Card Translation File for: Duelist Legacy 5 - DL5 Document version 2.5, last updated 11/8 Created by Spikes and Baron http://dmcomet.net (c)10/2004 .comet CCG Network, all rights reserved ---------------------------------------------- UPDATE: V2.5 - Effect of cards #51 - #136 rewritten (FILE FINISHED!!) v2.0 - Effect of cards #1 - #50 rewrite. - Rarity List added ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (1): Ultimate Perfect Great Moth (136) Ultra Rare/Parallel Rare (4): Ruler of Underworld - Hades (001) Hinokagutsuchi (Fire Starter) (063) Guardian Sphinx (110) Immortal King - Richie (115) Super Rare (8): Undefeated General - Freed (015) Tyrant Dragon (032) Sky Knight - Perseus (054) Susanoo (Thunder Emperor God) (059) Eight Headed Snake (060) Great Priest - De Zard (105) Don Zaruug (114) Book of Life - Forbidden Curse - (117) Rare (25): Majin - Dark Baltar (002) Troop Commander (017) Dragon Warrior (018) Hoodlum Mercenary Troops (022) Reinforcment (026) Extreme Ration (031) Spear Draogn (033) Death Demon Dragon (035) Emerald Dragon (046) Fiber Pod (047) Thunder Girl (050) Asura (064) Fused Weapon - Murasume Blade (070) Forced Transfer (072) Magic Guarder (078) Chained Explosives (079) Imperial Oppression (082) Last Battle! (090) King Tiger - Wang Fu (091) Moisture Alien (099) Severing Samurai (101) Pyramid Turtle (111) Traveler's Ridder (126) Golden Evil God Statue (130) Royal Treasure (135) Secret Common (2): Injection Angel - Lily (052) Yatagarusu (058) ------------------------------------------------------- DL5-001 Ruler of Underworld - Hades Dark/Demon/6/2450/1600 When this card is face-up on the Field, negate the effects of Effect Monsters that are destroyed by your Demon sub-type monsters on the Field as a result of Battle. This card cannot be Special Summoned from Graveyard. Ultra/Parallel Rare DL5-002 Majin - Dark Baltar Dark/Demon - Fusion/5/2000/1200 [Haunting Blood Soul] + [Wiseman of Borders] This Monster's Fusion Summon can only be done by the above cards. When a Normal Magic card is activated, you may pay 1000 lifepoints to negate effect. Negate the effects of effect monsters destroy by this card as a result of Battle Rare DL5-003 Lesser Demon Dark/Demon/5/2100/1000 Remove the monsters destroyed by this card as a result of Battle from the game. DL5-004 Possessed Blood Soul Dark/Demon/3/1200/800 Sacrifice this card. Gain the control of all opponent's monsters with Level 3 or less. DL5-005 Familiar of Hades Dark/Demon/2/700/700 Sacrifice this card. Choose a face-up Demon sub-type monster on the field, while that card is face-up, it's attack and defense strength would be increase by 700. DL5-006 Skull Knight Dark/Demon/3/1000/1200 When this card is sacrifice as a result for sacrifice summon of a Demon sub-type monster, you may special summon a [Skull Knight] from your deck. Shuffle your deck afterward. DL5-007 Twin Headed Kerberos Dark/Demon/4/1500/1000 When there're other Demon sub-type monster face-up on your field, all Flip effects of monster cards that this card destroy as a result of battle would be negate. DL5-008 Red Cyclops Dark/Demon/4/1800/1700 Normal Monster DL5-009 Roar of Underworld Ruler Trap - Normal This card can only be activated when 1 of your Demon sub-type monsters is in battle. Pay any amount of Life Points (in 100 point increments), and reduce the attack and defense strengths of 1 of your opponent's monster by that amount until the end of the turn. DL5-010 Death Calculator Trap - Continuous When a monster is sent from the field to Graveyard, do 500 damages to that card's owner. DL5-011 Life Absorbing Machine Trap - Continuous During each of your standby Phase, gain half of lifepoints that you paid during your own pervious turn. DL5-012 Puppet Technique of Underworld Magic - Normal Choose a Demon sub-type monster in your Graveyard. Remove monsters on your field from the game with equal to the combined levels of the Level of the chosen monster. Afterward, special Summon the chosen monster. DL5-013 Soul Crush Trap - Continuous Pay 500 lifepoints, each player choose a monster in their respective opponent's Graveyard. Remove the chosen card from the game. This effect can only be use when you have a Demon sub-type monster on your field. DL5-014 