Translation file for: Enemy of Justice (EOJ) Document version 1.4, last update 2/13 Created by Spikes and Baron http://www.dmcomet.net (c)2/2006 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.4 - Fix [D-Hero Dreadguy] (D-Hero can't be destroy, not "would be destroy") - Fix [Cyber Phoenix] ("...in face-up attack mode" instead of "face-up", draw effect optional) - Fix [Victory Viper XX03] (1000 defense strength, not 100) - Fix [Lifechanger] ("Difference of LP is >= 8000", not "8000 or less than opponent") - Fix [O - Over Soul] (Normal Monsters only) v1.3 - Errata any text/name for clarification/resemble Japanese text v1.2 - Errata Harpy Pet Baby Dragon (...add effect, not "gain"; ...original attack, not just "attack") - Fix name of 010 (men), 019 (violet, not purple) v1.1 - Add 013, 031, 051, name of 021, 049 - Fix wrong effect texts, names, rarity list - File FINISHED!! ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. THAT MEANS YOU SPIDER-FOOT, RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): D-Hero Dreadguy (004) Cyber Prima (007) Cyber Phoenix (009) Victory Viper XX03 (011) Lightning Gear - Gouryuu (016) Adjudicator - Voltanis (023) Super Electromagnetic Operating Voltic Dragon (031) E-Hero Phoenixguy (032) E-Hero Shining Phoenixguy (033) E-Hero Wild Wingman (035) Clocktower of Seclusion (048) Ultra Rare (4): D-Hero Dreadguy (004) Adjudicator - Voltanis (023) E-Hero Phoenixguy (032) E-Hero Shining Phoenixguy (033) Super Rare (7): Cyber Prima (007) Cyber Phoenix (009) Victory Viper XX03 (011) Lightning Gear - Gouryuu (016) Super Electromagnetic Operating Voltic Dragon (031) E-Hero Wild Wingman (035) Clocktower of Seclusion (048) Rare (14): D-Hero Diamondguy (003) Harpy Pet Baby Dragon (013) Lightning Gear - Sakuraka (015) Green Declarer (018) Purple Declarer (019) Bringer of Sparking Light (022) Hero Flash!! (042) Guard Penalty (045) Lifechanger (049) Destiny Destroy (051) D-Time (053) Elemental Absorber (056) Miracle Arrival (058) Kickback (060) ------------------------------------------------------ EOJ-JP001 D-Hero Devilguy Dark/Warrior/3/600/800 When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode. EOJ-JP002 D-Hero Diehardguy Dark/Warrior/3/800/800 When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn. EOJ-JP003 D-Hero Diamondguy Dark/Warrior/4/1400/1600 When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. When it's not Normal Magic card put it into bottom of the deck. This effect can only be activate once per turn. Rare EOJ-JP004 D-Hero Dreadguy Dark/Warrior/8/?/? When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, monsters with [D-Hero] in its name on your field cannot be destroy, and the battle damages done to controller is 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card. Ultra/Ultimate Rare EOJ-JP005 Cyber Tutu Earth/Warrior/3/1000/800 When all monsters on opponent's field have their attack strength higher than this card's attack strength, this card can attack opponent directly. EOJ-JP006 Cyber Gymnatics Earth/Warrior/4/800/1800 Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn. EOJ-JP007 Cyber Prima Light/Warrior/6/2300/1600 When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field. Super/Ultimate Rare EOJ-JP008 Cyber Giraffe Light/Machine/3/300/800 Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0. EOJ-JP009 Cyber Phoenix Fire/Machine/4/1200/1600 When this card is in face-up attack mode on the field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroys and sends to Graveyard as result of battle when it's face-up, you may draw a card from your deck. Super/Ultimate Rare EOJ-JP010 Searchlightmen Light/Machine/3/1000/1000 Reverse: This turn opponent cannot set cards onto the field. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ================================== EOJ-JP011 Victory Viper XX03 Light/Machine/4/1200/1000 When this card successfully destroy an opponent's monster as result of battle, choose one of the following effects to activate. - Increase this card's attack strength by 400. - Destroy a face-up Magic/Trap card on the field - Special Summon an [Option Token] with same Main-Type, sub-type, level, attack, and defense strength as this card to your field. Super/Ultimate Rare EOJ-JP012 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrificing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. EOJ-JP013 Harpy's Pet Baby Dragon Wind/Dragon/4/1200/600 This card adds effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy's Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Double this card's original attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. Rare EOJ-JP014 Lightning Gear - Skyflash (Lightning Gear - Senkuu) Light/Angel/4/1000/500 When this card attack opponent's lifepoints directly, draw a card from your deck. Send this card to Graveyard during the End Phase of the turn this card is successfully