Translation file for: Beginner's Edition 1 (BE1) Document version 3.0, last update 12/25/2006 Created by Spikes and Baron http://www.dmcomet.net (c)2004-07 S&B Duel Monsters Comet, all rights reserved ------------------------------------------------------ UPDATE v3.0 - Finish updating the file (revised text/name/format) - Add number to the Rarity List v2.0 - Card #1 - #110, #244 - #250 update (revised text) ------------------------------------------------------ HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. But this translations cannot be use for ANY business usage. Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (15): Theft (021) Android - Psycho Shocker (067) Imperial Decree (086) Black Robed Sage (096) Big Shield Guarda (097) Blue Eyes White Dragon (098) Black Magician (102) Thunder Bolt (114) Raise Dead (133) Sealed Exodia (139) Change of Heart (168) Thousand Eyes Sacrifice (195) Tidal Wave (229) Power of Teamwork (244) Power of Magician (245) Super Rare (20): Sacrifice (015) Mischievous Demonic Twins (024) Cyclone (031) Giant Growth (037) Blue Eyes Toon Dragon (066) Cry of the Living Dead (076) Ceasefire Treaty (083) Apostle of Obliteration (088) Early Burial (091) Buster Blader (095) Black Hole (113) Red Eyes Black Dragon (126) Sealing Swords of Light (129) Pot of Greed (134) Demon Summon (142) Black Demon's Dragon (153) Executioner - Maykura (169) Exchange (170) Goblin Attack Force (202) Masked Hellraiser (214) Rare (30): Axe of Demon (002) Black Pendant (003) Hexagram Curse (006) Steadfast Guard (029) Hurricane (032) Toon Demon (040) Cyber Pod (043) Giant Rat (045) Quick Momonga (051) Killer Tomato (057) Sand Tornado (075) Magical Slik Hat (087) Chaos Pod (092) Flame Swordsman (100) Dark Knight - Gaia (103) Fissure (117) Pit Trap (118) Dragon Knight - Gaia (122) Man-Eating Bug (131) Saint Magician (163) Offering to the Dead (165) Meteor Strike (178) Limiter Removal (179) Magic Drain (185) Legendary Fisherman (190) Falcon Knight (196) Sword Horned Beast (201) Magical Giga Cyber (203) Iron Knight - Gearfreed (204) Vase of Greed (242) ---------------------------------- BE1-JP001 Penguin Knight Water/Aqua/3/900/800 When this card is directly put into Graveyard from your deck by opponent, put your Graveyard and deck together. Shuffle your deck afterward. BE1-JP002 Axe of Demon Magic - Equipment Increase the attack strength of the equipped monster by 1000. When this card is put into Graveyard from your field, you can sacrifice a monster on your field to put this card onto top of your deck. Rare BE1-JP003 Black Pendant Magic - Equipment Increase the attack strength of the equipped monster by 500. When this card is send to Graveyard from your field, do 500 damages to opponent. Rare BE1-JP004 Horn of Light Magic - Equipment Increase the equipped monster's defense strength by 800. When this card is sent to your Graveyard from the Field, you may pay 500 Life Points to return this card into top of your deck. BE1-JP005 Demon's Kiss Magic - Equipment Increase the equipped monster's attack strength by 700. When this card is sent to your Graveyard from the Field, you may pay 500 Life Points to return this card into top of your deck. BE1-JP006 Hexagram Curse Trap - Continuous While this card is on the Field, 1 of your opponent's monsters cannot attack and cannot change its mode. If the chosen monster is destroyed, destroy this card. Rare BE1-JP007 Electric Snake Light/Electric/3/800/900 If this card is put into Graveyard by your opponent's card effect, draw 2 cards from your deck. BE1-JP008 Amoeba Water/Aqua/1/300/350 When your opponent gain control of this card when this card is face-up, do 2000 damages to your opponent. This effect can only be activate once per duel. BE1-JP009 Maha Vailo Light/Spellcaster/4/1550/1400 For each equipment Magic card that was equipped on this card, increase this card's attack strength by 500. BE1-JP010 Ibii Earth/Insect/3/850/700 If this card is put into Graveyard by your opponent's card effect, do 1000 damages to your opponent. BE1-JP011 Gurigugu Earth/Plant/1/350/300 When your opponent gain control of this card when this card is face-up, gain 2000 lifepoints. This effect can only be activate once per duel. BE1-JP012 Demon Detector Dark/Demon/2/650/500 FLIP: Your opponent draw 3 cards, after verify by both players, if they contain a Magic card, discard all Magic cards to the Graveyard. BE1-JP013 Royal Intruder Earth/Warrior/4/1350/1700 FLIP: Exchange one opponent's monster control with this card. This effect cannot be activate during opponent's Battle Phase. BE1-JP014 Slot Machine AM-7 Dark/Machine/7/2000/2300 Normal Monster BE1-JP015 Sacrifice Dark/Spellcaster - Ritual/1/0/0 Effect: Choose one opponent's monster and equip on this card (This effect can only be activate once per turn, and at most you may only equip one monster on this card). This card's attack and defense strength is the same as the equipped monster. When this card is destroy as result of battle, the equipped monster was also destroy, and your opponent receive this card's battle damages. Super Rare