Double Trap Magic - Normal Destroy a face-up card on the field with effect of "Negate effects of Trap cards". DL5-015 Undefeated General - Freed Earth/Warrior/5/2300/1700 Negate the effect and destroy the Magic card that target this card. When this card is face-up on your field, you may instead of draw 1 card from your deck in your Draw Phase, choose a Warrior sub-type with Level 4 or less in your deck and add it to your hand. Shuffle the deck afterward. Super Rare DL5-016 Rock Throwing Troops Earth/Warrior/4/900/2000 Sacrifice a Warrior sub-type monster on your field, destroy a face-up monster with defense strength lower or equal to this card's attack strength. DL5-017 Troop Commander Earth/Warrior/3/1200/400 When this card is face-up on the field, your opponent cannot choose other Warrior sub-type on your field as target of battle. When this card is successfully Summon, special summon a monster with Level 4 or less to the field. Rare DL5-018 Dragon Warrior Earth/Warrior - Fusion/6/2000/1200 [Warrior - Dai Greyfar] + [Spirit Dragon] This Monster's Fusion Summon can only be done by the above cards. When this card is face-up on the Field, you may pay 1000 Life Points to negate the effect of a Normal Trap card. Also, negate the effect and destroy all the Magic cards that target this card. Rare DL5-019 Warrior - Dai Greyfar Earth/Warrior/4/1700/1600 Normal Monster DL5-020 Holy Defending Hand Earth/Spellcaster/3/800/1200 Flip: Return 1 face-up monster on the field to the top of its owner's deck. If you have a Warrior Sub-Type Monster on the dield, you can then return a face-up monster on the Field to its owner's hand. DL5-021 Wiseman of Borders Earth/Spellcaster/3/1600/800 When this card is on your field, negate the effect and destroy the Magic cards that target face-up Warrior sub-type monsters on your field. DL5-022 Hoodlum Mercenary Troops Earth/Warrior/4/1000/1000 Sacrifice this card. Destroy a monster on the field. Rare DL5-023 Demon Tamer Earth/Warrior/3/800/700 Flip: Gain control of one of your opponent's Demon sub-type monsters on the field until the end of the turn. DL5-024 Dragon Rider Earth/Warrior/3/700/800 Flip: Gain control of one of your opponent's Dragon sub-type monsters on the field until the end of the turn. DL5-025 United Armies Magic - Continuous For one face-up Warrior or Spellcaster sub-type monster on your field, increase the attack of all Warrior sub-type monster on your field by 200. DL5-026 Reinforcement Magic - Normal Put a level 4 or lower Warrior sub-type monster from your deck to hand. Shuffle the deck afterward. Rare DL5-027 Sealing Formations of Light Magic - Field Declare a sub-type. All monsters with the declared sub-type cannot declare attack during the turn they are Summon, Reverse Summon, or Special Summon. DL5-028 Revival of Warrior Magic - Normal Choose a Warrior sub-type mosnter in your Graveyard and add it to your hand. DL5-029 Assault Preparations Trap - Normal Change a face-up Warrior or Spellcaster on fhe field and change it to face-down defense mode. DL5-030 Feint Movements Trap - Normal All face-down monster cannot be target of declaring attack. DL5-031 Extreme Ration Magic - Quickplay Put Magic or Trap cards on your field except this card to Graveyard. For each card you put into Graveyard, you gain 1000 lifepoints. Rare DL5-032 Tyrant Dragon Fire/Dragon/8/2900/2500 If your opponent have another monsters on the field, this card may attack for one more time during battle phase. Also, negate the effects of and destroy Trap cards that target this card. When this card is special summon from the Graveyard by other card's effects, sacricie a Dragon sub-type monster on your field. Super Rare DL5-033 Spear Dragon Wind/Dragon/4/1900/0 When this card attack a monster in defense mode and this card's attack strength is higher than that card's defense strength, do battle damages to your opponent equal to the difference. When this card attack, this card would switch to defense mode at the end of damage step. Rare DL5-034 Spirit Dragon Wind/Dragon/4/1000/1000 When this card attack at your turn, this effect can activate at battle phase. Discard a Dragon sub-type momonster in your hand, this card's attack and defense strength would increase by 1000 until