Normal Summoned, Reversed Summoned, or Special Summoned. EOJ-JP015 Lightning Gear - Ouka Light/Angel/6/2400/1400 This card can be Summoned without sacrifice. If summon by this way, send this card to Graveyard at End Phase. Rare EOJ-JP016 Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu) Light/Angel/8/2900/1800 This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attacks a monster in defense mode, and the attack strength exceeds that defense strength, do battle damages to opponent equal to the difference. Super/Ultimate Rare EOJ-JP017 Royal Knights Light/Angel/3/1300/800 When this card destroys a monster as result of battle and send to Graveyard, increase your lifepoints equal to that monster's defense strength. EOJ-JP018 Green Declarer Light/Angel/2/300/500 Discard this card and another Angel sub-type monster from your hand to Graveyard to activate. Negate an activation of an opponent's Magic card and destroy it. This effect can be use even in opponent's turn. Rare EOJ-JP019 Violet Declarer Light/Angel/2/300/500 Discard this card and another Angel sub-type monster from your hand to Graveyard to activate. Negate an activation of an opponent's Trap card and destroy it. This effect can be use even in opponent's turn. Rare EOJ-JP020 Artemis of Harvest Light/Angel/4/1600/1700 When this card is face-up on the field, draw a card every time a Counter Trap would be activate. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ================================== EOJ-JP021 Reiyad of Relief Light/Angel/4/1400/1500 When this card is face-up on the field, whenever a Counter Trap would be activate return 2 Angel sub-type monsters that are removed from game into your hand. EOJ-JP022 Bringer of Sparking Light Light/Angel/3/1600/0 When this card is face-up on the field, all cards that would send to Graveyard would be removed from the game instead. Rare EOJ-JP023 Adjudicator - Voltanis Light/Angel/8/2800/1400 When you successfully activate a Counter Trap, this card can be special summon by sacrificing all monsters on your field. When this card is successfully special summon this way, you may destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed. Ultra/Ultimate Rare EOJ-JP024 Guard Dog Earth/Beast/3/1500/500 Reverse: Opponent player cannot special summon during this turn. EOJ-JP025 Vacuum Itachi ("Vacuum Weasel") Wind/Beast/3/500/1500 Reverse: Opponent player cannot activate Magic/Trap during this turn. EOJ-JP026 Beating Aos Earth/Spellcaster/4/800/1500 Sacrifices an Earth main-type monster outside of this card from your field, special summon an Earth main-type monster from your hand. This effect can only be activates once per turn. The monsters special summon by this effect would be destroy when [Beating Aos] leaves field. EOJ-JP027 Raging Eria Water/Spellcaster/4/800/1500 Sacrifices a Water main-type monster outside of this card from your field, special summon a Water main-type monster from your hand. This effect can only be activates once per turn. The monsters special summon by this effect would be destroy when [Raging Eria] leaves field. EOJ-JP028 Blazing Hiita Fire/Spellcaster/4/800/1500 Sacrifices a Fire main-type monster outside of this card from your field, special summon a Fire main-type monster from your hand. This effect can only be activates once per turn. The monsters special summon by this effect would be destroy when [Blazing Hiita] leaves field. EOJ-JP029 Devastating Wynn Wind/Spellcaster/4/800/1500 Sacrifices a Wind main-type monster outside of this card from your field, special summon a Wind main-type monster from your hand. This effect can only be activates once per turn. The monsters special summon by this effect would be destroy when [Devastating Wynn] leaves field. EOJ-JP030 Battery Man - D Light/Thunder/1/0/1900 When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target of attack other than [Battery Man - D]. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ================================== EOJ-JP031 Super Electromagnetic Operating Voltic Dragon Light/Thunder/5/2400/1000 When successfully sacrificed summon by sacrificing one of the following monsters, this card gains the respective effect. - Battery Man - D: Negate the Magic/Trap effect that targets this card. - Battery Man - C: When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. - Battery Man - AA: Increase this card's attack strength by 1000. Super/Ultimate Rare EOJ-JP032 E-Hero Phoenixguy Fire/Warrior - Fusion/6/2100/1200 [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle. Ultra/Ultimate Rare EOJ-JP033 E-Hero Shining Phoenixguy Fire/Warrior - Fusion/8/2500/2100 [E-Hero Sparkman] + [E-Hero Phoenixguy] This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monster with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle. Ultra/Ultimate Rare EOJ-JP034 E-Hero Sailorman Water/Warrior - Fusion/5/1400/1000 [E-Hero