Card Translation File for: Duelist Pack 1 - Judai Edition - Document version 1.0, last updated 10/12/06 Created by Spikes and Baron http://www.dmcomet.net (c)10/2005 .comet CCG Network, all rights reserved ------------------------------------------------------ UPDATE: v1.0 - Initial Version ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare: E-Hero Steam Healer (013) Bubble Illusion (024) Super Rare: E-Hero Flame Wingman (010) Burst Return (022) Bubble Shot (023) Clay Charge (030) Rare: Hane Kuriboh (005) Hane Kuriboh LV10 (006) E-Hero Thunder Giant (011) E-Hero Rampart Gunner (012) Skyscraper (021) Attack Nullification (027) Feather Wind (029) ------------------------------------------------------ DP1-JP001 E-Hero Featherman Wind/Warrior/3/1000/1000 Normal Monster DP1-JP002 E-Hero Burst Lady Fire/Warrior/3/1200/800 Normal Monster DP1-JP003 E-Hero Clayman Earth/Warrior/4/800/2000 Normal Monster DP1-JP004 E-Hero Sparkman Light/Warrior/4/1600/1400 Normal Monster DP1-JP005 Hane Kuriboh Light/Angel/1/300/200 This effect would be activate when this card is destroyed and sent to Graveyard from the field. After the activation, all battle damages done to this card's controller are reduced to zero until the end of turn. Rare DP1-JP006 Hane Kuriboh LV10 Light/Angel/10/300/200 This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase. Rare DP1-JP007 Friend Dog Earth/Machine/3/800/1200 When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand. DP1-JP008 Dark Catapaulter Earth/Machine/4/1000/1500 During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward. DP1-JP009 E-Hero Bubbleman Water/Warrior/3/800/1200 If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck. DP1-JP010 E-Hero Flame Wingman Wind/Warrior - Fusion/6/2100/1200 [E-Hero Featherman] + [E-Hero Burst Lady] This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster. Super Rare DP1-JP011 E-Hero Thunder Giant Light/Warrior - Fusion/6/2400/1500 [E-Hero Sparkman] + [E-Hero Clayman] This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy a face-up monster with attack strength lower than this card. This effect can only be activate once per turn during your main phases. Rare DP1-JP012 E-Hero Rampart Gunner Earth/Warrior - Fusion/6/2000/2500 [E-Hero Burst Lady] + [E-Hero Clayman] This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode, you can direct attack opponent while it's still in defense mode. If so, the battle damages done would be halved during Damage Calculation. Rare DP1-JP013 E-Hero Steam Healer Water/Warrior - Fusion/5/1800/1000 [E-Hero Burst Lady] + [E-Hero Bubbleman] This card can only be special summon by Fusion Summon. When this card destroy a monster as a result of battle and sent it to Graveyard, increase your lifepoint equal to the attack strength of the destroyed monster. Ultra Rare DP1-JP014 Fusion Magic - Normal Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special summon a Fusion monster from your Fusion deck. DP1-JP015 Fusion Sage Magic - Normal Put a Magic card [Fusion] from your deck into your hand. Shuffle your deck afterward. DP1-JP016 Warrior's Revival Magic - Normal Choose a Warrior sub-type monster in your Graveyard and add it to your hand. DP1-JP017 Feather Shot Magic - Normal Choose a face-up [E-Hero Featherman] on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot direct attack opponent, and all of your other monsters cannot attack. DP1-JP018 Evolution Wing Magic - Quickplay Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon a [Hane Kuriboh LV10] from your hand or deck. DP1-JP019 Bubble Shuffle Magic - Quickplay This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field. DP1-JP020 Spark Gun Magic - Equipment This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card. DP1-JP021 Skyscraper Magic - Field When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation. Rare DP1-JP022 Burst Return Magic - Normal THis card can only be activate when a [E-Hero Burst Lady] is face-up on your field. Return all monsters with [E-Hero] in its name except [E-Hero Burst Lady] into their owner's hand. Super Rare DP1-JP023 Bubble Shot Magic - Equipment This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's attack strength by 800. If the equipped monster would be destroy as a result of battle, destroy this card instead, and damages done to the controller of the equipped monsters would become 0. Super Rare DP1-JP024 Bubble Illusion Magic - Quickplay This card can only be activate when a [E-Hero Bubbleman] is face-up on your field. During this turn, you may activate a Trap card from your hand. Ultra Rare DP1-JP025 Hero Emerge Trap - Normal When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon the card to your field if it's a monster. Otherwise send it to Graveyard. DP1-JP026 Drain Shield Trap - Normal Negate the attack of one opponent's monster, increase your lifepoints equal to the attack strength of that monster. DP1-JP027 Attack Nullification Trap - Counter This card can only be activate when opponent's monster attack, negate the attack, and end the Battle Phase. Rare DP1-JP028 Hero Signal Trap - Normal This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your hand or deck. DP1-JP029 Feather Wind Trap - Counter This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate an activation of a Magic/Trap card and destroy it. Rare DP1-JP030 Clay Charge Trap - Normal This card can only be activate when a [E-Hero Clayman] on your field would be target of attack (If the chosen card would be set, this card is turned over and confirm). Destroy the attacking monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints. Super Rare