End Phase. DL5-035 Death Demon Dragon Wind/Dragon - Fusion/5/2000/1200 [Grand Dragon] + [Lesser Demon] This Monster's Fusion Summon can only be done by the above cards. When this card is on the face-up on the field, negate the effects of all Reverse Monsters. Also, negate and destroy the effects of Trap cards targeting this card. Rare DL5-036 Grand Dragon Wind/Dragon/4/2000/100 This card cannot be Summon if there're monster on your field. Also, if there're no other Dragon sub-type monster on your field other than this card, this card cannot declare attack. DL5-037 Grey Wing Wind/Dragon/3/1300/700 Discard 1 card from your hand in Main Phase 1. This card can attack two times during Battle Phase. DL5-038 Army Dragon Wind/Dragon/2/700/800 When this card is destroy as a result of battle and sent to Graveyard, you may choose a [Army Dragon] from your deck and special summon if to your field. Shuffle the deck afterward. DL5-039 Pearl of the Dragon Trap - Continuous Discard one card from your hand, negate the effect of and destroy a Trap card that target one face-up Dragon monster on the field. DL5-040 Wing Flapping of Large Dragon Magic - Normal Return a face-up Dragon sub-type monster on your field with Level 5 or higher to your hand. Destroy all cards in each player's Magic/Trap Zone. DL5-041 Flame Bomb of Flaming Dragon Magic - Normal This card can only be activate when you have a face-up Dragon sub-type monster on your field, then choose one of the following effect to activate: - Do 800 damage to your opponent's lifepoints. - Destroy a face-up monster on the field with defense strength of 800 or less. DL5-042 Stomping Crush Magic - Normal This card can only be activate when you have a face-up Dragon sub-type monster on your field. Destroy a Magic or Trap card on the field, and do 500 lifepoint damages to its controller. DL5-043 Super Regenerating Skills Magic - Quickplay During End Phase, for a Dragon sub-type monster that you discard from your deck or hand, or sacrifice from the field, draw a card from your deck. DL5-044 Rage of Dragons Trap - Continuous When Dragon sub-type monsters on your field attack monsters in defense mode and its attack strength is more than that defense strength, do battle damages to opponent equal to the difference. DL5-045 Burst Breath Trap - Normal Sacrifice a Dragon sub-type monster on your field. Destroy all face-up monsters on the field with defense strength equal to or lower than the sacrificed card's attack strength. DL5-046 Emerald Dragon Wind/Dragon/6/2400/1400 Normal Monster Rare DL5-047 Fiber Pod Earth/Plant/3/500/500 Flip: Each player combine all cards in his/her field, hand and Graveyard to his/her deck and shuffle the deck. Draw 5 cards afterward. DL5-048 Naga Water/Reptile/4/1400/2000 If this Monster is face-up when returned to your deck, you may Special Summon a monster from your deck with level 3 or lower. DL5-049 Noble Du Noir Dark/Undead/5/2000/1400 When this card is face-up on the field, the controller of this card choose the attack target of opponent's monster. DL5-050 Thunder Girl Light/Electric/4/1900/800 When there're monsters other than Light main-type face-up on your field, this card is destroy if face-up. Rare DL5-051 Option Light/Machine/1/?/? Designate a face-up [Cyber Figher - Vic Viper] on your field to special summon this card. This card's attack and defense strength would equal to the chosen card. When that designate card leaves the field, destroy this card. DL5-052 Injection Angel - Lily Earth/Spellcaster/3/400/1500 When this card battle during your or your opponent's turn, this effect can only be activate during Damage Step. Pay 2000 lifepoints, this card's attack strength would increase by 3000 at the time of damage calculation. Secret Common DL5-053 Leaf Faerie Earth/Plant/3/900/400 PUt a equipment card that is equipped on this card to Graveyard, do 500 lifepoints damages to your opponent. DL5-054 Sky Knight - Perseus Light/Angel/5/1900/1400 When this card attack a card in defense mode, and this card's attack strength is higher than that defense strength, do battle damages to your opponent equal to the difference. Also, when this card does battle damages to the opponent player, draw a card from your deck. Super Rare DL5-055 