Card Translation File for: Duelist Pack 3 - Judai Edition vol. 2 - (DP03) Document version 1.0, last updated 10/22/06 Created by Spikes and Baron http://www.dmcomet.net (c)10/2006 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: Card Gunner (009) Burial from Another Dimension (026) Super Rare: E-Hero Black Neos (014) Light Eraser (025) Edge Hammer (029) Hero Guard (030) Rare: E-Hero Edgeman (002) Neospacian Aqua Dolphin (005) Neospacian Flare Scarab (006) Neospacian Black Panther (007) E-Hero Wild Jaggyman (010) E-Hero Aqua Neos (012) E-Hero Flare Neos (013) ------------------------------------------------------ DP03-JP001 E-Hero Neos Light/Warrior/7/2500/2000 Normal Monster DP03-JP002 E-Hero Edgeman Earth/Warrior/7/2600/2200 When this card attack a monster in defense mode, and the attack strength of this card is greater than the defense strength of the defending monster, do battle damage to your opponent equal to the difference. Rare DP03-JP003 E-Hero Wildman Earth/Warrior/4/1500/1600 This card is not affect by effect of Trap card. DP03-JP004 Hero Kids Earth/Warrior/2/300/600 When this card is successfully special summon, you may special summon any number of [Hero Kids] from your deck to the field. DP03-JP005 Neospacian Aqua Dolphin Water/Warrior/3/600/800 Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have a monster on your field with higher attack strength than the chosen monster, destroy the chosen monster and do 500 damages to opponent. When you don't have a monster on your field with attack strength higher than that monster, you receive 500 damages. This effect can only be activate once per turn. Rare DP03-JP006 Neospacian Flare Scarab Fire/Insect/3/500/500 Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400. Rare DP03-JP007 Neospacian Black Panther Dark/Beast/3/1000/500 You can choose a face-up monster on opponent's field. As long as this card is face-up on your field, this card would be treated as same name as the chosen monster, and get the effect of the chosen monster until End Phase of the turn. This effect can only be activate once per turn. Rare DP03-JP008 C Dolphina (Cocoon Dolphina) Water/Fish/2/400/600 When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian Aqua Dolphin] from your hand or deck. DP03-JP009 Card Gunner Earth/Machine/3/400/400 You can send up to top 3 cards on your deck into Graveyard. For each card send to Graveyard, increase this card's attack strength by 500 until End Phase. This effect can only be activate once per turn. When this card is destroy and send to Graveyard, draw a card from your deck. Ultra Rare DP03-JP010 E-Hero Wild Jaggyman Earth/Warrior - Fusion/8/2600/2300 [E-Hero Wildman] + [E-Hero Edgeman] This card can only be special summon by Fusion Summon. This card can attack each monster on opponent's field once. Rare DP03-JP011 E-Hero Wild Wingman Earth/Warrior - Fusion/8/1900/2300 [E-Hero Wildman] + [E-Hero Featherman] This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field. DP03-JP012 E-Hero Aqua Neos Water/Warrior - Fusion/7/2500/2000 [E-Hero Neos] + [Neo Spacian Aqua Dolphin] This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at End Phase. Rare DP03-JP013 E-Hero Flare Neos Fire/Warrior - Fusion/7/2500/2000 [E-Hero Neos] + [Neo Spacian Flare Scarab] This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). The attack strength of this card is increase by the number of Magic and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase. Rare DP03-JP014 E-Hero Black Neos Dark/Warrior - Fusion/7/2500/2000 [E-Hero Neos] + [Neo Spacian Black Panther] This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase. Super Rare DP03-JP015 Cyclone Boomerang Magic - Equipment This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the equipped monster by 500. If the equipped monster is destroy by other cards' effect and send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent equal to number of destroyed Magic/Trap cards * 100. DP03-JP016 H - Heat Heart Magic - Normal Choose a face-up monster on your field to activate. Increase the chosen monster's attack strength by 500. When that monster attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. This card's effect would last until end of turn. DP03-JP017 E - Emergency Call Magic - Normal Choose a monster with [E-Hero] in its name from your deck and add it into your hand. DP03-JP018 R - Right Justice Mgaic - Normal For each monster with [E-Hero] in its name on your field, destroy a Magic/Trap card. DP03-JP019 O - Over Soul Magic - Normal Choose a Normal monster with [E-Hero] in its name from your Graveyard, special summon it to the field. DP03-JP020 Hero Flash!! This card can only be activate when you remove [H - Heat Heart], [E - Emergency Call], [R - Right Justice], and [O - Over Soul] from your Graveyard from the game. Special Summon a Normal Monster with [E-Hero] in its name from your deck. During this turn all Normal Monsters with [E-Hero] in its name can attack opponent directly. DP03-JP021 Contact Magic - Normal Send all monster with [C] (Cocoon) in its name on your field to Graveyard, special summon from your deck one monster mentioned in those cards. DP03-JP022 Fake Hero Magic - Normal Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and return it to your hand at the End Phase of that turn. DP03-JP023 Common Soul Magic - Continuous Choose a face-up monster on the field to activate. Special summon a monster with [N] (Neospacian) in its name from your hand to that monster's controller's field. The attack strength of the chosen monster would be increase by the attack strength of that "N" monster. When this card leaves the field, return the monster with [N] (Neospacian) in its name special summon by this card into your hand. DP03-JP024 Neospace Magic - Field Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back into deck at End Phase. DP03-JP025 Light Eraser Magic - Equipment Can only be equipped on Light/Warrior monster. Remove from game all monsters battle with the equipped monster from the game at end of Damage Step. Super Rare DP03-JP026 Burial from Another Dimension Magic - Quickplay Choose up to 3 monster cards removed from game, and return those cards to Graveyard. Ultra Rare DP03-JP027 Hero Barrier Trap - Normal This card can only be activated when there is a face-up monster on your field with [E-Hero] in its name. Negate one attack of an opponent's monster. DP03-JP028 Miracle Kids Trap - Normal Until End Phase of this turn, decrease the attack strength of an opponent's monster by number of [Hero Kids] in your Graveyard * 400. DP03-JP029 Edge Hammer Trap - Normal Sacrifice a [E-Hero Edgeman] from your field. Destroy a monster on opponent's field, and do damages to opponent equal to original attack strength of that monster. Super Rare DP03-JP030 Hero Guard Trap - Normal Sacrifice a [Hero Kids] on your field. Negate the attack of an opponent's monster, then choose an [E-Hero] monster from your deck and add it to your hand. Super Rare