Card Translation File for: Duelist Pack 6 - Judai Edition 3 - (DP06) Document version 1.1, last updated 11/16/2007 Created by Spikes and Baron http://www.dmcomet.net (c)10/2007 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.1 - Update [Evil Hero Malicious Devil] text (the old one is PLAIN WRONG!) v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: Evil Hero Hell Sniper (016) Evil Hero Malicious Devil (017) Super Rare: Evil Hero Hell Brat (009) Armor Breaker (010) Evil Hero Wild Cyclone (015) Hero's Rule 2 (030) Rare: Elemental Hero Another Neos (006) Evil Hero Malicious Edge (007) Elemental Hero Plasma Viseman (011) Evil Hero Inferno Wing (012) Evil Hero Dark Gaia (014) Dark Calling (024) Fusion Annulment (025) ------------------------------------------------------ DP06-JP001 Neospacian Air Hummingbird Wind/Bird/3/800/600 Increase your life by 500 for each card in opponent's hand. This effect can only be use once per turn. DP06-JP002 Neospacian Ground Mole Earth/Rock/3/900/300 When this card battles with an opponent's monster, you may return this card and that opponent's monster to respective owner's hand without doing Damage Calculation. DP06-JP003 Neospacian Glow Moss Light/Plant/3/300/900 When this card battles, opponent draw a card. Both players confirm the card draw by this effect, and this card gains the following effect depends on that card's type. - Monster card: End this turn's Battle Phase - Magic card: This card can attack opponent directly - Trap card: Put this card to defense mode DP06-JP004 Elemental Hero Captain Gold Light/Warrior/4/2100/800 Discard this card from your hand to Graveyard, add a [Skyscraper] from your deck into your hand. If [Skyscraper] is not on the field, destroy this card. DP06-JP005 Necro Guardna Dark/Warrior/3/600/1300 Remove this card from your Graveyard from the game to activate. Negate an attack of an opponent's monster. DP06-JP006 Elemental Hero Another Neos Light/Warrior - Dual/4/1900/1300 When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect. - When this card is face-up on the field, this card's name is treated as [Elemental Hero Neos]. Rare DP06-JP007 Evil Hero Malicious Edge Earth/Demon/7/2600/1800 When there's monster(s) on opponent's field, this card can be summoned with one sacrifice. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damage to opponent equal to the difference. Rare DP06-JP008 Evil Hero Hell Gainer Earth/Demon/4/1600/0 By removing this card from the game during Main Phase 1 of your turn, a face-up Demon type monster on your field can attack 2 times in a Battle Phase. If this effect is used, special summon this card to your field in face-up attack mode at the 2nd of your Standby Phase. DP06-JP009 Evil Hero Hell Brat Dark/Demon/2/300/600 When you have no monster on your field, you can special summon this card from your hand in face-up attack mode. When this card is sacrifice for sacrifice summon of a [Hero] monster, at the End Phase of that turn draw a card from your deck. Super Rare DP06-JP010 Armor Breaker Earth/Warrior - Union/3/800/800 Once per turn during your Main Phase you can treat this card as an equip card and equipped on a Warrior type monster on your field, or de-equip it and special summon it in face-up attack mode. Only when this becomes an equip card by this effect, When the equipped monster deals Battle damages to opponent, destroy a card on the field. (A monster can only have up to one Union equipped on it. When the equipped monster is destroy as result of battle, destroy this card instead.) Super Rare DP06-JP011 Elemental Hero Plasma Viseman Light/Warrior - Fusion/8/2600/2300 [Elemental Hero Sparkman] + [Elemental Hero Edgeman] This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this card's attack strength is higher than the defense strength of the defending monster, deal battle damages to opponent equal to that difference. Discard a card from your hand, destroy a monster in face-up attack mode on opponent's field. Rare DP06-JP012 Evil Hero Inferno Wing Fire/Demon - Fusion/6/2100/1200 [Elemental Hero Featherman] + [Elemental Hero Burst Lady] This monster can only be special summon from Fusion Summon from [Dark Fusion]. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal damages to opponent's life. When this card destroyed a monster as result of battle and sent it to Graveyard, deal damage to opponent equal to the higher value of attack strength and defense strength of the destroyed monster. Rare DP06-JP013 Evil Hero Lightning Golem Light/Demon - Fusion/6/2400/1500 [Elemental Hero Sparkman] + [Elemental Hero Clayman] This monster can only be special summon from Fusion Summon from [Dark Fusion]. You can destroy monster on the field. This effect can only be activate once per turn. DP06-JP014 Evil Hero Dark Gaia Earth/Demon - Fusion/8/?