Translation file for: Duelist Legacy Vol. 3 (DL3) Document version 3.0, last update 12/26/2006 Created by Spikes and Baron http://www.dmcomet.net (c)2004-07 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE v3.0 - Finish retranslation v2.5 - Retranslate 001-030 ------------------------------------------------------ DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (1): Blade Knight (136) Ultra/Parallel Rare (4): Thousand Eyes Sacrifice (030) Masked Beast - Mask Hellraiser (049) Tidal Wave (063) Dark Necrophia (097) Super Rare (8): Limiter Removal (011) Legendary Fisherman (023) Goblin Attack Force (037) Power of Teamwork (085) Power of Magician (086) Last Warrior of Another Planet (109) Imperial Command (112) Ouija Board (120) Rare (25): Meteor Strike (010) Shift Change (014) Magic Drain (018) Gravity Bind (020) Falcon Knight (031) Charging Sword-Horn Beast (036) Magical Giga Cyber (038) Iron Knight - Gearfreed (039) Wicked Goddess - Nuvia (051) Mask of Sacrifice Seal (056) Mask of Curse (057) Big Bang Girl (072) Fallen Angel Marie (082) Vase of Greed (083) Spirit Ascender - Jougen (093) Spirit Destroyer - Kaiku (094) Soul Eater - Bazu (096) Dark Hero - Zombarya (106) Force Field (113) Message of Death [E] (121) Message of Death [A] (122) Message of Death [T] (123) Message of Death [H] (124) Poltergeist (126) Fusion Gate (130) Secret Common (2): Futuristic Fighter - Vic Viper (034) Ritual of Masked Beast (054) ------------------------------------------------------- DL3-001 Accompanate Travel Trap - Normal You may activate this card when your own monsters is send to Graveyard from field. Destroy one monster on the field. DL3-002 Goblin Petty Official Trap - Continuous You may activate this card when your opponent's Life Point is 3000 or lower. Do 500 points of damage to opponent during each of his/her Standby Phase. DL3-003 Gamble Trap - Normal This card can only be activate when your opponent have 6 or more cards in his/her hand, and you have 2 or less cards in your hand. Flip a coin and guess. If it's correct, draw cards until you have 5 cards in your hand. Otherwise, skip your next turn. DL3-004 Hand-to-Hand Combat Trap - Normal You may activate this card when you received damage. Do 700 points of damage to your opponent's Life Point. Afterward, for each [Hand-to-Hand Combat] in your Graveyard, do 300 points of damage to opponent. DL3-005 God's Blessing Trap - Continuous Whenever you draw card(s), you gain 500 lifepoints. DL3-006 Invitation of Dead Spirit Trap - Continuous Whenever a card is send to Graveyard, do 300 points of damage to the owner of that card. DL3-007 Death Hamster Earth/Beast/3/900/600 Reverse: You may set a [Death Hamster] from your deck to the field in face-down defense mode. Shuffle your deck afterward. DL3-008 Burning Earth Magic - Continous Destroy all Field cards. During each player's Standby Phase, do 500 points of damage to the turn player. DL3-009 Giant Cold Wave Magic - Normal You can only play this card at the beginning of Main Phase 1. Until your next turn, both player cannot play Magic/Trap cards. DL3-010 Meteor Strike Magic - Equipment When attacking monster in defense mode, if the attack strength of the equipped monster is higher than the defense strength of the monster in defense mode, do Battle damage to opponent equal to the difference. Rare DL3-011 Limiter Removal Magic - Quickplay The attack strength of all of your face-up Machine Type monster is doubled. At the end of turn, destroy any monster affected by this effect. Super Rare DL3-012 Rain of Blessing Magic - Normal Each player gain 1000 lifepoints. DL3-013 Monster Recall Magic - Quickplay Shuffle a monster on your field and your field to your deck. Afterward, draw number of cards equal to number you shuffled in. (If cards not owned by you is in hand, this card cannot be activate) DL3-014 Shift Change Trap - Normal Can be activate when opponent's Magic, Trap, or Battle target a monster on your field. Target another of your monster instead. Rare DL3-015 Hatching Magic - Normal Sacrifice a monster on your field. Special Summon an Insect Type monster with a level higher than the sacrificed monster from your deck to your field. Shuffle your deck afterward. DL3-016 Worm Hole Magic - Normal Choose a monster