Translation file for: Elemental Energy (EEN) Document version 1.5, last update 8/20 Created by Spikes and Baron http://www.dmcomet.net (c)8/2005 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.5 - Fix effect text of [Silver], [Gold], [VW - Tiger Catapult], [Feather Shot] and [Hell Blast] - Rewritten text of [Cyber Blader] (Clarify the effect) - Fix name in Rarity list - Change name of [Silver], [Gold], 053 - Done a lot of minor erratas ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): E-Hero Edgeman (007) Water Dragon (015) Giant Battleship - Tetran (017) Military God of Dark Realm - Gold (024) VWXYZ - Dragon Catapult Cannon (031) Cyber Blader (032) E-Hero Rampart Gunner (033) E-Hero Tempester (034) E-Hero Wild Jaggyman (035) E-Hero Shining Flare Wingman (036) Pot of Avarice (037) Ultra Rare (4): E-Hero Rampart Gunner (033) E-Hero Tempester (034) E-Hero Wild Jaggyman (035) E-Hero Shining Flare Wingman (036) Super Rare (7): E-Hero Edgeman (007) Water Dragon (015) Giant Battleship - Tetran (017) Military God of Dark Realm - Gold (024) VWXYZ - Dragon Catapult Cannon (031) Cyber Blader (032) Pot of Avarice (037) Rare (14): Queen's Knight (004) Jack's Knight (005) King's Knight (006) Hell Soldier (010) Magician of Chaining Attack (019) Hunter of Dark Realm - Blue (021) Berserk King of Dark Realm - Brown (022) Army God of Dark Realm - Silver (023) Feather Shot (042) Hell Alliance (044) Armed Changer (045) Hero Barrier (049) Hell Blast (050) Level Limit Area A (060) ------------------------------------------------------ EEN-JP001 Knight of Dark Realm - Zulu Dark/Demon/4/1800/1500 Normal Monster EEN-JP002 V - Tiger Jet Light/Machine/4/1600/1800 Normal Monster EEN-JP003 Blade Skater Earth/Warrior/4/1400/1500 Normal Monster EEN-JP004 Queen's Knight Light/Warrior/4/1500/1600 Normal Monster Rare EEN-JP005 Jack's Knight Light/Warrior/5/1900/1000 Normal Monster Rare EEN-JP006 King's Knight Earth/Warrior/4/1600/1400 When this card is successfully summon and you have a [Queen's Knight] on the field, you may special summon a [Jack's Knight] from your deck to the field. Rare EEN-JP007 E-Hero Edgeman Earth/Warrior/7/2600/2200 When this card attack a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage to your opponent equal to the difference. Super Rare EEN-JP008 E-Hero Wildman Earth/Warrior/4/1500/1600 This card is unaffected by effect of Trap cards. EEN-JP009 Reborn Zombie Dark/Undead/4/1000/1600 When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot be destroy as a result of battle. (Damage Calculation is still applied) EEN-JP010 Hell Soldier Dark/Warrior/4/1200/1400 When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage to opponent equal to the battle damages you received. Rare EEN-JP011 W - Wing Catapult Light/Machine - Union/4/1300/1500 Once during your Main Phase, you may treated this card as an equipment card and equip it on your [V - Tiger Jet], or remove it from being equipment and special summon it in face-up attack mode. Increase the equipped monster's attack and defense strength by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, destroy this card instead.) EEN-JP012 Flame Majin - Hell Burner Fire/Demon/6/2800/1800 This card cannot be Normal Summoned other than by discard all cards in your hand other than this card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or more. For each monster card on opponent's field, increase this card's attack strength by 200. For each monster card on your field other than this card, decrease this card's attack strength by 500. EEN-JP013 Hydrogedon Water/Dino/4/1600/1000 When this card destroy a monster as result of battle and send to Graveyard, special summon a [Hydrogedon] from your deck onto the field. EEN-JP014 Oxygedon Wind/Dino/4/1800/800 If this card is destroy as a result of battle from a Pyro sub-type monster, do 800 damages to both player. EEN-JP015 Water Dragon Water/Sea Draogn/8/2800/2600 This card cannot be Normal Summon. This card can only be special summon by the effect of [Bonding - H2O]. When this card is face-up on the field, the attack strength of all monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from your Graveyard. Super/Ultimate Rare EEN-JP016 Etoile Cyber Earth/Warrior/4/1200/1600 When this card direct attack opponent, increase this card's attack strength by 500 during Damage Calculation. EEN-JP017 Giant Battleship - Tetran Wind/Machine/6/1800/2300 When this card is summon, put 3 counters on thie card. This card cannot be destroy as a result of battle. When this card combat, remove a counter on this card at the end of Damage Step. When this card battle with no counter on it, destroy it at the end of Damage Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect can only be use once per turn. EEN-JP018 Nano Breaker Earth/Machine/4/1600/1800 When this card attacks face-up monster with level 3 or lower, destroy it without doing Damage Calculation. EEN-JP019 Magician of Chaining Attack Dark/Spellcaster/4/1600/1200 When this card is face-up on your field, when you activate a