BE1-JP016 Arhcery Mermaid Water/Aqua/4/1400/1500 Normal Monster BE1-JP017 Gravekeeper's Familiar Magic - Continuous When your opponent's monster attack, discard the top card of his/her deck into his/her Graveyard. BE1-JP018 Greedy Goblin Magic - Normal Draw a card from your deck, your opponent gain 1000 lifepoints. BE1-JP019 Transport Tax Magic - Continuous Whenever a monster attacks, its player must pay 500 Lifepoints. BE1-JP020 Final Battle Magic - Normal Discard 5 cards from your hand. Destroy all cards on the field. BE1-JP021 Theft Magic - Equipment Gain control of 1 of your opponent's face-up monster. During your opponent's Standby Phase, he/she gains 1000 Life Points. Ultra Rare BE1-JP022 Song of Sanctuary Magic - Field Increase the defense strength of all monsters in defense mode by 500. BE1-JP023 Confiscation Magic - Normal Pay 1000 Lifepoints. Look at your opponent's hand, and discard one card from his/her hand into Graveyard BE1-JP024 Mischievous Demonic Twins Magic - Normal Pay 1000 Lifepoints. Randomly discard one card from your opponent's hand, then your opponent choose to discard one card form his/her hand Super Rare BE1-JP025 Angel's Mirror Trap - Normal Change the target of a Magic card that your opponent plays to another legal target. BE1-JP026 Clothes Changing Dressing House Magic - Quickplay Move 1 Equipment Magic card to another legal target. BE1-JP027 Sudden Charge Magic - Quickplay Increase the attack strength of 1 monster by 700 until the end of the turn. BE1-JP028 Trusted Guarder Magic - Quickplay Increase the defense strength of 1 monster by 700 until the end of the turn. BE1-JP029 Steadfast Guard Magic - Normal Look at your opponent's hand. Choose one of them and shuffle that card into his/her deck. Rare BE1-JP030 Magical Bonds Magic - Continuous Whenever a player play a card from hand, the controller of that card lost 500 lifepoints. BE1-JP031 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the Field. Super Rare BE1-JP032 Hurricane Magic - Normal Return all Magic and Trap cards on the Field to their owner's hands. Rare BE1-JP033 Painful Choice Magic - Normal Choose 5 cards from your deck and show them to your opponent. Your opponent chooses 1 of them and put that card into your hand, put the rest into your Graveyard. BE1-JP034 Horn of Unicorn Magic - Equipment Increase the attack and defense strength of equipped monster by 700. When this card is sent to Graveyard from the field, put this card into top of your deck. BE1-JP035 Labyrinth Maze Earth/Rock/5/0/3000 Normal Monster BE1-JP036 Exocrism Magic - Normal Destroy all Monsters that have Equipment cards attached to them. BE1-JP037 Giant Growth Magic - Equipment When your Life Point is lower than your opponent, the attack of the equipped monster is double of its original attack. When your Life Point is higher than your opponent, the attack of the equipped monster is halved of its original attack. Super Rare BE1-JP038 Toon Dragon Egger Fire/Dragon - Toon/7/2200/2600 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. BE1-JP039 Toon Mermaid Water/Aqua - Toon/4/1400/1500 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. BE1-JP040 Toon Demon Dark/Demon - Toon/6/2500/1200 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. Rare BE1-JP041 Diamond Dragon Light/Dragon/7/2100/2800 Normal Monster BE1-JP042 Toon World Magic - Continuous You must pay 1000 Life Points to activate this card. Rare BE1-JP043 Cyber Pod Dark/Rock/3/900/900 Reverse: Destroy all monsters on the field. Afterward, both player reveal the top 5 cards from his/her deck, special summon any monsters with a level of 4 or less in face-up attack mode or face-down defense mode. Put the rest into your hand. Rare BE1-JP044 Bringer of Light Light/Angel/3/100/2000 While tihs card is face-up on the field, any card that're put into a Graveyard are remove from game instead. BE1-JP045 Giant Rat Earth/Beast/4/1400/1450 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. Rare BE1-JP046 Senju God Light/Angel/4/1400/1000 When this card is summon or reverse summon, you may put a Ritual monsters from your deck to your hand. Rare BE1-JP047 UFO Turtle Fire/Machine/4/1400/1200 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Fire main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE1-JP048 Swift Kill Assassin Dark/Demon/4/2000/2000 Reduce the attack and defense of this monster by 400 for each cards in your hand. BE1-JP049 Karate Man Earth/Warrior/3/1000/1000 Once during your turn, you can double this card original attack. If you use this effect, destroy this card at the end of turn. BE1-JP050 Giant Virus Dark/Demon/2/1000/100 If this card is send to Graveyard as a result of battle, do 500 Life Point damage to your opponent. Afterward, your may special summon any number of cards with the same name to your field in face-up attack mode. Shuffle your deck afterward. BE1-JP051 Quick Momonga Earth/Beast/2/1000/100 If this card is send to Graveyard as a result of battle, you gain 1000 lifepoints. Afterward, your may special summon any number of cards with the same name to your