Card Translation File for: Duelist Pack 2 - Manjynome Edition - Document version 1.0, last updated 10/12/06 Created by Spikes and Baron http://www.dmcomet.net (c)10/2005 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: Armed Dragon LV10 (013) Ring of Defense (026) Super Rare: Armed Dragon LV7 (012) Mallet of Luck (024) Raging Summoning of Hell (025) Gravepit of Revival (030) Rare: Flame Majin - Hell Burner (009) XYZ - Dragon Cannon (014) VW - Tiger Catapult (016) VWXYZ - Dragon Catapult Cannon (017) Level Tuning (019) Ojamagic (020) Ojamuscle (021) ------------------------------------------------------ DP2-JP001 V - Tiger Jet Light/Machine/4/1600/1800 Normal Monster DP2-JP002 Ojama Green Light/Beast/2/0/1000 Normal Monster DP2-JP003 Ojama Yellow Light/Beast/2/0/1000 Normal Monster DP2-JP004 Ojama Black Light/Beast/2/0/1000 Normal Monster DP2-JP005 X - Head Cannon Light/Machine/4/1800/1500 Normal Monster DP2-JP006 Y - Dragon Head Light/Machine - Union/4/1500/1600 Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead). DP2-JP007 Z - Metal Caterpillar Light/Machine - Union/4/1500/1300 Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the Equipped Monster's attack and defense strengths by 600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead). DP2-JP008 W - Wing Catapult Light/Machine - Union/4/1300/1500 Once during your Main Phase, you may treated this card as an equipment card and equip it on your [V - Tiger Jet], or remove it from being equipment and special summon it in face-up attack mode. Increase the equipped monster's attack and defense strength by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, destroy this card instead.) DP2-JP009 Flame Majin - Hell Burner Fire/Demon/6/2800/1800 This card cannot be Normal Summoned other than by discard all cards in your hand other than this card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or more. For each monster card on opponent's field, increase this card's attack strength by 200. For each monster card on your field other than this card, decrease this card's attack strength by 500. Rare DP2-JP010 Armed Dragon LV3 Wind/Dragon/3/1200/900 During your standby phase, you may put this face-up card into the Graveyard to special summoned a [Armed Dragon LV5] from your deck or hand. DP2-JP011 Armed Dragon LV5 Wind/Dragon/5/2400/1700 Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's field with attack strength equal or below the attack strength of the monster discarded. During the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from his/her hand or deck. DP2-JP012 Armed Dragon LV7 Wind/Dragon/7/2800/1000 This card cannot be Normal Summon. This card can only be special summon by the effect of [Armed Dragon LV5]. Discard a monster card from your hand, destroy all face-up monsters on opponent's field with attack strength lower than the discarded monster. Super Rare DP2-JP013 Armed Dragon LV10 Wind/Dragon/10/3000/2000 This card cannot be Normal Summon. This card can only be special summon by sacrificing an [Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up monsters on opponent's field. Ultra Rare DP2-JP014 XYZ-Dragon Cannon Light/Machine - Fusion/8/2800/2600 [X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar] This card is special summon by removing the above monsters on your field from the game (The Magic card [Fusion] is not required). This card cannot be special summon from Graveyard. Discard a card from your hand, destroy 1 of your opponent's card on the field. Rare DP2-JP015 Ojama King Light/Beast - Fusion/6/0/3000 [Ojama Green] + [Ojama Yellow] + [Ojama Black] When this card is face-up on the field, up to 3 opponent's monster space cannot be use. DP2-JP016 VW - Tiger Catapult Light/Machine - Fusion/6/2000/1500 [V - Tiger Jet] + [W - Wing Catapult] This card is special summon by removing the above monsters on your field from the game (The card [Fusion] is not required). Discard a card from your hand, change the mode of a monster on opponent's field (Reverse effects of reversed monsters are not activated). Rare DP2-JP017 VWXYZ - Dragon Catapult Cannon Light/Machine - Fusion/8/3000/2800 [VW - Tiger Catapult] + [XYZ - Dragon Cannon] This card is special summon by removing the above monster on your field from game (The card [Fusion] is not required). Once during your turn, you may remove a card on opponent's field from game. When this card attack, you may change the mode of the monster this card attack (Reverse effects of reversed monsters are not activated). Rare DP2-JP018 Ojama Delta Hurricane!! Magic - Normal This card can only be activate when you have [Ojama Green], [Ojama Yellow] and [Ojama Black] face-up on your field. Destroy all cards on opponent's field. DP2-JP019 Level Tuning Magic - Normal Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard, special summon it and ignore the summoning condition. The monster special summon by this effect cannot attack, cannot activate effect, and effect would not be activate during that turn. Rare DP2-JP020 Ojamagic Magic - Normal When this card is sent from your hand or field to Graveyard, add a [Ojama Green], [Ojama Yellow] and [Ojama Black] from your deck to your hand. Rare DP2-JP021 Ojamuscle Magic - Normal Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama King] by 1000 for each monsters destroyed by this effect. Rare DP2-JP022 Hell Alliance Magic - Equipment The attack strength of equipped monster would be increase by 800 for each monster with the same name as the equipped monster on the field. DP2-JP023 Armed Changer Magic - Equipment Discard an Equipment card from your hand to activate. When the equipped monster destroy a monster as a result of battle, the controller of the equipped monster may add a monster with attack strength less than the equipped monster from his/her Graveyard to his/her hand. DP2-JP024 Mallet of Luck Magic - Normal Shuffle any number of cards from your hand into your deck, draw from your deck that number of cards afterward. Super Rare DP2-JP025 Reckless Summoning of Hell Magic - Quickplay This card can only be activate when opponent have a face-up monster on his/her field, and you successfully special summon a monster with attack strength of 1500 or less. Special Summon any number of monster cards that have the same name as the monster that was special summon from your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the monster on his/her field and he/she special summon any number of the chosen monster from his/her deck, hand, or Graveyard. Super Rare DP2-JP026 Defense Ring Magic - Quickplay The damages as result from effect of Trap card would become 0. Ultra Rare DP2-JP027 Ojama Trio Trap - Normal Special Summon 3 [Ojama Token] (Light/Beast/2/0/1000) on opponent's field in defense mode (they cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to the controller of the token. DP2-JP028 Hell Blast Trap - Normal This card can only be activated when a face-up monster on your field is destroyed and sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field and each player would receive damage equal to half of the attack strength of the monster destroyed by this card's effect. DP2-JP029 Hell Polymer Trap - Normal This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster. DP2-JP030 Gravepit of Revival Trap - Normal This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players choose a monster in their own Graveyard, and special summon them onto their field in face-up defense mode. The monsters special summon this way cannot change their mode. Super Rare