Dol Dora Wind/Dragon/3/1500/1200 If this card is destroyed and sent to Graveyard when on the field, this card is Special Summoned at the end of the turn with attack and defense strengths of 1000. This effect can only can be use once per duel. DL5-056 Maharagi Earth/Rock - Spirit/4/1200/1700 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. If this card is Summoned or Reversed, during your next Draw Phase, you may look at the top card of your deck, and return it to the top or bottom of your deck. DL5-057 Inabano Shi Rousagi (Pathfinding White Rabbit) Earth/Beast - Spirit/3/700/500 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. This card can opponent player directly even if he/she had monsters on his/her field. DL5-058 Yatagarusu Wind/Demon - Spirit/2/200/100 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, he/she skips his/her next Draw Phase. Secret Common DL5-059 Susanoo (Thunder Emperor God) Earth/Electric - Spirit/4/2000/1600 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. The battle damages done to opponent player by this card is halved. Super Rare DL5-060 Yamata no Doragon (Eight Headed Snake) Fire/Dragon - Spirit/7/2600/3100 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, draw cards until you have 5 cards in your hand. Super Rare DL5-061 Great Tengu (Great Sky Dog) Dark/Beast-Warrior - Spirit/5/1900/1700 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, the opponent player skip his/her next Battle phase. DL5-062 Otohime (Princess of Dragon Palace) Light/Spellcaster - Spirit/3/0/100 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card is Summoned or Reversed, you may change the mode of 1 of your opponent's face-up Monsters. DL5-063 Hinokagutsuchi (Fire Starter) Fire/Fire - Spirit/8/2800/2900 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, during his/her next turn, the opponent player would discard his/her hand before the turn began. Ultra/Parallel Rare DL5-064 Asura Light/Angel - Spirit/4/1700/1200 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. This card can attack each of opponent's Monsters on the field. Rare DL5-065 Fushi No Tori (The Immortal Flame Bird) Fire/Bird - Spirit/4/1200/0 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, you gain that much lifepoints. DL5-066 Spirit Sealing Mirror Magic - Normal Look at your opponent's hand. If there're Spirit monster in that hand, choose a Spirit monster from there and put it to his/her Graveyard. DL5-067 Spring of Elements Magic - Continuous Whenever a monster is return to the owner's hand from the field, you gain 500 lifepoints each time. DL5-068 The Heart of Clear Mirror of Water Magic - Equipment This card is destroyed if equipped on a monster with attack strength over 1300. The equipped card would not be destroy as a result of battle or card effect that target it. (Damage Calculation is still done) DL5-069 Legendary City - Atlantis Magic - Field This card's name is treated as if it was [Sea]. The level of Water Main-Type monsters in a player's hand and on the field are reduced by 1. Increase the attack and defense strengths of all Water Main-Type Monsters on the Field by 200. DL5-070 Fused Weapon - Musarume Blade Magic - Equipment This card can only equipped on a Warrior sub-type monster. Increase the equipped monster's attack strength by 800. This card cannot be destroy by the effect of Magic cards that destroy cards. Rare DL5-071 Smokebomb of Thieves Magic - Equipment When this card is destroy by other card's effect while equipped on a monster, look at your opponent's hand and choose one card there and discard it. DL5-072 Forced Transfer Magic - Normal Each player choose a monster on their respective field, and the control of it would be switch. The chosen monsters cannot switch its mode during that turn. Rare DL5-073 Spirit Energy Fixation Machine Magic - Continuous When this card is on the field, Spirit monsters would stay on the field. During your End Phase you must discard a card from your hand, or this card would be destroy. When this card leaves the field, return all Spirit monsters back to owner's hand. DL5-074 Second Chance Magic - Continuous When this card is on the field, you may choose to negate a Coin Flip and flip again. This effect can only be