field in face-down defense mode. Shuffle your deck afterward. Rare BE1-JP052 Shine Angel Light/Angel/4/1400/800 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Light main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE1-JP053 Grizzly Mother Water/Beast-Warrior/4/1400/1000 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE1-JP054 Dragonfly Wind/Insect/4/1400/900 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Wind main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. BE1-JP055 Ceremony Bell Light/Spellcaster/3/0/1850 When this card is face-up on the field, both player must reveals their hand. BE1-JP056 Sonic Bird Wind/Bird/4/1400/1000 When this card is summon or reversed summon, you may put a Ritual Magic from your deck to your hand. BE1-JP057 Killer Tomato Dark/Plant/4/1400/1100 When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Dark main-type monster with attack of 1500 or less from your deck to the field. Shuffle your deck afterward. Rare BE1-JP058 Kotodamu Earth/Angel/3/0/1600 While this card is face-up on the field, monsters with the same name can't exist on the field. Also, whenever on of those card with the same name is used, negate the summon and destroy that monster. BE1-JP059 Gaia Power Magic - Field Increase the attack of Earth main-type monsters on the field by 500, reduce their defense by 400. BE1-JP060 Waterworld Magic - Field Increase the attack of Water main-type monsters on the field by 500, reduce their defense by 400. BE1-JP061 Burning Blood Magic - Field Increase the attack of Fire main-type monsters on the field by 500, reduce their defense by 400. BE1-JP062 Desert Storm Magic - Field Increase the attack of Wind main-type monsters on the field by 500, reduce their defense by 400. BE1-JP063 Shine Spark Magic - Field Increase the attack of Light main-type monsters on the field by 500, reduce their defense by 400. BE1-JP064 Dark Zone Magic - Field Increase the attack of Earth main-type monsters on the field by 500, reduce their defense by 400. BE1-JP065 Messenger of Peace Magic - Continuous All monsters that have attack of 1500 or more can't attack. During your Standby Phase, pay 100 Life Points. If you don't, destroy this card. BE1-JP066 Blue Eyes Toon Dragon Light/Dragon/8/3000/2500 This card can only be summon when a [Toon World] is on the field. This card can't attack the turn it's summon. You must pay 500 Life Point in order for this card to attack. When a [Toon World] is destroy, destroy this card. When your opponent don't have any Toon monsters on the field, this card can attack opponent directly. When your opponent has any Toon monsters on the field, you must attack those Toon monsters. Super Rare BE1-JP067 Android - Psycho Shocker Dark/Machine/6/2400/1500 When this card is face-up on the field, no Trap cards can be activated, and all effect of Trap card on the field are negated. Ultra Rare BE1-JP068 Parasite Earth/Insect/2/500/300 Reverse: Shuffle this card to opponent deck in face-up position. When opponent draw this card, it's special summon to opponent's field in face-up defense mode, and do 1000 Life Points damage to opponent. Also, as long as this card is on opponent's field in face-up position, all face-up monsters on opponent field become Insect sub-type. BE1-JP069 Force Swords of Light Trap - Normal Choose 1 card from opponent hand randomly, and remove it from game in face-down position. During your opponent's 4th Standby Phase after this card is activate, return that card to your opponent's hand. BE1-JP070 Chain Destruction Trap - Normal You may activate this card when a monster with attack of 2000 or less is summon, reversed summon, or special summon. Destroy all copy of that monsters in opponent's hand or deck. Your opponent shuffle his/her deck afterward. BE1-JP071 Seal of Time Trap - Normal Your opponent skip his/her next Draw Phase. BE1-JP072 Graverobber Trap - Normal Choose a Magic card in your opponent's Graveyard. Until the end of turn, put that card into your hand. If you activate that Magic card, 2000 Life Points damage is done to you. BE1-JP073 Blessing of Holy Elf Trap - Normal Gain 300 Life Points for each monsters on the field. BE1-JP074 Eye of Truth Trap - Continuous While this card is face-up on the field, your opponent must reveal his/her hand. During your opponent's Standby Phase, if he/she has any Magic card in his/her hand, he/she gain 1000 Life Points. BE1-JP075 Sand Tornado Trap - Normal Destroy 1 Magic or Trap card on opponent's field. Afterward, you may set a Magic/Trap card from your hand to the field. Rare BE1-JP076 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. Super Rare BE1-JP077 Holy Javelin Trap - Normal Gain Life Points equal to the attack strength of a opponent's attacking monster. BE1-JP078 Silver Screen Mirror Wall Trap - Continuous All attack strength of opponent's attacking monster are reduced by half. During your Standby Phase, pay 2000 Life Points or destroy this card. BE1-JP079 Angel of White Uniform Trap - Normal You may activate this card when you receive any damage. Gain 1000 Life Points. Then, if