033) Fire Soul (031) Blaze Cannon Trident (041) Barrier of Flash - Shining Force - (055) Ultra Rare (4): Gem Beast - Sapphire Pegasus (007) Volcanic Devil (008) E-Hero Captain Gold (014) Rare Value (033) Super Rare (7): Sky Scourge - Enrise (021) Sky Scourge - Norreras (022) Sky Scourge - Invishi (023) Wind Monarch - Raiser (026) Fire Soul (031) Blaze Cannon Trident (041) Barrier of Flash - Shining Force - (055) Rare (14): Gem Beast - Topaz Tiger (004) Volcanic Bullet (009) Volcanic Edge (012) Gravekeeper's Commander (015) Warrior of Atlantis (016) Killersaurus (017) Emissary of Sky - Zeradias (018) General Demon (019) Harpy Queen (020) Ninja Chivalrous Thief - Goegoe (024) Steel Axe of Luck (037) Rainbow Ruin (045) Triggering Summon (046) Fire Wall (060) ------------------------------------------------------ FOTB-JP001 Gem Beast - Ruby Carbuncle Light/Angel/3/300/300 When this card is successfully special summoned, you can special summon as many [Gem Beast] monsters as you can from your Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. FOTB-JP002 Gem Beast - Amehyst Cat Earth/Beast/3/1200/400 This card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. FOTB-JP003 Gem Beast - Emerald Turtle Water/Aqua/3/600/2000 You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activated once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. FOTB-JP004 Gem Beast - Topaz Tiger Earth/Beast/4/1600/1000 When this card attacks opponent's monster, increase this card attack strength by 400 during damage step. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. Rare FOTB-JP005 Gem Beast - Amber Mammoth Earth/Beast/4/1700/1600 When a face-up [Gem Beast] monster on your field is target of attack, you can change the target of attack to this card instead. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. FOTB-JP006 Gem Beast - Cobalt Eagle Wind/Bird/4/1400/800 You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activated once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. FOTB-JP007 Gem Beast - Sapphire Pegasus Wind/Beast/4/1800/1200 When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Gem Beast] monster from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. Ultra/Ultimate Rare FOTB-JP008 Volcanic Devil Fire/Pyro/8/3000/1800 This card cannot be Normal Summoned. This card can only be initally special summon by sending a face-up [Blaze Cannon Trident] on your field to Graveyard. When there's monster in attack position on opponent's field during Battle Phase of opponent's turn, opponent must attack this card. When this card destroy a monster and sent it to Graveyard, destroy all monsters on opponent's field, and deal 500 damages to opponent for each monster. Ultra/Ultimate Rare FOTB-JP009 Volcanic Bullet Fire/Pyro/1/100/0 When this card is in your Graveyard, you can pay 500 lifepoints to add a [Volcanic Bullet] into your hand from your deck. This effect can only be activated once per turn during your Main Phase. Rare FOTB-JP010 Volcanic Buckshoot Fire/Pyro/2/500/0 When this card is send to Graveyard, deal 500 damages to opponent. However if this card is send to Graveyard by the effect of a [Blaze Cannon] card, by sending 2 [Volcanic Buckshoot] from your hand and/or deck to Graveyard, destroy all monsters on opponent's field. FOTB-JP011 Volcanic Revolver Fire/Pyro/3/1200/600 When this card is destroyed as result of battle, you can choose a [Volcanic] monster from your deck and put it to the top of your deck. FOTB-JP012 Volcanic Edge Fire/Pyro/4/1800/1200 Deal 500 damages to opponent. This effect can only be activated once per turn. If this effect is activated, this card cannot attack this turn. Rare FOTB-JP013 Volcanic Hammer Fire/Pyro/5/2400/1500 Deal damages to opponent equal to number of [Volcanic] monsters in your Graveyard * 200. This effect can only be activated once per turn. If this effect is activated, this card cannot attack this turn. FOTB-JP014 E-Hero Captain Gold Light/Warrior/4/2100/800 Discard this card from your hand to Graveyard, add a [Skyscraper] from your deck into your hand. If [Skyscraper] is not on the field, destroy this card. Ultra/Ultimate Rare FOTB-JP015 Gravekeeper's Commander Earth/Spellcaster/4/1600/1500 Discard this card from your hand to Graveyard, add a [Pharaoh's Sleeping Valley - Necrovalley] from your deck into your hand. Rare FOTB-JP016 Warrior of Atlantis Water/Aqua/4/1900/1200 Discard this card from your hand to Graveyard, add a [Legendary City - Atlantis] from your deck into your hand. Rare FOTB-JP017 Killersaurus Earth/Dino/4/1800/1100 Discard this card from your hand to Graveyard, add a [Jurassic World] from your deck into your hand. Rare FOTB-JP018 Emissary of Sky - Zeradias Light/Angel/4/2100/800 Discard this card from your hand to Graveyard, add a [Sanctuary of Sky] from your deck into your hand. If [Sanctuary of Sky] is not on the field, destroy this card. Rare FOTB-JP019 General Demon Dark/Demon/4/2100/800 Discard this card from your hand to Graveyard, add a [Pandemonium - Nest of Demons -] from your deck into