used once per turn. Rare DL5-075 Disturbance of Sky and Earth Magic - Continuous When this card is on the field, each player plays with his/her deck face up. DL5-076 Polar Mind of Thieves Magic - Normal This card can be activate at Main Phase 1. Choose a face-up monster on the field, during this turn, when that card does battle damages to opponent, the opponent player randomlly discard one card from his/her hand. DL5-077 Genocide War Magic - Normal This card can only be activate a Main Phase 1. Destroy all monsters that have go through damage calucation at End Phase. DL5-078 Magic Guarder Magic - Normal Choose a face-up Magic card on your field. Put a Counter on that card. When that card is destroy, the Counter would destroy by substitute. Rare DL5-079 Chained Explosives Trap - Normal This card would become a Equipment card and increase the attack strength of 500 of the equipped monster, and equipped this card to a monster card on your field. When this card is desroy by other card's effect while equiped, choose a card on the field and destroy it. Rare DL5-080 Lost Trap - Normal Remove a card in your opponent's Graveyard from the game. DL5-081 Bubble Crush Trap - Normal This card can only be activate when a player have more than 6 cards in both his/her hand and his/her field. Both player choose cards in their respective field or hand until the total number is 5. DL5-082 Imperial Oppression Trap - Continuous Pay 800 lifepoints, negate a Special Summon and the effect of those Special Summons monsters and destroy that monster. This effect can be activate by both player. Rare DL5-083 Hopeless Pit Trap Trap - Normal When your opponent Summon, Reverse Summon, or Special Summon a monster with attack strength of 1500 or more, destroy that card and remove that card from the game. DL5-084 Side Effects of Simochi Trap - Continuous Effects that restore your opponent's Lifepoints become effects that do damage to your opponent. DL5-085 Prediction of Misfortune Trap - Continuous During your Standby Phase, randomly choose a card in opponent's hand, and guess that card's type (Monster, Magic, Trap). If the guess is correct, your opponent take 700 lifepoints damages. DL5-086 Invitation of Spirits Trap - Continuous When your Spirit monster is return to hand, your opponent must choose a monster in his/her field and return it to owner's hand. During each of your standby phase you must pay 500 lifepoints, or destroy this card. DL5-087 Power Strengthening Medicine - Super Z Trap - Normal When you receive a battle damages by your opponent in this turn's damage step that is more than 2000, before that damage you gain 4000 lifepoints. DL5-088 Weapon Lost Trap - Normal This card can only be activate during your opponent's Draw Phase. Put the card your opponent draw to Graveyard. DL5-089 Devil Comedian Trap - Normal Flip a coin and guess the result. If correct, remove all cards in your opponent's Graveyard from the game. If it's incorrect, put number of cards from the top of your deck to Graveyard equal to the number of cards in your opponent's Graveyard. DL5-090 Last Battle! Trap - Normal This card can only be activate at your opponent's turn when your lifepoints is less than 1000. Choose a monster on your field, then put all cards in both player's field and hand except that card to Graveyard. Then your opponent special summon a monster from his/her deck and the two cards battle. (Player would not get battle damages) At the end of turn, the player that have monster on the field would win the duel. If it cannot be decided, the game would become draw. Rare DL5-091 Tiger King - Wang Fu Earth/Beast/4/1700/1000 When this card is face-up on the field, all monsters with attack strength 1400 or lower would be destroy after it was successfully Summon or Special Summon. Rare DL5-092 Bird Face Wind/Bird/4/1600/1600 When this card is destroy and sent to Graveyard as a result of battle, choose a [Harpy Lady] from your deck and add it to your hand. DL5-093 Crewel Dark/Demon/4/1000/1700 When this card is destroy and sent to Graveyard as a result of battle, flip and coin and guess the result. If correct, destroy an opponent's monster. DL5-094 Armored Fly Earth/Insect/3/2000/2000 If you don't have other Insect Sub-Type Monsters