/0 Demon Type monster + Rock type monster This monster can only be special summon from Fusion Summon from [Dark Fusion]. This card's original attack strength is equal to the combine value of the attack strengths of the Fusion material monsters. When this card declares attack, you can change all monsters in defense mode on opponent's field to face-up attack mode. (At this time, effect of Reverse effect monster would not be activate). Rare DP06-JP015 Evil Hero Wild Cyclone Earth/Demon/8/1900/2300 [Elemental Hero Featherman] + [Elemental Hero Wildman] This card cannot be special summon outside of Fusion Summon by [Dark Fusion]. When this card attacks, until the end of Damage Step opponent cannot activate Magic or Trap card. When this card deals Battle Damages to opponent, destroy all set Magic/Trap card on opponent's field. Super Rare DP06-JP016 Evil Hero Hell Sniper Fire/Demon/6/2000/2500 [Elemental Hero Clayman] + [Elemental Hero Burst Lady] This monster cannot be special summon outside of by Fusion summon by [Dark Fusion]. When this card is in face-up defense mode on the field, during each of your standby phase deal 1000 damages to opponent. This card cannot be destroy by effect of Magic cards. Ultra Rare DP06-JP017 Evil Hero Malicious Devil Fire/Demon/8/3500/2100 [Evil Hero Malicious Edge] + a Level 6 or Higher Demon type monster This monster can only be special summon by Fusion summon by [Dark Fusion]. When this card is face-up on your field, during battle phase of opponent's turn, change all monsters on opponent's field to face-up attack mode, and all monsters on opponent's field must attack this card. Ultra Rare DP06-JP018 Skyscraper 2 - Hero City Magic - Field You can special summon an [E-Hero] monster from your Graveyard that was destroyed by Battle from your Graveyard. This effect can only be activated once per turn during your Main Phase. DP06-JP019 Hope of Fifth Magic - Normal Choose 5 [Elemental Hero] cards in your Graveyrd, and shuffle them into your deck. Afterward, draw 2 cards from your deck. If you activate this card if you have no other card on your field and hand, draw 3 cards instead. DP06-JP020 Reverse of Neos Magic - Quickplay Can be activated when a face-up [Neos] Fusion monster on your field is destroyed. Special Summon a [Elemental Hero Neos] from your deck in attack position. Increase the attack strength of the [Elemental Hero Neos] special summoned by this card's effect by 1000 when it's face-up on the field, and destroy it at End Phase of this turn. DP06-JP021 Convert Contact Magic - Normal Can be activated when you have no monster on your field. Send a [Neospacian] card from your hand and your deck into your Graveyard, shuffle your deck. Afterward, draw 2 cards from your deck. DP06-JP022 Swing of Reminiscence Magic - Normal Special Summon a Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn. DP06-JP023 Dark Fusion Magic - Normal Choose from your hand and/or field monsters required for a Fusion monster and send them to Graveyard, special summon a Demon type Fusion monster from Fusion deck. The monster special summon by this card cannot be target or affect by the effect of opponent's Magic, Trap, and monster effect during this turn. (This special summon is treated as a Fusion summon) DP06-JP024 Dark Calling Magic - Normal Choose monsters for a Fusion monster card from your hand and/or Graveyard and remove them from the game, special summon a Fusion monster that can only be special summon by the effect of [Dark Fusion] from Fusion deck. (This special summon is treated as Fusion Summon by [Dark Fusion]). Rare DP06-JP025 Fusion Annulment Magic - Normal Discard a Magic card [Fusion] from your hand to activate. Send a Fusion monster in your Fusion deck to Graveyard, and special summon a Fusion material monster for that Fusion monster from your hand. The monster special summon by this effect would be sent to your Graveyard at End Phase of this turn. Rare DP06-JP026 Hero Medal Trap - Normal When this card is destroyed and sent to Graveyard by effect of opponent's card while set, add and shuffle this card into your deck. Afterward, draw a card from your deck. DP06-JP027 Dimensional Tunnel - Mirror Gate - Trap - Normal When a face-up [Elemental Hero] monster on your field is target of attack, this card can be activated during attack declaration. Calculate damage by replacing the attacked [Elemental Hero] monster with the attacking monster. You gain control of the swapped monster until end of turn. DP06-JP028 Hero Counterattack Trap - Normal Can be activated When a [Elemental Hero] monster on your field is destroyed as result of Battle. Opponent randomly chooses a card from your hand. If it's a [Elemental Hero] monster, destroy a monster on opponent's field, and special summon the chosen card to your field. DP06-JP029 Over Limit Trap - Normal Pay 500 lifepoints. Special summon as many Normal monster as possible with attack strength 1000 or less that was destroyed as result of battle this turn to your field. DP06-JP030 Hero's Rule 2 Trap - Counter Negate the activation of effect of effect monster or Magic/Trap card that target cards in Graveyard and destroy it. Super Rare