Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Elemental Energy (EEN) Created by Baron, last updated 10/6/05 File version 2.0 (c)2005 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net ---------------------------------------------------------------------------- HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com or ask it on DMComet forum. Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen... **(?) means rulings that are still unknown ----------------------------------------------------------------------------- UPDATE HISTORY: v2.0 - Add more rulings: Gold, Silver, E-Hero Tempester, Thunder of Dark Realm ============================================================================= ** If you want translations of effect text of the cards, please check http://www.dmcomet.net/een.txt ============================================================================= EEN-JP006 King's Knight - This card's effect is only activate when you Normal Summon this card -------------------------------------- EEN-JP007 E-Hero Edgeman Currently no Ruling -------------------------------------- EEN-JP008 E-Hero Wildman - This card effect can only be activate when it's face-up on the field, not on the chain or anything [Wildman] v. [Waboku] - [E-Hero Wildman] still deals damage to player even if [Waboku] is activate ("unaffect" by any type of Trap effect) -------------------------------------- EEN-JP009 Reborn Zombie Currently no Ruling -------------------------------------- EEN-JP010 Hell Soldier - This card's effect only activate when your opponent attack this monster, but not when you "suicide" into opponent's monster. -------------------------------------- EEN-JP011 W - Wing Catapult - This card can only be equipped on [V-Tiger Jet] -------------------------------------- EEN-JP012 Flame Majin - Hell Burner - If you would Reverse/special summon this card, the "Normal Summon" requirement is not need -------------------------------------- EEN-JP013 Hydrogedon Currently no Ruling -------------------------------------- EEN-JP014 Oxygedon Currently no Ruling -------------------------------------- EEN-JP015 Water Dragon - If there would not be 2 [Hydrogedon] and a [Oxygedon] in Graveyard, this card "special summoning effect" is not activate - The "0 attack" effect applied to monster with EITHER Fire Main-TYpe or Pyro sub-type -------------------------------------- EEN-JP016 Etoile Cyber Currently no Ruling -------------------------------------- EEN-JP017 Giant Battleship - Tetran - Counters on this card are not Magic Counter - Counters on this card are put on only when this card is Normal Summon - When this card "battle" means when it battle another monster -------------------------------------- EEN-JP018 Nano Breaker Currently no Ruling -------------------------------------- EEN-JP019 Magician of Chaining Attack Currently no Ruling -------------------------------------- EEN-JP020 Advanced Guard of Dark Realm - Beige - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. -------------------------------------- EEN-JP021 Hunter of Dark Realm - Blue - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect -------------------------------------- EEN-JP022 Berserk King of Dark Realm - Brown Currently no Ruling -------------------------------------- EEN-JP023 Army God of Dark Realm - Silver - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - Both effect would activate if this card would be discard by opponent's card's effect - If this card's summon is negate when discard by opponent's card effect, the second effect of this card would not be activate (it would be treated as single effect) - Even if opponent do not have two cards in his/her hand, this card's "opponent discard" effect can still be activate [Silver] v. [Judgment of Sky] [JoS] cannot stop this card's summoning, and it cannot negate the second effect if this card is discard by opponent's card since the whole effect would be treated as one effect if this card is discard that way. [Silver] v. [Skill Drain] If this card would be discard by opponent card effect and [Skill Drain] is on the field, this card would still be special summon, AND the extra effect would still be activate (activate at Graveyard) -------------------------------------- EEN-JP024 Military God of Dark Realm - Gold - This card's effect activate in Graveyard - This card's effect is not activate if it is discard via cost of a card (e.g. [Magic Jammer]) - This card's effect would be activate even in middle of card effect (and Damage Step) - Both effect would activate if this card would be discard by opponent's card's effect - If more than one of this cards would be in your hand when they would (somehow) be all discarded, all of them would be special summon in a chain. If any card effect would chain into the special summon, only the LAST of the special summon of this card would be affect. - If this card's summon is negate when discard by opponent's card effect, the second effect of this card would not be activate (it would be treated as single effect) - You choose which card to be destroy before this card is special summon [Gold] v. [Judgment of Sky] [JoS] cannot stop this card's summoning, and it cannot negate the second effect if this card is discard by opponent's card since the whole effect would be treated as one effect if this card is discard that way. [Gold] v. [Skill Drain] If this card would be discard by opponent card effect and [Skill Drain] is on the field, this card would still be special summon, AND the extra effect would still be activate (activate at Graveyard) -------------------------------------- EEN-JP025 Scout of Dark Realm - Scar Currently no Ruling -------------------------------------- EEN-JP026/EEN-JP027/EEN-JP028/EEN-JP029 Possessed Spirit - Aos, Possessed Spirit - Eria Possessed Spirit - Heater, Possessed Spirit - Wynn - This card only gets "Trample" effect is you special summon it by the way specific on the card - This card can be Normal Summon with no effect. -------------------------------------- EEN-JP030 VW - Tiger Catapult - This card can only be special summon by removing the monsters, cards like [Fusion] or [Fusion Gate] are not needed and cannot be use for this card's special summon -------------------------------------- EEN-JP031 