on your field, and remove it from the field until the next of your Standby Phase. The monster card zone of the chosen monster cannot be used. DL3-017 Ground Collaspe Magic - Continuous Choose 2 places in all monster card zones. The chosen monster card zeons cannot be use. You cannot choose the places where there's already a monster card. DL3-018 Magic Drain Trap - Counter This card can be activate when opponent activate a Magic card. Opponent can discard a Magic card from his/her hand to negate this card's effect. If not discard, negate the activation of that Magic card and destroy it. Rare DL3-019 Messiah of Ant Hell Trap - Continuous Destroy all monsters with level 3 or less at the End Phase the turn they're Summoned or Reverse Summoned. DL3-020 Gravity Bind Trap - Continuous All monsters on the field with level of 4 or higher cannot attack. Rare DL3-021 Type Zero Magical Crusher Trap - Continuous When a Magic card is discard, deal 500 damages to opponent. DL3-022 Shadow of Temptation Trap - Normal Can be activate when opponent's monster is set to defense mode. Put that monster to face-up attack mode, and its Reverse effect would not be activate. DL3-023 Legendary Fisherman Water/Warrior/5/1850/1600 When [Sea] is on the field, this card is not affect by effect of Magic. Also this card cannot be target of attack by opponent's monsters. DL3-024 Sword Hunter Earth/Warrior/7/2450/1700 The monsters destroy by this card as result of battle would become an Equipment card that increase attack strength by 200 and equipped onto this card at the end of Battle Phase. DL3-025 Puncture Insect Earth/Insect/2/1100/200 When this card does battle damages to opponent, pull a [Parasite] from your deck out, and you can put it onto the top of your deck after it's shuffled. DL3-026 Warrior of Deep Sea Water/Warrior/5/1600/1800 When [Sea] is on the field, this card is not affect by effect of Magic. DL3-027 Vermillion Shoes Dark/Demon/2/500/300 Reverse: Change the mode of a face-up monster on the field (You cannot turn it face-down). DL3-028 Invitation of Dark Sleep - Lucifer Dark/Spellcaster/5/1500/1800 When this card is Summoned or Reversed Summoned, choose an opponent's monster. That monster cannot attack as long as this card is face-up on the field. DL3-029 Wicked God of Thousand Eyes Dark/Demon/1/0/0 Normal Monster DL3-030 Thousand Eyes Sacrifice [Sacrifice] + [Wicked God of Thousand Eye] When this card is face-up on the field, the mode of all other monsters cannot be change, and cannot declare attack. Choose an opponent's monster and equipped it onto this card (this effect can only be use once per turn, and can only equipped one monster at one time). This card's attack and defense strength would become the ones of the equipped monster. When this card is destroy as result of battle, destroy the equipped monster instead. Ultra/Parallel Rare DL3-031 Falcon Knight Earth/Warrior/3/1000/700 This card can attack up to 2 times during a Battle Phase. Rare DL3-032 Bomb Bug Wind/Insect/2/400/900 Reverse: Confirm a monster in face-down defense mode on opponent's field. If that is effect monster destroy it (Reverse effect is not activate), otherwise put it back. DL3-033 Four Star Bug of Death Wind/Insect/3/800/1200 Reverse: Destroy all monster on opponent's field with level 4. DL3-034 Futuristic Fighter - Vic Viper Light/Machine/4/1200/800 Normal Monster Normal Rare DL3-035 Vampire Baby Dead/Undead/3/700/1000 The monster destroy by this card as result of battle can be special summon to your field at the end of Battle Phase. DL3-036 Charging Sword-Horned Beast Earth/Dino/4/1400/1200 When this card attacks a monster in defense mode, and the attack strength exceeds that defense strength, do battle damages to opponent equal to the difference. Rare DL3-037 Goblin Attack Force Earth/Warrior/4/2300/0 If this card attacks, change this to defense mode at the end of Battle Phase. You cannot change this card's mode until end end of your next turn. Super Rare DL3-038 Magical Giga CYber Dark/Warrior/6/2200/1200 When there's 2 or monsters less on your field than opponent's field, you can special summon this card from your hand. Rare DL3-039 Iron Knight - Gearfreed Earth/Warrior/4/1800/1600 Destroy Equipment cards equipped on this monster. Rare