your hand. If [Pandemonium - Nest of Demons -] is not on the field, destroy this card. Rare FOTB-JP020 Harpy Queen Wind/Bird/4/1900/1200 Discard this card from your hand to Graveyard, add a [Harpy's Hunting Ground] from your deck into your hand. This card's name is treated as [Harpy Lady] when it's on the field or in Graveyard. Rare FOTB-JP021 Sky Scourge - Enrise Light/Angel/8/2400/1500 This card cannot be Normal Summon. This card cannot be special summon outside of by removing 3 Light/Angel attribute-type monsters and a Dark/Demon attribute-type monster in your Graveyard. You can remove a face-up monster on the field from the game. If this effect is activated, this card cannot attack this turn. This effect can only be used once per turn. Super/Ultimate Rare FOTB-JP022 Sky Scourge - Norreras Dark/Demon/8/2400/1500 This card cannot be Normal Summon. This card cannot be special summon outside of by removing a Light/Angel attribute-type monster and 3 Dark/Demon attribute-type monsters in your Graveyard. Pay 1000 lifepoints, send all cards in both players' hand and field to Graveyard. Afterward, you draw a card. Super/Ultimate Rare FOTB-JP023 Sky Scourge - Invisil Earth/Angel/6/2200/1600 This card cannot be special summon. When sacrificed summon, this card gains the following effect according to the sacrificed. - Light/Angel: When this card is face-up on the field, negate the effect of all Magic cards. - Dark/Demon: When this card is face-up on the field, negate the effect of all Trap cards. Super/Ultimate Rare FOTB-JP024 Ninja Chivalrous Bandit - Goegoe Wind/Warrior/4/1500/1000 If opponent have 5 or more cards in his/her hand, when this card deals battle damages to opponent, randomly discard 2 cards from opponent's hand. Rare FOTB-JP025 Barrier Technique Master - Meiku Light/Spellcaster/4/1700/600 Sacrifice this card. Destroy a face-up Continuous Magic or Continuous Trap card on the field. FOTB-JP026 Wind Monarch - Raiser Wind/Bird/6/2400/1000 When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck. Super/Ultimate Rare FOTB-JP027 Plate Crusher Earth/Rock/3/1400/300 Send a face-up Continuous Magic or Continuous Trap card from your field to Graveyard. Deal 500 damages to opponent. This effect can be use up to 2 times per turn. FOTB-JP028 Dweller in Dragon Vein Earth/Dragon/3/1500/700 For each face-up Continuous Magic card on your field, increase this card's attack strength by 300. FOTB-JP029 Magna Slash Dragon Light/Dragon/6/2400/1200 Send a face-up Continuous Magic card on your field to Graveyard, destroy a Magic/Trap card on opponent's field. FOTB-JP030 Gravi Crush Dragon Dark/Dragon/6/2400/1200 Send a face-up Continuous Magic card on your field to Graveyard, destroy a monster on opponent's field. FOTB-JP031 Fire Soul Magic - Normal Opponent draws a card. Choose a Pyro type monster from your deck and remove it from the game. Deal damages to opponent equal to halved the attack strength of the removed monster. When this card is activated, you cannot declare attack this turn. Super/Ultimate Rare FOTB-JP032 Guidance of Gem Magic - Normal When there are 2 or more [Gem Beast] cards in your Magic/Trap card zone, special summon a [Gem Beast] monster from your deck. FOTB-JP033 Rare Value Magic - Normal Can only be activated when there are 2 or more [Gem Beast] cards in your Magic/Trap card zone. Opponent choose and send a [Gem Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck. Ultra/Ultimate Rare FOTB-JP034 Blessing of Gem Magic - Normal Choose up to 2 [Gem Beast] monsters from your Graveyard, and put them face-up into your Magic/Trap card zone as a Continuous Magic card. FOTB-JP035 Abundance of Gem Magic - Normal Send 4 [Gem Beast] cards from your Magic/Trap card zone to your Graveyard to activate. Send all cards on the field to Graveyard. Also special as many [Gem Beast] monsters in your Graveyard as you can equal to number of cards on opponent's field send to Graveyard by that effect. FOTB-JP036 Contract of Gem Magic - Normal Choose and special Summon a [Gem Beast] monster from your Magic/Trap card zone. FOTB-JP037 Metal Axe of Luck Magic - Equipment Increase the attack strength of the equipped monster by 500. When this card is destroyed by effect of an opponent's card and send to Graveyard when this card is face-up on the field, draw a card. Rare FOTB-JP038 Tornado Magic - Quickplay Can be activated when opponent have 3 or more cards in his/her Magic/Trap card zone. Destroy a card in opponent's Magic/Trap card zone. FOTB-JP039 Crazy Fire Magic - Quickplay Pay 500 lifepoints. Destroy [Blaze Cannon] card(s) on your field, and then destroy all monsters on the field. Afterward, special summon a [Crazy Fire Token] (Fire/Pyro/3/1000/1000) to your field in attack position. Your monster cannot attack during this turn. FOTB-JP040 Blaze Cannon Magic - Continuous Send a Pyro Type monster with attack strength 500 or less from your hand to Graveyard, destroy a monster on opponent's field. Your monsters cannot attack the turn this effect is activated. FOTB-JP041 Blaze Cannon