on your field, this card's attack and defense strengths would become 1000. DL5-095 Maiden of Sea God Water/Water/4/700/2000 When this card is face-up on the Field, the Normal Field becomes [Sea]. DL5-096 X.E.N.O. Water/Demon/2/200/100 Flip: Gain the control of one opponent's monster until the end of turn. That monster can attack lifepoints directly. DL5-097 Grudge Dark/Aqua/3/0/100 This card can attack your opponent's lifepoint directly. When this card does battle damages to your opponent, increase this card's attack strength by 1000 during your next Standby Phase. DL5-098 Different Shape Follower Light/Aqua/3/700/500 This card can attack your opponent's lifepoints directly. DL5-099 Moisture Alien Light/Angel/9/2800/2900 When you sacrifice 3 cards as sacrifice summon for this card, destroy all opponent's Magics/Traps on the field. Rare DL5-100 Gora Turtle Water/Aqua/3/1100/1100 When this card is face-up on the field, all monster with atttack strength of 1900 or higher cannot attack. DL5-101 Severing Samurai Wind/Warrior/4/500/800 When this card attacks monsters in face-down defense mode, destroy that monster face-down without damage calculation Rare DL5-102 Wicked Spirit of Sand ("Sand Spector") Earth/Undead - Spirit/6/2200/1800 This card cannot be Special Summon. Reutn this card to owner's hand during the End of the turn this card is Summon or Reverse. When this card is Summon or Reverse, destroy all face-up monsters on the field other than this card. DL5-103 Royal Bodyguards Earth/Undead/4/1600/1700 Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, this card's attack and defense strength would be increase by 300 until the end of turn. DL5-104 Shambling Corpses Earth/Undead/4/1500/1500 Once during the turn this card can change to face-down defense mode. After this effect is used, shuffle all face-down monsters on your field and place them down back to field again at face-down defense mode. DL5-105 Great Priest - De Zard Dark/Spellcaster/6/1900/2300 For each time a monster is destroy by this card, the following effect is get: - One: Negate and destroy the effect of Magic/Trap cards that target this card. - Two: Sacrifice this card, you may special summon a [Immortal King - Richie] from your hand or deck. Super Rare DL5-106 Swarm of Scarabs Dark/Insect/3/500/1000 Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, destroy a monster on his/her field. DL5-107 Swarm of Locusts Dark/Insect/3/1000/500 Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, destroy a Magic/Trap on his/her field. DL5-108 Giant Mummy Earth/Undead/5/1700/2000 Once during the turn this card can change to face-down defense mode. If this card is attacked while in face-down defense mode, and the defense strength is higher than that attack strength, destroy the attacking Monster. DL5-109 Eight-Pincer Scorpion Dark/Insect/2/300/200 Once during the turn this card can change to face-down defense mode. When this card attacks an opponent's monster in face-down defense mode, this card's attack strength would be increase by 2400 during Damage Step. DL5-110 Guardian Sphinx Earth/Rock/5/1700/2400 Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, return all monsters on opponent's field to owner's hand. Ultra/Parallel Rare DL5-111 PYramid Turtle Earth/Undead/4/1200/1400 When this card is destroy and sent to Graveyard as a result of battle, special summon a Undead sub-type monster from your deck with defense strength 2000 or lower. Rare DL5-112 Dice Pot Light/Rock/3/200/300 Reverse: Roll a six-sided die. The plyaer that roll lower number would get damages equal to his/her opponent's roll *500. However, if that roll is six, 6000 damages is done instead. Reroll when there's tie. DL5-113 Black Scorpions Theft Digger Dark/Warrior/4/1000/1000 When this card does battle damages to your opponent, your opponent choose a Magic card in his/her deck and put it into his/her Graveyard. DL5-114 Don Zaruug Dark/Warrior/4/1400/1500 When this card does battle damages to your opponent, choose one of the following effects and activate: - Choose and discard a card from your opponent's hand at random. - Put the top 2 cards of your opponent's deck into his/her Graveyard. Super Rare DL5-115 Immortal King - Lich Dark/Undead/7/2600/2900 