Card Translation File for: Duel Terminal - Invasion of Worms! (DT02-JP) Document version 1.1, last updated 6/26/2008 Created by Spikes and Baron http://www.dmcomet.net (c)6/2008 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Fix text of [Frembel Devil] (missing effect text) v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (4): Worm King (035) Hydro Genex (038) X - Saber Wayne (039) Ally of Justice - Light Gazer (040) Super Rare (6): Genex Urdine (010) Royal Knight of Ice Barrier (012) Frembel Devil (022) Worm Illdan (033) Nitrh Warrior (036) Goyou Guardian (037) Rare (10): Nitro Synchron (001) Big Piece Golem (003) Genex Controllr (009) Intoxicated Insect living in Ice Barrier (016) Mist Condor (018) Frembel Paun (020) X - Saber Garahad (024) Ally Bomb (027) Ally of Justice - Unknown Crusher (029) Worm Jetoraceps (034) ------------------------------------------------------ DT02-JP001 Nitro Synchro Fire/Machine - Tuner/2/300/100 When this card is sent to Graveyard when used for Synchro summoned of a [Nitro] Synchro monster, draw a card from your deck. Rare DT02-JP002 Dead Guardna Dark/Warrior/4/0/1900 When a face-up monster on your field is chosen as target of attack, you can change the target to this card. When this card is destroyed and sent to Graveyard as result of battle, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase. DT02-JP003 Big Piece Golem Earth/Rock/5/2100/0 When there is a monster on opponent's field and no monster on your field, you can Normal Summoned this card without Release. Rare DT02-JP004 Dark Resonator Dark/Demon - Tuner/3/1300/300 Once per turn this card is not destroy as result of battle. DT02-JP005 Whopper Dragon Wind/Dragon/5/1800/1800 When this card is destroyed and sent to Graveyard by attack of opponent's monster, treat this card as an Equip card and equipped it onto that monster. Decrease the attack strength of the equipped monster by 1800. When this card is sent to Graveyard as result of equipped monster destroyed, you can special summon this card to your field. DT02-JP006 Swift Black Knight Gaia Dark/Warrior/7/2300/2100 When this card is the only card in hand, you can summon it in face-up attack mode without Release. DT02-JP007 Harpy Lady 1 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. When this card is face-up on the field, increase the attack strength of all Wind Attribute monsters by 300. DT02-JP008 Gem Beast - Sapphire Pegasus Wind/Beast/4/1800/1200 When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Gem Beast] monster from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. DT02-JP009 Genex Controller Dark/Machine - Tuner/3/1400/1200 Normal Monster Rare DT02-JP010 Genex Undine Water/Aqua/3/1200/600 When this card is successfully summoned, by sending a Water attribute monster in your deck to Grayveard, you can ad a [Genex Controller] from your deck into your hand. Super Rare DT02-JP011 Genex Power Planner Light/Spellcaster/1/300/200 When this card is successfully summoned, you can add a [Genex] effect monster from your deck to your hand. DT02-JP012 Genex Searcher Earth/Spellcaster/4/1600/400 When this card is destroyed and sent to Graveyard as result of battle, you can special summon a [Genex] monster with attack strength of 1500 or less from your deck to your field in face-up attack mode. DT02-JP013 Genex Worker Wind/Machine/3/1200/1200 Release this card to activate. Special Summon a [Genex] monster from hand. DT02-JP014 Ice Bullet User - Rice Water/Sea Dragon - Tuner/2/800/800 This card cannot be destroyed as result of attle with level 4 or more. DT02-JP015 Royal Knight of Ice Boundary Water/Warrior/5/2000/2000 When this card is successfully Advanced Summon, special summon a [Ice Coffin Token] (Water/Aqua/1/1000/0) to opponent's field in attack mode. This token cannot be released for Advance Summon. Super Rare DT02-JP016 Intoxicated Insect living in Ice Boundary Water/Reptile/4/1300/1800 When this card is successfully summoned, choose a monster card zone not in used to activate. The chosen monster card zone cannot be used when this card is face-up on the field. Rare DT02-JP017 Lookout of Mist Valley Wind/Spellcaster/4/1500/1900 Normal Monster DT02-JP018 Mist Condor Wind/Bird/4/1400/400 This card can be special summon by returning a [Mist Valley] monster face-up on your field. The attack strength of this card becomes 1700 if special summoned by this method. Rare DT02-JP019 Wind Messenger of Mist Valley Wind/Bird - Tuner/2/400/800 Can be activate when both sides have 5 or more cards in hand. Both players send cards from hand until there are 4 cards in hand. This effect can only be activated once per turn. DT02-JP020 Frembel Baun Fire/Pyro/1/200/200 When this card is destroyed as result of battle and sent to Graveyard, you can add a monster with defense strength of 200 or less from your deck to hand. Rare DT02-JP021 Frembel Archer Fire/Pyro - Tuner/3/1000/200 Release a face-up Pyro type monster on your field to activate. Increase the attack strength of a [Frembel] monster on the field by 800 until End Phase. This effect can only be activated once per turn. DT02-JP022 Frembel Devil Fire/Demon/5/2100/1200 When this card deals battle damages to opponent, deal damages to opponent equal to number of Pyro Type monsters in your Graveyard x200. Super Rare DT02-JP023 X - Saber Anablera Earth/Warrior/4/1800/1100 Normal Monster DT02-JP024 X - Saber Garahad Earth/Warrior/4/1800/800 When this card attacks an opponent's monster, increase this card's attack strength by 300 during Damage Step. When