Card Translation File for: Duelist Pack 5 - Ed Phoenix Edition - (DP05) Document version 1.0, last updated 10/20/2006 Created by Spikes and Baron http://www.dmcomet.net (c)10/2006 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: D-Hero Diabolicguy (011) Destiny Draw (020) Super Rare: E-Hero Shining Phoenixguy (013) Over Destiny (021) D-Counter (029) Eternal Dread (030) Rare: D-Hero Dreadguy (004) D-Hero Doubleguy (005) D-Hero Defendguy (006) D-Hero Dogmaguy (007) D-Hero Doomguy (009) E-Hero Phoenixguy (012) Clocktower of Seclusion (016) ------------------------------------------------------ DP05-JP001 D-Hero Devilguy Dark/Warrior/3/600/800 When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode. DP05-JP002 D-Hero Diehardguy Dark/Warrior/3/800/800 When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn. DP05-JP003 D-Hero Diamondguy Dark/Warrior/4/1400/1600 When this card is face-up on the field, you can look at the top card on your deck. If that card is a Normal Magic sends it to Graveyard, and you can activate the effect of that Normal Magic at the Main Phase of your next turn. When it's not Normal Magic card put it into bottom of the deck. This effect can only be activate once per turn. DP05-JP004 D-Hero Dreadguy Dark/Warrior/8/?/? When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, monsters with [D-Hero] in its name on your field cannot be destroy, and the battle damages done to controller is 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card. Rare DP05-JP005 D-Hero Doubleguy Dark/Warrior/6/1000/1000 This card cannot be special summon. This card can attack twice in a battle phase. When this card is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token" (Dark/Warrior/4/1000/1000) onto your field. Rare DP05-JP006 D-Hero Defendguy Dark/Warrior/4/100/2700 When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player draw a card. Rare DP05-JP007 D-Hero Dogmaguy Dark/Warrior/8/3400/2400 This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing 3 monsters on your field including monster(s) with [D-Hero] in its name. When this card successfully special summon, during the standby phase of opponent's next turn, half opponent's lifepoints. Rare DP05-JP008 D-Hero Daggerguy Dark/Warrior/3/300/600 Discard this card from your hand. Until the end phase of this turn, increase the attack strength of all monster on your field with [D-Hero] in its name by 800. This effect can also be use during opponent's Battle Phase. DP05-JP009 D-Hero Doomguy Dark/Warrior/4/1000/1000 When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase, special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy]. Rare DP05-JP010 D-Hero Dashguy Dark/Warrior/6/2100/1000 Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase of the turn. This effect can only be used once per turn. When this card attack, switch it to defense mode at the end of battle phase. When this card is in Graveyard, during draw phase only once you can reveal a monster card you draw and special summon it. DP05-JP011 D-Hero Diabolicguy Dark/Warrior/6/800/800 Remove this card from Graveyard from the game. Choose a [D-Hero Diabolicguy] from your deck and special summon it to your field. Ultra Rare DP05-JP012 E-Hero Phoenixguy Fire/Warrior - Fusion/6/2100/1200 [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle. Rare DP05-JP013 E-Hero Shining Phoenixguy Fire/Warrior - Fusion/8/2500/2100 [E-Hero Sparkman] + [E-Hero Phoenixguy] This card can only be special summon by Fusion Summon. Increase this card's attack strength by 300 for each monster with [E-Hero] in its name in your Graveyard. This card cannot be destroy as result of battle. Super Rare DP05-JP014 Misfortune Magic - Normal Choose a face-up monster on opponent's field to activate. Do damage to opponent equal to halved of the original attack strength of the chosen monster. Your monster cannot attack during this turn. DP05-JP015 Guard Penalty Magic - Quickplay Choose a monster on the field. If the chosen monster switches to defense mode this turn, draw a card from your deck. DP05-JP016 Clocktower of Seclusion Magic - Field During each Standby Phase of opponent's turn, put a Time Counter onto this card. When this card has four or more Time Counters on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more Time Counters, special summon a [D-Hero Dreadguy] from your hand or deck. Rare DP05-JP017 D-Spirits Magic - Normal When there's no monster with [D-Hero] in its name on your field, you may special summon a monster with [D-Hero] in its name from your hand that is level 4 or less. DP05-JP018 Cyclone Blade Magic - Equipment This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster attack, at the end of Damage Step destroy a Magic/Trap card on the field. DP05-JP019 Dark City Magic - Field When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation. DP05-JP020 Destiny Draw Magic - Normal Discard a card with [D-Hero] in its name from your hand. Draw 2 cards from your deck. Ultra Rare DP05-JP021 Over Destiny Magic - Normal Choose a monster with [D-Hero] in its name from your Graveyard. Special Summon a monster from your deck with [D-Hero] in its name that is halved of level of that monster. Destroy the monster special summon this way at End Phase of that turn. Super Rare DP05-JP022 Elemental Charge Trap - Normal For each monster on your field with [E-Hero] in its name, increase your lifepoints by 1000. DP05-JP023 Destiny Destroy Trap - Normal Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by this effect, you take 1000 lifepoints damages. DP05-JP024 Destiny Signal Trap - Normal This card can only be activates when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name that is Level 4 or lower from your hand or deck. DP05-JP025 D-Time Trap - Normal This card can only be activates when a monster with [E-Hero] in its name on your field leaves the field. Add a monster with [D-Hero] in its name with level lower than that monster into your hand from your deck. DP05-JP026 D-Shield Trap - Normal This card can only be activates when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroys as result of battle. DP05-JP027 Destiny Mirage Trap - Normal This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy by opponent's card effect and sent to Graveyard. Special Summon to your field all monster with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn. DP05-JP028 D - Chain Trap - Normal This card would become an equipment card with that increase the attack strength by 500, and equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy an opponent's monster as result of battle, do 500 damage to opponent. DP05-JP029 D-Counter Trap - Normal This card can be activate when a monster with [D-Hero] in its name is target of attack. Destroy the attacking monster. Super Rare DP05-JP030 Eternal Dread Trap - Normal PUt 2 "Time Counter" on [Clocktower of Seclusion] Super Rare