DL3-040 Insect Barrier Magic - Continuous All Insect type monsters on opponent's field cannot declare attack. DL3-041 Landostar Swordsman Earth/Warrior/3/500/1200 Normal Monster DL3-042 Humanoid Slime Water/Aqua/4/800/2000 Normal Monster DL3-043 Worm Drake Earth/Reptile/4/1400/1500 Normal Monster DL3-044 Humanoid Drake Type: Fusion Monster Water/Aqua - Fusion/7/2200/2000 [Worm Drake] + [Humanoid Slime] DL3-045 Revival Slime Water/Aqua/4/1500/500 When this card is destroy as result of battle and sent to Graveyard you can pay 1000 lifepoints, and special summon this card to your field in face-up defense mode during your next Standby Phase. DL3-046 Fisherbeast Water/Fish/6/2400/2000 Normal Monster DL3-047 Shine Abyss Light/Angel/4/1600/1800 Normal Monster DL3-048 Masked Sorceror - Cursed Gyura Dark/Demon/4/1500/800 Normal Monster DL3-049 Masked Beast - Masked Hellraiser Dark/Demon/8/3200/1800 Descend by [Ritual of Masked Beast]. You must sacrifice cards from your hand and/or field to level of 8 or more. Ultra/Parallel Rare DL3-050 Melkid Four-Face Beast Dark/Demon/4/1500/1200 Normal Monster DL3-051 Evil Goddess Nuvia Dark/Demon/4/2000/800 When this card is Summoned, destroy this card. For each monster opponent control, decrease this card's attack strength by 200. Rare DL3-052 Chosen One Magic - Normal Select a monster card and 2 cards of other type from your hand. Opponent randomly picked one from there, if that is a monster card special summon it to the field, and send the rest to Graveyard. If not, send all to Graveyard. DL3-053 Mask of Weakness Trap - Normal Decrease the attack strength of an attacking monster by 700 until end of turn. DL3-054 Ritual of Masked Beast Magic - Ritual Needed for Descend of [Masked Beast - Masked Hellraiser]. You must sacrifice from your hand and/or field cards with total level of 8 or more. Normal Rare DL3-055 Mask of Magical Power Negation Magic - Continuous Choose a face-up Magic card on the field. The controller of that Magic is dealt 500 damages during each of his/her own Standby Phase. When the chosen card would leaves the field, destroy this card. DL3-056 Mask of Sacrifice Sealing Both player cannot sacrifice monsters. Rare DL3-057 Mask of Curse Magic - Equipment The monster this card equipped on cannot attack. The controller of the equipped monster receives 500 damages during each of his/her Standby Phase. Rare DL3-058 Mask of Atrocities Magic - Equipment Increase the attack strength and decrease the defense strength of the equipped monster by 1000. You can pay 1000 lifepoints during each of your Standby Phase. If you do not pay, destroy this card. DL3-059 Rebirth of the Dead Magic - Normal Send a monster card from your hand to Graveyard. Return a monster destroyed in battle during this turn and sent to your Graveyard back to your hand at the end of turn. DL3-060 Thunder Sword Magic - Equipment Can only be equipped on Warrior type monster. Increase the attack strength of the equipped monster by 800, and decrease the attack strength of all Water attribute monsters on the field by 500. DL3-061 Tornado Wall Trap - Continuous When [Sea] is on thefield, the damages done by attacking monsters to you becomes 0. When [Sea] leaves the field, destroy this card. DL3-062 Monster Box Trap - Continuous Whenever opponent's monster attacks, flip a coin. If it's head, the attack strength of the attacking monster becomes 0. During each of your Standby Phase you can pay 500 lifepoints. If you did not pay, destroy this card. DL3-063 Tidal Wave Trap - Normal Can be activate when monster Summoned, Reversed Summoned, or Special Summon. Destroy all monsters on the field. Ultra/Parallel Rare DL3-064 Slime Reactor Magic - Continuous During each of your Standby Phase special summon a [Slime Monster Token] (Water/Aqua/1/500/500) onto your field in attack mode. When this card is face-up on the field, you cannot Summoned, Reversed Summoned, or Special Summoned monsters (outside of [Slime Monster Token]). DL3-065 Limitless Hand Magic - Continuous When this card is face-up on the field, both player to not have a limit in number of cards in hand. DL3-066 Defend Slime Trap - Continuous When opponent monster attacks your monster, if [Revival Slime] is face-up on your field, you can let the target of