this card is chosen as target of attack, by releasing a [Saber] monster on your field negate that attack. DT02-JP025 X - Saber Polomaro Earth/Reptile - Tuner/1/200/300 When a face-up [Saber] monster on your field is destroyed and sent to Graveyard as result of battle, by paying 500 Life Points special summon this card from Graveyard. DT02-JP026 X - Saber Pasiuru Earth/Warrior - Tuner/2/100/0 This card cannot be destroyed as result of battle. When this card is in face-up defense mode on your field, during each of opponent's Standby Phase you received 1000 damages. DT02-JP027 Ally Bomb Dark/Machine/2/400/300 When this card is destroyed and sent to Graveyard as result of battling with a Light Attribute monster, destroy 2 cards on the field. Rare DT02-JP028 Ally of Justice - Thousand Arms Dark/Machine/4/1700/0 This card can attack all face-up Light Attribute monsters on opponent's field once. When this battles with a non-Light attribute monster, destroy this card during that damage calculation. DT02-JP029 Ally of Justice - Unknown Crusher Dark/Machine/3/1200/800 When this card battles with a Light Attribute monster, remove that monster from game. Rare DT02-JP030 Worm Falco Light/Reptile/2/500/800 Reverse: Put all [Worm] Reptile type monsters face-up on your field except this card to face-down defense mode. DT02-JP031 Worm Gurus Light/Reptile/4/1500/300 Whenever a monster in face-down defense mode on the field is reversed, put a Worm Counter on this card. For each Worm Counter on this card, increase this card's attack strength by 300. DT02-JP032 Worm Hope Light/Reptile/1/800/1500 Reverse: When this is Reversed when opponent attack it, draw a card from your deck. Also, when this card on the field is destroyed and sent to Graveyard, send a card from hand to Graveyard. DT02-JP033 Worm Illidan Light/Reptile/5/2000/1800 When a card is set to your field, put a Worm Counter onto this card. Remove 2 Worm Counters on this card, destroy a card on opponent's field. Super Rare DT02-JP034 Worm Jetoraceps Light/Reptile/3/1200/0 Reverse: When this card is destroy and sent to Graveyard this turn, special summon this card to your field in defense position. Rare DT02-JP035 Worm King Light/Reptile/8/2700/1100 This card can be Advanced Summon in face-up attack mode by releasing a [Worm] Reptile type monster. Release a [Worm] Reptile type monster on your field, destroy a card on opponent's field. Ultra Rare DT02-JP036 Nitro Warrior Fire/Warrior - Synchro/7/2800/1800 [Nitro Synchron] + 1 or more non-Tuner monster(s) When you activated Magic card this turn, increase this card's attack strength by 1000 only once during Damage Calculation of that turn. When this card attacks and destroy an opponent's moinster, you can change a monster in face-up defense mode on opponent's field to attack mode and this attack that monster continuously. Super Rare DT02-JP037 Goyou Guardian Earth/Warrior - Synchro/6/2800/2000 Tuner + 1 or more non-Tuner monster(s) When this card destroyed an opponent's monster and sent it to Graveyard by battle, you can special summon that monster to your field in face-down defense mode. Super Rare DT02-JP038 Hydro Genex Water/Machine - Synchro/6/2300/1800 [Genex Controller] + 1 or more Water Attribute non-Tuner monster(s) When this card destroyed an opponent's monster and sent it to Graveyard as reuslt of battle, recover your Life Points equal to the destroyed monster's attack strength. Ultra Rare DT02-JP039 X - Saber Wayne Earth/Warrior - Synchro/5/2100/400 Tuner + 1 or more non-Tuner monster(s) When this card is successfully Synchro Summoned, you can special summon a Warrior type monster with level 4 or less from hand. Ultra Rare DT02-JP040 Ally of Justice - Light Gazer Dark/Machine - Synchro/8/2400/1200 Tuner + 1 or more non-Tuner monster(s) Increase this card's attack strength by number of Light Attribute monster in opponent's Graveyard x 200. Ultra Rare DT02-JP041 Share the Pain Magic - Normal Release a monster on your field to activate. Opponent must release one of his/her monster. DT02-JP042 Force Magic - Normal Choose 2 face-up monsters on the field to activate. Until End Phase, halved the attack of one of the chosen monster, and increase the attack strength of the other monster by that amount. DT02-JP043 Cyclone Magic - Quickplay Destroy a Magic/Trap card on the field. DT02-JP044 Black Pendant Magic - Quickplay Increase the attack strength of the equipped monster by 500. When this card is sent to Graveyard from the field, deal 500 damages to opponent. DT02-JP045 Meteor Crush Magic - Equipment When the equipped monster attack a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the dffference. DT02-JP046 Accompanate Travel Trap - Normal You may activate this card when your own monsters is send to Graveyard from field. Destroy one monster on the field. DT02-JP047 Shadow of Temptation Trap - Normal Can be activate when a monster is set in defense mode on opponent's field. Put that monster in face-up attack mode (At this time, Reverse effect would not be activate). DT02-JP048 Adhesion Pit Trap Trap - Normal Can be activated when an opponent's monster is successfully Summoned, Reverse Summoned, or Special Summoned. When that monster is face-up, halved that original attack strength. DT02-JP049 Prayer of Gem Trap - Normal Send a [Gem Beast] card from your Magic/Trap card zone to Graveyard to activate. Destroy a card on opponent's field. DT02-JP050 Ascending Black Horn Trap - Counter Negate the special summon of an opponent's monster and destroy it. END.