Yu-Gi-Oh Official Card Game Boosters Card UNOFFICIAL Ruling File - Cybernetic Revolution (CRV-JP) Created by Baron, last updated 9/9/05 File version 1.5 (c)2005 Spikes & Baron Duel Monster Comet, all rights reserved. http://www.dmcomet.net ---------------------------------------------------------------------------- HOW TO USE THIS FILE? I divided this file into sections of each card, use Ctrl + F to find if the card you want ruling/have question on is on here. If not, you may ALWAYS ask me by e-mail me at redbaronii@hotmail.com Also, this rulings in this file are UNOFFICIAL, so...please don't use this file and argue with a Level 1 UDE judge...they won't listen... ----------------------------------------------------------------------------- UPDATE HISTORY: v1.5 - Add rulings to [Giant Kozaki], [Cybernetic Magician], and [Drillroid] ============================================================================= ** If you want translations of effect text of the cards, please check http://www.dmcomet.net/crv.txt ============================================================================= CRV-JP005 Hane Kuriboh LV10 - This card's effect cannot activate in Damage Step. ------------------------------------------------- CRV-JP006 Patroid - Reverse effect of a set monster that the controller of this card "look" at would not activate, since the monster would not flip face-up, but just "reveal and look". ------------------------------------------------- CRV-JP007 Gyroid - The effect basically means that, just say your opponent have two monsters on his/her field, if opponent declare attack on this card, the first attack would not destroy this card, but then, the second attack would if BOTH attack would have higher strength than this card's attack/defense. ------------------------------------------------- CRV-JP008 Steamroid Currently no rulings ------------------------------------------------- CRV-JP009 Drillroid - This card cannot negate Reverse (Flip) effect by f/d monster destroy by this card. - Any monster card in defense mode this card destroy would consider be "destroy by effect" ------------------------------------------------- CRV-JP010 UFOroid - Your opponent may ask a player that activate this card's effect to confirm his/her deck if that player said he/she do not have a monster that is capable of this effect. - This card's effect activate at Graveyard -------------------------------------- CRV-JP011 Jetroid - Any number of Trap cards can be activate from the hand as long as they're legal to be activate. -------------------------------------- CRV-JP012 Friend Dog - If there would not be either a monster with [E-Hero] in its name or a [Fusion] in Graveyard, the controller of this card cannot activate this card's effect at all. - This card's effect activate at Graveyard -------------------------------------- CRV-JP013 Dark Catapaulter - If the number of M/T cards on the field is less than counters on this card, destroy what the player could destroy (or, all M/T cards on the field). - This effect cannot be activate if there're 0 counters on this card -------------------------------------- CRV-JP014 E-Hero Bubbleman - "Field" means your whole field, including monster and M/T zones -------------------------------------- CRV-JP015 Cyber Dragon - This card's effect would check when you choose to activate it, or, even if opponent would sacrifice his/her monster at your turn (and that's the only monster he/she has), this card can still be special summon - This card's effect can only be use during your own main phase. -------------------------------------- CRV-JP016 Cybernetic Magician - You can choose monster from either player's field. - The monster you target does not get boost from field card again if you use effect on it (since the attack would CHANGE to 2000 until the end of turn from this card's effect, and this effect overrides other modification unless it happens after the effect of this card is activate) - The monster's attack strength would change back to what it WAS before this card's effect is activate after the effect expire (i.e. [Reverse Flame Spirit]) -------------------------------------- CRV-JP017 Cybernetic Cyclops Currently no rulings -------------------------------------- CRV-JP018 Mechanical Hound - This card's effect would not triggered in the middle of the chain, or, even you would discard your hand somehow when opponent activate a Magic card, that Magic card would not be negate. -------------------------------------- CRV-JP019 Cyber Demon Currently no rulings -------------------------------------- CRV-JP020 Goblin Elite Force Currently no rulings -------------------------------------- CRV-JP021 Giant Battleship - Crystal Core - This card only get counters when it's successfully Normal Summon - The counters on this card is not Magic counters -------------------------------------- CRV-JP022 Giant Kozaki - "Field" means both player's field - This card's damage effect activate at Graveyard - This card would still deal damage to controller even if it is not destroy "while as a monster" (i.e. [Thousand Eye Sacrifice]) - This card's "damage effect" is not activate if this card would be destroy in battle while in face-down defense mode if [Kozaki] is not on the field. -------------------------------------- CRV-JP023 Indomitable Fighter - Ray Ray Currently no rulings -------------------------------------- CRV-JP024 Guardian Spirit - Irene - This card can only equip on [Indomitable Fighter - Ray Ray] -------------------------------------- CRV-JP025 Doitsu - This card can only equip on [Soitsu] -------------------------------------- CRV-JP026 Death Frog - The number of [Tadpole] would