cards with same name is in your Graveyard, gain 500 Life Points for each copy in your Graveyard additionally. BE1-JP080 Forced Collection Trap - Continuous You may activate this card when you discard cards from your hand. After you discard cards from your hand, your opponent discard the same number of cards from his/her hand. BE1-JP081 DNA Morphing Operation Trap - Continuous Choose 1 sub-type when you activate this card. While this card is face-up on the field, all face-up monster become the selected sub-type. BE1-JP082 Supplement Reserves Trap - Normal You may activate this card when you have more than 5 monsters in your Graveyard. Choose up to 3 monsters that're not effect monsters with an attack of 1500 or less and put them into your hand. BE1-JP083 Ceasefire Treaty Trap - Normal Filp all monster in face-down defense mode face-up, at this time, Reverse effect are not activate. For each effect monsters on the field, do 500 Life Points damage to your opponent. Super Rare BE1-JP084 Holy Radiance Trap - Continuous Monsters can't be set in face-down defense mode. When monsters are set in face-down defense mode, it's summon in face-up defense mode instead. BE1-JP085 Fair Play Trap - Continuous Both player must reveal their hand to opponent during their turn. BE1-JP086 Imperial Order Trap - Continuous While this card is face-up on the field, all Magic cards on the field are negated. During your Standby Phase, pay 700 Life Points or destroy this card. Ultra Rare BE1-JP087 Magical Silk Hat Trap - Normal Choose 2 non-monster cards from your deck and a monster from your field, and shuffle them onto the field randomly in face-down defense mode, then shuffle your deck. The 2 cards you select from your deck become monster (Attack 0/Defense 0), and are destroy at the End of Battle Phase. You can only activate this card during your opponent's Battle Phase. Rare BE1-JP088 Apostle of Obliteration Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. Rare BE1-JP089 Apostle of Extermination Magic - Normal Destroy a face-down Magic or Trap card on the field and remove it from game. If that card is a Trap card, each player verify their opponent's deck, and remove all Trap card with the same name as the removed Trap cards. Each player shuffle their deck afterward. BE1-JP090 Shallow Grave Magic - Normal Each player choose a monster in his/her Graveyard, and special summon it in face-down defense mode. BE1-JP091 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster. Super Rare BE1-JP092 Chaos Pod Earth/Rock/3/800/700 Reverse: Each player shuffle the monsters on their field to its owner's deck. Afterward, each player reveal cards from their deck until they reach the same number of monsters shuffle back to deck. All monsters that're level 4 or less are special summon to the field in face-down defense mode. Put all other cards you reveal into your Graveyard. Rare BE1-JP093 Soul Parasite Dark/Demon/2/300/800 When this card is attack by opponent while it's in face-down defense mode, this card become equipment card to the attacking monster (Battle Damage are reduced to 0). During your opponent's Standby Phase, you gain Life Points equal to half of the attack strength of the equipped monster. BE1-JP094 Birdman Wind/Bird/4/1800/600 Normal Monster BE1-JP095 Buster Blader Earth/Warrior/7/2600/2300 For each Dragon sub-type monster in your opponent's Graveyard or Field, increase the attack of this card by 500. Super Rare BE1-JP096 Black Robed Sage Dark/Magic User/9/2800/3200 This card cannot be Normal Summon. When [Time Wizard] effect is successfully activate, you may sacrifice a [Black Magician] on your field to special summon this card from your hand or deck. At this time, choose a Magic card from your deck and add it into your hand, shuffle your deck afterward. Ultra Rare BE1-JP097 Big Shield Guarder Earth/Warrior/4/100/2600 When this card is target of Magic card while face0down, negate the activation of that card. Afterward, change this card to face-up defense mode. When this card is attacked, after Damage Step, change this card to attack mode. Ultra Rare BE1-JP098 Blue Eyes White Dragon Light/Dragon/8/3000/2500 Normal Monster Ultra Rare BE1-JP099 Cyclops Earth/Beast-Warrior/4/1200/1000 Normal Monster BE1-JP100 Flame Swordsman Fire/Warrior - Fusion/5/1800/1600 [Flame Controller] + [Legendary Swordsman - Masaki] Rare BE1-JP101 Wight Dark/Undead/1/300/200 Normal Monster BE1-JP102 Black Magician Dark/Spellcaster/7/2500/2100 Normal Monster Ultra Rare BE1-JP103 Dark Knight - Gaia Earth/Warrior/7/2300/2100 Normal Monster Rare BE1-JP104 Elven's Swordsman Earth/Warrior/4/1400/1200 Normal Monster BE1-JP105 Mammoth's Graveyard Earth/Dino/3/1200/800 Normal Monster BE1-JP106 Silver Fang Earth/Beast/3/1200/800 Normal Monster BE1-JP107 Flame Controller Fire/Spellcaster/3/900/1000 Normal Monster BE1-JP108 Devil King of Abyss Dark/Demon/3/1200/800 Normal Monster BE1-JP109 Aqua Madool Water/Spellcaster/4/1200/2000 Normal Monster BE1-JP110 Legendary Swordsman MASAKI Earth/Warrior/4/1100/1100 Normal Monster BE1-JP111 Dragon Type Sealing Jar