attack substitute to [Revival Slime]. DL3-067 Reward of Rebirth Magic - Continuous When a monster is special summon from your Graveyard, you can draw a card from your deck. DL3-068 Mercenary of Panther Earth/Beast-Warrior/4/1400/1300 Sacrifice this face-up card. Return a monster ent to your Graveyard as result of battle during this turn to the top of your deck. DL3-069 Friend-Slaying Female Knight Earth/Warrior/4/2000/1000 During each of your Standby Phase, unless you sacrifice a monster on your field outside of this card, destroy this card. DL3-070 Amazoness's Archer Earth/Warrior/4/1400/1000 Sacrifice 2 monsters on your field, deal 1200 damages to opponent. DL3-071 RED GUARDESS Type: Effect Monster Fire/Warrior/4/1500/1200 Effect: Sacrifice this card while it is face-up. Until the end of the turn, you may put 1 of your monsters destroyed in combat at the bottom of your deck. DL3-072 Big Bang Girl Fire/Pyro/4/1300/1500 Whenever you gain lifepoints, deal 500 damages to opponent. Rare DL3-073 Female Assassin of Fire Fire/Pyro/4/1500/1000 Reverse: Remove the top 3 cards on your deck from the game. Deal 800 damages to opponent. DL3-074 Fire Sorceror Fire/Spellcaster/4/1000/1500 Reverse: Remove 2 cards from your hand randomly from the game. Deal 800 damages to opponent. DL3-075 Spirit of Gentle Breeze Wind/Angel/3/0/1800 When this card is in face-up attack mode on your field, during each of your Standby Phase you gain 1000 lifepoints. DL3-076 Dancing Faeries When this card is in face-up defense mode on your field, during each of your Standby Phase you gain 1000 lifepoints. DL3-077 Pixie Guardian Wind/Angel/3/1000/1000 Sacrifice this face-up card. Put one of your Magic card sent to Graveyard by opponent during this turn to the bottom of your deck. DL3-078 Princess Mermaid Water/Fish/4/1500/800 When this card is in face-up on your field, during each of your Standby Phase you gain 800 lifepoints. DL3-079 Hysteric Angel Light/Angel/4/1800/500 Sacrifice 2 monsters on your field, increase your lifepoints by 1000. DL3-080 Compassionate Nun Light/Angel/4/850/2000 Sacrifice this card-up card. Return a monster sent to your Graveyard as result of battle during this turn to your hand. DL3-081 Saint Joan Light/Angel - Fusion/7/2800/2000 [Compassionate Nun] + [Fallen Angel - Marie] DL3-082 Fallen Angel - Marie Dark/Demon/5/1700/1200 When this card is in your Graveyard, during each of your Standby Phase you gain 200 lifepoints. Rare DL3-083 Vase of Greed Trap - Normal Draw a card from your deck. Rare DL3-084 Scroll of Illusion Magic - Equipment The Attribute of the equipped monster is change to a chosen Attribute. DL3-085 Power of Teamwork Magic - Equipment Increase the attack and defense strength of the equipped monster by 800 for each face-up monster on your field. Super Rare DL3-086 Power of Magician Magic - Equipment Increase the attack and defense strength of the equipped monster by 500 for each card in your Magic/Trap zone. Super Rare DL3-087 Offering to the Dead Magic - Quickplay Destroy a face-up monster on the field. Skip your next Draw Phase. DL3-088 Possessed Painting Earth/Demon/4/1200/1500 Normal Monster DL3-089 Demon Dream Ghost Dark/Demon/4/1300/1800 Normal Monster DL3-090 Headless Knight Earth/Demon/4/1450/1700 Normal Monster DL3-091 Earthbound Spirit Earth/Demon/4/500/2000 Normal Monster DL3-092 Ghost Duke Dark/Demon/5/2000/700 Normal Monster DL3-093 Spirit Ascender - Jougen Light/Spellcaster/3/200/1300 Discard 1 card from your hand randomly. If you do, destroy all monsters on the field that're special summoned. When this card is on the field, no monsters can be special summon. Rare DL3-094 Spirit Destroyer - Kaiku Dark/Spellcaster/4/1800/700 When this card do Battle Damage to opponent, you may remove up to 2 monster cards from your opponent's Graveyard. When this card is on the field, your opponent can't remove any card from his/her Graveyard. Rare DL3-095 Illusionary Summoner Light/Spellcaster/3/800/900 Reverse: Sacrifice a monster other than this one, special summon a Fusion monster from your Fusion deck, and destroy it at the end of turn. DL3-096 Soul Eater - Bazu Earth/Beast/4/1600/900 Remove up to 3 monsters from your Graveyard. For each cards you remove this way, this card attack strength is increase