be count when this card's effect is activate, not resolve -------------------------------------- CRV-JP027 Tadpole - This card's effect activate in Graveyard -------------------------------------- CRV-JP028 Draw Frog - This card's effect is triggered effect, not activate effect. -------------------------------------- CRV-JP029 Dino Infinity Currently no rulings -------------------------------------- CRV-JP030 Battery Man - C Type Currently no rulings -------------------------------------- CRV-JP031 Black Magician - Kuran Currently no rulings -------------------------------------- CRV-JP032 Different Dimension Master - This card's effect cannot be activate if you do not have cards RFG. -------------------------------------- CRV-JP033 Steam Gyroid Currently no rulings -------------------------------------- CRV-JP034 UFOloid Fighter - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster - If this card would be special summon from other card's effect, this card attack/defense strength would equal to 0. (No Fusion materials) -------------------------------------- CRV-JP035 Cyber Twin Dragon - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster -------------------------------------- CRV-JP036 Cyber End Dragon - This card can be Special Summon in other means than [Fusion] and cards that can Fusion Summon monsters - Fusion substitution monsters ([Goddess of Third Eye], etc.) cannot be use to fuse this monster -------------------------------------- CRV-JP037 Power Bond - Even if the monster special summon by this card would not be on the field at End Phase of the turn this card is activate, damages is still done. - This card DOES NOT CHANGES the original attack strength. -------------------------------------- CRV-JP038 Fusion Recovery - If you do not have both Fusion material and [Fusion] in Graveyard, this card cannot be activate - You have to fused the monster once to get back the Fusion material. However, that Fusion monster that include the Fusion material can be in anywhere. -------------------------------------- CRV-JP039 Miracle Fusion - If you cannot achieve all of the requirement and effects of this card, this card cannot be activate. - Fusion substitution monsters can be remove for this card's effect as for a Fusion material. -------------------------------------- CRV-JP040 Dragon Mirror - If you cannot achieve all of the requirement and effects of this card, this card cannot be activate. - Fusion substitution monsters can be remove for this card's effect as for a Fusion material. -------------------------------------- CRV-JP041 System Down Currently no rulings -------------------------------------- CRV-JP042 Death Chorus Currently no rulings -------------------------------------- CRV-JP043 Jar of Humble [Jar of Humble] v. [Spirit Mirror] [Spirit Mirror] can be chain to this card's activation (even by the same player), since this card would target player. ------------------------------------- CRV-JP044 Shien's Questioner - This card's effect would be negate if the monster this card's effect choose would be turn face-down in chain of this card. -------------------------------------- CRV-JP045 Evolution Wing - This card can only be activate if all of the requirements are fulfilled ([HK] on field, discard 2) -------------------------------------- CRV-JP046 Bubble Shuffle - If there's not a [E-Hero Bubbleman] is not on the field in face-up attack mode ON YOUR FIELD, this card cannot be activate - If [E-Hero Bubbleman] would not be on the field when this card resolve, this card would be negate - This card cannot sacrifice opponent's [E-Hero Bubbleman] - If there's not a [E-Hero] monster in hand, this card cannot be activate -------------------------------------- CRV-JP047 Spark Gun - This card's "change mode" effect can use more than one time per turn. -------------------------------------- CRV-JP048 Skyscraper - This card's "attack increase" would only activate when [E-Hero] monsters attack, but not when it is target of attack -------------------------------------- CRV-JP049 Fire Darts Currently no rulings -------------------------------------- CRV-JP050 Earth Spirit Technique - "Kurogane" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -------------------------------------- CRV-JP051 Water Spirit Technique - "Aoi" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -------------------------------------- CRV-JP052 Fire Spirit Technique - "Kurenai" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -------------------------------------- CRV-JP053 Wind Spirit Technique - "Miyabi" - This card can sacrifice Tokens (since it didn't say "goes to Graveyard") -------------------------------------- CRV-JP054 Rival Appears! - The level must be the same, not higher, not lower. - If there would not be a monster that can fulfill the second effect, this card cannot be activate. -------------------------------------- CRV-JP055 Magical Explosion Currently no rulings -------------------------------------- CRV-JP056 Rising Energy Currently no rulings -------------------------------------- CRV-JP057 Dimensional Pit Trap - The monster you remove on your field can be token -------------------------------------- CRV-JP058 Conscription Order Currently no rulings -------------------------------------- CRV-JP059 Dimensional Wall - This card does not negate an attack [Dimensional Wall] vs. [Waboku] Just say if your opponent activate [D-Wall] on your monster, you can chain [Waboku] to the effect and make the damage done by this card become 0 (since this card just redirect damage) -------------------------------------- CRV-JP060 Counterattack Preparation - This card's "Trample" effect is not battle damages