Trap - Continuous When this card is face-up on the field, all face-up Dragon type monsters is put to face-up defense mode, and its mode cannot be change afterward. BE1-JP112 Sea Magic - Field Increase the attack and defense strength of all Fish, Sea-Dragon, Thunder, and Aqua type monsters by 200. Decrease the attack and defense strength of all Machine and Pyro type monster by 200. BE1-JP113 Black Hole Magic - Normal Destroy all monsters on the field. Super Rare BE1-JP114 Thunder Bolt Magic - Normal Destory all monsters on opponent's field. Ultra Rare BE1-JP115 Red Potion Magic - Normal Gain 500 Lifepoints BE1-JP116 Fireball Magic - Normal Deal 500 Lifepoints damage to opponent BE1-JP117 Fissure Magic - Normal Destroy the face-up monster on opponent's field with lowest attack strength. Rare BE1-JP118 Pit Trap Trap - Normal When opponent Summoned or Reverse Summoned a monster with attack strength of 1000 or less, destroy that monster. Rare BE1-JP119 Fusion Magic - Normal From your hand and/or field, choose monster(s) need for a Fusion monster card and send them to Graveyard, then special summon that Fusion monster from the Fusion deck. BE1-JP120 Holy Elf Light/Spellcaster/4/800/2000 Normal Monster BE1-JP121 Ruiz Earth/Beast-Warrior/4/1200/1500 Normal Monster BE1-JP122 Dragon Knight - Gaia Dark/Warrior - Fusion/8/2600/2100 [Dark Knight - Gaia] + [Curse of Dragon] Rare BE1-JP123 Curse of Dragon Dark/Dragon/5/2000/1500 Normal Monster BE1-JP124 Giant Soldier of Stone Earth/Rock/3/1300/2000 Normal Monster BE1-JP125 Wild Raptor Earth/Dino/4/1500/800 Normal Monster BE1-JP126 Red Eyes Black Dragon Dark/Dragon/7/2400/2000 Normal Monster Super Rare BE1-JP127 Card Hunting Reaper Dark/Demon/5/1380/1930 Reverse: Destroy a Trap card on the field. If the chosen card is set, confirmed that card, and if it's Trap card destroy it. If Magic card put it back. BE1-JP128 "Defense" Seal Magic - Normal Choose a monster in defense mode on opponent's field, and put it to face-up attack mode. BE1-JP129 Sealing Swords of Light Magic - Normal All monsters on opponent's field would change to face-up position. After this card activated, this card would stay on the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot declare attack. Super Rare BE1-JP130 Blue Ninja Earth/Warrior/1/300/300 Reverse: Destory a Magic card on the field. If the chosen card is set, confirmed that card, and destroy it if it's Magic card. If it's Trap put it back. BE1-JP131 Man-Eating Bug Earth/Insect/2/450/600 Reverse: Destroy a monster on the field Rare BE1-JP132 Hane Hane Earth/Beast/2/450/500 Reverse: Return a monster on the field to its owner's hand BE1-JP133 Raise Dead Magic - Normal Choose a monster in your or opponent's Graveyard, and special summon the chosen monster onto your field. Ultra Rare BE1-JP134 Pot of Greed Magic - Normal Draw 2 cards from your deck. Super Rare BE1-JP135 Right Leg of Sealed One Dark/Spellcaster/1/200/300 Normal Monster Rare BE1-JP136 Left Leg of Sealed One Dark/Spellcaster/1/200/300 Normal Monster Rare BE1-JP137 Right Arm of Sealed One Dark/Spellcaster/1/200/300 Normal Monster Rare BE1-JP138 Left Arm of Sealed One Dark/Spellcaster/1/200/300 Normal Monster Rare BE1-JP139 Sealed Exodia Dark/Spellcaster/3/1000/1000 When this card and "Left Leg, Right Leg, Left Arm, Right Arm of Sealed One" are all in your hand, you win the game. Ultra Rare BE1-JP140 Gremlin Dark/Demon/4/1300/1400 Normal Monster BE1-JP141 Fortress Guarding Winged Dragon Wind/Dragon/4/1400/1200 Normal Monster BE1-JP142 Demon Summon Dark/Demon/6/2500/1200 Normal Monster Super Rare BE1-JP143 Armored Lizard Earth/Reptile/4/1500/1200 Normal Monster BE1-JP144 Larva Moth Earth/Insect/2/500/400 This card cannot be Normal Summoned. This card can be special summon by sacrificing a [Pit Moth] with [Cocoon of Evolution] equipped onto it for at least 2 turns (counting your turn). BE1-JP145 Harpy Lady Wind/Bird/4/1300/1400 Normal Monster BE1-JP146 Harpy Lady Triplet Wind/Bird/6/1950/2100 This card cannot be Normal Summon. This card can be special summon by effect of [Kaleidoscope - Elegant Separation -]. BE1-JP147 Hunter of Magical Things Earth/Warrior/4/1500/1200 Normal Monster BE1-JP148 Cocoon of Evolution Earth/Insect/3/0/2000 This card can be treated as an Equipped card from your hand and equipped on a face-up [Pit Moth] on the field. When equipped, the attack and defense strength of [Pit Moth] would be treated as [Cocoon of Evolution]. BE1-JP149 Armored Warrior Zombie Dark/Undead/3/1500/0 Normal Monster BE1-JP150 Mask of Darkness Dark/Demon/2/900/400 Reverse: Choose a Trap card in your Graveyard. Return the chosen card into your hand. BE1-JP151 White Thief Light/Spellcaster/3/1000/700 When this card does Battle damages to opponent, opponent randomly discard a card from hand. BE1-JP152 Large Eyeball King Dark/Demon/4/1200/1000 Reverse: Look at the top 5 cards on your deck, and you can put them back in any order. BE1-JP153 Black Demon's Dragon Dark/Dragon - Fusion/9/3200/2500 [Demon Summon] + [Red Eyes Black Dragon] Super Rare BE1-JP154 Masked Taoist Dark/Spellcaster/4/900/1400 