by 300 until the end of opponent's turn. You can only use this effect once per turn. Rare DL3-097 Dark Necrophia Dark/Demon/8/2200/2800 This card cannot be Normal Summon. This card can only be special summoned by removing 3 Demon sub-type monsters from your Graveyard from the game. When this card is destroy by opponent's card and sent to Graveyard, at the end of that turn, this card becomes an Equipment card and equip to an opponent monster. As long as this card is equipped to that monster, you gain control of that monster. Ultra/Parallel Rare DL3-098 Soul of Purity Light/Angel/6/2000/1800 THis card cannot be Normal Summoned. This card can only be special summon by removing 2 Light attribute monsters from your Graveyard from the game. When this card is face-up on the field, decrease the attack strength of all monsters on opponent's field during opponent's Battle Phase by 300. DL3-099 SPIRIT OF FIRE: EFREET Fire/Fire/4/1700/1000 This Monster is Special Summoned by removing 1 Fire Attribute Monster in your Cemetery from the game. During your Battle Phase, increase this Monster's attack strength by 300. DL3-100 Spirit of Water - Aquaria Water/Aqua/4/1600/1200 This card cannot be Normal Summoned. This card can only be special summon by removing a Water Attribute monster from your Graveyard from the game. During your opponent's Standby Phase, you may change the mode of a face-up monster on opponent's field. That monster cannot change its mode this turn. DL3-101 Spirit of Earth - Titan Earth/Rock/4/1700/1000 This card cannot be Normal Summoned. This card can only be special summon by removing an Earth Attribute monster from your Graveyard from the game. During opponent's Battle Phase increase this card's attack strength by 300. DL3-102 Spirit of Wind - Garuda Wind/Bird/4/1600/1200 This card cannot be Normal Summoned. This card can only be special summon by removing a Wind Attribute monster from your Graveyard from the game. During your opponent's Standby Phase, you may change the mode of a face-up monster on opponent's field. That monster cannot change its mode this turn. DL3-103 Fleetfooted Gilazarus Earth/Dinosaur/3/1400/400 You may summon this card as a Special Summon. If you do, your opponent can choose a monster from his/her Graveyard and special summon it to the field. DL3-104 Tornado Bird Wind/Bird/4/1100/1100 Reverse: Return 2 Magic/Trap cards on the field to their owner's hands. DL3-105 Illusionary Spirit Light/Plant/2/300/200 When this card receives attack by opponent's monster, you can have the attack done to other monster on your field, and calculated the damages. DL3-106 Dark Hero - Zombarya Dark/Warrior/4/2100/500 This card cannot direct attack. Whenever this card battles a monster, decrease this card's attack strength by 200. Rare DL3-107 Material Supplyer Earth/Warrior/4/1300/800 Reverse: Add 2 Fusion material monsters sent to your Graveyard by [Fusion] to your hand. DL3-108 Magic Absorbing Sphere Water/Spellcaster/3/900/900 You can only use this effect during your opponent's turn. When your opponent plays a Magic card, if this card is face-up, sacrifice it an negate that Magic card, and destroy it. DL3-109 Last Soldier from Another Planet Earth/Warrior - Fusion/7/2350/2300 [Dark Hero - Zombarya] + [Magic Absorbing Sphere] When this card is Special Summoned, destroy all other monsters on your field. When this card is on the field, other monsters cannot be Summoned, Reverse Summoned, or Special Summoned. Super Rare DL3-110 Consoliation of Power Trap - Normal Choose a face-up monster on the field. Equip all equipment cards on the field to the chosen monster. If the target is invalid, destroy that equipment card. DL3-111 Slient Evil Spirit Trap - Normal Can only be activate during your opponent's battle step. Negate the attack of an attacking monster, and choose another monster on opponent's field as substitute as the attacker (If that monster is in defense mode, change it to attack mode.) DL3-112 Imperial Command Trap - Continuous Negate all Reverse effects. Super Rare DL3-113 Force Field Trap - Counter Negate and destroy a Magic card that targets a monster. Rare DL3-114 Nest of Dead Spirits Trap - Continuous Remove any number of monsters in you Graveyard from the game, destroy a face-up monster