Bubbleman] + [E-Hero Featherman] This card can only be special summon by Fusion Summon. When you have set Magic/Trap card, this card can attack opponent directly. EOJ-JP035 E-Hero Wild Wingman Earth/Warrior - Fusion/8/1900/2300 [E-Hero Wildman] + [E-Hero Featherman] This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field. Super/Ultimate Rare EOJ-JP036 E-Hero Necroid Shaman Dark/Warrior - Fusion/6/1900/1800 [E-Hero Wildman] + [E-Hero Necrodarkman] This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it onto opponent's field. EOJ-JP037 Misfortune Magic - Normal Choose a face-up monster on opponent's field to activate. Do damage to opponent equal to halved of the original attack strength of the chosen monster. Your monster cannot attack during this turn. EOJ-JP038 H - Heat Heart Magic - Normal Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength by 500. When that monster attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. This card's effect would last until end of turn. EOJ-JP039 E - Emergency Call Magic - Normal Choose a monster with [E-Hero] in its name from your deck and add it into your hand. EOJ-JP040 R - Right Justice Mgaic - Normal For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ================================== EOJ-JP041 O - Over Soul Magic - Normal Choose a Normal monster with [E-Hero] in its name from your Graveyard, special summon it to the field. EOJ-JP042 Hero Flash!! This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly. Rare EOJ-JP043 Power Capsule Magic - Normal Choose a face-up [Victory Viper XX03] on your field to activate. Choose one of the effect of [Victory Viper XX03], and applies as the effect of this card. EOJ-JP044 Deification of Light Magic - Quickplay Special Summon an Angel sub-type monster from your hand. The attack strength of the monster special summon by this card is halved, and it is destroys at End Phase. EOJ-JP045 Guard Penalty Magic - Quickplay Choose a monster on the field. If the chosen monster switches to defense mode this turn, draw a card from your deck. Rare EOJ-JP046 Grand Cross Magic - Quickplay This card can only be activates when [Macrocosmos] is on your field. Do 300 lifepoint damages to opponent, and destroy all monsters on the field. EOJ-JP047 Dimensional Rift Magic - Continuous All monsters that would send to Graveyard does not go to Graveyard but remove from the game (instead). EOJ-JP048 Clocktower of Seclusion Magic - Field During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card has four or more Time Counters on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special summon a [D-Hero Dreadguy] from your hand or deck. Super/Ultimate Rare EOJ-JP049 Lifechanger Trap - Normal This card can only be activates when the difference between both player's lifepoints is 8000 or more. Both players' lifepoints become 3000. Rare EOJ-JP050 Elemental Charge Trap - Normal For each monster on your field with [E-Hero] in its name, increase your lifepoints by 1000. ================================== DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gaining my permission THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-ASS SITES!!!! ================================== EOJ-JP051 Destiny Destroy Trap - Normal Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages. Rare EOJ-JP052 Destiny Signal Trap - Normal This card can only be activates when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand or deck. EOJ-JP053 D-Time Trap - Normal This card can only be activates when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck. Rare EOJ-JP054 D-Shield Trap - Normal This card can only be activates when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroys as result of battle. EOJ-JP055 God Bird Attack Trap - Normal Sacrifice a Bird sub-type monster from your field. Destroy 2 cards on the field. EOJ-JP056 Elemental Absorber Trap - Continuous Remove a monster card from your hand from the game. All opponent's monsters with the same main-type as that card, as long as this card is on the field, cannot declare attack. Rare EOJ-JP057 Macrocosmos Trap - Continuous You may special summon a [Primeval Sun - Helios] from your hand or deck. When this card is face-up on the field, all cards that would send to Graveyard does not go to Graveyard but remove from the game (instead). EOJ-JP058 Miracle Arrival Trap - Continuous Special Summon one of your Angel sub-type monsters that is removed from game. When this card leaves the field, destroy that monster. When that monster is destroy this card is destroy. Rare EOJ-JP059 Cracking Hatchet Trap - Continuous Choose a face-up monster on the field to activate. When this card is face-up on the field, the attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When that monster is destroys, destroy this card. EOJ-JP060 Kickback Trap - Counter Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand. Rare END.