Card Translation File for: Duelist Pack 7 - Johan Edition - (DP07) Document version 1.0, last updated 10/18/2007 Created by Spikes and Baron http://www.dmcomet.net (c)10/2007 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: Phantom Gunner (009) Torture Golem (011) Super Rare: Grave Squirmer (010) Hand Severing (022) Gem's Tree (024) Counter Gem (029) Rare: Gem Beast - Ruby Carbuncle (001) Gem Beast - Topaz Tiger (004) Gem Beast - Sapphire Pegasus (007) Ultimate Gem Lord - Rainbow Dragon (009) Rare Value (016) Release of Gem (023) Gem Set (030) ------------------------------------------------------ DP07-JP001 Gem Beast - Ruby Carbuncle Light/Angel/3/300/300 When this card is successfully special summoned, you can special summon as many [Gem Beast] monsters as you can from your Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. Rare DP07-JP002 Gem Beast - Amehyst Cat Earth/Beast/3/1200/400 This card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. DP07-JP003 Gem Beast - Emerald Turtle Water/Aqua/3/600/2000 You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activated once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. DP07-JP004 Gem Beast - Topaz Tiger Earth/Beast/4/1600/1000 When this card attacks opponent's monster, increase this card attack strength by 400 during damage step. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. Rare DP07-JP005 Gem Beast - Amber Mammoth Earth/Beast/4/1700/1600 When a face-up [Gem Beast] monster on your field is target of attack, you can change the target of attack to this card instead. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. DP07-JP006 Gem Beast - Cobalt Eagle Wind/Bird/4/1400/800 You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activated once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. DP07-JP007 Gem Beast - Sapphire Pegasus Wind/Beast/4/1800/1200 When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Gem Beast] monster from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous Magic card into your Magic/Trap card zone. Rare DP07-JP008 Ultimate Gem Lord - Rainbow Dragon Light/Dragon/10/4000/0 This card cannot be Normal Summon. This card cannot be special summon outside of when you have total of 7 types of [Gem Beast] card in your field and/or Graveyard. You can activate the following effect(s) outside of the turn this card is special summoned. - Send all [Gem Beast] monsters from your field to Graveyard. For each card sent to Graveyard, increase this card's attack strength by 1000. This effect can be activated on opponent's turn. - Remove all [Gem Beast] monsters from your Graveyard from the game, send all cards on the field back to respective owner's deck. Rare DP07-JP009 Phantom Gunner Dark/Demon/4/1100/800 When this card is successfully summoned or reverse summoned, you can special summon number of [Gunner Token] (Dark/Demon/4/500/ 500) on your field up to number of monsters on your field. During each of your Standby Phase you can deal damages to opponent equal to number of [Gunner] monsters on your field * 300. When this effect is activate, during this turn all [Gunner] monsters on your field cannot attack. Ultra Rare (NOTE: For now, [Gunner] monster ONLY apply to Phantom Gunner AND the Gunner Token) DP07-JP010 Grave Squirmer Dark/Demon/1/0/0 When this card is sent to Graveyard as result of battle, destroy a card on the field. Super Rare DP07-JP011 Torch Golem Dark/Demon/8/3000/300 This card cannot be Normal Summoned. When this card is play from hand, you must special summon 2 [Torch Token] (Dark/Demon/1/0/0) in attack mode to your field, then special summon this card to opponent's field. During the turn this card is special summon, you cannot Normal summon. Ultra Rare DP07-JP012 Magna Slash Dragon Light/Dragon/6/2400/1200 Send a face-up Continuous Magic card on your field to Graveyard, destroy a Magic/Trap card on opponent's field. DP07-JP013 Gravi Crush Dragon Dark/Dragon/6/2400/1200 Send a face-up Continuous Magic card on your field to Graveyard, destroy a monster on opponent's field. DP07-JP014 