on the field with level equal to that number. DL3-115 Repaying from Beyond the Grave Trap - Continuous During each of your Standby Phase, do 100 damage to opponent equal to number of opponent's monster removed from game. DL3-116 Defense of Guarding Spirit Trap - Normal Choose a face-up monster on the field. The attack strength of the chosen monster is increased by number of monsters in your Graveyard until end of turn. DL3-117 Counter Punch Trap - Normal When the attack strength of opponent's attacking monster is lower than the defense strength of a monster in defense mode, destroy that attacking moster. Damage Calculation is still applied. DL3-118 Indiscriminate Destruction Trap - Normal During each of your Standby Phase roll a dice. Destroy all face-up monsters with the level equal to the roll. (If the roll is 6, it included monsters with level of 6 and higher) DL3-119 Maked King Trap - Continuous The effects of all equipment cards are negated. DL3-120 Ouija Board Trap - Continuous During the end of opponent's turn, put a [Message of Death] in order of [E], [A], [T], [H] from your hand or deck to the field. When all the cards are on your field, the controller of this card wins the duel. If one of those cards leaves the field, put the rest of the cards into Graveyard. Super Rare DL3-121 Message of Death [E] Magic - Continuous This card can only be put to field by the effect of [Ouija Board]. Rare DL3-122 Message of Death [A] Magic - Continuous This card can only be put to field by the effect of [Ouija Board]. Rare DL3-123 Message of Death [T] Magic - Continuous This card can only be put to field by the effect of [Ouija Board]. Rare DL3-124 Message of Death [H] Magic - Continuous This card can only be put to field by the effect of [Ouija Board]. Rare DL3-125 Dark Corridor Magic - Continuous Both players can only use 1 monster to attack in Battle Phase. DL3-126 Poltergeist Magic - Normal Return a Magic/Trap card on opponent's field to owner's hand. This card's effect cannot be negate. Rare DL3-127 Cyclone Laser Magic - Equipment Can only be equipped on [Futuristic Fighter - Vic Viper]. Increase the attack strength by 300. Also when this card attacks a monster in defense mode and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. DL3-128 Decoy Doll Magic - Normal Activate a face-down Trap card on the field. If the activation timing of that Trap card is wrong negate that effect and destroy that card. After activation instead of sending this card to Graveyard, shuffle this card into deck. DL3-129 Fusion Cancel Magic - Quickplay Return a Fusion monster on the field to Fusion deck. Afterward, if the Fusion material monsters to Fusion Summoned that monster is still in your Graveyard as a set, you can special summon that set of cards onto your field. DL3-130 Fusion Gate Magic - Field When this card is face-up on the field, Fusion Summoned can be done without using the Magic card [Fusion]. If so the Fusion material monsters would be remove from the game instead of putting into Graveyard. Rare DL3-131 Infecting Virus - Black Dust Magic - Equipment The equipped monster cannot attack. Also destroy the equipped monster after 2 of controller's turn. If this effect is successful, return this card to owner's hand. DL3-132 Miracle Excavation Magic - Normal When 5 or more monsters of yours is removed from game, return 3 of them to Graveyard. DL3-133 Power of Dragon Soul Magic - Equipment Can only be equipped on Warrior type monster. The equipped monster become Draogn type, and increase its attack and defense strength by 500. DL3-134 Soul Obliteration Magic - Normal When monsters are removed from game from Graveyard, instead remove monsters from your field. This effect is only valid during the turn this card is activate. DL3-135 Swamp of Bitter Souls Magic - Continuous All monsters on the field cannot attack the turn they're Summoned, Reverse Summoned, or Special Summoned. DL3-136 Blade Knight Light/Warrior/4/1600/1000 If you have 1 or fewer cards in your hand, increase this card's attack strength by 400. Also, if this is the only monster on your field, negate the Reverse effect of effect monsters this card destroy as result of battle. Ultimate Rare --------------------------------------------------------------------