Trident Magic - Continuous Send a face-up [Blaze Cannon] from your field to Graveyard to activate. Send a Pyro Type monster from your hand to Graveyard, destroy a monster on opponent's field and deal 500 damages to opponent. Your monsters cannot attack the turn this effect is activate. Super/Ultimate Rare FOTB-JP042 Field Barrier Magic - Continuous Field Magic cards cannot be destroyed. Also, Field Magic cards cannot be activated. Only one of this card can be face-up on your field. FOTB-JP043 "A" Cell Multiplication Device Magic - Continuous During each of your Standby Phase put an "A Counter" on a face-up monster on opponent's field. FOTB-JP044 Different Space - A Zone Magic - Field When opponent monster battles with [Alien] monster on your field, decrease the attack and defense strength of that monster by 300 during damage calculation. FOTB-JP045 Rainbow Ruin Magic - Field This card gains the following effect(s) according to number of [Gem Beast] monsters in your Magic/Trap card zone. - 1 or more: This card cannot be destroy by effect of card - 2 or more: Once per turn you can halved the battle damages done to a player - 3 or more: You can send a [Gem Beast] monster from your field to Graveyard, negate the activation of a Magic or Trap card and destroy it. - 4 or more: Once per turn at your Main Phase you can draw a card from your deck. - 5: Once per turn during your Main Phase you can special summon a [Gem Beast] card from your Magic/Trap card zone. Rare FOTB-JP046 Triggering Summon Trap - Normal Can be activate when a monster is special summon to opponent's field. Both player can special summon a monster with level 4 or less from hand. FOTB-JP047 Last Resort Trap - Normal Can be activate when opponent's monster declare attack. Choose a [Rainbow Ruin] in your deck and activate. If so, if opponent had activated a Field Magic, opponent can draw a card. FOTB-JP048 Prayer of Gem Trap - Normal Send a [Gem Beast] card from your Magic/Trap card zone to Graveyard to activate. Destroy a card on opponent's field. FOTB-JP049 Volcanic Charge Trap - Normal Return up to 3 [Volcanic] monsters from your Graveyard into your deck. FOTB-JP050 Transaction of Magic Trap - Normal Can be activated by paying 1000 lifepoints when opponent activate a Magic card. Randomly discard a card from opponent's hand. FOTB-JP051 Central Assault Trap - Normal Choose a face-up [Six Warmasters] monster to activate. During this turn's Battle Phase, if the chosen monster destroys an opponent's monster as result of battle, [Head General - Shien] and [Six Warmasters] monsters on your field can direct attack opponent. FOTB-JP052 Ultimate Last Stand Trap - Normal Pay your lifepoint until to 100 to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (up to 1 card with same name). Also, you cannot special summon a card with the same name as a card existed on the field. FOTB-JP053 Entry Manual of Chivalrous Bandit Trap - Normal Can only be activated when opponent have 5 or more cards in his/her hand. Randomly discard a card from opponent's hand. FOTB-JP054 Secret Manual of Chivalrous Bandit Trap - Normal Choose a face-up Normal Monster on your field to activate. When the chosen monster does battle damages to opponent during this turn, opponent randomly discards 2 cards from his/her hand. FOTB-JP055 Barrier of Flash - Shining Force - Trap - Normal Can be activated when opponent declares attack and there're 3 or more monsters in attack position on opponent's field. Destroy all monsters in attack position on opponent's field. Super/Ultimate Rare FOTB-JP056 Soliciting Goblin Trap - Continuous When a monster on your field deals battle damages to opponent, return a card from opponent's Magic/Trap card zone to owner's hand. FOTB-JP057 Soliciting Zombie Trap - Continuous When a monster on your field does battle damages to opponent, choose a card in opponent's Graveyard and put it to bottom of his/her deck. FOTB-JP058 Mass Hypnosis Trap - Continuous Can only be activated when an [Alien] monster is on your field. Choose up to 3 monsters on opponent's field with "A Counter(s)" on it and gain control of those cards. Destroy this card at End Phase of the activated turn. FOTB-JP059 Gem Flash Energy Trap - Continuous During each of your Standby Phase deal damage to opponent equal to number of face-up Continuous Magic card on the field * 300. FOTB-JP060 Fire Wall Trap - Continuous When opponent declare a direct attack, by removing a Fire type monster in your Graveyard from the game negate that monster's attack. During each of your Standby Phase pay 500 lifepoints. If didn't pay, destroy this card. Rare FOTB-ENSP1 Volcanic Rocket Fire/Pyro/4/1900/1400 When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 1 "Blaze Accelerator" card from your Deck or your Graveyard to your hand. ("S&B translated style" text): When this card is Summoned, Reverse Summoned, or Special SUmmoned, you can add a [Blaze Cannon] card from your deck or Graveyard into your hand. (NOTE: This card had NOT been release in Japan and is a TCG exclusive card)