Twister Magic - Quickplay Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the field. DP07-JP015 Guidance of Gem Magic - Normal When there are 2 or more [Gem Beast] cards in your Magic/Trap card zone, special summon a [Gem Beast] monster from your deck. DP07-JP016 Rare Value Magic - Normal Can only be activated when there are 2 or more [Gem Beast] cards in your Magic/Trap card zone. Opponent choose and send a [Gem Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck. Rare DP07-JP017 Blessing of Gem Magic - Normal Choose up to 2 [Gem Beast] monsters from your Graveyard, and put them face-up into your Magic/Trap card zone as a Continuous Magic card. DP07-JP018 Abundance of Gem Magic - Normal Send 4 [Gem Beast] cards from your Magic/Trap card zone to your Graveyard to activate. Send all cards on the field to Graveyard. Also special as many [Gem Beast] monsters in your Graveyard as you can equal to number of cards on opponent's field send to Graveyard by that effect. DP07-JP019 Contract of Gem Magic - Normal Choose and special Summon a [Gem Beast] monster from your Magic/Trap card zone. DP07-JP020 Field Barrier Magic - Continuous Field Magic cards cannot be destroyed. Also, Field Magic cards cannot be activated. Only one of this card can be face-up on your field. DP07-JP021 Rainbow Ruin Magic - Field This card gains the following effect(s) according to number of [Gem Beast] monsters in your Magic/Trap card zone. - 1 or more: This card cannot be destroy by effect of card - 2 or more: Once per turn you can halved the battle damages done to a player - 3 or more: You can send a [Gem Beast] monster from your field to Graveyard, negate the activation of a Magic or Trap card and destroy it. - 4 or more: Once per turn at your Main Phase you can draw a card from your deck. - 5: Once per turn during your Main Phase you can special summon a [Gem Beast] card from your Magic/Trap card zone. DP07-JP022 Hand Severing Magic - Quickplay Both players send 2 cards from hand to Graveyard, then draw 2 cards from deck. DP07-JP023 Release of Gem Magic - Equipment Can only be equipped on [Gem Beast] monster. Increase the attack strength of the equipped monster by 800. When this card is sent to Graveyard from the field, you can choose a [Gem Beast] monster from your deck and put it face-up into your Magic/Trap card zone as a Continuous Magic. Rare DP07-JP024 Tree of Gem Magic - Continuous When a [Gem Beast] monster is place into Magic/Trap card zone, put a Gem Counter onto this card. Send this card to Graveyard, put number of [Gem Beast] card from your deck as Continuous Magic card face-up into your Magic/Trap card zone equal to number of Gem Counters on this card. Super Rare DP07-JP025 Tidal Wave Trap - Normal Can be activate when monster is Summoned, Reverse Summoned, or Special Summoned. Destroy all monsters on the field. DP07-JP026 Triggering Summon Trap - Normal Can be activate when a monster is special summon to opponent's field. Both player can special summon a monster with level 4 or less from hand. DP07-JP027 Last Resort Trap - Normal Can be activate when opponent's monster declare attack. Choose a [Rainbow Ruin] in your deck and activate. If so, if opponent had activated a Field Magic, opponent can draw a card. DP07-JP028 Prayer of Gem Trap - Normal Send a [Gem Beast] card from your Magic/Trap card zone to Graveyard to activate. Destroy a card on opponent's field. DP07-JP029 Counter Gem Trap - Normal Send all cards in your Magic/Trap card zone to Graveyard, then put as many as possible number of [Gem Beast] cards from your Graveyard face-up to your Magic/Trap card zone as Continuous Magic card. At the End Phase of this turn, destroy all face-up [Gem Beast] card on your field. Super Rare DP07-JP030 A Pair of Gem Trap - Normal Can be activate when a [Gem Beast] monster on your field is destroy as result of Battle and sent to Graveyard. Choose a [Gem Beast] monster from your deck and put it into your Magic/Trap card zone face-up as a Continuous Magic card. During this turn, battle damages dealt to you becomes 0. Rare