When this card does battle damages to opponent, draw a card. BE1-JP155 Pit Moth Earth/Insect/1/300/200 Normal Monster BE1-JP156 Kaleidoscope - Elegant Separation - Magic - Normal This card can be activated when there's one or more [Harpy Lady] face-up on the field. Special Summon a [Harpy Lady] or [Harpy Lady Triplets] from the hand or deck. BE1-JP157 Thunder Lord - Sanga Light/Thunder/7/2600/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE1-JP158 Wind Lord - Hyuga Wind/Spellcaster/7/2400/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE1-JP159 Water Lord - Suga Water/Spellcaster/7/2500/2200 Can be activate during Battle damages calculation in opponent's turn. The attack strength of the monster attacking this card becomes 0. This effect can only be activate once per this card is face-up on the field. BE1-JP160 Lamp of Magic Dark/Spellcaster/1/400/300 This card can attack opponent directly. BE1-JP161 Mister Bomber Fire/Machine/3/800/900 Can be activate during your Standby Phase. Sacrifice this face-up card, and choose 2 face-up monsters with attack strength of 1000 or less and destroy them. BE1-JP162 Android #7 Dark/Machine/2/500/400 This card can attack opponent directly. BE1-JP163 Saint Magician Light/Spellcaster/1/300/400 Reverse: Choose a Magic card in your Graveyard. Return that card to your hand. Rare BE1-JP164 Fake Trap Trap - Normal Can be activate when effect of opponent's Magic, Trap, or effect monster would destroy a Trap card on your field. Destroy this card instead. If a set card is destroy, confirmed that card. BE1-JP165 Offering for the Dead Magic - Normal Discard a card from your hand. Choose a monster on the field and destroy that monster. Rare BE1-JP166 Soul Release Magic - Normal Choose up to total of 5 cards in both Graveyards, and remove those cards from the game. BE1-JP167 Enthusiatic Undertaker Magic - Normal Send up to 3 monster cards from your hand into your Graveyard. BE1-JP168 Change of Heart Magic - Normal Choose a monster on opponent's field. Until the End Phase of the turn it's activated, gain the control of the chosen card. Ultra Rare BE1-JP169 Executioner - Makyura Dark/Warrior/4/1600/1200 During the turn this card is sent to Graveyard, the owner of ths card can activate Trap card(s) from hand. Super Rare BE1-JP170 Exchange Magic - Normal Both player reveal their hand, and respective opponent choose a card from opponent's hand. Add the chosen card to your own hand, and can be use in that Duel. (If send to Graveyard put it to original owner's hand) Super Rare BE1-JP171 Goblin Petty Official Trap - Continuous You may activate this card when your opponent's Life Point is 3000 or lower. Do 500 points of damage to opponent during each of his/her Standby Phase. BE1-JP172 Gamble Trap - Normal This card can only be activate when your opponent have 6 or more cards in his/her hand, and you have 2 or less cards in your hand. Flip a coin and guess. If it's correct, draw cards until you have 5 cards in your hand. Otherwise, skip your next turn. BE1-JP173 Hand-to-Hand Combat Trap - Normal You may activate this card when you received damage. Do 700 points of damage to your opponent's Life Point. Afterward, for each [Hand-to-Hand Combat] in your Graveyard, do 300 points of damage to opponent. BE1-JP174 God's Blessing Trap - Continuous Whenever you draw card(s), you gain 500 lifepoints. BE1-JP175 Invitation of Dead Spirit Trap - Continuous Whenever a card is send to Graveyard, do 300 points of damage to the owner of that card. BE1-JP176 Death Hamster Earth/Beast/3/900/600 Reverse: You may set a [Death Hamster] from your deck to the field in face-down defense mode. Shuffle your deck afterward. BE1-JP177 Burning Earth Magic - Continous Destroy all Field cards. During each player's Standby Phase, do 500 points of damage to the turn player. BE1-JP178 Meteor Strike Magic - Equipment When attacking monster in defense mode, if the attack strength of the equipped monster is higher than the defense strength of the monster in defense mode, do Battle damage to opponent equal to the difference. Rare BE1-JP179 Limiter Removal Magic - Quickplay The attack strength of all of your face-up Machine Type monster is doubled. At the end of turn, destroy any monster affected by this effect. Rare BE1-JP180 Rain of Blessing Magic - Normal Each player gain 1000 lifepoints. BE1-JP181 Monster Recall Magic - Quickplay Shuffle a monster on your field and your field to your deck. Afterward, draw number of cards equal to number you shuffled in. (If cards not owned by you is in hand, this card cannot be activate) BE1-JP182 Shift Change Trap - Normal Can be activate when opponent's Magic, Trap, or Battle target a monster on your field. Target another of your monster instead. BE1-JP183 Worm Hole Magic - Normal Choose a monster on your field, and remove it from the field until the next of your Standby Phase. The monster card zone of the chosen monster cannot be used. BE1-JP184 Ground Collaspe Magic - Continuous Choose 2 places in all monster card zones. The chosen monster card zeons cannot be use. You cannot