VWXYZ - Dragon Catapult Cannon - This card can only be special summon by removing the monsters, cards like [Fusion] or [Fusion Gate] are not needed and cannot be use for this card's special summon -------------------------------------- EEN-JP032 Cyber Blader - This card can be special summon by other card's effect - This card three effect can only be activate if the number of monsters on opponent's field is EXACTLY the requirement - Fusion subs cannot be use if you Fusion Summon this card - The last effect means every effect of opponent's cards on the field would be negate as long as the requirement is meet - Even if opponent have M/T cards on the field, this card effect would still be activate (it didn't mention "only have monster" in the card text - For this card's "double the attack" effect, it don't only count the original attack but the attack strength of this card before it is doubled (or, equipments on this card would have double the power boost also) -------------------------------------- EEN-JP033 E-Hero Rampart Gunner - This card's "direct attack" effect can only be activate when this card is in face-up defense mode - If opponent have monsters on the field, this card cannot use the effect to direct attack -------------------------------------- EEN-JP034 E-Hero Tempester - You cannot use Tokens as cost for this card's effect (Tokens don't go to Graveyard) - You can use this card's effect as many times as you want, even on the same monster, as long as you can pay the cost - This card's effect is activate ONE monster at ONE time, you cannot choose 2 monsters, then sacrifice two monsters as cost at the same time. - You can target this card's effect on this card itself. -------------------------------------- EEN-JP035 E-Hero Wild Jaggyman - You can choose to not attack all opponent's monster but let say, 2 out of 3. -------------------------------------- EEN-JP036 E-Hero Shining Flare Wingman Currently no Ruling -------------------------------------- EEN-JP037 Jar of Avarice - You must have 5 monsters or more in your Graveyard before this card can be play -------------------------------------- EEN-JP038 Thunder of Dark Realm - If the face-down card would NOT be destroy as result when you target it, you would NOT and cannot discard a card from your hand. - If the face-down card would turn face-up as chain to this card, it is not consider to be "destroy by this card", nor this card can destroy that card. -------------------------------------- EEN-JP039 Level Tuning - The "ignore" include the text "this card can only be special summon by [XXXX]'s effect" - Monsters like [Horus LV8] or [Hane Kuriboh LV10] cannot be special summon by this card's effect if they had not been probably summoned before -------------------------------------- EEN-JP040 Ojamagic - This card cannot be activate from your hand as a Normal Magic, but it have to be sent to Graveyard someway - If you do not have at least 1 of each [Ojama] in the deck, this card cannot be activate or if it's activate from discard from hand, the effect is negate. -------------------------------------- EEN-JP041 Ojamuscle - The attack point increase would not end at the end of the turn -------------------------------------- EEN-JP042 Feather Shot Currently no Ruling -------------------------------------- EEN-JP043 Bonding - H2O Currently no Ruling -------------------------------------- EEN-JP044 Hell Alliance Currently no Ruling ------------------------------------- EEN-JP045 Armed Changer Currently no Ruling -------------------------------------- EEN-JP046 Branch - Fusion subs monsters cannot be special summon by this card's effect even you use them to Fusion Summon the Fusion monster - Even if the Fusion monster is not Fusion Summon, this card's effect can be activate as long as the specific Fusion material monster is in your Graveyard (like if you [Devil Franken] out a [BEUD], and it is destroy, if you have a [BEWD] in your Graveyard, you can special summon that [BEWD]) -------------------------------------- EEN-JP047 Boss Rush (?) The [Giant Battleship] special summon by this card's effect don't gain counters - You can still set/Reverse Summon monster -------------------------------------- EEN-JP048 Continuous Barrier Passage to Dark Realm Currently no Ruling -------------------------------------- EEN-JP049 Hero Barrier - "Negate one attack" does not equal to "Negate the attack of a monster", or, if a monster would attack two times during battle phase, and this card is chained, only one of the attack is negate. -------------------------------------- EEN-JP050 Hell Blast - This card cannot be activate if there's not another face-up monster on the field - This card cannot be activate when a Token is destroy -------------------------------------- EEN-JP051 Troops of Darkness - You must have 2 or more monsters with [Dark Realm] in its name in your Graveyard before this card can be activate -------------------------------------- EEN-JP052 Transaction of Darkness - The effect of the original Magic card would be negate and a "replacement" effect would take place instead [Transaction of Darkness] v. [Sealing Swords of Light] [SSoL] would not stay on the field for 3 turns since its effect is change -------------------------------------- EEN-JP053 Two Party, Same Loss Currently no Ruling -------------------------------------- EEN-JP054 Screen Drop - The monster destroy by this card's effect would only be EXACTLY Level 3 -------------------------------------- EEN-JP055 Same Surname, Same Name, Same Alliance - If the monster you target would be destroy in chain of this card, this card's effect would still be activate if there're valid targets in your deck -------------------------------------- EEN-JP056 Get Ride! - You must have a Union monster in your Graveyard AND a valid target on the field before this card can be activate -------------------------------------- EEN-JP057 Hell Polymer - This card can only be activate if you have at least a monster on your field -------------------------------------- EEN-JP058 Feather Wind Currently no Ruling -------------------------------------- EEN-JP059 Fusion Prohibited Area Currently no Ruling -------------------------------------- EEN-JP060 Level Limit Area A Currently no Ruling