Normal Magic card, do 400 damages to opponent. Rare EEN-JP020 Advanced Guard of Dark Realm - Beige Dark/Demon/4/1600/1300 When this card is discard into Graveyard from hand by effect of another card, special summon this card onto your field. EEN-JP021 Hunter of Dark Realm - Blue Dark/Demon/3/1400/800 When this card is discard into Graveyard from hand by effect of another card, draw a card from your deck. When this card is discard by opponent's card effect, draw one card additionally. Rare EEN-JP022 Berserk King of Dark Realm - Brown Dark/Demon/4/1800/400 When this card does Battle Damage to your opponent, you may choose a card in your hand and discard it to Graveyard. Rare EEN-JP023 Army God of Dark Realm - Silver Dark/Demon/5/2300/1400 When this card is discard into Graveyard from hand by effect of another card, special summon this card to your field. If this card is discarded by effect of opponent's card, your opponent also choose 2 cards in his/her hand and put them onto the bottom of his/her deck in any order. Rare EEN-JP024 Military God of Dark Realm - Gold Dark/Demon/5/2300/1400 When this card is discard into Graveyard from hand by effect of another card, special summon this card to your field. If this card is discarded by effect of opponent's card, also choose up to 2 cards on opponent's field and destroy them. Super/Ultimate Rare EEN-JP025 Scout of Dark Realm - Scar Dark/Demon/2/500/500 When this card is destroy as a result of battle and sent to Graveyard, choose a monster with [Dark Realm] in its name with level 4 or less from your deck and adds it into your hand. EEN-JP026 Possessed Spirit - Aos Earth/Spellcaster/4/1850/1500 You may put a [Earth Spirit User - Aos] and an Earth Main-Type monster from your field to Graveyard to special summon this card from your hand or deck. If this card is special summon this way, it gains the following effect. When this card attacks a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage equal to opponent equal to the difference. EEN-JP027 Possessed Spirit - Eria Water/Spellcaster/4/1850/1500 You may put a [Water Spirit User - Eria] and a Water Main-Type monster from your field to Graveyard to special summon this card from your hand or deck. If this card is special summon this way, it gains the following effect. When this card attacks a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage equal to opponent equal to the difference. EEN-JP028 Possessed Spirit - Heater Fire/Spellcaster/4/1850/1500 You may put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field to Graveyard to special summon this card from your hand or deck. If this card is special summon this way, it gains the following effect. When this card attacks a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage equal to opponent equal to the difference. EEN-JP029 Possessed Spirit - Wynn Wind/Spellcaster/4/1850/1500 You may put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field to Graveyard to special summon this card from your hand or deck. If this card is special summon this way, it gains the following effect. When this card attacks a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage equal to opponent equal to the difference. EEN-JP030 VW - Tiger Catapult Light/Machine - Fusion/6/2000/1500 [V - Tiger Jet] + [W - Wing Catapult] This card is special summon by removing the above monsters on your field from the game (The card [Fusion] is not required). Discard a card from your hand, change the mode of a monster on opponent's field. (Reverse effects are not activated). EEN-JP031 VWXYZ - Dragon Catapult Cannon Light/Machine - Fusion/8/3000/2800 [VW - Tiger Catapult] + [XYZ - Dragon Cannon] This card is special summon by removing the above monster on your field from game (The card [Fusion] is not required). Once during your turn, you may remove a card on opponent's field from game. When this card attack, you may change the mode of the monster this card attack (Reverse effects are not activated). Super/Ultimate Rare EEN-JP032 Cyber Blader Earth/Warrior - Fusion/7/2100/800 [Etoile Cyber] + [Blade Skater] This card's Fusion summon can only be done by above cards. When opponent control exactly one monster, this card cannot be destroy as result of battle. When opponent control exactly two monsters, this card's attack strength would be doubled. When opponent control exactly three monsters, this card negate all of the effects of opponent's Magic, Trap and effect monster cards. Super/Ultimate Rare EEN-JP033 E-Hero Rampart Gunner Earth/Warrior - Fusion/6/2000/2500 [E-Hero Burst Lady] + [E-Hero Clayman] This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode, you can direct attack opponent while it's still in defense mode. If so, the battle damages done would be halved during Damage Calculation. Ultra/Ultimate Rare EEN-JP034 E-Hero Tempester Wind/Warrior - Fusion/8/2800/2800 [E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman] This card can only be Special summon by Fusion Summon. Put a card other than this card on your field to Graveyard, and