choose the places where there's already a monster card. BE1-JP185 Magic Drain Trap - Counter This card can be activate when opponent activate a Magic card. Opponent can discard a Magic card from his/her hand to negate this card's effect. If not discard, negate the activation of that Magic card and destroy it. Rare BE1-JP186 Messiah of Ant Hell Trap - Continuous Destroy all monsters with level 3 or less at the End Phase the turn they're Summoned or Reverse Summoned. BE1-JP187 Gravity Bind Trap - Continuous All monsters on the field with level of 4 or higher cannot attack. BE1-JP188 Type Zero Magical Crusher Trap - Continuous When a Magic card is discard, deal 500 damages to opponent. BE1-JP189 Shadow of Temptation Trap - Normal Can be activate when opponent's monster is set to defense mode. Put that monster to face-up attack mode, and its Reverse effect would not be activate. BE1-JP190 Legendary Fisherman Water/Warrior/5/1850/1600 When [Sea] is on the field, this card is not affect by effect of Magic. Also this card cannot be target of attack by opponent's monsters. Rare BE1-JP191 Sword Hunter Earth/Warrior/7/2450/1700 The monsters destroy by this card as result of battle would become an Equipment card that increase attack strength by 200 and equipped onto this card at the end of Battle Phase. BE1-JP192 Puncture Insect Earth/Insect/2/1100/200 When this card does battle damages to opponent, pull a [Parasite] from your deck out, and you can put it onto the top of your deck after it's shuffled. BE1-JP193 Warrior of Deep Sea Water/Warrior/5/1600/1800 When [Sea] is on the field, this card is not affect by effect of Magic. BE1-JP194 Wicked God of Thousand Eyes Dark/Demon/1/0/0 Normal Monster BE1-JP195 Thousand Eyes Sacrifice [Sacrifice] + [Wicked God of Thousand Eye] When this card is face-up on the field, the mode of all other monsters cannot be change, and cannot declare attack. Choose an opponent's monster and equipped it onto this card (this effect can only be use once per turn, and can only equipped one monster at one time). This card's attack and defense strength would become the ones of the equipped monster. When this card is destroy as result of battle, destroy the equipped monster instead. Ultra Rare BE1-JP196 Falcon Knight Earth/Warrior/3/1000/700 This card can attack up to 2 times during a Battle Phase. Rare BE1-JP197 Bomb Bug Wind/Insect/2/400/900 Reverse: Confirm a monster in face-down defense mode on opponent's field. If that is effect monster destroy it (Reverse effect is not activate), otherwise put it back. BE1-JP198 Four Star Bug of Death Wind/Insect/3/800/1200 Reverse: Destroy all monster on opponent's field with level 4. BE1-JP199 Futuristic Fighter - Vic Viper Light/Machine/4/1200/800 Normal Monster BE1-JP200 Vampire Baby Dead/Undead/3/700/1000 The monster destroy by this card as result of battle can be special summon to your field at the end of Battle Phase. BE1-JP201 Charging Sword-Horned Beast Earth/Dino/4/1400/1200 When this card attacks a monster in defense mode, and the attack strength exceeds that defense strength, do battle damages to opponent equal to the difference. Rare BE1-JP202 Goblin Attack Force Earth/Warrior/4/2300/0 If this card attacks, change this to defense mode at the end of Battle Phase. You cannot change this card's mode until end end of your next turn. Super Rare BE1-JP203 Magical Giga CYber Dark/Warrior/6/2200/1200 When there's 2 or monsters less on your field than opponent's field, you can special summon this card from your hand. Rare BE1-JP204 Iron Knight - Gearfreed Earth/Warrior/4/1800/1600 Destroy Equipment cards equipped on this monster. Rare BE1-JP205 Insect Barrier Magic - Continuous All Insect type monsters on opponent's field cannot declare attack. BE1-JP206 Landostar Swordsman Earth/Warrior/3/500/1200 Normal Monster BE1-JP207 Humanoid Slime Water/Aqua/4/800/2000 Normal Monster BE1-JP208 Worm Drake Earth/Reptile/4/1400/1500 Normal Monster BE1-JP209 Humanoid Drake Type: Fusion Monster Water/Aqua - Fusion/7/2200/2000 [Worm Drake] + [Humanoid Slime] BE1-JP210 Revival Slime Water/Aqua/4/1500/500 When this card is destroy as result of battle and sent to Graveyard you can pay 1000 lifepoints, and special summon this card to your field in face-up defense mode during your next Standby Phase. BE1-JP211 Fisherbeast Water/Fish/6/2400/2000 Normal Monster BE1-JP212 Shine Abyss Light/Angel/4/1600/1800 Normal Monster BE1-JP213 Masked Sorceror - Cursed Gyura Dark/Demon/4/1500/800 Normal Monster BE1-JP214 Masked Beast - Masked Hellraiser Dark/Demon/8/3200/1800 Descend by [Ritual of Masked Beast]. You must sacrifice cards from your hand and/or field to level of 8 or more. Ultra Rare BE1-JP215 Melkid Four-Face Beast Dark/Demon/4/1500/1200 Normal Monster BE1-JP216 Evil Goddess Nuvia Dark/Demon/4/2000/800 When this card is Summoned, destroy this card. For each monster opponent control, decrease this card's attack strength by 200. BE1-JP217 Chosen One Magic - Normal Select a monster card and 2 cards of other type from your hand. Opponent randomly picked one from there, if that is