You may Special Summon this card by sacrificing a [Supreme Priest De Zart] with legal requirements. Once during your turn this card can change to face-down defense mode. All effect activation of Magic and Trap cards that target this card would be negate and destroy. When this card is successfully Reverse Summon, special summon a Undead sub-type monster from your Graveyard. Ultra/Parallel Rare DL5-116 Half Snake-Man - Sakuzi Earth/Reptile/3/800/400 Once during the turn this card can change to face-down defense mode. When this card is Reverse, reveal all opponent's set Magic/Trap cards, and return them back face-down afterward. DL5-117 Book of Life - Forbidden Spells - Magic - Normal Special Summon an Undead sub-type monster from your Graveyard, remove one monster from your opponent's Graveyard afterward. Super Rare DL5-118 Book of Sun Magic - Normal Change a face-down monster on the field to face-up attack mode. DL5-119 Book of Moon Magic - Quickplay Change a face-up monster on the field to face-down defense mode. DL5-120 Mirage of Nightmare Magic - Continuous During your opponent's Standby Phase, draw cards until there're 4 cards in your hand. During your Standby Phase, discard the number of cards you draw equal to the number of cards draw by the effect. DL5-121 Secret Passageway to Treasury Magic - Normal One monster with attack strength 1000 or less can attack your opponent's directly. DL5-122 Call of Corpses Magic - Continuous When this have no monster on the field, you may special summon a Undead sub-type monster in your hand to the field. This effect can only be used once per turn. DL5-123 Coward's Way Magic - Normal Until the end your opponent's next turn, all Magic/Trap set on the field cannot be destroy. DL5-124 Pyramid Power Magic - Quickplay Choose 1 of the following effects and activate: - Increase the attack strength of all monsters of your field by 200. - Increase the defense strength of all monsters of your field by 500. DL5-125 Tsutan Mask Trap - Counter Negate an activation of the effect of Magic/Trap that target Undead sub-type monster, and destroy that card. DL5-126 Traveler's Riddle Trap - Continuous This effect can be activate when your opponent's monster attack. Choose one card from your hand, your opponent guess the type (Monster, Magic, Trap). If incorrect, return the attacking monster to owner's hand. Rare DL5-127 Bottom Quicksand Trap - Continuous At the end of opponent's turn, destroy the monster on the field with highest attack strength. During your standby phase, if you have less than 4 cards in your hand, this card is destroyed. DL5-128 Pharaohic Curse Trap - Counter Negate the activation of a Magic/Trap card that destroy Magic/Trap card and destroy it. DL5-129 Suspended Ceiling Trap - Normal This card can be activate when there're more than 4 monster on the field. Destroy all face-up monster. DL5-130 Golden Evil God Statue Trap - Normal If this card is destroy when set and sent to Graveyard, special summon a [Evil God Token] (Demon/Dark/4/Attack,Defense 1000) to your field. Rare DL5-131 Cursed Coffin Trap - Normal If this card is destroyed when set and sent to Graveyard,your opponent choose to do one of the following effect: - Discard 1 card at random from his or her hand. - Choose 1 of his/her monsters on the field and destroys it. DL5-132 Needle Wall Trap - Continuous Roll a six-sided dice during your Standby Phase, and your opponent field would count 1-5 from the right hand side. Destroy the monster with the same number you roll. Reroll the dice if the result is 6. DL5-133 Dust Chute Trap - Normal This card can only be activate when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand and shuffle a monster cards you choose to his/her deck. DL5-134 Rush Greed Trap - Normal Draw 2 cards, then skip your next two Draw Phases. DL5-135 Royal Treasure Trap - Normal After this card is activated, shuffle it into your deck face-up. When you draw this card, put this card into your Graveyard, then choose a card in your Graveyard and add it to your hand. Rare DL5-136 Ultimate Perfect Great Moth Earth/Insect/8/3500/3000 This card can only be special summon by sacrificing a [Hatchling Moth] with [Evolution Cacoon] equip on it for more than 6 turns. Ultimate Rare