select a monster on your field. As long as this card is face-up on your field, that monster cannot be destroy as a result of battle (Damage Calculation would still applied) Ultra/Ultimate Rare EEN-JP035 E-Hero Wild Jaggyman Earth/Warrior - Fusion/8/2600/2300 [E-Hero Wildman] + [E-Hero Edgeman] This card can only be special summon by Fusion Summon. This card can attack each monster on opponent's field once. Ultra/Ultimate Rare EEN-JP036 E-Hero Shining Flare Wingman Light/Warrior - Fusion/8/2500/2000 [E-Hero Flame Wingman] + [E-Hero Sparkman] This card can only be Special summon by Fusion Summon. This card's attack strength is increase by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that monster. Ultra/Ultimate Rare EEN-JP037 Jar of Avarice Magic - Normal Choose 5 monster cards from your Graveyard, and shuffle them into deck. Afterward, draw 2 cards from your deck. Ultra/Ultimate Rare EEN-JP038 Thunder of Dark Realm Magic - Normal Destroy a face-down card on the field. Afterward, discard a card from your hand into Graveyard. EEN-JP039 Level Tuning Magic - Normal Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard, special summon it and ignore the summoning condition. The monster special summon by this effect cannot attack, cannot activate effect, and effect would not be activate during that turn. EEN-JP040 Ojamagic Magic - Normal When this card is sent from your hand or field to Graveyard, add a [Ojama Green], [Ojama Yellow] and [Ojama Black] from your deck to your hand. EEN-JP041 Ojamuscle Magic - Normal Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama King] by 1000 for each monsters destroyed by this effect. EEN-JP042 Feather Shot Magic - Normal Choose a face-up [E-Hero Featherman] on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot direct attack opponent, and all of your other monsters cannot attack. EEN-JP043 Bonding - H2O Magic - Normal Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon] from your hand, deck, or Graveyard. EEN-JP044 Hell Alliance Magic - Equipment The attack strength of equipped monster would be increase by 800 for each monster with the same name as the equipped monster on the field. Rare EEN-JP045 Armed Changer Magic - Equipment Discard an Equipment card from your hand to activate. When the equipped monster destroy a monster as a result of battle, the controller of the equipped monster may add a monster with attack strength less than the equipped monster from his/her Graveyard to his/her hand. Rare EEN-JP046 Branch Magic - Continuous When a Fusion monster would be destroy from field and sent to Graveyard, you may special summon one of the Fusion Material monster for that Fusion monster from your Graveyard. EEN-JP047 Boss Rush Magic - Continuous This card's controller cannot Normal Summon. When a monster on your field with [Giant Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn, you may special summon a monster with [Giant Battleship] from your deck. EEN-JP048 Barrier Passage Continuing to Dark Realm Magic - Quickplay During the turn this card is activate, you cannot Summon, Reverse Summon, or Special Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it. EEN-JP049 Hero Barrier Trap - Normal This card can only be activated when there is a face-up monster on your field with [E-Hero] in its name. Negate one attack of an opponent's monster. Rare EEN-JP050 Hell Blast Trap - Normal This card can only be activated when a face-up monster on your field is destroyed and sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field and each player would receive damage equal to half of the attack strength of the monster destroyed by this card's effect. Rare EEN-JP051 Troops of Darkness Trap - Normal Choose 2 monsters with [Dark Realm] in your Graveyard and add it onto your hand. EEN-JP052 Transaction of Darkness Trap - Normal This card can only be activated by paying 1000 lifepoints when your opponent activates a Normal Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your opponent's hand". EEN-JP053 Two Party, Same Loss Trap - Normal Each player put the top card on their deck into Graveyard. EEN-JP054 Screen Drop Trap - Normal Pay 500 lifepoints. Destroy all monsters in face-up attack mode with Level 3 on the field. EEN-JP055 Same Surname, Same Name, Same Alliance Trap - Normal Select a face-up Normal monster with Level 2 or less to activate this card. Special summon as many as you can from your deck of monsters with the same name as that card. EEN-JP056 Get Ride! Trap - Normal Choose a Union monster in your Graveyard, equipped it onto a monster that can be equip on your field. EEN-JP057 Hell Polymer This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster. EEN-JP058 Feather Wind Trap - Counter This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate an activation of a Magic/Trap card and destroy it. EEN-JP059 Fusion Prohibited Area Trap - Continuous Both players cannot Fusion Summon. EEN-JP060 Level Limit Area A Trap - Continuous All monsters with level of 3 or less are switched to attack mode. Rare END.