a monster card special summon it to the field, and send the rest to Graveyard. If not, send all to Graveyard. BE1-JP218 Mask of Weakness Trap - Normal Decrease the attack strength of an attacking monster by 700 until end of turn. BE1-JP219 Ritual of Masked Beast Magic - Ritual Needed for Descend of [Masked Beast - Masked Hellraiser]. You must sacrifice from your hand and/or field cards with total level of 8 or more. BE1-JP220 Mask of Magical Power Negation Magic - Continuous Choose a face-up Magic card on the field. The controller of that Magic is dealt 500 damages during each of his/her own Standby Phase. When the chosen card would leaves the field, destroy this card. BE1-JP221 Mask of Sacrifice Sealing Both player cannot sacrifice monsters. BE1-JP222 Mask of Curse Magic - Equipment The monster this card equipped on cannot attack. The controller of the equipped monster receives 500 damages during each of his/her Standby Phase. BE1-JP223 Mask of Atrocities Magic - Equipment Increase the attack strength and decrease the defense strength of the equipped monster by 1000. You can pay 1000 lifepoints during each of your Standby Phase. If you do not pay, destroy this card. BE1-JP224 Rebirth of the Dead Magic - Normal Send a monster card from your hand to Graveyard. Return a monster destroyed in battle during this turn and sent to your Graveyard back to your hand at the end of turn. BE1-JP225 Thunder Sword Magic - Equipment Can only be equipped on Warrior type monster. Increase the attack strength of the equipped monster by 800, and decrease the attack strength of all Water attribute monsters on the field by 500. BE1-JP226 Tornado Wall Trap - Continuous When [Sea] is on thefield, the damages done by attacking monsters to you becomes 0. When [Sea] leaves the field, destroy this card. BE1-JP227 Monster Box Trap - Continuous Whenever opponent's monster attacks, flip a coin. If it's head, the attack strength of the attacking monster becomes 0. During each of your Standby Phase you can pay 500 lifepoints. If you did not pay, destroy this card. BE1-JP228 Tidal Wave Trap - Normal Can be activate when monster Summoned, Reversed Summoned, or Special Summon. Destroy all monsters on the field. Ultra Rare BE1-JP229 Slime Reactor Magic - Continuous During each of your Standby Phase special summon a [Slime Monster Token] (Water/Aqua/1/500/500) onto your field in attack mode. When this card is face-up on the field, you cannot Summoned, Reversed Summoned, or Special Summoned monsters (outside of [Slime Monster Token]). BE1-JP230 Limitless Hand Magic - Continuous When this card is face-up on the field, both player to not have a limit in number of cards in hand. BE1-JP231 Defend Slime Trap - Continuous When opponent monster attacks your monster, if [Revival Slime] is face-up on your field, you can let the target of attack substitute to [Revival Slime]. BE1-JP232 Reward of Rebirth Magic - Continuous When a monster is special summon from your Graveyard, you can draw a card from your deck. BE1-JP233 Amazoness's Archer Earth/Warrior/4/1400/1000 Sacrifice 2 monsters on your field, deal 1200 damages to opponent. BE1-JP234 Big Bang Girl Fire/Pyro/4/1300/1500 Whenever you gain lifepoints, deal 500 damages to opponent. BE1-JP235 Spirit of Gentle Breeze Wind/Angel/3/0/1800 When this card is in face-up attack mode on your field, during each of your Standby Phase you gain 1000 lifepoints. BE1-JP236 Dancing Faeries When this card is in face-up defense mode on your field, during each of your Standby Phase you gain 1000 lifepoints. BE1-JP237 Princess Mermaid Water/Fish/4/1500/800 When this card is in face-up on your field, during each of your Standby Phase you gain 800 lifepoints. BE1-JP238 Hysteric Angel Light/Angel/4/1800/500 Sacrifice 2 monsters on your field, increase your lifepoints by 1000. BE1-JP239 Compassionate Nun Light/Angel/4/850/2000 Sacrifice this card-up card. Return a monster sent to your Graveyard as result of battle during this turn to your hand. BE1-JP240 Saint Joan Light/Angel - Fusion/7/2800/2000 [Compassionate Nun] + [Fallen Angel - Marie] BE1-JP241 Fallen Angel - Marie Dark/Demon/5/1700/1200 When this card is in your Graveyard, during each of your Standby Phase you gain 200 lifepoints. Rare BE1-JP242 Vase of Greed Trap - Normal Draw a card from your deck. Rare BE1-JP243 Scroll of Illusion Magic - Equipment The Attribute of the equipped monster is change to a chosen Attribute. BE1-JP244 Power of Teamwork Magic - Equipment Increase the attack and defense strength of the equipped monster by 800 for each face-up monster on your field. Ultra Rare BE1-JP245 Power of Magician Magic - Equipment Increase the attack and defense strength of the equipped monster by 500 for each card in your Magic/Trap zone. Ultra Rare BE1-JP246 Possessed Painting Earth/Demon/4/1200/1500 Normal Monster BE1-JP247 Demon Dream Ghost Dark/Demon/4/1300/1800 Normal Monster BE1-JP248 Headless Knight Earth/Demon/4/1450/1700 Normal Monster BE1-JP249 Earthbound Spirit Earth/Demon/4/500/2000 Normal Monster BE1-JP250 Ghost Duke Dark/Demon/5/2000/700 Normal Monster